minjaesong
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f2ee058e7c
|
newly written circulararray
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2019-07-14 03:55:27 +09:00 |
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minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
64bbe6b53b
|
sorta working unsafesvecarray; and then issue #26 is fucking shit up
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2019-06-22 04:16:03 +09:00 |
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minjaesong
|
b45caebda0
|
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
|
2019-06-21 16:05:02 +09:00 |
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minjaesong
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aad88710ed
|
light parallel failed attempt
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2019-06-05 21:04:01 +09:00 |
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minjaesong
|
c632818e03
|
migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
|
08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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8432ad1377
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lang updater
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2019-02-24 00:27:50 +09:00 |
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minjaesong
|
8cc9b98a12
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more tests with gson (de)serialiser
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2019-02-23 17:40:13 +09:00 |
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minjaesong
|
73dfab206e
|
seemingly working savewriter with fixed TEVD
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2019-02-23 05:03:20 +09:00 |
|
minjaesong
|
0fee72c5d3
|
gson test in progress
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2019-02-22 04:50:43 +09:00 |
|
minjaesong
|
88a1beb271
|
player info cell, INVENTORY UI LEAKS MEMORY
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2019-02-06 05:18:00 +09:00 |
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minjaesong
|
bbb2dab710
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Lightmap: i'm only doing round 2-4-2 and it works?!
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2019-02-04 22:59:42 +09:00 |
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minjaesong
|
6d19347dfb
|
nsmenu to invoke class with defined args; working settime on buildingmaker
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2019-01-31 18:01:33 +09:00 |
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minjaesong
|
89ecdbc608
|
nuked fluidcodex
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2019-01-27 05:09:52 +09:00 |
|
minjaesong
|
971f7d4a40
|
on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
|
minjaesong
|
808797760d
|
circular array is fixed and tested
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2019-01-09 05:43:56 +09:00 |
|
minjaesong
|
6e5d2cf7ed
|
sprite assembler can produce intended output
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2019-01-07 05:01:28 +09:00 |
|
minjaesong
|
45f07c88b2
|
first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
|
minjaesong
|
d6075b4334
|
adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
|
minjaesong
|
843fcb4c27
|
animation metadata now contains discovered frame count
...in hacky way
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2019-01-06 15:13:17 +09:00 |
|
minjaesong
|
9b0ea53c2d
|
sprite assembler test assets
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2019-01-06 00:30:43 +09:00 |
|
minjaesong
|
73af014ea4
|
joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
|
minjaesong
|
d0fef35eb7
|
TIL you can go multiline on Java .properties
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2019-01-05 16:33:40 +09:00 |
|
minjaesong
|
e9a8c75fa1
|
skeleton datasets from sprite_joints.psd
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2019-01-05 16:23:19 +09:00 |
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minjaesong
|
576e2160ad
|
parsing ADL
a road to auto-gen'd spriteanimation spritesheet
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2019-01-05 02:19:56 +09:00 |
|
minjaesong
|
9bcf8fa478
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
Minjae Song
|
4aa9ad6b14
|
blockingthreadpool test done
not very effective
|
2018-12-15 14:43:55 +09:00 |
|
Minjae Song
|
5fa93ed43d
|
noise generator: automated test and reporting
|
2018-12-14 23:19:40 +09:00 |
|
Minjae Song
|
513c5a17eb
|
new thread pooling strategy and test program WIP
|
2018-12-14 22:53:25 +09:00 |
|
Minjae Song
|
06c6c68dba
|
nsmenu working submenu navigation; new graphics bug discovered
|
2018-12-10 03:33:08 +09:00 |
|
Minjae Song
|
b44699ae04
|
UINSMenu is made to show how to code 'UI dragging'
|
2018-12-09 20:00:52 +09:00 |
|
Minjae Song
|
0c20ed3418
|
NSMenu WIP
|
2018-12-09 17:51:17 +09:00 |
|
minjaesong
|
c8613c5254
|
NSMenu WIP, but also caught a source of the old bug
|
2018-12-09 04:40:46 +09:00 |
|
minjaesong
|
59c6876849
|
making Yaml and BFS of QNDTree work
|
2018-12-09 01:52:57 +09:00 |
|
minjaesong
|
11f7fa5c9a
|
WIP new UI elem
|
2018-12-08 23:26:01 +09:00 |
|
minjaesong
|
9282aecd0f
|
removing unused and failed opus impl attempts
|
2018-12-02 22:45:08 +09:00 |
|
minjaesong
|
158df1cac0
|
gradle migration 1
|
2018-12-02 19:31:38 +09:00 |
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