minjaesong
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f71905b880
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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235f774ff6
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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3b99546f33
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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19a094b2fa
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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3eadb6b5e5
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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1ca162f72e
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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28b67ec68b
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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c7add8f0a8
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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d707287754
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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cf6e268ff6
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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bba2f3ce20
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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2ac7efeaac
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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fbe02ab19c
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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7ca4d03cf8
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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924c7db5eb
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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6b37b2b9d6
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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b04d062935
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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d357ef0245
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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3b24ce306f
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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7f5760f84e
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proper sprite flip draw
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2017-07-02 00:45:57 +09:00 |
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minjaesong
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e2da14da8a
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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minjaesong
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54c643b35e
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ore veins
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2017-06-30 02:06:53 +09:00 |
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minjaesong
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5ad34b96ac
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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62ff6e9ded
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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b0031c8a67
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a commit before heading to the airport
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2017-06-23 02:18:03 +09:00 |
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minjaesong
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05fb0808ce
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More game-related documentations
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2017-06-22 19:00:15 +09:00 |
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minjaesong
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2ebe4bc519
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Just got enought to render without error (no display tho)
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2017-06-22 18:59:53 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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ae00e2b8a6
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gdx font: thai works good enough; RIP performance tho
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2017-06-16 22:06:08 +09:00 |
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minjaesong
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fc9778118f
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gdx font: can customise font spritesheet location
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2017-06-16 19:29:40 +09:00 |
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minjaesong
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5894cb944a
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gdx font working good
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2017-06-16 19:27:14 +09:00 |
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minjaesong
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c96b227182
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gdx font: working locale switch
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2017-06-16 19:12:57 +09:00 |
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minjaesong
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699402d53f
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gdx font almost working
- TODO: bulgarian/serbian, shadow
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2017-06-16 18:52:03 +09:00 |
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minjaesong
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47d6d5c17f
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re-arranged all the docs in more convenient fashion
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2017-06-16 15:10:55 +09:00 |
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minjaesong
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f9a1edd6b9
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Terrarum Sans Bitmap imple on GDX -- wip
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2017-06-16 15:09:19 +09:00 |
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minjaesong
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ded19d3ae7
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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687a7f901e
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LibGDX stuffs for issue #23
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2017-06-11 18:00:48 +09:00 |
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minjaesong
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b4b18c2457
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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49e290e335
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this fixes *some* case of abnormal displacement
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2017-06-03 00:37:47 +09:00 |
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minjaesong
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51c11a2d67
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lightmap and skybox update
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2017-06-03 00:07:47 +09:00 |
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minjaesong
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5e0fc0136c
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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f464ef8c18
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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f95cc5b27d
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still sketchy, but at least I can only care about corner cases, as it's not generalised
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2017-06-01 16:58:25 +09:00 |
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minjaesong
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3dae7b9d45
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fixed a problem in prev commit msg somehow
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2017-06-01 15:25:40 +09:00 |
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minjaesong
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e8978b3a21
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this new method should work (except can't escape after right/bottom collision)
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2017-06-01 14:52:32 +09:00 |
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minjaesong
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b8080a932c
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some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
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2017-06-01 03:25:08 +09:00 |
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minjaesong
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4caee89864
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I really have no idea if i'm doing it right or wrong
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2017-05-30 01:10:10 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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d5bf9b8279
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phys for player works good (but not perfect); phys for objs are still fucked up
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2017-05-27 20:04:41 +09:00 |
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