minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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b34502ebd3
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crafting ui working (visuals only)
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2022-06-28 22:51:09 +09:00 |
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minjaesong
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8ee2a2f56d
|
more crafting ui wip
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2022-06-28 00:57:40 +09:00 |
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minjaesong
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8c07b03213
|
crafting recipe is at least successfully read and parsed by the modloader
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2022-06-25 22:40:23 +09:00 |
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minjaesong
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4569546bdd
|
crafting recipe loader wip
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2022-06-25 03:28:02 +09:00 |
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minjaesong
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df6950c0b8
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fixed a bug where a dynamic item would not get saved/loaded at all
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2022-02-22 17:12:49 +09:00 |
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minjaesong
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1787ad7cdd
|
terrain item image atlas to always have maximum possible sizes defined on the game config
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2022-02-21 22:03:59 +09:00 |
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minjaesong
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75afcaede3
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fixture pickup and mining works except for the dropping of a mined fixture
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2022-01-21 14:01:37 +09:00 |
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minjaesong
|
1060d96364
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IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea'
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2022-01-13 09:55:51 +09:00 |
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minjaesong
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53645925ba
|
variable tool reach wip
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2022-01-12 17:30:30 +09:00 |
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minjaesong
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bf31cbb556
|
pickaxes are faster in general
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2022-01-12 17:20:18 +09:00 |
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minjaesong
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f456ed3de3
|
apparently I was just doing it wrong :/
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2021-12-03 19:48:16 +09:00 |
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minjaesong
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ebc762e90a
|
workign on the modloader in progress
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2021-12-03 16:39:46 +09:00 |
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minjaesong
|
54c8493713
|
big enough actors can dig ground by punching it
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2021-10-05 16:26:55 +09:00 |
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minjaesong
|
e0fbc54839
|
implemented player 'reach' for items
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2021-10-04 12:03:34 +09:00 |
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minjaesong
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8f834fe869
|
Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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1accf985e7
|
save/load kinda mostly working but fixtures are not getting their sprites back
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2021-09-06 17:31:37 +09:00 |
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minjaesong
|
ec08f8d07e
|
extra fields for something-props
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2021-09-06 10:39:31 +09:00 |
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minjaesong
|
21a7a38477
|
codices serialised into the savegame
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2021-09-04 20:45:57 +09:00 |
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minjaesong
|
6bea9c9f07
|
moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
|
minjaesong
|
57e4b83649
|
game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
|
e15d5c9b05
|
completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
|
b2805ba09f
|
new wire property: branching
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2021-08-15 00:55:56 +09:00 |
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minjaesong
|
de2be74fb1
|
referencing ranges for wire overlay; more pronounced torch flicker
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2021-08-07 00:53:17 +09:00 |
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minjaesong
|
5aacbe84b8
|
wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
|
67a5e2e1e6
|
tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
|
a91156ac21
|
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
|
ed0bec0ee8
|
item is useable (wall is not!); tile breakage works confirmed
|
2021-02-24 16:46:37 +09:00 |
|
minjaesong
|
8fdc11288c
|
the-flattening wip
|
2021-02-10 17:48:01 +09:00 |
|
minjaesong
|
73c827b77f
|
randomised torch flicker
|
2020-02-24 01:00:11 +09:00 |
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minjaesong
|
f1d92744c0
|
grass tex revert to smooth
|
2019-07-26 03:28:57 +09:00 |
|
minjaesong
|
ae8d7a67f2
|
issue #26 resolved (someone is hoolding stale ingame context)
|
2019-07-03 03:59:37 +09:00 |
|
minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
|
2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
b52dd12807
|
furred npc test might delete later
|
2019-05-20 12:07:01 +09:00 |
|
minjaesong
|
968a1a0888
|
weponmeleecore
|
2019-03-19 13:35:58 +09:00 |
|
minjaesong
|
58a91ed10b
|
can retrieve item image for dynamic items
|
2019-03-12 01:42:07 +09:00 |
|
minjaesong
|
1ac735805d
|
not reading material csv issue fixed
|
2019-03-12 00:47:06 +09:00 |
|
minjaesong
|
03df390e38
|
distinguishable item placeholder image
|
2019-03-11 00:20:08 +09:00 |
|
minjaesong
|
1bf9228e75
|
reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
|
2019-03-10 23:38:11 +09:00 |
|
minjaesong
|
833d8814a7
|
game item to load its own image if needed; common resource pool to assist that
|
2019-03-10 17:46:48 +09:00 |
|
minjaesong
|
424c7ce17f
|
blocksdrawer: now generates terrain and wall item image
|
2019-03-01 23:25:23 +09:00 |
|
minjaesong
|
d0e2b20fc3
|
inventory: saving ID only, most things still work
|
2019-02-22 05:22:09 +09:00 |
|
minjaesong
|
0fee72c5d3
|
gson test in progress
|
2019-02-22 04:50:43 +09:00 |
|
minjaesong
|
7c3acf6e84
|
block placing is now primary-use (left click/main trigger/screen tap)
|
2019-02-12 01:30:31 +09:00 |
|
minjaesong
|
8da8fdb863
|
F3 moved to PostProcessor; palette UI for buildingmaker
|
2019-02-03 17:01:27 +09:00 |
|
minjaesong
|
2610f44697
|
wall block item to use its own texture (for real)
|
2019-02-01 17:28:08 +09:00 |
|
minjaesong
|
1ffa71215a
|
amount of fluid affects the light absorption
|
2019-01-27 16:58:29 +09:00 |
|
minjaesong
|
02f9a5e127
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
55cfae831a
|
new watch design consistent with existing UI
|
2019-01-24 23:46:24 +09:00 |
|
minjaesong
|
78cf9298e1
|
equipped items are drawn into their respective slot
|
2019-01-23 00:50:20 +09:00 |
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