Commit Graph

571 Commits

Author SHA1 Message Date
minjaesong
f3b0044d5f fixing one of the new bugs: block duplication artefact on render 2018-11-20 22:16:20 +09:00
minjaesong
f5d36e2c92 physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
2018-11-20 06:08:21 +09:00
minjaesong
f21ed3bf0d commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
4d0c772dd8 1dim-ised lightmap 2018-11-16 22:44:54 +09:00
minjaesong
f4f0e59811 lightbufferastex is now properly disposed of
should help with my mem leak probs
2018-11-16 20:42:30 +09:00
minjaesong
d9f576e4dc change in ingame config: useamericanunit -> temperatureunit 2018-11-16 20:37:44 +09:00
minjaesong
091f79c7f8 reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
8942f352a1 drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
1aa90077a4 Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
3360ab0dfe starting day of the game is now Spring 1st 2018-11-06 23:49:22 +09:00
minjaesong
4eee5ee2b1 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
c7c68187eb fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
5c8cdd3162 new ingame calendar impl
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
73d1a1bdc5 new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
ee3d98662c read world info 2018-10-09 23:49:14 +09:00
minjaesong
d77b552518 writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
Minjae Song
5f75288dc7 worldinfo writer 2018-10-08 01:16:29 +09:00
Minjae Song
74d76440ee new outputstream for bytearray64 2018-10-06 01:16:26 +09:00
minjaesong
e072aff897 testing the GDX's LZMA de/compressor 2018-10-06 00:49:06 +09:00
minjaesong
397b2a8795 abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
ae1e99aa3e layer seems load, need to write better test-able code 2018-10-05 22:13:55 +09:00
minjaesong
17e550a6a0 layer write should write proper zlib 2018-10-05 01:23:18 +09:00
minjaesong
292de8d56a it's not zipping correctly; some fixes on readlayer 2018-10-05 01:11:12 +09:00
minjaesong
626aa710c1 layer export: tested output seems legit but can't confirm 2018-10-04 23:46:24 +09:00
minjaesong
78fc6fc657 GameWorld: adding "worldIndex"; more save/load stuffs 2018-10-03 23:15:24 +09:00
minjaesong
d2b7c76734 new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00
minjaesong
e645eaade9 newer map data format 2018-10-02 21:10:02 +09:00
minjaesong
af34d94e6a the event works; ingame works; but starts as "bugged noclip" 2018-10-02 00:12:04 +09:00
minjaesong
98539e698f World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
03b642ddd3 player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
967eafe8a3 serialised RNG; font update 2018-09-16 03:32:12 +09:00
minjaesong
69eb2d7a3b title remocon: menu UI with no child should be displayed now 2018-09-15 01:08:10 +09:00
minjaesong
6d4ac92133 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
b40af8e1b3 more remoCon thingies 2018-08-30 21:30:39 +09:00
minjaesong
c381250665 UI Remote Controller reworked (now 90% less stupidity) 2018-08-30 17:24:53 +09:00
minjaesong
497a88c8de font updates; PBS 2018-08-23 21:06:08 +09:00
minjaesong
0bad86bb9d partially working sky model 2018-08-05 21:57:39 +09:00
minjaesong
eee8a18875 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
e48731b2e3 reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
8f9022827c removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
de19f49d26 making debugwindow to appear again 2018-07-03 14:33:20 +09:00
minjaesong
9ade08013f intro screen flipped correctly, build passes 2018-07-03 14:28:30 +09:00
minjaesong
6b929ac107 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
108a3e6188 title screen using IngameRenderer 2018-07-01 01:38:07 +09:00
minjaesong
07681110c7 IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
abd1827182 still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
9736d39e04 trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
8daf0a2c38 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
6bbfd5d167 scrollable inventory with up/down UI button 2018-05-09 19:41:04 +09:00
minjaesong
4664c9ba0d ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00