Commit Graph

17 Commits

Author SHA1 Message Date
minjaesong
7c8baa151f asset archiving wip 2026-02-20 10:39:53 +09:00
minjaesong
e14e689dce fix: bogoflops counter being overestimated on M4 Mac due to Math.random() reliance 2025-11-27 10:41:13 +09:00
minjaesong
da4a850ee9 minor improvements 2024-09-26 13:10:20 +09:00
minjaesong
f89c2618fd automated avatar building & fix avatar import 2024-09-26 00:44:41 +09:00
minjaesong
3491926e7c revived the held item lighting 2024-02-05 17:18:28 +09:00
minjaesong
b1ca1a9351 glow/emissive for held items, even if the actor has no glow/emissive sprites 2024-01-27 03:21:26 +09:00
minjaesong
3d71b5c619 binopan adjustments, get actor head size from the sprite 2024-01-12 16:32:03 +09:00
minjaesong
3d5713cd31 new test sprite/display screencaps for imported avatars if available 2023-08-27 17:38:43 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
2474583a86 using gl32 shaders for other runnables 2023-02-28 22:59:32 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00
minjaesong
27509a7291 new furbud sprite for yet another testing 2022-06-05 15:22:04 +09:00
minjaesong
765ece0635 discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts 2022-03-23 17:43:56 +09:00
minjaesong
3443a5baab modularise everything 2022-02-27 18:52:59 +09:00
minjaesong
4612493566 adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped 2022-02-07 11:38:26 +09:00
minjaesong
65d9ae7ee1 new walk anim delay WIP 2022-01-11 15:20:09 +09:00
minjaesong
202123486a lang composition 2022-01-11 11:04:11 +09:00