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113 Commits

Author SHA1 Message Date
minjaesong
a1d0832b00 I'm trying 2018-06-26 09:11:01 +09:00
minjaesong
9736d39e04 trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
8daf0a2c38 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
6bbfd5d167 scrollable inventory with up/down UI button 2018-05-09 19:41:04 +09:00
minjaesong
4664c9ba0d ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00
minjaesong
fded7f1dfb computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
d11fd281f4 colourutil update 2018-02-16 10:49:13 +09:00
minjaesong
40423ede52 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
941d9fa107 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
c5fa83b2f4 196 dithering instead of 625 2017-12-10 14:33:12 +09:00
minjaesong
51a2e47430 cheat detected notification 2017-12-10 14:32:32 +09:00
minjaesong
6715308f88 language vars are fully moved to apploader 2017-11-25 22:29:59 +09:00
minjaesong
35f2cf6b4d tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
f45a3d252a inventory grid mode buttons working highlight 2017-11-07 23:29:07 +09:00
minjaesong
ade77473c4 map & save button for inventory 2017-11-03 22:48:13 +09:00
minjaesong
7cd7b4047f postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
f5636fe0d3 hacked the titlescreen to fix resize-related UI shit 2017-11-01 15:46:09 +09:00
minjaesong
948f922041 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
6c72bef0de black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
fe21340186 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
516314c47f "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
55cdac9269 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
a506269906 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
77b563396e at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
98a67c80c6 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
a8398765c6 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
6df79b96dd lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
83b9f74100 renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
d9a01a70c3 sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
06949848f8 player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
0e1c46f18d Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
fe8163c1e4 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
e3ac877c3d Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
b560011d2f Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
e76458bff6 we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
558430b4f3 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
1149311076 module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
ef176909b4 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
1d8e66a9cc simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
cdf961df09 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
01a32ad00c NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00
minjaesong
7ffb417618 almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
82ddfeb6ee Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
e67b97257c at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
e6e962ecf7 terrain AND wall renders 2017-09-01 01:05:21 +09:00
minjaesong
749a82bcf7 now I can't even tell if it's working as intended or not 2017-08-30 22:16:10 +09:00
minjaesong
f9897bc439 new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
1c6560797d terrain atlas: added black patch 2017-08-28 20:37:39 +09:00
minjaesong
75192bef17 camera moving works 2017-08-28 02:27:53 +09:00
minjaesong
05560cf04c Tiling shader -- FIXME: cameraTranslation not working as it should 2017-08-27 23:55:54 +09:00
minjaesong
ee7d51c21b fucking finally... (needs cleanup) 2017-08-27 23:47:30 +09:00
minjaesong
2928aa2eb7 tiling using shader, sorta works 2017-08-26 23:48:07 +09:00
minjaesong
d0702c9159 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
2bf9acb07a some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
25ce7958ae better dithering 2017-08-07 01:09:04 +09:00
minjaesong
64f36d2d7c load app using apploader -- no more black screen on app load 2017-08-01 23:55:48 +09:00
minjaesong
65bc67710c RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
86d3a4a08d UIs wont FOR SURE update (more like, process events) anymore when they are not visible 2017-07-25 18:34:23 +09:00
minjaesong
33da9777ea UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
07ee987411 fixed quickbar and piemenu texture 2017-07-23 19:55:06 +09:00
minjaesong
72b7adcf39 more compatible shader 2017-07-23 18:23:53 +09:00
minjaesong
c595270faa leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
d753365e54 titlescreen: camera follows terraini undulation 2017-07-22 18:27:58 +09:00
minjaesong
116b4cc390 title screen renders well 2017-07-21 20:28:12 +09:00
minjaesong
a5dd5b9e98 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
f51417e709 action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
fd7d724f39 parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
528fdc9fc5 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
33a774b5b7 Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
58205e5eb5 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
31b7203d01 some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
c9932fc81b simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
145a4e5e71 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
81529eb215 bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
057df6632a camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
5499ded796 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
61427b849a load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
a53f818ba6 Rudimentary load screen works (only with Ingame screen) 2017-07-13 19:10:11 +09:00
minjaesong
d9a3318768 GenuineSonic 2017-07-13 18:07:12 +09:00
minjaesong
d241e5cbb0 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
49a9278c59 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
fc9516fd39 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
6bff02d91e lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
bad6ff296a working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
1e9c04d7c0 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
3ffdd7233f prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
5a5fb45c3b diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
1a33c3be5a float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
0ad7db3b51 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
8504337da9 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
f2f5cd7daf former bug fixed; now we have ceiling-stair-clip bug 2017-07-07 02:11:24 +09:00
minjaesong
464d30a384 improved collision displacer: no more clip-to-climb-up-rightside-only thingy 2017-07-07 00:01:20 +09:00
minjaesong
009b55481b new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
72e7931f4d 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
0e4dd79cc1 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
f676938176 control scheme update 2017-07-05 12:49:26 +09:00
minjaesong
8a759cb178 Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
66e4dcd1c4 shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
d9381fc58e blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
039ccea58f shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
b592b8fa0f killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
b82d172d58 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
41f9f4032d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
7b2b6caf82 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
b7fb8ff4da putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
2ea3ce0c67 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
9b32cf63ff fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
2129cce7f3 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
c8c1bdf836 proper sprite flip draw 2017-07-02 00:45:57 +09:00
minjaesong
4a54c87826 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
7248616e58 ore veins 2017-06-30 02:06:53 +09:00
minjaesong
33b5a21c26 blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
1095cb451f can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
573 changed files with 20537 additions and 6289 deletions

4
.gitignore vendored
View File

@@ -2,5 +2,9 @@ out/*
bin/*
hs_err_pid*
Thumbs.db
*.jar
.DS_Store
~$*
assets/modules/basegame/demoworld
assets/modules/basegame/demoworld.gz
external_resource_packs.zip

9
.idea/artifacts/ModuleBasegame.xml generated Normal file
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@@ -0,0 +1,9 @@
<component name="ArtifactManager">
<artifact type="jar" name="ModuleBasegame">
<output-path>$PROJECT_DIR$/out/artifacts/ModuleBasegame</output-path>
<root id="archive" name="ModuleBasegame.jar">
<element id="module-output" name="ingamemodule_basegame" />
<element id="library" level="project" name="lib" />
</root>
</artifact>
</component>

11
.idea/artifacts/TerrarumBuild.xml generated Normal file
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@@ -0,0 +1,11 @@
<component name="ArtifactManager">
<artifact type="jar" name="TerrarumBuild">
<output-path>$PROJECT_DIR$/</output-path>
<root id="archive" name="TerrarumBuild.jar">
<element id="directory" name="META-INF">
<element id="file-copy" path="$PROJECT_DIR$/src/META-INF/MANIFEST.MF" />
</element>
<element id="module-output" name="Terrarum_renewed" />
</root>
</artifact>
</component>

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@@ -6,9 +6,6 @@
<JetCodeStyleSettings>
<option name="ALIGN_IN_COLUMNS_CASE_BRANCH" value="true" />
</JetCodeStyleSettings>
<MarkdownNavigatorCodeStyleSettings>
<option name="RIGHT_MARGIN" value="72" />
</MarkdownNavigatorCodeStyleSettings>
<XML>
<option name="XML_LEGACY_SETTINGS_IMPORTED" value="true" />
</XML>
@@ -33,6 +30,8 @@
<option name="WRAP_ON_TYPING" value="0" />
</codeStyleSettings>
<codeStyleSettings language="kotlin">
<option name="KEEP_BLANK_LINES_IN_DECLARATIONS" value="5" />
<option name="KEEP_BLANK_LINES_IN_CODE" value="5" />
<option name="ELSE_ON_NEW_LINE" value="true" />
<option name="CATCH_ON_NEW_LINE" value="true" />
<option name="FINALLY_ON_NEW_LINE" value="true" />

