Commit Graph

1290 Commits

Author SHA1 Message Date
minjaesong
b4d97fc42e issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00
minjaesong
fc26f9af52 the simplest case of noclip=true 2019-01-20 06:43:59 +09:00
minjaesong
677cbd934a reverting changes on ActorWBMovable: gotta make new branch 2019-01-20 06:39:01 +09:00
minjaesong
5786b843e4 removing default batch on blendxxx() funs 2019-01-20 03:09:23 +09:00
minjaesong
9ca078687f issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
971f7d4a40 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
4c89c1d4c5 spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
2019-01-18 18:59:05 +09:00
minjaesong
42812b8186 parallel light always does this random noise 2019-01-18 04:24:14 +09:00
minjaesong
ff0dade5c8 f 2019-01-18 03:14:37 +09:00
minjaesong
a379c7dea8 light: seems like the problem is the ram access time 2019-01-17 21:08:50 +09:00
minjaesong
b594c3b053 still working on light, no improvements perf-wise 2019-01-17 18:28:43 +09:00
minjaesong
0397c47aad light: lantern lookup should be faster 2019-01-17 16:06:00 +09:00
minjaesong
b8bf1d2412 all my confusions were derived from not wiping old map; fixed things accordingly 2019-01-17 15:12:52 +09:00
minjaesong
fdd89b1b76 light: slightly improved performance with careful skipping
(hopefully...)
2019-01-17 06:52:04 +09:00
minjaesong
e40bdfe066 added some features and comments for coding convenience 2019-01-17 05:32:52 +09:00
minjaesong
170a73bbd8 ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
e844d12aa5 lol 2019-01-16 01:23:23 +09:00
minjaesong
a297fc3dfe taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
797b81d64b fixing a new GDX version colouring bug 2019-01-15 06:05:43 +09:00
minjaesong
a64da6454b See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
7cd2b55b97 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
8c4793bea5 a setup to mitigate directional artefacts in light 2019-01-15 01:18:54 +09:00
minjaesong
a7ec3e77b1 map data format adds world generator version and fluids 2019-01-14 23:15:01 +09:00
minjaesong
edda3b9ff9 width fixes in UI 2019-01-14 02:46:23 +09:00
minjaesong
eb404b7723 trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00
minjaesong
e926b0175f Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
4cec6fac69 copyright update 2019-01-13 04:42:40 +09:00
minjaesong
865ac11051 grey box issue fixed (github issue #13) 2019-01-13 04:06:53 +09:00
minjaesong
0be6678c34 UI: quickslot register; IngameController: quickslot selection using wheel
This closes github issue #14
2019-01-13 03:02:57 +09:00
minjaesong
d9c7d3c681 quickslot selections are controlled by the ingame rather than the 'bar UI' 2019-01-13 02:17:49 +09:00
minjaesong
822b9bf4fd fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
7900628d9e fixed wrong coords 2019-01-12 00:59:15 +09:00
minjaesong
2f335e5c5f lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
2019-01-11 04:44:52 +09:00
minjaesong
90cbf85047 TerrarumSansBitmap update 2019-01-11 03:07:10 +09:00
minjaesong
f6ebb14861 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
ba9236d11e csv sort by ID (hacky?) 2019-01-09 15:15:26 +09:00
minjaesong
808797760d circular array is fixed and tested 2019-01-09 05:43:56 +09:00
minjaesong
adf45b1f68 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
5fefb38383 sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
2019-01-07 17:11:43 +09:00
minjaesong
df2973b713 gradle tasks for two new apps 2019-01-07 14:19:15 +09:00
minjaesong
6e5d2cf7ed sprite assembler can produce intended output 2019-01-07 05:01:28 +09:00
minjaesong
25fc4ecc0b ALL kwd in transform implemented 2019-01-07 04:24:13 +09:00
minjaesong
45f07c88b2 first successful sprite assembly
ALL kwd still not implemented
2019-01-07 04:13:38 +09:00
minjaesong
77d91ab8a5 screw AWT, we'll use GDX for sprite preview 2019-01-07 00:35:20 +09:00
minjaesong
d366959f9a TODO added: when the transform joint is "ALL" 2019-01-06 22:45:51 +09:00
minjaesong
d6075b4334 adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
2019-01-06 22:43:50 +09:00
minjaesong
7978d8b8e0 updated the psd with the actual assembly 2019-01-06 19:28:06 +09:00
minjaesong
843fcb4c27 animation metadata now contains discovered frame count
...in hacky way
2019-01-06 15:13:17 +09:00
minjaesong
5d75d46780 ADProperties now properly stores parsed mumbojumbo 2019-01-06 04:19:21 +09:00
minjaesong
0fd0ba6b53 fixed a bug properties view won't show scroll bars 2019-01-06 03:25:40 +09:00