Commit Graph

14 Commits

Author SHA1 Message Date
minjaesong
cba24456e9 changed shaders enough that the game now runs on Apple M2 2023-02-28 17:47:09 +09:00
minjaesong
2c86c6a461 more shader shenanigans 2023-02-28 17:32:52 +09:00
minjaesong
315b984d3b shader updates 2023-02-28 17:18:22 +09:00
minjaesong
8d7a62f796 more shader things that needs multiplatform investigation 2023-02-28 16:57:33 +09:00
minjaesong
2e0f55567f halved the number of dither pattern textures and added even more variations using the swizzling 2022-08-30 01:53:16 +09:00
minjaesong
fd72b3d3ba this is a super jank solution but it worked (shrug) 2022-04-20 20:15:26 +09:00
minjaesong
b3a27bb428 tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away 2022-04-20 17:53:47 +09:00
minjaesong
50012444b5 repurposed a 'minimal res' indicator to represent 'ui area' as it's no longer necessary to care about the minimal window size allowed 2022-04-14 16:06:07 +09:00
minjaesong
b92b53352b more 'correct' dithering equation 2022-04-12 11:16:58 +09:00
minjaesong
9b2d85c640 colour grading proof-of-concept on postprocessing 2022-04-08 16:47:54 +09:00
minjaesong
6238e92f65 ycocg-based colour grading test wip 2022-04-07 17:48:56 +09:00
minjaesong
327e000a54 shader cleanup; a config key for higher bits per pixel on graphics 2022-03-25 15:50:03 +09:00
minjaesong
ba3615a8e1 shader version shenanigan 2022-02-11 17:59:21 +09:00
minjaesong
956c9d44e1 moved essential resources out of the assets directory and into the jar 2022-01-28 10:30:08 +09:00