41
.idea/codeStyles/Project.xml generated Normal file
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@@ -0,0 +1,41 @@
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<JetCodeStyleSettings>
<option name="ALIGN_IN_COLUMNS_CASE_BRANCH" value="true" />
</JetCodeStyleSettings>
<MarkdownNavigatorCodeStyleSettings>
<option name="RIGHT_MARGIN" value="72" />
</MarkdownNavigatorCodeStyleSettings>
<XML>
<option name="XML_LEGACY_SETTINGS_IMPORTED" value="true" />
</XML>
<codeStyleSettings language="JAVA">
<option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
<option name="ELSE_ON_NEW_LINE" value="true" />
<option name="CATCH_ON_NEW_LINE" value="true" />
<option name="FINALLY_ON_NEW_LINE" value="true" />
<option name="ALIGN_MULTILINE_CHAINED_METHODS" value="true" />
<option name="ALIGN_MULTILINE_PARAMETERS" value="false" />
<option name="ALIGN_MULTILINE_TERNARY_OPERATION" value="true" />
<option name="CALL_PARAMETERS_WRAP" value="1" />
<option name="CALL_PARAMETERS_RPAREN_ON_NEXT_LINE" value="true" />
<option name="METHOD_PARAMETERS_WRAP" value="1" />
<option name="THROWS_LIST_WRAP" value="1" />
<option name="TERNARY_OPERATION_WRAP" value="5" />
<option name="TERNARY_OPERATION_SIGNS_ON_NEXT_LINE" value="true" />
<option name="KEEP_SIMPLE_CLASSES_IN_ONE_LINE" value="true" />
<option name="FOR_STATEMENT_WRAP" value="5" />
<option name="ARRAY_INITIALIZER_WRAP" value="5" />
<option name="ARRAY_INITIALIZER_RBRACE_ON_NEXT_LINE" value="true" />
<option name="WRAP_ON_TYPING" value="0" />
</codeStyleSettings>
<codeStyleSettings language="kotlin">
<option name="KEEP_BLANK_LINES_IN_DECLARATIONS" value="5" />
<option name="KEEP_BLANK_LINES_IN_CODE" value="5" />
<option name="ELSE_ON_NEW_LINE" value="true" />
<option name="CATCH_ON_NEW_LINE" value="true" />
<option name="FINALLY_ON_NEW_LINE" value="true" />
<option name="ALIGN_MULTILINE_BINARY_OPERATION" value="true" />
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5
.idea/codeStyles/codeStyleConfig.xml generated Normal file
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@@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="USE_PER_PROJECT_SETTINGS" value="true" />
</state>
</component>

16
.idea/compiler.xml generated
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@@ -1,22 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompilerConfiguration">
<resourceExtensions />
<wildcardResourcePatterns>
<entry name="!?*.java" />
<entry name="!?*.form" />
<entry name="!?*.class" />
<entry name="!?*.groovy" />
<entry name="!?*.scala" />
<entry name="!?*.flex" />
<entry name="!?*.kt" />
<entry name="!?*.clj" />
<entry name="!?*.aj" />
</wildcardResourcePatterns>
<annotationProcessing>
<profile default="true" name="Default" enabled="true">
<processorPath useClasspath="true" />
</profile>
<profile default="true" name="Default" enabled="true" />
</annotationProcessing>
<bytecodeTargetLevel target="1.8" />
</component>

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@@ -1,6 +0,0 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="PROJECT_PROFILE" />
<version value="1.0" />
</settings>
</component>

8
.idea/kotlinc.xml generated
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@@ -1,14 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Kotlin2JsCompilerArguments">
<option name="moduleKind" value="plain" />
</component>
<component name="Kotlin2JvmCompilerArguments">
<option name="jvmTarget" value="1.8" />
</component>
<component name="KotlinCommonCompilerArguments">
<option name="languageVersion" value="1.1" />
<option name="apiVersion" value="1.1" />
<option name="coroutinesWarn" value="true" />
</component>
</project>

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@@ -1,12 +0,0 @@
<component name="libraryTable">
<library name="KotlinJavaRuntime">
<CLASSES>
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-runtime.jar!/" />
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-reflect.jar!/" />
</CLASSES>
<JAVADOC />
<SOURCES>
<root url="jar://$KOTLIN_BUNDLED$/lib/kotlin-runtime-sources.jar!/" />
</SOURCES>
</library>
</component>

1
.idea/modules.xml generated
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@@ -3,6 +3,7 @@
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/Terrarum_renewed.iml" filepath="$PROJECT_DIR$/Terrarum_renewed.iml" />
<module fileurl="file://$PROJECT_DIR$/ingamemodule_basegame/ingamemodule_basegame.iml" filepath="$PROJECT_DIR$/ingamemodule_basegame/ingamemodule_basegame.iml" />
</modules>
</component>
</project>

View File

@@ -1,6 +1,6 @@
*Terrarum* by Minjaesong (Torvald)
*Terrarum*
Copyright (C) 2013-2017 Minjaesong (Torvald)
Copyright (C) 2013-2018 Minjaesong (Torvald)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,20 +17,37 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
----
*Terrarum Sans Bitmap*
Copyright (c) 2017 Minjae Song (Torvald) and the contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
----
*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson
Released as public domain
----
*Joise* modular noise library
Copyright (C) 2013 Jason Taylor.
Released as open-source under the Apache License, Version 2.0.
============================================================================
| Joise
============================================================================
*Joise*
Copyright (C) 2013 Jason Taylor
@@ -46,12 +63,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
============================================================================
| Accidental Noise Library
| --------------------------------------------------------------------------
| Joise is a derivative work based on Josua Tippetts' C++ library:
| http://accidentalnoise.sourceforge.net/index.html
============================================================================
*Accidental Noise Library*
Joise is a derivative work based on Josua Tippetts' C++ library:
http://accidentalnoise.sourceforge.net/index.html
Copyright (C) 2011 Joshua Tippetts
@@ -73,36 +88,36 @@ Copyright (C) 2011 Joshua Tippetts
----
*Vector2* from Dyn4j
*Vector2.java*, *Epsilon.java*
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* Neither the name of dyn4j nor the names of its contributors may be used to endorse or
promote products derived from this software without specific prior written permission.
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* Neither the name of dyn4j nor the names of its contributors may be used to endorse or
promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
----
Amazing ambient sound recordings:
Ambient sound recordings:
ambient_forest_01.ogg
ambient_meadow_01.ogg
@@ -111,7 +126,7 @@ Amazing ambient sound recordings:
crickets_01.ogg
crickets_02.ogg
Copyright (C) 2012, 2013, 2015, 2016 Klankbeeld
Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
Sound from http://www.freesound.org/people/klankbeeld/
----
@@ -120,22 +135,45 @@ LuaJ
Copyright (c) 2007 LuaJ. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
----
Some of the resources were created by _raxod502_.
Copyright (c) 2016 Radon Rosborough
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

674
GPL3 Normal file
View File

@@ -0,0 +1,674 @@
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -18,6 +18,11 @@ Contain everything on [TEVD](github.com/minjaesong/TerranVirtualDisk)
|Byte[4] |crc3 |CRC-32 of worldinfo3 entry |
|Byte[4] |crc4 |CRC-32 of worldinfo4 entry |
|Byte[32] |hash4321 |SHA-256 of crc4..crc3..crc2..crc1|
|Int |refid |Reference ID of the player |
|Long |time_t |Current world's time_t |
|Byte[6] |t_create |Creation time of the savefile in time_t|
|Byte[6] |t_lastacc |Last play time in time_t |
|Int |t_wasted |Total playtime in time_t |
Endianness: Big
@@ -34,12 +39,14 @@ Contain everything on [TEVD](github.com/minjaesong/TerranVirtualDisk)
worldinfo2 -- tileprop
worldinfo3 -- itemprop
worldinfo4 -- materialprop
worldinfo5 -- modules loadorder
* Human-readable
- Tiles_list.txt -- list of tiles in csv
- Items_list.txt -- list of items in csv
- Materials_list.txt -- list of materials in csv
- load_order.txt -- module load order
@@ -63,3 +70,5 @@ Directory:
--- (UUID) virtual disk
+--- tapestries
--- (random Int) tapestry
Alongside with save1.tevd (extension should not exist in real game), keep save1.backup.tevd as a last-working save.

