Commit Graph

38 Commits

Author SHA1 Message Date
minjaesong
afa942e75d working pen menu 2019-02-16 22:48:27 +09:00
minjaesong
3148f18007 terrain quarried stone fix 2019-02-16 19:56:12 +09:00
minjaesong
448e0aa9c5 penmenu with icons (render only) 2019-02-16 17:52:18 +09:00
minjaesong
66fdb6ab5d new basicinfo ui; each module should be dispose()-able 2019-02-16 01:32:17 +09:00
minjaesong
21d7b83f96 pov for gdxcontrolleradapter (untested) 2019-02-10 03:48:39 +09:00
minjaesong
697449fca9 better and random-coloured grass 2019-02-08 09:27:13 +09:00
minjaesong
2a08f2c771 lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
4c3fc2352c #21, also making seasonal grasses easier on PSD 2019-02-01 18:47:02 +09:00
minjaesong
7d3bf0eece terrain texture change by all seasons 2019-02-01 15:59:54 +09:00
minjaesong
bd1c1bff8a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
9937c34d25 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
bdbb30bc58 new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
bdbf6cd458 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
0d534fd60c adding demoworld.gz 2019-01-22 21:34:00 +09:00
minjaesong
5bf8b6cad7 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
078cdfefa4 See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
ff8791f48a Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
4986d570a0 sprite assembler test assets 2019-01-06 00:30:43 +09:00
minjaesong
15868a5a2d forgot to update tga file 2019-01-04 21:19:11 +09:00
minjaesong
3abca8989a somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
Minjae Song
3b2c38cf0b csv reader can read file, stringify (not real save) and read the save itself wrote 2019-01-02 22:25:44 +09:00
Minjae Song
6ecbb672fb csv editor read file with imperfections 2019-01-02 22:03:52 +09:00
Minjae Song
30954d239a CSV editor: test export of spreadsheet
Seems working?
2019-01-02 10:55:32 +09:00
Minjae Song
db110d1ca4 csv editor wip 2019-01-01 21:00:33 +09:00
Minjae Song
35c0c45500 WIP platforms, at least "should I collide with this?" is one single function 2018-12-30 19:50:22 +09:00
Minjae Song
6c01aa9b0b removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
10128a20a0 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
764945fc30 prep for fluid exclusive render 2018-12-19 22:23:50 +09:00
Minjae Song
3098c0afd2 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
04c5e32ddf test: tiles tex blend according to seasons 2018-12-17 04:30:08 +09:00
Minjae Song
4fa44abd3e bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
minjaesong
4eee5ee2b1 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
73d1a1bdc5 new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
98539e698f World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
6d4ac92133 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
eee8a18875 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
8f9022827c removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
6b929ac107 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00