Commit Graph

51 Commits

Author SHA1 Message Date
minjaesong
64ef30e445 shorter share code if allowed; flickering teleporter beams 2023-09-08 02:14:36 +09:00
minjaesong
274be20e25 new texture for the teleporter 2023-09-05 20:40:55 +09:00
minjaesong
d0e1555ad0 sprite update 2023-09-04 22:40:48 +09:00
minjaesong
3d5713cd31 new test sprite/display screencaps for imported avatars if available 2023-08-27 17:38:43 +09:00
minjaesong
f8f75fb7b6 options to change atlas texture size 2023-08-14 03:53:25 +09:00
minjaesong
ef6f39632d world portal wip 2023-05-28 18:41:21 +09:00
minjaesong
2e0f55567f halved the number of dither pattern textures and added even more variations using the swizzling 2022-08-30 01:53:16 +09:00
minjaesong
bf962376d4 added a typewriter (no gui) 2022-08-26 21:52:31 +09:00
minjaesong
5fbbf34c10 fixed a bug where the player would immediately pick back up the fixture they've just placed one frame ago 2022-07-19 00:25:13 +09:00
minjaesong
27509a7291 new furbud sprite for yet another testing 2022-06-05 15:22:04 +09:00
minjaesong
cfcdb9c998 adding a tail to the sprite 2022-04-20 10:18:54 +09:00
minjaesong
d350ec2866 another (n)pc template 2022-04-14 23:38:29 +09:00
minjaesong
455f8ebf5f more sprite edit 2021-12-10 15:35:22 +09:00
minjaesong
4094f0d3ea more sprite updates 2021-12-09 14:42:04 +09:00
minjaesong
80219ed2b2 sprite update 2021-12-09 11:58:40 +09:00
minjaesong
63487a1386 computer stuff drawings separated from the basegame's 2021-12-04 13:10:33 +09:00
minjaesong
ea2525e4df sprite and spriteassembler update 2021-10-03 18:17:22 +09:00
minjaesong
376a40531f sprite update 2021-10-02 23:06:26 +09:00
minjaesong
b788172aa0 sprite update 2021-10-01 23:12:18 +09:00
minjaesong
5834b759e4 sprite template update 2021-10-01 11:56:48 +09:00
minjaesong
aaa8a80324 new template 2021-09-30 23:06:21 +09:00
minjaesong
24e100223d new npc template wip 2021-09-30 22:16:33 +09:00
minjaesong
39a4f8b8cb some texture updates 2021-09-14 20:47:46 +09:00
minjaesong
1b1b1641ff enabling sprite glow again (dunno why it was disabled tho) 2021-07-07 23:17:36 +09:00
minjaesong
93854c92a2 adjusting the shape of bodyparts so that they look more natural when walk animation is set 2021-07-07 22:35:37 +09:00
minjaesong
0fa395acd5 the new sprite fully assembled 2021-07-07 16:52:07 +09:00
minjaesong
567fe668dc redrawn so that the character would look proportional (and improved digitigrade) 2021-07-06 23:20:41 +09:00
minjaesong
eb48f15ac0 work. 2021-07-06 01:27:54 +09:00
minjaesong
68f009f638 digitigrade reworked 2021-07-06 01:11:48 +09:00
minjaesong
d84c194b3b template sprite improved shading 2021-07-05 23:09:39 +09:00
minjaesong
ad1fda6842 template sprite improved shading 2021-07-05 21:46:44 +09:00
minjaesong
c24c7b5ac1 template for large werebeast 2021-07-05 21:29:41 +09:00
minjaesong
f1d92744c0 grass tex revert to smooth 2019-07-26 03:28:57 +09:00
Minjae Song
d08aae5db0 stupid gimp 2019-05-22 12:57:20 +09:00
minjaesong
b52dd12807 furred npc test might delete later 2019-05-20 12:07:01 +09:00
minjaesong
45f07c88b2 first successful sprite assembly
ALL kwd still not implemented
2019-01-07 04:13:38 +09:00
minjaesong
7978d8b8e0 updated the psd with the actual assembly 2019-01-06 19:28:06 +09:00
minjaesong
73af014ea4 joints in skeleton are ordered according to drawing order, PSD also updated 2019-01-05 16:53:21 +09:00
minjaesong
4b725a56d7 testing how joints of sprites should look like
humanoid only
2019-01-05 04:53:22 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
minjaesong
f365156799 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
f0907d9737 ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00
minjaesong
d70aabc1b4 computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
e565a9f173 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
e7c4a7b1e8 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
Song Minjae
aa4fbba711 about issue #17 2017-04-19 21:15:09 +09:00
Song Minjae
f5db4cb2fb have no idea how LFS works :/
Former-commit-id: 81595f4fd40bb497150c26b063c994e7dd267cda
Former-commit-id: 94aeebbd5f3949f014497bcd79f8e83f6dd84d5a
2017-03-03 12:18:14 +09:00
GAME\Geun
e4886acc92 dress폴더생성&handidas초판
Former-commit-id: 5a8353b8213f72455c99be09c29f6de8fac103f0
Former-commit-id: 0f391dc1bf05d69102b1f6cf82fd6c5560666a37
2016-10-27 21:18:50 +09:00
Song Minjae
e62f8feda5 added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
Former-commit-id: d7d9c33977b0fa2fd505cd070cf1cb6da0bdc0db
Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
2016-06-20 13:14:41 +09:00