View File

@@ -1,19 +1,25 @@
## Minimum requirements ##
* Any CPU with 1.8 GHz in speed
* GPU that supports OpenGL 2.0, is capable of 4K texture (8K for Chinese/Japanese language)
* 2 GB of RAM
* 2 GB of free disk space
* Processor with 2.4 GHz speed
* GPU that can support OpenGL 2.1, is capable of 4K texture
* 6 GB of RAM
* 4 GB of free disk space
* Windows Vista/Mac OS X Lion or higher (Mac OS X Snow Leopard is incompatible with a shader the game uses)
* PC: Java 8, Up-to-date graphics driver
## Recommended requirements ##
* Intel i5 with 2.4+ GHz in speed (or any CPU with 4 or more threads, 2.4+ GHz in speed)
* GPU that supports OpenGL 2.0, is capable of 8K texture
* 4 GB of RAM
* 5 GB of free disk space
* Processor with 3.0 GHz speed, 4 threads available
* GPU that can support OpenGL 2.1, is capable of 4K texture
* 8 GB of RAM
* 8 GB of free disk space
* Windows Vista/Mac OS X Lion or higher
* PC: Java 8, Up-to-date graphics driver
## Tested environment ##
(to devs: please extend this list with your test results!)
* MacBookPro9,2 (MacBook Pro 13 inch mid-2012)
* Intel 6700K, nVidia GTX970, Windows 10

View File

@@ -4,7 +4,6 @@
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/assets" type="java-resource" />
<excludeFolder url="file://$MODULE_DIR$/.gradle" />
<excludeFolder url="file://$MODULE_DIR$/build" />
<excludeFolder url="file://$MODULE_DIR$/core" />

14
assets/18BitColour.frag Normal file
View File

@@ -0,0 +1,14 @@
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
vec4 color = texture2D(u_texture, v_texCoords).rgba;
color.r = floor(63.0 * color.r + 0.5) / 63.0;
color.g = floor(63.0 * color.g + 0.5) / 63.0;
color.b = floor(63.0 * color.b + 0.5) / 63.0;
// a: passthrough
gl_FragColor = vec4(color.rgb, 0.0);
}

BIN
assets/32opus_poke.ogg LFS Normal file

Binary file not shown.

View File

@@ -1,37 +1,14 @@
varying vec2 texcoord;
uniform sampler2D renderTexture;
uniform mat4 Bayer;
uniform int pixelSize;
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
// create texture coordinates based on pixelSize //
vec4 color = texture2D(u_texture, v_texCoords).rgba;
// vec2 discrete = (gl_FragCoord.xy + 0.001) / texcoord / pixelSize; //
color.r = floor(15.0 * color.r + 0.5) / 15.0;
color.g = floor(15.0 * color.g + 0.5) / 15.0;
color.b = floor(15.0 * color.b + 0.5) / 15.0;
// a: passthrough
vec2 pixelSizeVec = vec2(float(pixelSize), float(pixelSize));
vec2 discrete = (gl_FragCoord.xy + 0.001) / texcoord / pixelSizeVec;
discrete = floor(discrete * texcoord) / discrete;
vec3 color = texture2D(renderTexture, discrete).rgb;
// increase contrast (Bayer matrix operation reduces it) //
float contrast = 1.65;
color = mix(vec3(0.5), color, contrast);
// add Bayer matrix entry to current pixel //
// vec2 entry = mod(gl_FragCoord.xy / pixelSizeVec, vec2(4, 4));
// color.r = color.r + Bayer[int(entry.x)][int(entry.y)] / 17.0 - 0.5;
// color.g = color.g + Bayer[int(entry.x)][int(entry.y)] / 17.0 - 0.5;
// color.b = color.b + Bayer[int(entry.x)][int(entry.y)] / 17.0 - 0.5;
// find nearest 8-bit color //
color.r = floor(8.0 * color.r + 0.5) / 8.0;
color.g = floor(8.0 * color.g + 0.5) / 8.0;
color.b = floor(4.0 * color.b + 0.5) / 4.0;
gl_FragColor = vec4(color, 1.0);
gl_FragColor = color;
}

View File

@@ -1,7 +1,14 @@
varying vec2 texcoord;
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
void main(void) { // fairly usual fullscreen quad setup //
vec2 corners = sign(gl_Vertex.xy);
texcoord = 0.5 * corners + vec2(0.5);
gl_Position = vec4(corners, 0.0, 1.0);
uniform mat4 u_projTrans;
varying vec4 v_color;
varying vec2 v_texCoords;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}

86
assets/4096_bayer.frag Normal file
View File

@@ -0,0 +1,86 @@
#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
// "steps" of R, G and B. Must be integer && equal or greater than 2
uniform float rcount = 64.0;
uniform float gcount = 64.0;
uniform float bcount = 64.0;
uniform float acount = 1.0;
/*int bayer[7 * 7] = int[](
32,42,10,27,37,5,15,
1,18,28,45,13,23,40,
26,36,4,14,31,48,9,
44,12,22,39,0,17,34,
20,30,47,8,25,35,3,
38,6,16,33,43,11,21,
7,24,41,2,19,29,46
); // I kind of accidentally create it...
float bayerSize = 7.0;*/
/*int bayer[9 * 9] = int[](
50,71,2,23,44,56,77,17,29,
72,12,33,45,66,6,18,39,60,
22,43,55,76,16,28,49,70,1,
53,65,5,26,38,59,80,11,32,
75,15,27,48,69,0,21,42,54,
25,37,58,79,10,31,52,64,4,
47,68,8,20,41,62,74,14,35,
78,9,30,51,63,3,24,36,57,
19,40,61,73,13,34,46,67,7
); // I kind of accidentally create it...
float bayerSize = 9.0;*/
//int bayer[25 * 25] = int[](165,530,106,302,540,219,477,100,231,417,314,223,424,37,207,434,326,22,448,338,111,454,523,278,579,334,19,410,495,57,352,158,318,598,109,509,157,524,282,606,83,225,539,163,234,607,313,206,71,470,251,608,216,135,275,609,415,29,451,204,397,21,373,107,462,348,482,120,362,508,33,147,572,388,142,447,77,345,565,439,104,215,546,279,69,567,311,585,258,177,17,266,601,55,428,270,461,331,26,560,164,271,486,186,16,336,457,150,342,471,245,161,56,396,496,555,385,146,321,190,526,97,182,511,297,429,553,49,374,536,263,575,43,501,124,368,538,450,121,309,84,210,449,561,79,356,610,256,378,58,105,315,156,244,423,118,183,408,220,611,15,198,293,596,221,375,581,39,238,500,287,14,437,139,595,227,403,590,478,68,612,295,517,87,312,413,515,78,433,13,476,134,340,414,160,466,213,547,324,456,542,141,12,335,214,357,11,381,242,469,159,265,383,176,545,285,197,503,108,576,51,387,98,200,34,358,489,277,570,96,441,554,123,534,52,556,112,605,330,70,392,613,28,288,361,232,602,300,502,267,102,195,399,152,484,264,166,289,427,192,298,407,25,249,520,114,233,444,543,170,498,131,452,66,562,310,586,54,531,346,42,614,354,23,588,491,151,468,353,187,483,369,153,85,425,10,276,371,174,420,32,459,222,304,136,421,103,458,230,339,67,260,578,93,544,9,280,594,327,248,582,472,50,615,254,537,359,91,600,475,212,525,168,558,128,455,370,179,301,405,209,467,48,442,127,355,184,332,481,126,286,175,436,273,31,377,306,36,412,294,616,8,473,60,603,116,347,532,191,568,61,522,90,218,391,592,62,514,122,552,149,617,241,513,81,202,272,557,333,226,507,255,72,305,402,229,418,296,551,7,411,317,236,416,337,480,64,389,132,350,487,404,89,162,435,44,419,618,113,505,20,604,138,465,188,493,133,580,6,169,259,320,548,193,593,40,178,512,364,591,144,319,196,386,261,351,205,384,76,269,38,349,208,504,440,99,490,5,426,243,322,574,281,4,237,460,527,3,549,155,577,47,533,316,619,394,519,82,268,325,566,199,299,119,529,75,400,125,492,344,86,217,308,463,80,395,284,474,117,201,95,235,422,620,143,45,372,597,453,343,185,479,247,569,171,409,584,129,365,239,488,94,224,438,559,283,541,18,194,401,516,262,148,41,250,621,24,329,92,446,27,291,485,35,622,180,535,379,30,341,443,145,363,494,246,101,445,550,390,499,115,432,521,211,623,253,528,189,430,307,53,323,130,624,172,46,589,292,63,599,328,203,74,290,181,376,274,140,393,59,367,88,380,137,506,252,571,431,240,497,382,228,464,167,398,2,573,366,518,1,583,73,563,303,510,154,564,257,587,65,406,173,0,360,110);
int bayer[14 * 14] = int[](131,187,8,78,50,18,134,89,155,102,29,95,184,73,22,86,113,171,142,105,34,166,9,60,151,128,40,110,168,137,45,28,64,188,82,54,124,189,80,13,156,56,7,61,186,121,154,6,108,177,24,100,38,176,93,123,83,148,96,17,88,133,44,145,69,161,139,72,30,181,115,27,163,47,178,65,164,14,120,48,5,127,153,52,190,58,126,81,116,21,106,77,173,92,191,63,99,12,76,144,4,185,37,149,192,39,135,23,117,31,170,132,35,172,103,66,129,79,3,97,57,159,70,141,53,94,114,20,49,158,19,146,169,122,183,11,104,180,2,165,152,87,182,118,91,42,67,25,84,147,43,85,125,68,16,136,71,10,193,112,160,138,51,111,162,26,194,46,174,107,41,143,33,74,1,101,195,15,75,140,109,90,32,62,157,98,167,119,179,59,36,130,175,55,0,150);
float bayerSize = 14.0;
float bayerDivider = bayerSize * bayerSize;
vec4 gammaIn(vec4 col) {
return pow(col, vec4(2.2));
}
vec4 gammaOut(vec4 col) {
return pow(col, vec4(1.0 / 2.2));
}
vec4 nearestColour(vec4 incolor) {
vec4 rgbaCounts = vec4(rcount, gcount, bcount, acount);
vec4 color = incolor;
color.r = floor((rgbaCounts.r - 1.0) * color.r + 0.5) / (rgbaCounts.r - 1.0);
color.g = floor((rgbaCounts.g - 1.0) * color.g + 0.5) / (rgbaCounts.g - 1.0);
color.b = floor((rgbaCounts.b - 1.0) * color.b + 0.5) / (rgbaCounts.b - 1.0);
color.a = 1.0;//floor((rgbaCounts.a - 1.0) * color.a + 0.5) / (rgbaCounts.a - 1.0);
return color;
}
void main(void) {
float spread = 1.0 / (0.299 * (rcount - 1.0) + 0.587 * (gcount - 1.0) + 0.114 * (bcount - 1.0)); // this spread value is optimised one -- try your own values for various effects!
// create texture coordinates based on pixelSize //
vec4 inColor = (texture2D(u_texture, v_texCoords));
vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));
gl_FragColor = nearestColour(inColor + spread * (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
//gl_FragColor = nearestColour(inColor);
//gl_FragColor = inColor;
}

