minjaesong
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7ff6dfe1fe
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Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
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2022-04-21 15:34:24 +09:00 |
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minjaesong
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b47549d846
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Light Calculation using JDK Incubator Vector
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2022-04-21 15:29:15 +09:00 |
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minjaesong
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a0d13a6060
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fixing a minor bug on getLight coord
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2022-03-30 14:08:43 +09:00 |
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minjaesong
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95476359fe
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fixed a bug where world thumbnail is not centered to the player
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2022-02-25 15:35:17 +09:00 |
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minjaesong
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dc86de139c
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fixed a bug where actors lightbox won't follow the actor's scale
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2022-02-25 14:36:36 +09:00 |
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minjaesong
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b2aece0176
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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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2022-02-25 11:42:30 +09:00 |
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minjaesong
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428cdefb80
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actors can now block light
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2022-02-24 17:51:18 +09:00 |
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minjaesong
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9659ef3a5f
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faux global illumination impl
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2022-02-21 11:01:27 +09:00 |
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minjaesong
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fe5a4bcfb0
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lanternmap will blend when multiple blocks occupy the same block
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2022-01-28 11:31:34 +09:00 |
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minjaesong
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a301ec57ae
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abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime?
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2022-01-27 18:42:22 +09:00 |
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minjaesong
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c500a5ca39
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asynchronous lightmap update wip
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2022-01-27 17:11:09 +09:00 |
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minjaesong
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c9b87492c2
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fixed a bug where wires won't pop up as the camera moves
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2021-12-28 15:28:45 +09:00 |
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minjaesong
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57b610ce4a
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kawase blur is working i think
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2021-12-09 23:39:51 +09:00 |
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minjaesong
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5458e58a0e
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fixed a bug where zooming the world would read out-of-bound memory
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2021-12-09 11:23:39 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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2c6dc8750a
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streamer mode wip
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2021-10-06 00:18:39 +09:00 |
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minjaesong
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c9753a118d
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load game ui to show human-readable timestamp
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2021-09-11 19:14:23 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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deb2dcf28b
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extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam'
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2021-08-15 00:29:16 +09:00 |
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minjaesong
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3d5bb55514
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confirmation that some tricks would not work
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2021-08-14 17:02:54 +09:00 |
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minjaesong
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168e4f08b5
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lightmap to update every other frame, and rendering needs fix minor jitter
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2021-08-14 12:52:47 +09:00 |
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minjaesong
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995d02d966
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signal emitter is now a fixture
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2021-08-08 21:38:38 +09:00 |
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minjaesong
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0e3bfbb782
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fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working
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2021-07-29 16:23:18 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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0fee72c5d3
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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Minjae Song
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934b252314
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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cf04b7d22a
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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d00c58ba80
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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e7c4a7b1e8
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
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a3a5b7ff57
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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15dbd16766
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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9f56ca2e99
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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1f0608b768
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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50c32574e0
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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ecf9387d01
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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eba6b3801d
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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56cca83028
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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28d7b44821
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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43fee8aa9d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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fe8ca3bbd8
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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2d5761d66c
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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60a3c6518f
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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3af196004e
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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14a745b18d
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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