minjaesong
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699cc4dd74
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another failed experiment
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2023-09-05 13:45:02 +09:00 |
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minjaesong
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c290d5dee7
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minor phys fix
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2023-08-30 14:39:20 +09:00 |
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minjaesong
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0a8b5f33f4
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clouds parallax and can drift in 3D
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2023-08-22 09:50:03 +09:00 |
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minjaesong
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fdfec960ca
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reverse gravity adaptation of the last commit
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2023-08-16 16:33:53 +09:00 |
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minjaesong
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75021ecfa2
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fixing issue #48
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2023-08-16 16:03:54 +09:00 |
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minjaesong
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5f7f724058
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tileatlas: atlas size will automatically expand if it's too small
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2023-08-14 18:47:39 +09:00 |
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minjaesong
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32803b6f18
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incomplete fix for horizontal bouncing on T-shaped platform arrangement
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2023-08-14 04:10:10 +09:00 |
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minjaesong
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f8f75fb7b6
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options to change atlas texture size
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2023-08-14 03:53:25 +09:00 |
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minjaesong
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9919a99032
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fix: phys ccd would only trigger on its last iteration due to a stupid oversight
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2023-08-13 16:54:46 +09:00 |
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minjaesong
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6a43d1a5bd
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calendar sprite removing a spring
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2023-08-13 15:36:24 +09:00 |
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minjaesong
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62f0fd7c68
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hiding the phys artefact by forcefully holding down-key for long enough
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2023-08-11 21:05:47 +09:00 |
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minjaesong
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3dec312989
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phys glitch kinda fixed but i'm no longer sure about that
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2023-08-11 17:03:51 +09:00 |
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minjaesong
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77b51a45dd
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no highp on blur shader
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2023-08-11 13:03:45 +09:00 |
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minjaesong
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d1b4ce3404
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something's fixed but have no idea what
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2023-08-11 12:35:36 +09:00 |
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minjaesong
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fd7b88307c
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.
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2023-08-11 09:29:30 +09:00 |
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minjaesong
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579b6b5b29
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somehow fixed but now jumping while walking against wall changes jump behav
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2023-08-11 01:04:34 +09:00 |
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minjaesong
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cef58f6a73
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phys debugging; see L818@ActorWithBody.kt
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2023-08-10 23:49:43 +09:00 |
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minjaesong
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88d844cc09
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actor draw planting offset
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2023-08-08 17:14:13 +09:00 |
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minjaesong
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2411db17a7
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calendar fixture wip
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2023-08-08 16:41:40 +09:00 |
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minjaesong
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53d372be38
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there's no way #33 is fixed so easily but im committing it anyway
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2023-08-08 12:09:22 +09:00 |
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minjaesong
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87d92ecb74
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some random ideas for future self
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2023-08-08 01:39:33 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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13185f0565
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preliminary gui thing for teleportation
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2023-07-03 17:46:57 +09:00 |
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minjaesong
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331e89b4df
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world portal listing gui
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2023-05-29 17:51:15 +09:00 |
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minjaesong
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fccc2162f6
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quick and dirty but working linter
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2023-05-23 00:09:11 +09:00 |
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minjaesong
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07b44a92c5
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reload() for dynamicitems
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2023-05-22 11:46:06 +09:00 |
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minjaesong
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974ad2ec50
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loading process will try to unstuck the player if the player appears to stuck in the terrain
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2023-05-21 16:57:28 +09:00 |
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minjaesong
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6268b99c1c
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material and 5 temporary vectors no longer go into the savegame
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2023-05-21 11:20:45 +09:00 |
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minjaesong
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c74cfa6eb9
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fix: lightbox would not load from save due to API change? idk but now savegame and avatar is incompatible
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2023-05-16 01:05:31 +09:00 |
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minjaesong
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f2bd6a161e
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epsilon redef
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2023-05-04 19:11:51 +09:00 |
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minjaesong
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66356fc0c9
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Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
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2023-01-18 20:32:22 +09:00 |
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minjaesong
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2941a0943f
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trying bytebuf and FloatVector
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2023-01-18 20:27:06 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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17f85aa155
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more accurate floating point comparison with epsilon
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2022-09-14 10:54:26 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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430ad4e703
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fixture ghost will be hidden if the mouse position out of reach for the player
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2022-09-10 17:11:55 +09:00 |
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minjaesong
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d6144d52d2
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basegame: added an Interface that marks the actor as 'not to be serialised when saving the world'
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2022-09-02 23:26:59 +09:00 |
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minjaesong
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8b2cabcbdc
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removing redundant maths ops on hitbox intersect detection with ROUNDWORLD
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2022-07-28 23:40:55 +09:00 |
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minjaesong
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56fbfb578f
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door automatic opening/closing now works
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2022-07-28 15:48:01 +09:00 |
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minjaesong
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0f4508986d
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fixed a bug where ActorWithBody.mouseUp is incorrectly implemented
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2022-07-20 17:29:10 +09:00 |
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minjaesong
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78d249cb6e
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door and its ghost now spawns at the right position in the world
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2022-07-19 21:46:59 +09:00 |
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minjaesong
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ee39128378
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renderer is updated but wire pieces have some bugs on laying wire to the world
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2022-07-08 22:02:42 +09:00 |
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minjaesong
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fc59a1d0b2
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added Gamerules to the GameWorld
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2022-06-03 00:54:50 +09:00 |
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minjaesong
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d958683365
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still have no idea how to make this work
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2022-04-05 17:46:03 +09:00 |
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minjaesong
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bac8bd7f90
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tfw a jank idea seemingly fixes the long-winded platform bug
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2022-03-29 16:11:57 +09:00 |
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minjaesong
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765ece0635
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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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2022-03-23 17:43:56 +09:00 |
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minjaesong
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b2aece0176
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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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2022-02-25 11:42:30 +09:00 |
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minjaesong
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428cdefb80
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actors can now block light
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2022-02-24 17:51:18 +09:00 |
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minjaesong
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e64bd5d389
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fixture ghost is working again
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2022-02-07 11:13:31 +09:00 |
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minjaesong
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fa68a1c377
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fixture will drop itself when mined
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2022-01-21 16:35:37 +09:00 |
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