View File

@@ -0,0 +1,97 @@
#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform vec3 topColor;
uniform vec3 bottomColor;
uniform float parallax = 0.0; // +1.0: all top col, -1.0: all bototm col, 0.0: normal grad
uniform float parallax_size = 1.0/3.0; // 0: no parallax
// "steps" of R, G and B. Must be integer && equal or greater than 2
uniform float rcount = 64.0; // it even works on 256.0!
uniform float gcount = 64.0; // using 64: has less banding and most monitors are internally 6-bit
uniform float bcount = 64.0;
/*int bayer[7 * 7] = int[](
32,42,10,27,37,5,15,
1,18,28,45,13,23,40,
26,36,4,14,31,48,9,
44,12,22,39,0,17,34,
20,30,47,8,25,35,3,
38,6,16,33,43,11,21,
7,24,41,2,19,29,46
); // I kind of accidentally create it...
float bayerSize = 7.0;*/
/*int bayer[9 * 9] = int[](
50,71,2,23,44,56,77,17,29,
72,12,33,45,66,6,18,39,60,
22,43,55,76,16,28,49,70,1,
53,65,5,26,38,59,80,11,32,
75,15,27,48,69,0,21,42,54,
25,37,58,79,10,31,52,64,4,
47,68,8,20,41,62,74,14,35,
78,9,30,51,63,3,24,36,57,
19,40,61,73,13,34,46,67,7
); // I kind of accidentally create it...
float bayerSize = 9.0;*/
//int bayer[25 * 25] = int[](165,530,106,302,540,219,477,100,231,417,314,223,424,37,207,434,326,22,448,338,111,454,523,278,579,334,19,410,495,57,352,158,318,598,109,509,157,524,282,606,83,225,539,163,234,607,313,206,71,470,251,608,216,135,275,609,415,29,451,204,397,21,373,107,462,348,482,120,362,508,33,147,572,388,142,447,77,345,565,439,104,215,546,279,69,567,311,585,258,177,17,266,601,55,428,270,461,331,26,560,164,271,486,186,16,336,457,150,342,471,245,161,56,396,496,555,385,146,321,190,526,97,182,511,297,429,553,49,374,536,263,575,43,501,124,368,538,450,121,309,84,210,449,561,79,356,610,256,378,58,105,315,156,244,423,118,183,408,220,611,15,198,293,596,221,375,581,39,238,500,287,14,437,139,595,227,403,590,478,68,612,295,517,87,312,413,515,78,433,13,476,134,340,414,160,466,213,547,324,456,542,141,12,335,214,357,11,381,242,469,159,265,383,176,545,285,197,503,108,576,51,387,98,200,34,358,489,277,570,96,441,554,123,534,52,556,112,605,330,70,392,613,28,288,361,232,602,300,502,267,102,195,399,152,484,264,166,289,427,192,298,407,25,249,520,114,233,444,543,170,498,131,452,66,562,310,586,54,531,346,42,614,354,23,588,491,151,468,353,187,483,369,153,85,425,10,276,371,174,420,32,459,222,304,136,421,103,458,230,339,67,260,578,93,544,9,280,594,327,248,582,472,50,615,254,537,359,91,600,475,212,525,168,558,128,455,370,179,301,405,209,467,48,442,127,355,184,332,481,126,286,175,436,273,31,377,306,36,412,294,616,8,473,60,603,116,347,532,191,568,61,522,90,218,391,592,62,514,122,552,149,617,241,513,81,202,272,557,333,226,507,255,72,305,402,229,418,296,551,7,411,317,236,416,337,480,64,389,132,350,487,404,89,162,435,44,419,618,113,505,20,604,138,465,188,493,133,580,6,169,259,320,548,193,593,40,178,512,364,591,144,319,196,386,261,351,205,384,76,269,38,349,208,504,440,99,490,5,426,243,322,574,281,4,237,460,527,3,549,155,577,47,533,316,619,394,519,82,268,325,566,199,299,119,529,75,400,125,492,344,86,217,308,463,80,395,284,474,117,201,95,235,422,620,143,45,372,597,453,343,185,479,247,569,171,409,584,129,365,239,488,94,224,438,559,283,541,18,194,401,516,262,148,41,250,621,24,329,92,446,27,291,485,35,622,180,535,379,30,341,443,145,363,494,246,101,445,550,390,499,115,432,521,211,623,253,528,189,430,307,53,323,130,624,172,46,589,292,63,599,328,203,74,290,181,376,274,140,393,59,367,88,380,137,506,252,571,431,240,497,382,228,464,167,398,2,573,366,518,1,583,73,563,303,510,154,564,257,587,65,406,173,0,360,110);
int bayer[14 * 14] = int[](131,187,8,78,50,18,134,89,155,102,29,95,184,73,22,86,113,171,142,105,34,166,9,60,151,128,40,110,168,137,45,28,64,188,82,54,124,189,80,13,156,56,7,61,186,121,154,6,108,177,24,100,38,176,93,123,83,148,96,17,88,133,44,145,69,161,139,72,30,181,115,27,163,47,178,65,164,14,120,48,5,127,153,52,190,58,126,81,116,21,106,77,173,92,191,63,99,12,76,144,4,185,37,149,192,39,135,23,117,31,170,132,35,172,103,66,129,79,3,97,57,159,70,141,53,94,114,20,49,158,19,146,169,122,183,11,104,180,2,165,152,87,182,118,91,42,67,25,84,147,43,85,125,68,16,136,71,10,193,112,160,138,51,111,162,26,194,46,174,107,41,143,33,74,1,101,195,15,75,140,109,90,32,62,157,98,167,119,179,59,36,130,175,55,0,150);
float bayerSize = 14.0;
float bayerDivider = bayerSize * bayerSize;
vec4 nearestColour(vec4 incolor) {
vec4 rgbaCounts = vec4(rcount, gcount, bcount, 1.0);
vec4 color = incolor;
color.r = floor((rgbaCounts.r - 1.0) * color.r + 0.5) / (rgbaCounts.r - 1.0);
color.g = floor((rgbaCounts.g - 1.0) * color.g + 0.5) / (rgbaCounts.g - 1.0);
color.b = floor((rgbaCounts.b - 1.0) * color.b + 0.5) / (rgbaCounts.b - 1.0);
color.a = 1.0;
return color;
}
void main(void) {
float spread = 1.0 / (0.299 * (rcount - 1.0) + 0.587 * (gcount - 1.0) + 0.114 * (bcount - 1.0)); // this spread value is optimised one -- try your own values for various effects!
float scale = v_texCoords.y * (1.0 - parallax_size) + (parallax_size / 2.0) + (parallax * parallax_size / 2.0);
float inR = mix(bottomColor.r, topColor.r, scale);
float inG = mix(bottomColor.g, topColor.g, scale);
float inB = mix(bottomColor.b, topColor.b, scale);
vec4 inColor = vec4(inR, inG, inB, 1.0);
vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));
gl_FragColor = nearestColour(inColor + spread * (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
}
/*
UV mapping coord.y
-+ <- 1.0 =
D| = // parallax of +1
i| = =
s| = // parallax of 0
p| = =
.| = // parallax of -1
-+ <- 0.0 =
*/

