Commit Graph

532 Commits

Author SHA1 Message Date
minjaesong
eba5d5e709 former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
40b9897a23 improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
1059031443 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
539b06aec2 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
0f20f01e66 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
6998b652e1 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
4d04aadc58 Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
f5d229105c shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
c29f663a0e blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
3e64d8447c shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
ecc883f9ca killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
4a6f88ea29 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
b2a8fe5bd7 barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
70849582ee dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
8774506690 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
5c24f57d03 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
bbc68110d9 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
bea125b66d debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
ad9d8de86f proper sprite flip draw 2017-07-02 00:45:57 +09:00
minjaesong
d680656f64 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
bb01ae0fa0 ore veins 2017-06-30 02:06:53 +09:00
minjaesong
c233eeabbf blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
299dec1476 can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
b0031c8a67 a commit before heading to the airport 2017-06-23 02:18:03 +09:00
minjaesong
05fb0808ce More game-related documentations 2017-06-22 19:00:15 +09:00
minjaesong
2ebe4bc519 Just got enought to render without error (no display tho) 2017-06-22 18:59:53 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
ae00e2b8a6 gdx font: thai works good enough; RIP performance tho 2017-06-16 22:06:08 +09:00
minjaesong
fc9778118f gdx font: can customise font spritesheet location 2017-06-16 19:29:40 +09:00
minjaesong
5894cb944a gdx font working good 2017-06-16 19:27:14 +09:00
minjaesong
c96b227182 gdx font: working locale switch 2017-06-16 19:12:57 +09:00
minjaesong
699402d53f gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
47d6d5c17f re-arranged all the docs in more convenient fashion 2017-06-16 15:10:55 +09:00
minjaesong
f9a1edd6b9 Terrarum Sans Bitmap imple on GDX -- wip 2017-06-16 15:09:19 +09:00
minjaesong
ded19d3ae7 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
687a7f901e LibGDX stuffs for issue #23 2017-06-11 18:00:48 +09:00
minjaesong
b4b18c2457 test watches 2017-06-11 01:22:46 +09:00
minjaesong
49e290e335 this fixes *some* case of abnormal displacement 2017-06-03 00:37:47 +09:00
minjaesong
51c11a2d67 lightmap and skybox update 2017-06-03 00:07:47 +09:00
minjaesong
5e0fc0136c lightmap aesthetics: blocks exposed to light are now rendered brighter 2017-06-02 00:46:45 +09:00
minjaesong
f464ef8c18 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
f95cc5b27d still sketchy, but at least I can only care about corner cases, as it's not generalised 2017-06-01 16:58:25 +09:00
minjaesong
3dae7b9d45 fixed a problem in prev commit msg somehow 2017-06-01 15:25:40 +09:00
minjaesong
e8978b3a21 this new method should work (except can't escape after right/bottom collision) 2017-06-01 14:52:32 +09:00
minjaesong
b8080a932c some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) 2017-06-01 03:25:08 +09:00
minjaesong
4caee89864 I really have no idea if i'm doing it right or wrong 2017-05-30 01:10:10 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
d5bf9b8279 phys for player works good (but not perfect); phys for objs are still fucked up 2017-05-27 20:04:41 +09:00
minjaesong
2860fa0751 why it's not super-fied? 2017-05-27 15:54:01 +09:00