Commit Graph

1666 Commits

Author SHA1 Message Date
minjaesong
feb2becbc2 variable renaming 2020-10-25 11:37:05 +09:00
minjaesong
01e10824f7 new lighting idea 2020-10-23 11:50:38 +09:00
minjaesong
cc0646ffc9 using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size' 2020-10-21 17:42:58 +09:00
minjaesong
fdb258f578 UnsafeHelper.getArrayOffset to return long 2020-10-21 17:03:28 +09:00
minjaesong
c8235aa57a trying to fix the threadexecutor, at least it will throw error if a job failed 2020-10-21 11:06:35 +09:00
minjaesong
d22959e993 illegalstateexception -> nullpointerexception 2020-10-11 13:05:57 +09:00
minjaesong
cbf0064e13 font update 2020-10-06 16:32:41 +09:00
minjaesong
50b98d565a test commit please ignore 2020-09-28 09:27:34 +09:00
minjaesong
216bc299a8 add: inventory minimap 2020-09-18 11:09:33 +09:00
minjaesong
ddebb65362 add: inventory esc menu 2020-09-17 17:00:52 +09:00
minjaesong
0d8c93d18e Merge branch 'inventory-ui-transition-container' into master 2020-09-17 11:24:15 +09:00
minjaesong
e0fcf35f5b fix: inventory cells not tangible 2020-09-17 11:22:03 +09:00
minjaesong
b2ad541355 transition works as intended but ui is not tangible 2020-09-14 15:19:34 +09:00
minjaesong
eb2e47e2a5 fix: inventory panels and their indices are mutually inversed 2020-09-14 14:04:46 +09:00
minjaesong
b07e7f5fdd q&d hack for ui opacity control using a shader 2020-09-12 11:24:32 +09:00
minjaesong
ac144da0b4 index is reversed, transparency not working 2020-09-09 16:58:35 +09:00
minjaesong
f5624af47c UI is now rendered in correct pos 2020-09-09 16:05:56 +09:00
minjaesong
299e10a381 UI visible and render is offsetted but update is ok 2020-09-09 15:38:21 +09:00
minjaesong
14eb765670 warning msg for not on debug mode 2020-09-09 09:22:24 +09:00
minjaesong
de164f6516 inventory ui transition wip 2020-08-30 16:09:42 +09:00
minjaesong
7f99bb4f4f less fancy inventory transition WIP 2020-08-22 18:23:17 +09:00
minjaesong
619352e915 lfs: tracking .kra files 2020-08-22 16:47:20 +09:00
minjaesong
8469d22f93 adding title menu element for mod options 2020-08-22 16:44:37 +09:00
minjaesong
c849669845 collision code for staircasing 2020-08-04 12:23:46 +09:00
minjaesong
be6cddb1d6 replacing all nonstaircasing collistion function usage into staircasing one 2020-07-24 14:41:54 +09:00
minjaesong
2faebfcd27 added a todo message 2020-07-22 22:40:12 +09:00
minjaesong
64e9d3c0e4 phys: wip staircasing modification is still compatible with old code 2020-07-20 21:24:22 +09:00
minjaesong
4d46a44c51 phys: making colliding side indices more sensible 2020-07-17 22:50:24 +09:00
minjaesong
87ce59194c phys arguments are now single PhysProperties object 2020-07-15 21:58:44 +09:00
minjaesong
4feb889aa8 new tonemapping lut using some random fibseq 2020-07-12 10:29:39 +09:00
minjaesong
f3e1cc53f8 new properties in apploader: aspectRatio 2020-06-21 13:56:50 +09:00
minjaesong
37bc8a6aff biome in worldgen 2020-06-12 15:21:55 +09:00
minjaesong
04cf817303 default screen size to be exact 3:2 again (and obs-linux compatible) 2020-05-13 22:33:32 +09:00
minjaesong
f7ff220967 terragen: making sky-to-ground ratio to be constant 2020-05-03 10:43:31 +09:00
minjaesong
ccb9d33a36 more hangul improvements 2020-05-01 17:13:46 +09:00
minjaesong
096a34c6a6 implementing working multithreading Terragen to the game 2020-04-29 11:26:59 +09:00
minjaesong
4076e6d74e more testing on skydome / font change 2020-04-29 08:48:06 +09:00
minjaesong
b5da05c9a0 both idea works 2020-04-29 08:47:27 +09:00
minjaesong
25043cb36e more testing on resolving noisy artefact in worldgen 2020-04-29 08:15:40 +09:00
minjaesong
1a98292b92 using Coroutines instead of Threadpool but the artefact is still there :( 2020-04-27 03:36:34 +09:00
minjaesong
f469772c86 reverting Unsafe usage of worldgennoisesandbox 2020-04-27 03:05:19 +09:00
minjaesong
0bc52a7351 major hangul font update 2020-04-23 01:04:58 +09:00
minjaesong
9670b5771f Hosek skylight model translated from C to Kotlin 2020-04-20 04:47:40 +09:00
minjaesong
9e3008d6fe adding the missing pdf file 2020-04-19 01:21:03 +09:00
minjaesong
ae390fe6f5 updating LibGDX to 1.9.10 2020-04-19 01:06:25 +09:00
minjaesong
02ad64487b minor improvement on rotund r 2020-04-14 07:25:47 +09:00
minjaesong
8f08609d65 font support for LatinExt-D 2020-04-14 06:31:05 +09:00
minjaesong
42b26597b4 comment 2020-04-13 05:03:53 +09:00
minjaesong
9e082e914d simplified the tiling shader a bit 2020-04-13 02:13:24 +09:00
minjaesong
a08d09b1b8 Reducing hierarchy by merging ActorWithBody with ActorWBMovable 2020-03-20 19:30:17 +09:00