17
assets/aaaxmul.frag Normal file
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#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture; // world texture, has alpha value that is meaningful
uniform sampler2D tex1; // lightmap texture
void main() {
vec4 colorTex0 = texture2D(u_texture, v_texCoords); // world texture
vec4 colorTex1 = texture2D(tex1, v_texCoords); // lightmap (RGBA)
gl_FragColor = colorTex0 * vec4(colorTex1.aaa, 1.0);
}

8
assets/aonly.frag Normal file
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varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
float alpha = texture2D(u_texture, v_texCoords).a;
gl_FragColor = vec4(alpha, alpha, alpha, 1.0);
}

18
assets/blendGlow.frag Normal file
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#version 100
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture; // world texture, has alpha value that is meaningful
uniform sampler2D tex1; // glow texture, SHOULD contain alpha of all 1.0
void main(void) {
vec4 colorTex0 = texture2D(u_texture, v_texCoords); // lightmap (RGB) pre-mixed
vec4 colorTex1 = texture2D(tex1, v_texCoords); // lightmap (A) pre-mixed
gl_FragColor = vec4(max(colorTex0.rgb, colorTex1.rgb), colorTex0.a);
}

14
assets/blendGlow.vert Normal file
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@@ -0,0 +1,14 @@
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans; // camera.combined
varying vec4 v_color;
varying vec2 v_texCoords;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}

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@@ -1,17 +1,35 @@
precision mediump float;
#ifdef GL_ES
precision mediump float;
#endif
uniform vec3 iResolution;
uniform sampler2D iChannel0;
uniform bool flip;
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform vec2 iResolution;
uniform float flip;
uniform vec2 direction;
#pragma glslify: blur = require('../')
vec4 blur(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) {
vec4 color = vec4(0.0);
vec2 off1 = vec2(1.3846153846) * direction;
vec2 off2 = vec2(3.2307692308) * direction;
color += texture2D(image, uv) * 0.2270270270;
color += texture2D(image, uv + (off1 / resolution)) * 0.3162162162;
color += texture2D(image, uv - (off1 / resolution)) * 0.3162162162;
color += texture2D(image, uv + (off2 / resolution)) * 0.0702702703;
color += texture2D(image, uv - (off2 / resolution)) * 0.0702702703;
return color;
}
void main() {
vec2 uv = vec2(gl_FragCoord.xy / iResolution.xy);
if (flip) {
if (flip == 1.0) {
uv.y = 1.0 - uv.y;
}
gl_FragColor = blur(iChannel0, uv, iResolution.xy, direction);
gl_FragColor = blur(u_texture, uv, iResolution.xy, direction);
}

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@@ -1,7 +1,14 @@
precision mediump float;
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
attribute vec2 position;
uniform mat4 u_projTrans;
varying vec4 v_color;
varying vec2 v_texCoords;
void main() {
gl_Position = vec4(position, 1, 1);
v_color = a_color;
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}

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44
assets/crt.frag Normal file
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#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform vec2 resolution;
uniform vec3 phosphor_colour = vec3(1.3, 0.8567, 0.0);
vec3 scanline_darkening = vec3(0.45, 0.45, 0.45);
// 0: every odd line will get darkened; 1: every even line will get darkened
uniform float alternative_scanline = 0.0; // 1.0: true
uniform float blur_blend = 0.3;
void main(void) {
vec3 color = texture2D(u_texture, v_texCoords).rgb;
vec3 color_pre = texture2D(u_texture, (gl_FragCoord + vec2(-1.0, 0.0)) / resolution).rgb;
vec3 color_next = texture2D(u_texture, (gl_FragCoord + vec2( 1.0, 0.0)) / resolution).rgb;
color = color * (1.0 - blur_blend) + color_pre * (blur_blend / 2.0) + color_next * (blur_blend / 2.0);
bool is_scanline = mod(int(gl_FragCoord.y), 2) == int(alternative_scanline);
float color_luminosity = (
3.0 * color.r +
4.0 * color.g +
1.0 * color.b
) / 8.0;
// out colour
color = vec3(color_luminosity) * phosphor_colour;
if (is_scanline) {
color = color * scanline_darkening;
}
gl_FragColor = vec4(color, 1.0);
}

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assets/loadingCircle.frag Normal file
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#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform float rcount = 64.0;
uniform float gcount = 64.0;
uniform float bcount = 64.0;
uniform float acount = 1.0;
uniform vec2 circleCentrePoint;
uniform vec2 colorCentrePoint;
uniform float circleSize;
void main() {
vec2 screenCoord = gl_FragCoord.xy;
float distToCircleCentre =
(screenCoord.x - circleCentrePoint.x + 0.5) * (screenCoord.x - circleCentrePoint.x + 0.5) +
(screenCoord.y - circleCentrePoint.y + 0.5) * (screenCoord.y - circleCentrePoint.y + 0.5);
float circleSizeSqr = circleSize * circleSize / 4;
if (distToCircleCentre <= circleSizeSqr) {
gl_FragColor = vec4(0.993, 0.993, 0.993, 1.0);
}
else if (distToCircleCentre <= circleSizeSqr + 200) { // dunno why it's 200; 2000 makes 10px feather
gl_FragColor = vec4(0.993, 0.993, 0.993, 1 - (distToCircleCentre - circleSizeSqr) / 200);
}
else {
gl_FragColor = vec4(0,0,0,1);
}
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Модули"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Moduly"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Moduler"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Modulen"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Ενότητες"
}

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@@ -0,0 +1,4 @@
{
"MENU_MODULES" : "Modules",
"MENU_CREDIT_GPL_DNT" : "GPL"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Módulos"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Moduulit"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Modules"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Modulok"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Einingar"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Moduli"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "モジュール"
}

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@@ -2233,7 +2233,7 @@
},
{
"n": "MENU_LANGUAGE_THIS",
"s": "日本語"
"s": "にほんご"
},
{
"n": "MENU_LANGUAGE_THIS_EN",

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "モジュール"
}

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@@ -1913,7 +1913,7 @@
},
{
"n": "MENU_IO_LOADING",
"s": "불러오는 중"
"s": "불러오는 중..."
},
{
"n": "MENU_IO_PLEASE_WAIT",
@@ -2057,7 +2057,7 @@
},
{
"n": "MENU_LABEL_MORE",
"s": "다른"
"s": "더 보기"
},
{
"n": "MENU_LABEL_MUSIC",

