minjaesong
|
e3fbb57530
|
something's screwing up but commiting anyway
|
2019-05-20 23:31:43 +09:00 |
|
minjaesong
|
92d5cac2ff
|
furred npc test might delete later
|
2019-05-20 12:07:01 +09:00 |
|
minjaesong
|
471b0c805d
|
font: new redesigned hangul
|
2019-05-14 13:16:10 +09:00 |
|
minjaesong
|
16b7457d08
|
font: hangul redraw wip -- less "laundry line"
|
2019-05-12 23:52:27 +09:00 |
|
minjaesong
|
5c20ceeedc
|
font: hangul redraw wip
|
2019-05-12 17:09:46 +09:00 |
|
minjaesong
|
49df5f9676
|
gradle script fix typo and add assertion jvm option
|
2019-05-12 01:03:35 +09:00 |
|
minjaesong
|
48ba273317
|
comment
|
2019-05-08 21:23:42 +09:00 |
|
minjaesong
|
52d6955ffc
|
blocksdrawer now draws wire
|
2019-05-04 18:19:08 +09:00 |
|
minjaesong
|
08f07e566d
|
adding missing resources/moving zip files to lfs
|
2019-05-04 04:11:33 +09:00 |
|
minjaesong
|
c423190725
|
block functions now share one centralised core function
|
2019-05-04 03:29:59 +09:00 |
|
minjaesong
|
61078cf5a8
|
debug info for upcoming wires
|
2019-05-02 00:56:25 +09:00 |
|
minjaesong
|
eafdeddc94
|
fixed a long bug where item would be used twice but discounted by only one on single click
|
2019-05-01 23:26:01 +09:00 |
|
minjaesong
|
9050378e81
|
more comments
|
2019-04-30 03:06:19 +09:00 |
|
minjaesong
|
fecb20da13
|
sortedarraylist update; physball breaks the actor render dunno why
|
2019-04-30 02:52:09 +09:00 |
|
minjaesong
|
c89f602c06
|
actually using (and rediscovering) the kdtree
|
2019-04-18 23:42:54 +09:00 |
|
minjaesong
|
21e14babb9
|
gamepad keyboard mockup
|
2019-04-15 12:26:54 +09:00 |
|
minjaesong
|
a4eac2173a
|
controller getaxisraw, calibration on startup
|
2019-04-09 23:42:10 +09:00 |
|
minjaesong
|
c74fd0736a
|
fixed: noclipped player won't move up and down when gamepad is plugged in
|
2019-04-06 03:58:02 +09:00 |
|
minjaesong
|
3ddf3ec123
|
weponmeleecore
|
2019-03-19 13:35:58 +09:00 |
|
minjaesong
|
1dcbd3ddbe
|
moduleinfo won't contain bad modules
|
2019-03-17 13:49:20 +09:00 |
|
minjaesong
|
c81414f097
|
inventory UI won't rebuild when pie menu is in operation
|
2019-03-16 03:44:03 +09:00 |
|
minjaesong
|
bc2b1f68d1
|
always sorting arraylist; more wire stuffs
|
2019-03-12 22:27:26 +09:00 |
|
minjaesong
|
e1340aac29
|
colour-changing durability and encumbrance bar
|
2019-03-12 02:29:58 +09:00 |
|
minjaesong
|
73b18e1252
|
can retrieve item image for dynamic items
|
2019-03-12 01:42:07 +09:00 |
|
minjaesong
|
bae9c60c81
|
not reading material csv issue fixed
|
2019-03-12 00:47:06 +09:00 |
|
minjaesong
|
7171055016
|
my CSV was malformed :(
|
2019-03-11 19:36:42 +09:00 |
|
minjaesong
|
341c35fab7
|
distinguishable item placeholder image
|
2019-03-11 00:20:08 +09:00 |
|
minjaesong
|
e13c2ac59b
|
autofill inventory with "available" blocks (has texture)
|
2019-03-10 23:42:48 +09:00 |
|
minjaesong
|
80c29f871c
|
reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
|
2019-03-10 23:38:11 +09:00 |
|
minjaesong
|
2570b13ad4
|
a piece of wire is considered as a tool for inventory (for now)
|
2019-03-10 18:13:29 +09:00 |
|
minjaesong
|
4b91f485a5
|
game item to load its own image if needed; common resource pool to assist that
|
2019-03-10 17:46:48 +09:00 |
|
minjaesong
|
9cf30ab3f4
|
removing lwjgl patch
|
2019-03-10 00:31:16 +09:00 |
|
minjaesong
|
63e416f472
|
minimap: only update and render when needed
|
2019-03-10 00:28:47 +09:00 |
|
minjaesong
|
464e0380e4
|
rudimentary minimap draw only
|
2019-03-08 18:49:38 +09:00 |
|
minjaesong
|
2942276341
|
minor comment update
|
2019-03-05 23:39:36 +09:00 |
|
minjaesong
|
d65f0cb17f
|
ingamerenderer: things won't update when the game is paused (e.g. UI open)
|
2019-03-05 17:45:41 +09:00 |
|
minjaesong
|
ea69f28d05
|
minimap test: zoom and pan of the image
|
2019-03-04 18:33:39 +09:00 |
|
Minjae Song
|
3f213cfbe0
|
requesting xinput will always fail on non-windows
|
2019-03-04 04:55:12 +09:00 |
|
minjaesong
|
efa5d21717
|
some more blocks
|
2019-03-04 02:48:49 +09:00 |
|
minjaesong
|
3cc13f32c9
|
createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
|
2019-03-03 21:53:56 +09:00 |
|
minjaesong
|
f3c2ddb3e2
|
did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids
|
2019-03-03 12:18:04 +09:00 |
|
minjaesong
|
58bbb73cb1
|
codes to produce fluid atlas
|
2019-03-03 00:25:42 +09:00 |
|
minjaesong
|
44745bfad1
|
brighter corners on the tile mask
|
2019-03-02 22:48:24 +09:00 |
|
minjaesong
|
5daea4fa57
|
fluid masks tga
|
2019-03-02 20:20:00 +09:00 |
|
minjaesong
|
98d013267e
|
new blocksdrawer: works well with masktype 0 and 2
|
2019-03-02 00:57:26 +09:00 |
|
minjaesong
|
522279fec6
|
blocksdrawer: now generates terrain and wall item image
|
2019-03-01 23:25:23 +09:00 |
|
minjaesong
|
dfb9d0d8d9
|
enough resources to test impl the thing
|
2019-03-01 03:22:46 +09:00 |
|
minjaesong
|
8589847e3d
|
I put wrong colour on the terrain mask type3
|
2019-03-01 02:20:14 +09:00 |
|
minjaesong
|
4a9b003fe5
|
test impl of the new block atlas maker
|
2019-03-01 01:20:07 +09:00 |
|
minjaesong
|
adcedaeba8
|
dynamic shape: added metadata doc
sililar to the one used in the game's font
|
2019-02-28 21:57:56 +09:00 |
|