minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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79114fcbd0
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setting minimum res to be 1080x720
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2020-11-24 10:12:32 +09:00 |
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minjaesong
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01783387ad
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new skybox drawing wip
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2019-12-10 15:24:05 +09:00 |
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minjaesong
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419773550a
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screen zooming, temporarily toggle with Z key
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2019-08-11 05:42:04 +09:00 |
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minjaesong
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864b6cd5a0
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tree impl test; falling blocks won't destroy transparent blocks
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2019-07-31 01:38:27 +09:00 |
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minjaesong
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42dbaaa242
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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3f692da03c
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disposable singletons to an array in loader; single float for both notification and tooltip
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2019-05-24 20:38:35 +09:00 |
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minjaesong
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65e01b1eb0
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debug info for upcoming wires
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2019-05-02 00:56:25 +09:00 |
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minjaesong
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7359519982
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
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minjaesong
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83e1239434
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lightmap drawing won't use spritebatch
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2019-02-20 23:14:28 +09:00 |
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minjaesong
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a3ef1b435d
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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072f6564fe
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fixing mouseUp on NSMenu; making pen on buildingmaker work
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2019-02-03 23:53:46 +09:00 |
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minjaesong
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8da8fdb863
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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7a5b1df81c
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fix memory leak from my ididcy; relationship w #19 needs investigation
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2019-01-31 05:02:44 +09:00 |
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minjaesong
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b842780761
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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a2af6bc84d
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gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
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minjaesong
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05094b6938
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less intrusive gapbox colours
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2019-01-23 03:52:28 +09:00 |
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minjaesong
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200ff94ff8
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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6d638e1269
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small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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minjaesong
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ea1fd31c24
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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eb404b7723
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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adf45b1f68
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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Minjae Song
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46284be77d
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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98d9cc49c1
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reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
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2018-07-03 22:45:00 +09:00 |
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minjaesong
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3184e33461
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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cf04b7d22a
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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54a38407e2
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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6e589d5324
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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f1359386b9
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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