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "모듈"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Modules"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Moduler"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Moduły"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Módulos"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Módulos"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Module"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Модули"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Moduler"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "โมดูล"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "Modüller"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "模块"
}

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@@ -0,0 +1,3 @@
{
"MENU_MODULES" : "模塊"
}

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@@ -32,12 +32,12 @@ Creature raw documentation
|name|unit|description|
|----|----|-----------|
|luminosity|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
|color|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
|name|String|Given (perhaps customised) name|
|racename|STRING_ID|Racename token in language CSV|
|racenameplural|STRING_ID|Racename token in language CSV|
* Note: luminosity uses customised 30-bit RGB. The format specifies ```1.0``` luminosity of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold luminosity range of 0.0-4.0
* Note: color uses customised 30-bit RGB. The format specifies ```1.0``` color of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold color range of 0.0-4.0
## Flags ##

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@@ -1,10 +1,6 @@
# Load Order
# Modules are loaded from top to bottom.
# Acceptable formats:
# module_name,description_in_English_no_comma,(entry_point.kts),(external Jars sep'd by semicolon)...
# If entry_point is not given, the program will try to run <modulename>.kts.
# if even that does not exist, an the program will quit with error.
# and yes, you can disable basegame, but we don't recommend.
# You can disable basegame, but we don't recommend.
basegame,The base game,basegame.groovy,
dwarventech,Dwarven technicians are emerged from their hiding,,
basegame
dwarventech
1 # Load Order
2 # Modules are loaded from top to bottom.
3 # Acceptable formats: # You can disable basegame, but we don't recommend.
# module_name,description_in_English_no_comma,(entry_point.kts),(external Jars sep'd by semicolon)...
# If entry_point is not given, the program will try to run <modulename>.kts.
# if even that does not exist, an the program will quit with error.
# and yes, you can disable basegame, but we don't recommend.
4 basegame,The base game,basegame.groovy, basegame
5 dwarventech,Dwarven technicians are emerged from their hiding,, dwarventech
6

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@@ -1,7 +1,7 @@
import net.torvald.terrarum.ModMgr
/**
* Created by SKYHi14 on 2017-04-26.
* Created by minjaesong on 2017-04-26.
*/
static void invoke(String module) {

