Commit Graph

81 Commits

Author SHA1 Message Date
minjaesong
de2be74fb1 referencing ranges for wire overlay; more pronounced torch flicker 2021-08-07 00:53:17 +09:00
minjaesong
edc3d53f4e refactoring around 2021-08-06 13:34:17 +09:00
minjaesong
b10fb0a30b wire actor renders; functionality still wip 2021-07-31 14:18:52 +09:00
minjaesong
5aacbe84b8 wire is back! but not the render 2021-07-28 14:22:13 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
7900309f30 slate layer; new stone 'marble' 2021-02-28 16:33:12 +09:00
minjaesong
37c6ffd062 new cobblestone texture, layer transition dithering with buffer layer 2021-02-28 11:30:10 +09:00
minjaesong
36387753b1 game compiles but: render is wrong; can't have any wall items 2021-02-20 16:53:22 +09:00
minjaesong
295dd8b8d6 wippie 2021-02-15 16:25:47 +09:00
minjaesong
0292115f89 wipwip 2021-02-14 10:07:08 +09:00
minjaesong
46b56b8fd0 more TODO 2021-02-11 23:33:01 +09:00
minjaesong
9eb757b7b9 wip 2 2021-02-11 20:45:38 +09:00
minjaesong
8fdc11288c the-flattening wip 2021-02-10 17:48:01 +09:00
minjaesong
73acaea025 65536 Blocks!!! 2021-02-09 17:53:33 +09:00
minjaesong
5685243443 light whitewash version 1 2020-12-01 17:50:47 +09:00
minjaesong
7a58cf9edb inventory ui transition wip 2020-08-30 16:09:42 +09:00
minjaesong
6662d7f96c fixing unlit torch bug 2020-02-29 20:28:55 +09:00
minjaesong
bac2190104 back to octagonal lightspreading and one more failed test 2020-02-28 05:39:46 +09:00
minjaesong
ad903952cc lightsource randomiser hash will be same even when x < 0 2020-02-24 14:46:37 +09:00
minjaesong
0d8d6ca9fa using proper hashing function 2020-02-24 14:45:12 +09:00
minjaesong
73c827b77f randomised torch flicker 2020-02-24 01:00:11 +09:00
minjaesong
fc99ee72c3 memoised dynamic luminosity 2020-02-22 15:47:34 +09:00
minjaesong
947224c290 new lightmap: nice try but didn't work 2020-02-21 03:40:37 +09:00
minjaesong
864b6cd5a0 tree impl test; falling blocks won't destroy transparent blocks 2019-07-31 01:38:27 +09:00
minjaesong
4c23cde4a9 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
a45b68b8d5 fallable blocks actually falls 2019-06-25 23:30:22 +09:00
minjaesong
ed58e72724 refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00
minjaesong
b45caebda0 it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended 2019-06-21 16:05:02 +09:00
minjaesong
23b103892e blockprop: fall is now grav 2019-06-11 20:55:28 +09:00
minjaesong
15cb42e26b 80 fps with unsafe access 2019-06-08 03:00:47 +09:00
minjaesong
c632818e03 migration wip java 9 modularise 2019-06-01 03:25:20 +09:00
minjaesong
ec8b57abd1 fixtures won't spawn when there's block or other fixtures 2019-05-31 22:57:20 +09:00
minjaesong
84a35abb37 no secondary click; tiki torch kinda spawns? 2019-05-26 22:55:50 +09:00
minjaesong
5816e678bf fixed a long bug where item would be used twice but discounted by only one on single click 2019-05-01 23:26:01 +09:00
minjaesong
839b7e7762 more comments 2019-04-30 03:06:19 +09:00
minjaesong
7d216acd52 sortedarraylist update; physball breaks the actor render dunno why 2019-04-30 02:52:09 +09:00
minjaesong
08aa0e8f34 always sorting arraylist; more wire stuffs 2019-03-12 22:27:26 +09:00
minjaesong
1ac735805d not reading material csv issue fixed 2019-03-12 00:47:06 +09:00
minjaesong
1bf9228e75 reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
2019-03-10 23:38:11 +09:00
minjaesong
7359519982 ingamerenderer: things won't update when the game is paused (e.g. UI open) 2019-03-05 17:45:41 +09:00
minjaesong
deb82d54b0 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
a3ef1b435d buildingmaker penmenu; resolving mouse click clash between world and UIs 2019-02-16 17:11:36 +09:00
minjaesong
820d314e6a blockprop opacity to be actually cached 2019-02-04 17:17:48 +09:00
minjaesong
89ecdbc608 nuked fluidcodex 2019-01-27 05:09:52 +09:00
minjaesong
02f9a5e127 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
5260dc437c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
Minjae Song
ccd67b2625 watch is semitransparent when EL is off 2019-01-01 22:29:18 +09:00
Minjae Song
546ddfdb19 csv editor wip 2019-01-01 21:00:33 +09:00
Minjae Song
a0b773aef2 WIP platforms, at least "should I collide with this?" is one single function 2018-12-30 19:50:22 +09:00