Minjae Song
|
a0b773aef2
|
WIP platforms, at least "should I collide with this?" is one single function
|
2018-12-30 19:50:22 +09:00 |
|
Minjae Song
|
3765678735
|
removed FLUID prop from the blocks
|
2018-12-29 21:04:27 +09:00 |
|
Minjae Song
|
59531ea1ba
|
WIP removing fluid marker block
see "work_files/todo_platforms.png"
|
2018-12-29 17:04:46 +09:00 |
|
Minjae Song
|
1163f51c6b
|
reduced boot time by not using proper wall tex; darker wall draw
|
2018-12-25 16:28:38 +09:00 |
|
Minjae Song
|
288fa46418
|
still cleaning up
Making wall item textures takes SO long
|
2018-12-25 15:39:01 +09:00 |
|
Minjae Song
|
934b252314
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
|
46284be77d
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
|
Minjae Song
|
ba3e323572
|
simplified fluid render
|
2018-12-23 02:13:41 +09:00 |
|
Minjae Song
|
e5ea32ba56
|
rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
|
2018-12-22 02:08:08 +09:00 |
|
Minjae Song
|
92d3c578a9
|
prep for fluid exclusive render
|
2018-12-19 22:23:50 +09:00 |
|
Minjae Song
|
597e1acee4
|
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
|
2018-12-19 01:53:09 +09:00 |
|
Minjae Song
|
62319ba4d2
|
fluid multiplies themselves ?!
|
2018-12-17 22:39:19 +09:00 |
|
Minjae Song
|
8db2405232
|
test: tiles tex blend according to seasons
|
2018-12-17 04:30:08 +09:00 |
|
Minjae Song
|
a7d12b2b54
|
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
|
2018-12-16 15:30:25 +09:00 |
|
Minjae Song
|
cd752bc763
|
at least this fluid sim passes collection assertion codes
|
2018-12-16 02:55:12 +09:00 |
|
Minjae Song
|
8e6fcf0b8a
|
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
|
2018-12-16 02:10:04 +09:00 |
|
Minjae Song
|
95245c8945
|
replacing water/lava tiles with one fluid marker
actual fluid not implemented
|
2018-12-12 20:32:13 +09:00 |
|
Minjae Song
|
5382c8cece
|
fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
|
2018-12-12 18:39:14 +09:00 |
|
Minjae Song
|
bfea5c9936
|
support for screen-overlay actors; buildingmaker has light now
|
2018-12-12 02:52:33 +09:00 |
|
Minjae Song
|
c7d7ae03c0
|
nonprivate lateinits are bitch
|
2018-12-11 16:39:27 +09:00 |
|
minjaesong
|
20dfc95d0d
|
replaced a hack that starts random game on title screen
|
2018-12-08 18:30:10 +09:00 |
|
minjaesong
|
dffb3f95a2
|
Memory leak alleviated FUCK YEAH?
|
2018-12-08 04:26:01 +09:00 |
|
minjaesong
|
7570c9674b
|
Update LightmapRendererNew.kt
|
2018-12-07 06:15:41 +09:00 |
|
minjaesong
|
158df1cac0
|
gradle migration 1
|
2018-12-02 19:31:38 +09:00 |
|
minjaesong
|
0e6eaf2db9
|
fixing one of the new bugs: block duplication artefact on render
|
2018-11-20 22:16:20 +09:00 |
|
minjaesong
|
9e327c091c
|
physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
|
2018-11-20 06:08:21 +09:00 |
|
minjaesong
|
133c37456f
|
commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
|
2018-11-20 04:10:13 +09:00 |
|
minjaesong
|
6c998b616b
|
1dim-ised lightmap
|
2018-11-16 22:44:54 +09:00 |
|
minjaesong
|
c8209b49f3
|
lightbufferastex is now properly disposed of
should help with my mem leak probs
|
2018-11-16 20:42:30 +09:00 |
|
minjaesong
|
2b16d05b52
|
reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
|
2018-11-11 20:13:31 +09:00 |
|
minjaesong
|
fa675f1658
|
drawing of the tile breakage
|
2018-11-10 21:09:02 +09:00 |
|
minjaesong
|
83bd81853f
|
Can setTitle() cause memleak (right before test commit)
|
2018-11-08 22:42:27 +09:00 |
|
minjaesong
|
71f387ed94
|
a new watchface to support seasons instead of months
|
2018-11-06 23:40:36 +09:00 |
|
minjaesong
|
0cb64ece86
|
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
|
minjaesong
|
d95eaf5be0
|
player is now nullable; wtf is calling Ingame 5 times?
|
2018-09-17 01:46:50 +09:00 |
|
minjaesong
|
930598b5de
|
title remocon: menu UI with no child should be displayed now
|
2018-09-15 01:08:10 +09:00 |
|
minjaesong
|
5d08bc6799
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
ab27522eae
|
IngameRenderer: damned thing finally works somewhat
|
2018-06-30 16:47:22 +09:00 |
|
minjaesong
|
ac09fa50e2
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
f5fba1e273
|
rain megaparticle experiment
|
2017-12-18 20:45:32 +09:00 |
|
minjaesong
|
ce8f6bda75
|
hacked the titlescreen to fix resize-related UI shit
|
2017-11-01 15:46:09 +09:00 |
|
minjaesong
|
0959873826
|
somehow fixed a consolewin bug
- It would read a key even if it's closed
|
2017-10-18 03:52:11 +09:00 |
|
minjaesong
|
9cf694b5d7
|
lightmap draw shift fixed; game will properly resize
|
2017-10-16 22:47:16 +09:00 |
|
minjaesong
|
676be82f7f
|
renderFront is fixed
|
2017-10-14 02:48:52 +09:00 |
|
minjaesong
|
d225ed9e5f
|
sprite shift re-fixed with a correct method
|
2017-10-14 02:13:06 +09:00 |
|
minjaesong
|
162ce046fb
|
player sprites now aligned to hitbox && drawn at centre of the screen
|
2017-10-13 00:36:03 +09:00 |
|
minjaesong
|
969b3e0b81
|
Houston, we have a render (again)
|
2017-10-07 22:21:37 +09:00 |
|
minjaesong
|
3726f34f11
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|
minjaesong
|
108a44d970
|
fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
|
2017-09-17 23:42:13 +09:00 |
|
minjaesong
|
3cc2393841
|
Ingame: great, nothing renders :(
|
2017-09-15 00:40:11 +09:00 |
|