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@@ -1,146 +1,148 @@
"blid";"drid";"name" ; "opacity";"strength";"dsty";"mate";"fluid";"solid";"wall"; "lumcolor";"fall";"dlfn";"vscs";"fv";"friction"
"0"; "0";"BLOCK_AIR" ; "8396808"; "1"; "1";"null"; "0"; "0"; "1"; "0"; "0"; "0"; "N/A"; "0";"4"
"16"; "17";"BLOCK_STONE" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"17"; "17";"BLOCK_STONE_QUARRIED" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"18"; "18";"BLOCK_STONE_TILE_WHITE" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"19"; "19";"BLOCK_STONE_BRICKS" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"32"; "32";"BLOCK_DIRT" ; "33587232"; "24";"1400";"dirt"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"33"; "32";"BLOCK_GRASS" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"34"; "34";"BLOCK_GRASSWALL" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"35"; "35";"BLOCK_FOLIAGE_GREEN" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"36"; "36";"BLOCK_FOLIAGE_LIME" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"37"; "37";"BLOCK_FOLIAGE_GOLD" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"38"; "38";"BLOCK_FOLIAGE_RED" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"39"; "39";"BLOCK_FOLIAGE_ICEBLUE" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"40"; "40";"BLOCK_FOLIAGE_PURPLE" ; "33587232"; "24";"1400";"grss"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"48"; "48";"BLOCK_PLANK_NORMAL" ; "33587232"; "16"; "740";"wood"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"49"; "49";"BLOCK_PLANK_EBONY" ; "33587232"; "19";"1200";"wood"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"50"; "50";"BLOCK_PLANK_BIRCH" ; "33587232"; "15"; "670";"wood"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"51"; "51";"BLOCK_PLANK_BLOODROSE" ; "33587232"; "17"; "900";"wood"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"64"; "64";"BLOCK_TRUNK_NORMAL" ; "33587232"; "16"; "740";"wood"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"65"; "65";"BLOCK_TRUNK_EBONY" ; "33587232"; "19";"1200";"wood"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"66"; "66";"BLOCK_TRUNK_BIRCH" ; "33587232"; "15"; "670";"wood"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"67"; "67";"BLOCK_TRUNK_BLOODROSE" ; "33587232"; "17"; "900";"wood"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"80"; "80";"BLOCK_SAND" ; "33587232"; "24";"2400";"sand"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"81"; "81";"BLOCK_SAND_WHITE" ; "33587232"; "24";"2400";"sand"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"82"; "82";"BLOCK_SAND_RED" ; "33587232"; "24";"2400";"sand"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"83"; "83";"BLOCK_SAND_DESERT" ; "33587232"; "24";"2400";"sand"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"84"; "84";"BLOCK_SAND_BLACK" ; "33587232"; "24";"2400";"sand"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"85"; "85";"BLOCK_SAND_GREEN" ; "33587232"; "24";"2400";"sand"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"96"; "96";"BLOCK_GRAVEL" ; "33587232"; "24";"2400";"grvl"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"97"; "97";"BLOCK_GRAVEL_GREY" ; "33587232"; "24";"2400";"grvl"; "0"; "1"; "0"; "0"; "1"; "0"; "N/A"; "0";"16"
"112"; "112";"BLOCK_ORE_MALACHITE" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"113"; "113";"BLOCK_ORE_HEMATITE" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"114"; "114";"BLOCK_ORE_NATURAL_GOLD" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"115"; "115";"BLOCK_ORE_NATURAL_SILVER" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"116"; "116";"BLOCK_ORE_RUTILE" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"117"; "117";"BLOCK_ORE_AURICHALCUMITE" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"128"; "128";"BLOCK_GEM_RUBY" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"129"; "129";"BLOCK_GEM_EMERALD" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"130"; "130";"BLOCK_GEM_SAPPHIRE" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"131"; "131";"BLOCK_GEM_TOPAZ" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"132"; "132";"BLOCK_GEM_DIAMOND" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"133"; "133";"BLOCK_GEM_AMETHYST" ; "33587232"; "48";"2400";"rock"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"144"; "144";"BLOCK_SNOW" ; "33587232"; "24"; "500";"snow"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"145"; "0";"BLOCK_ICE_FRAGILE" ; "13644813"; "5"; "930";"icei"; "0"; "1"; "0"; "0"; "0"; "0"; "N/A"; "0"; "4"
"146"; "146";"BLOCK_ICE_NATURAL" ; "27289626"; "35"; "930";"icei"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0"; "4"
"147"; "147";"BLOCK_ICE_CLEAR_MAGICAL" ; "33587232"; "48";"3720";"icex"; "0"; "1"; "1"; "19955770"; "0"; "0"; "N/A"; "0"; "4"
"148"; "148";"BLOCK_GLASS_CRUDE" ; "3146755"; "5";"2500";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"149"; "149";"BLOCK_GLASS_CLEAN" ; "1049601"; "5";"2203";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"160"; "160";"BLOCK_PLATFORM_STONE" ; "8396808"; "5"; "N/A";"rock"; "0"; "0"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"161"; "161";"BLOCK_PLATFORM_WOODEN" ; "8396808"; "5"; "N/A";"wood"; "0"; "0"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"162"; "162";"BLOCK_PLATFORM_EBONY" ; "8396808"; "5"; "N/A";"wood"; "0"; "0"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"163"; "163";"BLOCK_PLATFORM_BIRCH" ; "8396808"; "5"; "N/A";"wood"; "0"; "0"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"164"; "164";"BLOCK_PLATFORM_BLOODROSE" ; "8396808"; "5"; "N/A";"wood"; "0"; "0"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"176"; "176";"BLOCK_TORCH" ; "8396808"; "1"; "N/A";"fxtr"; "0"; "0"; "0"; "267553792"; "0"; "1"; "N/A"; "0";"16"
"177"; "177";"BLOCK_TORCH_FROST" ; "8396808"; "1"; "N/A";"fxtr"; "0"; "0"; "0"; "81916159"; "0"; "1"; "N/A"; "0";"16"
"192"; "176";"BLOCK_TORCH" ; "8396808"; "1"; "N/A";"fxtr"; "0"; "0"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"193"; "177";"BLOCK_TORCH_FROST" ; "8396808"; "1"; "N/A";"fxtr"; "0"; "0"; "0"; "0"; "0"; "0"; "N/A"; "0";"16"
"208"; "208";"BLOCK_ILLUMINATOR_WHITE" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "239319274"; "0"; "0"; "N/A"; "0";"16"
"209"; "209";"BLOCK_ILLUMINATOR_YELLOW" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "267607040"; "0"; "0"; "N/A"; "0";"16"
"210"; "210";"BLOCK_ILLUMINATOR_ORANGE" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "267546624"; "0"; "0"; "N/A"; "0";"16"
"211"; "211";"BLOCK_ILLUMINATOR_RED" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "246415360"; "0"; "0"; "N/A"; "0";"16"
"212"; "212";"BLOCK_ILLUMINATOR_FUCHSIA" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "246415543"; "0"; "0"; "N/A"; "0";"16"
"213"; "213";"BLOCK_ILLUMINATOR_PURPLE" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "191889643"; "0"; "0"; "N/A"; "0";"16"
"214"; "214";"BLOCK_ILLUMINATOR_BLUE" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "52479"; "0"; "0"; "N/A"; "0";"16"
"215"; "215";"BLOCK_ILLUMINATOR_CYAN" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "219391"; "0"; "0"; "N/A"; "0";"16"
"216"; "216";"BLOCK_ILLUMINATOR_GREEN" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "56884224"; "0"; "0"; "N/A"; "0";"16"
"217"; "217";"BLOCK_ILLUMINATOR_GREEN_DARK";"8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "33660928"; "0"; "0"; "N/A"; "0";"16"
"218"; "218";"BLOCK_ILLUMINATOR_BROWN" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "89161728"; "0"; "0"; "N/A"; "0";"16"
"219"; "219";"BLOCK_ILLUMINATOR_TAN" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "157392948"; "0"; "0"; "N/A"; "0";"16"
"220"; "220";"BLOCK_ILLUMINATOR_GREY_LIGHT";"8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "198374589"; "0"; "0"; "N/A"; "0";"16"
"221"; "221";"BLOCK_ILLUMINATOR_GREY_MED"; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "122803317"; "0"; "0"; "N/A"; "0";"16"
"222"; "222";"BLOCK_ILLUMINATOR_GREY_DARK"; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "68224065"; "0"; "0"; "N/A"; "0";"16"
"223"; "223";"BLOCK_ILLUMINATOR_BLACK" ; "8396808"; "1"; "N/A";"glas"; "0"; "1"; "1"; "116392191"; "0"; "0"; "N/A"; "0";"16"
"224"; "208";"BLOCK_ILLUMINATOR_WHITE" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"225"; "209";"BLOCK_ILLUMINATOR_YELLOW" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"226"; "210";"BLOCK_ILLUMINATOR_ORANGE" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"227"; "211";"BLOCK_ILLUMINATOR_RED" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"228"; "212";"BLOCK_ILLUMINATOR_FUCHSIA" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"229"; "213";"BLOCK_ILLUMINATOR_PURPLE" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"230"; "214";"BLOCK_ILLUMINATOR_BLUE" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"231"; "215";"BLOCK_ILLUMINATOR_CYAN" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"232"; "216";"BLOCK_ILLUMINATOR_GREEN" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"233"; "217";"BLOCK_ILLUMINATOR_GREEN_DARK";"33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"234"; "218";"BLOCK_ILLUMINATOR_BROWN" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"235"; "219";"BLOCK_ILLUMINATOR_TAN" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"236"; "220";"BLOCK_ILLUMINATOR_GREY_LIGHT";"33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"237"; "221";"BLOCK_ILLUMINATOR_GREY_MED"; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"238"; "222";"BLOCK_ILLUMINATOR_GREY_DARK";"33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"239"; "223";"BLOCK_ILLUMINATOR_BLACK" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"240"; "240";"BLOCK_SANDSTONE" ; "33587232"; "48";"1900";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"241"; "241";"BLOCK_SANDSTONE_WHITE" ; "33587232"; "48";"1900";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"242"; "242";"BLOCK_SANDSTONE_RED" ; "33587232"; "48";"1900";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"243"; "243";"BLOCK_SANDSTONE_DESERT" ; "33587232"; "48";"1900";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"244"; "244";"BLOCK_SANDSTONE_BLACK" ; "33587232"; "48";"1900";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"245"; "245";"BLOCK_SANDSTONE_GREEN" ; "33587232"; "48";"1900";"rock"; "0"; "1"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"256"; "256";"BLOCK_LANTERN_IRON_REGULAR"; "8396808"; "1"; "N/A";"fxtr"; "0"; "0"; "0"; "267553792"; "0"; "0"; "N/A"; "0";"16"
"257"; "257";"BLOCK_SUNSTONE" ; "33587232"; "1"; "N/A";"rock"; "0"; "1"; "0"; "0"; "0"; "2"; "N/A"; "0";"16"
"258"; "258";"BLOCK_DAYLIGHT_CAPACITOR" ; "33587232"; "1"; "N/A";"glas"; "0"; "1"; "0"; "0"; "0"; "3"; "N/A"; "0";"16"
"4064"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4065"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4066"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4067"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4068"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4069"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4070"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4071"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4072"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4073"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4074"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4075"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4076"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4077"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4078"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4079"; "0";"BLOCK_LAVA" ;"260301048"; "100";"2600";"rock"; "1"; "0"; "0"; "205574144"; "0"; "0"; "32"; "0";"16"
"4080"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4081"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4082"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4083"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4084"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4085"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4086"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4087"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4088"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4089"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4090"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4091"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4092"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4093"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4094"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"4095"; "0";"BLOCK_WATER" ; "27282445"; "100";"1000";"watr"; "1"; "0"; "0"; "0"; "0"; "0"; "16"; "0";"16"
"-1"; "0";"BLOCK_NULL" ;"1073741823"; "-1";"2600";"null"; "0"; "0"; "1"; "0"; "0"; "0"; "N/A"; "0";"16"
