Song Minjae
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da06e0fa93
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mouse buttons now configurable
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2016-12-30 23:28:06 +09:00 |
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Song Minjae
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0b024dcf70
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issue #7 implemented
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2016-12-30 18:07:36 +09:00 |
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Song Minjae
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ac05b5edf1
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separated Camera from TileDrawer (was MapCamera)
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2016-12-30 02:47:15 +09:00 |
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Song Minjae
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9a8090038e
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improved ActorValueTracker: can now change actor currently tracking
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2016-12-30 02:22:58 +09:00 |
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Song Minjae
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0e60380718
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skybox will now scaled properly according to screen zoom
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2016-12-30 02:22:10 +09:00 |
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Song Minjae
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71294a6bd1
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64 colour palette test
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2016-12-29 21:35:46 +09:00 |
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Song Minjae
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f4332afd3c
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better character shading
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2016-12-29 21:35:28 +09:00 |
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Song Minjae
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f7365ea47b
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more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
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2016-12-29 21:10:42 +09:00 |
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Song Minjae
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63bc018550
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new debugging tool ActorsList
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2016-12-29 21:09:44 +09:00 |
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Song Minjae
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bc36cc946d
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highest ID of dynamicItem reduced to 1048575
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2016-12-29 20:45:42 +09:00 |
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Song Minjae
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767802e75f
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new debugging tool ActorValueTracker
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2016-12-29 20:31:05 +09:00 |
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Song Minjae
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a6bbf256f0
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Issue #6 resolved
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2016-12-28 18:17:48 +09:00 |
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Song Minjae
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e253641471
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ActorAI's walk speed can be adjusted now
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2016-12-28 00:17:52 +09:00 |
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Song Minjae
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2e2e4a0281
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buffed Teleport command
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2016-12-27 22:43:30 +09:00 |
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Song Minjae
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433612ebdb
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random roam around AI
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2016-12-27 22:43:15 +09:00 |
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Song Minjae
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f06c6f7502
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Joise updated to 1.0.2
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2016-12-27 22:08:33 +09:00 |
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Song Minjae
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81e9539381
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AI script is now persistent (you can keep variables)
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2016-12-27 21:56:34 +09:00 |
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Song Minjae
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e88124f065
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"mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
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2016-12-27 21:56:03 +09:00 |
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Song Minjae
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35a723ee0f
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actor AI from Lua script
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2016-12-26 23:55:54 +09:00 |
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Song Minjae
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d0109a88af
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remove hard-drawn shadow from images, they're now drawn by the software
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2016-12-26 12:50:10 +09:00 |
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Song Minjae
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5e2cb526ee
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cp949 -> cp437 (wrong name)
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2016-12-26 12:36:02 +09:00 |
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Song Minjae
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8e6fc55f46
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javadoc for LWJGL
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2016-12-26 12:00:28 +09:00 |
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Song Minjae
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ae45cf32a7
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new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
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2016-12-25 16:33:56 +09:00 |
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Song Minjae
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a9a2b93341
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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639f1c158e
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multithreading now should divide jobs evenly without any job missing out
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2016-12-23 00:38:21 +09:00 |
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Song Minjae
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1362f6921e
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resolving issue #5
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2016-12-22 22:20:49 +09:00 |
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Song Minjae
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611b78ffa5
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texture update
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2016-12-22 13:21:03 +09:00 |
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Song Minjae
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c1e7b3537d
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noise texture generator: multithreded
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2016-12-22 13:19:40 +09:00 |
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Song Minjae
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72e348b5e5
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messing around w/ GL blend equations, think got something working...
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2016-12-22 03:05:13 +09:00 |
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Song Minjae
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e76f8840ba
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updating TODO tags
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2016-12-22 02:20:23 +09:00 |
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Song Minjae
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656aa07e8b
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new dirt tex
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2016-12-22 02:19:57 +09:00 |
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Song Minjae
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4548a2fe3d
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noise pattern generator (loops x and y)
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2016-12-22 02:02:13 +09:00 |
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Song Minjae
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70d85398ce
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cavegen now loops (fine-tune required)
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2016-12-21 01:06:05 +09:00 |
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Song Minjae
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dd60448cae
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seamlessly looped terrain generation WIP (resolving issue #4)
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2016-12-20 21:01:22 +09:00 |
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Song Minjae
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8c8a0cbb23
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modified light penetration to penetrate less
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2016-12-20 14:37:29 +09:00 |
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Song Minjae
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e0665db121
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fixed bug in commandinterpreter where space(s) behind semicolon, without secondary command (e.g. "nc; ") caused crash
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2016-12-20 14:35:49 +09:00 |
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Song Minjae
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aeb377a857
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more sprite glow (test)
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2016-12-19 00:56:59 +09:00 |
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Song Minjae
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e501b356cd
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colourmaps for virtualcomputers, adding 64-col
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2016-12-19 00:15:54 +09:00 |
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Song Minjae
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01def757e9
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minor edits
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2016-12-18 23:21:51 +09:00 |
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Song Minjae
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ea1e90b035
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working platform rendering
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2016-12-18 16:18:41 +09:00 |
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Song Minjae
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0db1130b41
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working zoom out
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2016-12-18 03:09:20 +09:00 |
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Song Minjae
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1ad9f2611d
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working ZOOM IN (zoom out still broken)
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2016-12-18 02:41:23 +09:00 |
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Song Minjae
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9c7e7ed266
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fixed roundworld anormaly, camera zoom still broken
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2016-12-18 01:39:03 +09:00 |
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Song Minjae
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56530a6041
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code cleanup, shortening things
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2016-12-17 14:16:42 +09:00 |
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Song Minjae
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af8516be68
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cleaning up code, adaptive CCD displacement tick
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2016-12-17 11:38:43 +09:00 |
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Song Minjae
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9df31df54f
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no more gradle
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2016-12-17 00:59:54 +09:00 |
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Song Minjae
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b66b02ceeb
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forEach codes for occupying and feet tiles
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2016-12-17 00:31:19 +09:00 |
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Song Minjae
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7a7fac776a
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tilewiseHitbox takes nextHitbox
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2016-12-17 00:30:47 +09:00 |
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Song Minjae
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d179d090c5
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tiles won't place to the position where occupied by actors
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2016-12-16 23:57:46 +09:00 |
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Song Minjae
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174a0f9101
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added sugar to the Hitbox: Can use both (x1, y1, x2, y2) and (x1, y1, w, h)
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2016-12-16 23:57:08 +09:00 |
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