minjaesong
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afa942e75d
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working pen menu
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2019-02-16 22:48:27 +09:00 |
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minjaesong
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3148f18007
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terrain quarried stone fix
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2019-02-16 19:56:12 +09:00 |
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minjaesong
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448e0aa9c5
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penmenu with icons (render only)
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2019-02-16 17:52:18 +09:00 |
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minjaesong
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66fdb6ab5d
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new basicinfo ui; each module should be dispose()-able
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2019-02-16 01:32:17 +09:00 |
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minjaesong
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21d7b83f96
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pov for gdxcontrolleradapter (untested)
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2019-02-10 03:48:39 +09:00 |
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minjaesong
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697449fca9
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better and random-coloured grass
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2019-02-08 09:27:13 +09:00 |
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minjaesong
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2a08f2c771
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lang update (+delete world, worlds: )
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2019-02-06 05:17:02 +09:00 |
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minjaesong
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4c3fc2352c
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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7d3bf0eece
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terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
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bd1c1bff8a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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9937c34d25
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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bdbb30bc58
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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bdbf6cd458
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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0d534fd60c
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adding demoworld.gz
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2019-01-22 21:34:00 +09:00 |
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minjaesong
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5bf8b6cad7
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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4986d570a0
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sprite assembler test assets
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2019-01-06 00:30:43 +09:00 |
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minjaesong
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15868a5a2d
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forgot to update tga file
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2019-01-04 21:19:11 +09:00 |
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minjaesong
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3abca8989a
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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3b2c38cf0b
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csv reader can read file, stringify (not real save) and read the save itself wrote
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2019-01-02 22:25:44 +09:00 |
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Minjae Song
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6ecbb672fb
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csv editor read file with imperfections
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2019-01-02 22:03:52 +09:00 |
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Minjae Song
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30954d239a
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CSV editor: test export of spreadsheet
Seems working?
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2019-01-02 10:55:32 +09:00 |
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Minjae Song
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db110d1ca4
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csv editor wip
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2019-01-01 21:00:33 +09:00 |
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Minjae Song
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35c0c45500
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WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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10128a20a0
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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764945fc30
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prep for fluid exclusive render
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2018-12-19 22:23:50 +09:00 |
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Minjae Song
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3098c0afd2
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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04c5e32ddf
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test: tiles tex blend according to seasons
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2018-12-17 04:30:08 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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minjaesong
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4eee5ee2b1
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a new watchface to support seasons instead of months
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2018-11-06 23:40:36 +09:00 |
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minjaesong
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73d1a1bdc5
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
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98539e698f
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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6d4ac92133
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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8f9022827c
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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6b929ac107
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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