minjaesong
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b9a4e0f64b
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game actually reads fps setting from config
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2019-01-22 05:29:03 +09:00 |
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minjaesong
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ded9cb1a10
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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afba402c6c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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b027f662ce
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forgot to comment out the debug print
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2019-01-21 01:44:19 +09:00 |
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minjaesong
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c60b0b42ad
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I'll settle with 'Kalman filter with adaptive reset'
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2019-01-20 22:50:22 +09:00 |
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minjaesong
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40580a57cd
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smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
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2019-01-20 21:46:11 +09:00 |
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minjaesong
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09b4a34d14
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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6a343ae382
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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09b039c62f
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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33ad8520f8
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quickslot selections are controlled by the ingame rather than the 'bar UI'
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2019-01-13 02:17:49 +09:00 |
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minjaesong
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525273e37f
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TerrarumSansBitmap update
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2019-01-11 03:07:10 +09:00 |
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minjaesong
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8a0abf22da
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circular array is fixed and tested
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2019-01-09 05:43:56 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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Minjae Song
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500c72ebc9
|
Summary
Description
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2018-12-26 19:26:08 +09:00 |
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Minjae Song
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98755fab61
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still cleaning up
Making wall item textures takes SO long
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2018-12-25 15:39:01 +09:00 |
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Minjae Song
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09d8702089
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have been forgetting to update fullscreenquad on resize :\
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2018-12-25 05:34:59 +09:00 |
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Minjae Song
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d7664c7f46
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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33c333e7fa
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new version number
eheheheh
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2018-12-22 02:10:33 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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minjaesong
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1c1ae37f41
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moved white box tex to AppLoader; textButton now has alignment option
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2018-12-09 04:36:53 +09:00 |
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minjaesong
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4224d56b25
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exit now gracefully calls gdx.app.exit
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2018-12-03 00:34:31 +09:00 |
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minjaesong
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c43d2e6e68
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gradle migration 1
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2018-12-02 19:31:38 +09:00 |
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minjaesong
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81b65d57ca
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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1b94d2ea14
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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d16e916502
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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7069528714
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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932222a9c6
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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78e329d1c8
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reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
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2018-07-03 22:45:00 +09:00 |
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minjaesong
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305e992da6
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intro screen flipped correctly, build passes
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2018-07-03 14:28:30 +09:00 |
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minjaesong
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7a05931da8
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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c1f829291a
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title screen using IngameRenderer
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2018-07-01 01:38:07 +09:00 |
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minjaesong
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069eca7d9c
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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872124429d
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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d7c8b7f8f7
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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