minjaesong
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d6f2f4158c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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bf47b82445
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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3505b2dd6a
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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75795677be
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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1a10a9b33f
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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c2fe538b78
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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c87e51d426
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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a4fe26adf8
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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448c5f0fca
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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ca83322df9
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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63a33ae0cf
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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1059031443
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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539b06aec2
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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f5d229105c
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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c29f663a0e
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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3e64d8447c
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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ecc883f9ca
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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4a6f88ea29
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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b2a8fe5bd7
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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8774506690
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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bbc68110d9
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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299dec1476
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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699402d53f
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gdx font almost working
- TODO: bulgarian/serbian, shadow
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2017-06-16 18:52:03 +09:00 |
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minjaesong
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47d6d5c17f
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re-arranged all the docs in more convenient fashion
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2017-06-16 15:10:55 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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b4b18c2457
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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51c11a2d67
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lightmap and skybox update
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2017-06-03 00:07:47 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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38db0deefe
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Terrarum Sans Bitmap: wider hangul
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2017-05-25 00:04:21 +09:00 |
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minjaesong
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0d778c86bd
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code cleanup unrelated
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2017-05-10 21:02:57 +09:00 |
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minjaesong
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791aaa3482
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removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice
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2017-05-08 21:19:28 +09:00 |
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minjaesong
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27dcfacf27
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fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
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2017-05-07 18:39:26 +09:00 |
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minjaesong
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49a418b69c
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forgot to commit...
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2017-05-07 00:48:57 +09:00 |
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Song Minjae
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4a6effff96
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A commit to save my soul as I'm going to fuck up things a bit...
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2017-04-30 21:26:20 +09:00 |
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Song Minjae
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9a819ffec3
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inventoryItem -> gameItem
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2017-04-29 23:11:54 +09:00 |
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Song Minjae
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09b4e3719f
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kotlin runtime update
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2017-04-29 22:53:32 +09:00 |
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Song Minjae
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0510ac230b
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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df3afab5ee
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clean ice tex fix
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2017-04-28 21:52:05 +09:00 |
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Song Minjae
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e2b523c4c4
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Sandstone connectivity change
- TODO do the same with ice block
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2017-04-28 17:07:45 +09:00 |
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Song Minjae
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996d578d3e
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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13e817e154
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blocks name update
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2017-04-28 01:49:32 +09:00 |
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Song Minjae
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048f96b554
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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3602ee3848
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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b76a4f3925
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working quickbar and piemenu
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2017-04-27 14:45:55 +09:00 |
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Song Minjae
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b4b2c0d85b
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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49d3c9f55b
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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d70cb2524d
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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