minjaesong
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d1aedb9a3d
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updating LibGDX to 1.9.10
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2020-04-19 01:06:25 +09:00 |
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minjaesong
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d50faf9201
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font support for LatinExt-D
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2020-04-14 06:31:05 +09:00 |
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minjaesong
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3106657f44
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font: new redesigned hangul
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2019-05-14 13:16:10 +09:00 |
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minjaesong
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2b2e0e3327
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font: hangul redraw wip
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2019-05-12 17:09:46 +09:00 |
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minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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833f1a83e6
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Font fixed, clearing issue #19 #23
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2019-02-07 17:31:55 +09:00 |
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minjaesong
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90cbf85047
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TerrarumSansBitmap update
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2019-01-11 03:07:10 +09:00 |
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minjaesong
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9b087f0ae5
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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f365156799
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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6a1146f67b
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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ef8285dd97
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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dee7e5b522
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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75cd080023
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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fb899dae2d
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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9027f85d1d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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a91cbb8924
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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