minjaesong
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de2be74fb1
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referencing ranges for wire overlay; more pronounced torch flicker
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2021-08-07 00:53:17 +09:00 |
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minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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b10fb0a30b
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wire actor renders; functionality still wip
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2021-07-31 14:18:52 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
|
8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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7900309f30
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slate layer; new stone 'marble'
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2021-02-28 16:33:12 +09:00 |
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minjaesong
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37c6ffd062
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new cobblestone texture, layer transition dithering with buffer layer
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2021-02-28 11:30:10 +09:00 |
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minjaesong
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36387753b1
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game compiles but: render is wrong; can't have any wall items
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2021-02-20 16:53:22 +09:00 |
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minjaesong
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295dd8b8d6
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wippie
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2021-02-15 16:25:47 +09:00 |
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minjaesong
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0292115f89
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wipwip
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2021-02-14 10:07:08 +09:00 |
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minjaesong
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46b56b8fd0
|
more TODO
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2021-02-11 23:33:01 +09:00 |
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minjaesong
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9eb757b7b9
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wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
|
8fdc11288c
|
the-flattening wip
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2021-02-10 17:48:01 +09:00 |
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minjaesong
|
73acaea025
|
65536 Blocks!!!
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2021-02-09 17:53:33 +09:00 |
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minjaesong
|
5685243443
|
light whitewash version 1
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2020-12-01 17:50:47 +09:00 |
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minjaesong
|
7a58cf9edb
|
inventory ui transition wip
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2020-08-30 16:09:42 +09:00 |
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minjaesong
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6662d7f96c
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fixing unlit torch bug
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2020-02-29 20:28:55 +09:00 |
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minjaesong
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bac2190104
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back to octagonal lightspreading and one more failed test
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2020-02-28 05:39:46 +09:00 |
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minjaesong
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ad903952cc
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lightsource randomiser hash will be same even when x < 0
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2020-02-24 14:46:37 +09:00 |
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minjaesong
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0d8d6ca9fa
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using proper hashing function
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2020-02-24 14:45:12 +09:00 |
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minjaesong
|
73c827b77f
|
randomised torch flicker
|
2020-02-24 01:00:11 +09:00 |
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minjaesong
|
fc99ee72c3
|
memoised dynamic luminosity
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2020-02-22 15:47:34 +09:00 |
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minjaesong
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947224c290
|
new lightmap: nice try but didn't work
|
2020-02-21 03:40:37 +09:00 |
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minjaesong
|
864b6cd5a0
|
tree impl test; falling blocks won't destroy transparent blocks
|
2019-07-31 01:38:27 +09:00 |
|
minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
|
2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
a45b68b8d5
|
fallable blocks actually falls
|
2019-06-25 23:30:22 +09:00 |
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minjaesong
|
ed58e72724
|
refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
|
b45caebda0
|
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
|
2019-06-21 16:05:02 +09:00 |
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minjaesong
|
23b103892e
|
blockprop: fall is now grav
|
2019-06-11 20:55:28 +09:00 |
|
minjaesong
|
15cb42e26b
|
80 fps with unsafe access
|
2019-06-08 03:00:47 +09:00 |
|
minjaesong
|
c632818e03
|
migration wip java 9 modularise
|
2019-06-01 03:25:20 +09:00 |
|
minjaesong
|
ec8b57abd1
|
fixtures won't spawn when there's block or other fixtures
|
2019-05-31 22:57:20 +09:00 |
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minjaesong
|
84a35abb37
|
no secondary click; tiki torch kinda spawns?
|
2019-05-26 22:55:50 +09:00 |
|
minjaesong
|
5816e678bf
|
fixed a long bug where item would be used twice but discounted by only one on single click
|
2019-05-01 23:26:01 +09:00 |
|
minjaesong
|
839b7e7762
|
more comments
|
2019-04-30 03:06:19 +09:00 |
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minjaesong
|
7d216acd52
|
sortedarraylist update; physball breaks the actor render dunno why
|
2019-04-30 02:52:09 +09:00 |
|
minjaesong
|
08aa0e8f34
|
always sorting arraylist; more wire stuffs
|
2019-03-12 22:27:26 +09:00 |
|
minjaesong
|
1ac735805d
|
not reading material csv issue fixed
|
2019-03-12 00:47:06 +09:00 |
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minjaesong
|
1bf9228e75
|
reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
|
2019-03-10 23:38:11 +09:00 |
|
minjaesong
|
7359519982
|
ingamerenderer: things won't update when the game is paused (e.g. UI open)
|
2019-03-05 17:45:41 +09:00 |
|
minjaesong
|
deb82d54b0
|
codes to produce fluid atlas
|
2019-03-03 00:25:42 +09:00 |
|
minjaesong
|
a3ef1b435d
|
buildingmaker penmenu; resolving mouse click clash between world and UIs
|
2019-02-16 17:11:36 +09:00 |
|
minjaesong
|
820d314e6a
|
blockprop opacity to be actually cached
|
2019-02-04 17:17:48 +09:00 |
|
minjaesong
|
89ecdbc608
|
nuked fluidcodex
|
2019-01-27 05:09:52 +09:00 |
|
minjaesong
|
02f9a5e127
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
07373e13d2
|
smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
|
2019-01-22 13:16:21 +09:00 |
|
minjaesong
|
5260dc437c
|
the entire game will use new smooth delta
|
2019-01-21 05:22:49 +09:00 |
|
Minjae Song
|
ccd67b2625
|
watch is semitransparent when EL is off
|
2019-01-01 22:29:18 +09:00 |
|
Minjae Song
|
546ddfdb19
|
csv editor wip
|
2019-01-01 21:00:33 +09:00 |
|
Minjae Song
|
a0b773aef2
|
WIP platforms, at least "should I collide with this?" is one single function
|
2018-12-30 19:50:22 +09:00 |
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