Commit Graph

119 Commits

Author SHA1 Message Date
minjaesong
6f2c1e578e parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
5d86f054e8 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
b6f92d87cc Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
fe0f87e428 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
6476fe88bb some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
d6f2f4158c simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
bf47b82445 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
3505b2dd6a bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
75795677be wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
1a10a9b33f load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
c2fe538b78 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
c87e51d426 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
a4fe26adf8 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
63a33ae0cf prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
1059031443 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
539b06aec2 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
f5d229105c shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
c29f663a0e blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
3e64d8447c shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
ecc883f9ca killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
4a6f88ea29 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
b2a8fe5bd7 barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
8774506690 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
bbc68110d9 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
299dec1476 can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
699402d53f gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
47d6d5c17f re-arranged all the docs in more convenient fashion 2017-06-16 15:10:55 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
b4b18c2457 test watches 2017-06-11 01:22:46 +09:00
minjaesong
51c11a2d67 lightmap and skybox update 2017-06-03 00:07:47 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
38db0deefe Terrarum Sans Bitmap: wider hangul 2017-05-25 00:04:21 +09:00
minjaesong
0d778c86bd code cleanup unrelated 2017-05-10 21:02:57 +09:00
minjaesong
791aaa3482 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice 2017-05-08 21:19:28 +09:00
minjaesong
27dcfacf27 fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
2017-05-07 18:39:26 +09:00
minjaesong
49a418b69c forgot to commit... 2017-05-07 00:48:57 +09:00
Song Minjae
4a6effff96 A commit to save my soul as I'm going to fuck up things a bit... 2017-04-30 21:26:20 +09:00
Song Minjae
9a819ffec3 inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
09b4e3719f kotlin runtime update 2017-04-29 22:53:32 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
df3afab5ee clean ice tex fix 2017-04-28 21:52:05 +09:00
Song Minjae
e2b523c4c4 Sandstone connectivity change
- TODO do the same with ice block
2017-04-28 17:07:45 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
13e817e154 blocks name update 2017-04-28 01:49:32 +09:00
Song Minjae
048f96b554 modularised lang 2017-04-27 23:41:19 +09:00