"id";"drop";"name" ; "shdr"; "shdg"; "shdb"; "shduv";"strength";"dsty";"mate";"fluid";"solid";"clear";"wall"; "lumr"; "lumg"; "lumb";"lumuv";"fall";"dlfn";"vscs";"fv";"friction"
"0"; "0";"BLOCK_AIR" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "1";"null"; "0"; "0"; "1"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"4"
"16"; "17";"BLOCK_STONE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"17"; "17";"BLOCK_STONE_QUARRIED" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"18"; "18";"BLOCK_STONE_TILE_WHITE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"19"; "19";"BLOCK_STONE_BRICKS" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"32"; "32";"BLOCK_DIRT" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"dirt"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"33"; "32";"BLOCK_GRASS" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"34"; "34";"BLOCK_GRASSWALL" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"35"; "35";"BLOCK_FOLIAGE_GREEN" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"36"; "36";"BLOCK_FOLIAGE_LIME" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"37"; "37";"BLOCK_FOLIAGE_GOLD" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"38"; "38";"BLOCK_FOLIAGE_RED" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"39"; "39";"BLOCK_FOLIAGE_ICEBLUE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"40"; "40";"BLOCK_FOLIAGE_PURPLE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"1400";"grss"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"48"; "48";"BLOCK_PLANK_NORMAL" ;"0.1252";"0.1252";"0.1252";"0.1252"; "16"; "740";"wood"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"49"; "49";"BLOCK_PLANK_EBONY" ;"0.1252";"0.1252";"0.1252";"0.1252"; "19";"1200";"wood"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"50"; "50";"BLOCK_PLANK_BIRCH" ;"0.1252";"0.1252";"0.1252";"0.1252"; "15"; "670";"wood"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"51"; "51";"BLOCK_PLANK_BLOODROSE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "17"; "900";"wood"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"64"; "64";"BLOCK_TRUNK_NORMAL" ;"0.1252";"0.1252";"0.1252";"0.1252"; "16"; "740";"wood"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"65"; "65";"BLOCK_TRUNK_EBONY" ;"0.1252";"0.1252";"0.1252";"0.1252"; "19";"1200";"wood"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"66"; "66";"BLOCK_TRUNK_BIRCH" ;"0.1252";"0.1252";"0.1252";"0.1252"; "15"; "670";"wood"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"67"; "67";"BLOCK_TRUNK_BLOODROSE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "17"; "900";"wood"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"80"; "80";"BLOCK_SAND" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"sand"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"81"; "81";"BLOCK_SAND_WHITE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"sand"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"82"; "82";"BLOCK_SAND_RED" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"sand"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"83"; "83";"BLOCK_SAND_DESERT" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"sand"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"84"; "84";"BLOCK_SAND_BLACK" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"sand"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"85"; "85";"BLOCK_SAND_GREEN" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"sand"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"96"; "96";"BLOCK_GRAVEL" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"grvl"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"97"; "97";"BLOCK_GRAVEL_GREY" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24";"2400";"grvl"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "1"; "0"; "N/A"; "0";"16"
"112"; "112";"BLOCK_ORE_MALACHITE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"113"; "113";"BLOCK_ORE_HEMATITE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"114"; "114";"BLOCK_ORE_NATURAL_GOLD" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"115"; "115";"BLOCK_ORE_NATURAL_SILVER" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"116"; "116";"BLOCK_ORE_RUTILE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"117"; "117";"BLOCK_ORE_AURICHALCUMITE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"128"; "128";"BLOCK_GEM_RUBY" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"129"; "129";"BLOCK_GEM_EMERALD" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"130"; "130";"BLOCK_GEM_SAPPHIRE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"131"; "131";"BLOCK_GEM_TOPAZ" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"132"; "132";"BLOCK_GEM_DIAMOND" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"133"; "133";"BLOCK_GEM_AMETHYST" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"2400";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"144"; "144";"BLOCK_SNOW" ;"0.1252";"0.1252";"0.1252";"0.1252"; "24"; "500";"snow"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"145"; "0";"BLOCK_ICE_FRAGILE" ;"0.0508";"0.0508";"0.0508";"0.0508"; "5"; "930";"icei"; "0"; "1"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0"; "4"
"146"; "146";"BLOCK_ICE_NATURAL" ;"0.1016";"0.1016";"0.1016";"0.1016"; "35"; "930";"icei"; "0"; "1"; "1"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0"; "4"
"147"; "147";"BLOCK_ICE_CLEAR_MAGICAL" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"3720";"icex"; "0"; "1"; "1"; "1";"0.0744";"0.1252";"0.2268";"0.0000"; "0"; "0"; "N/A"; "0"; "4"
"148"; "148";"BLOCK_GLASS_CRUDE" ;"0.0120";"0.0040";"0.0120";"0.0080"; "5";"2500";"glas"; "0"; "1"; "1"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"149"; "149";"BLOCK_GLASS_CLEAN" ;"0.0040";"0.0040";"0.0040";"0.0020"; "5";"2203";"glas"; "0"; "1"; "1"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"160"; "160";"BLOCK_PLATFORM_STONE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"rock"; "0"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"161"; "161";"BLOCK_PLATFORM_WOODEN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"wood"; "0"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"162"; "162";"BLOCK_PLATFORM_EBONY" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"wood"; "0"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"163"; "163";"BLOCK_PLATFORM_BIRCH" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"wood"; "0"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"164"; "164";"BLOCK_PLATFORM_BLOODROSE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "5"; "N/A";"wood"; "0"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"176"; "176";"BLOCK_TORCH" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"fxtr"; "0"; "0"; "1"; "0";"1.0000";"0.6372";"0.0000";"0.0000"; "0"; "1"; "N/A"; "0";"16"
"177"; "177";"BLOCK_TORCH_FROST" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"fxtr"; "0"; "0"; "1"; "0";"0.3048";"0.4848";"1.0000";"0.0000"; "0"; "1"; "N/A"; "0";"16"
"192"; "176";"BLOCK_TORCH" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"fxtr"; "0"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"193"; "177";"BLOCK_TORCH_FROST" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"fxtr"; "0"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"208"; "208";"BLOCK_ILLUMINATOR_WHITE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.9270";"0.9414";"0.8519";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"209"; "209";"BLOCK_ILLUMINATOR_YELLOW" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"1.0000";"0.8408";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"210"; "210";"BLOCK_ILLUMINATOR_ORANGE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"1.0000";"0.5294";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"211"; "211";"BLOCK_ILLUMINATOR_RED" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.9188";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"212"; "212";"BLOCK_ILLUMINATOR_FUCHSIA" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.9188";"0.0000";"0.7156";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"213"; "213";"BLOCK_ILLUMINATOR_PURPLE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.7156";"0.0000";"0.9188";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"214"; "214";"BLOCK_ILLUMINATOR_BLUE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.1996";"0.9188";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"215"; "215";"BLOCK_ILLUMINATOR_CYAN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.4621";"1.4188";"1.2368";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"216"; "216";"BLOCK_ILLUMINATOR_GREEN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.2112";"1.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"217"; "217";"BLOCK_ILLUMINATOR_GREEN_DARK";"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.1252";"0.4068";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"218"; "218";"BLOCK_ILLUMINATOR_BROWN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.3324";"0.1252";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"219"; "219";"BLOCK_ILLUMINATOR_TAN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.5864";"0.4068";"0.2032";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"220"; "220";"BLOCK_ILLUMINATOR_GREY_LIGHT";"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.7392";"0.7392";"0.7392";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"221"; "221";"BLOCK_ILLUMINATOR_GREY_MED" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.4576";"0.4576";"0.4576";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"222"; "222";"BLOCK_ILLUMINATOR_GREY_DARK" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.2540";"0.2540";"0.2540";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"223"; "223";"BLOCK_ILLUMINATOR_BLACK" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.2140";"0.0000";"0.4932";"3.7499"; "0"; "0"; "N/A"; "0";"16"
"224"; "208";"BLOCK_ILLUMINATOR_WHITE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"225"; "209";"BLOCK_ILLUMINATOR_YELLOW" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"226"; "210";"BLOCK_ILLUMINATOR_ORANGE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"227"; "211";"BLOCK_ILLUMINATOR_RED" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"228"; "212";"BLOCK_ILLUMINATOR_FUCHSIA" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"229"; "213";"BLOCK_ILLUMINATOR_PURPLE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"230"; "214";"BLOCK_ILLUMINATOR_BLUE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"231"; "215";"BLOCK_ILLUMINATOR_CYAN" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"232"; "216";"BLOCK_ILLUMINATOR_GREEN" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"233"; "217";"BLOCK_ILLUMINATOR_GREEN_DARK";"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"234"; "218";"BLOCK_ILLUMINATOR_BROWN" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"235"; "219";"BLOCK_ILLUMINATOR_TAN" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"236"; "220";"BLOCK_ILLUMINATOR_GREY_LIGHT";"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"237"; "221";"BLOCK_ILLUMINATOR_GREY_MED" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"238"; "222";"BLOCK_ILLUMINATOR_GREY_DARK" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"239"; "223";"BLOCK_ILLUMINATOR_BLACK" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"240"; "240";"BLOCK_SANDSTONE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"1900";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"241"; "241";"BLOCK_SANDSTONE_WHITE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"1900";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"242"; "242";"BLOCK_SANDSTONE_RED" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"1900";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"243"; "243";"BLOCK_SANDSTONE_DESERT" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"1900";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"244"; "244";"BLOCK_SANDSTONE_BLACK" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"1900";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"245"; "245";"BLOCK_SANDSTONE_GREEN" ;"0.1252";"0.1252";"0.1252";"0.1252"; "48";"1900";"rock"; "0"; "1"; "0"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"256"; "256";"BLOCK_LANTERN_IRON_REGULAR" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"fxtr"; "0"; "0"; "1"; "0";"1.0000";"0.6372";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
"257"; "257";"BLOCK_SUNSTONE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"rock"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "2"; "N/A"; "0";"16"
"258"; "258";"BLOCK_DAYLIGHT_CAPACITOR" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"glas"; "0"; "1"; "0"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "3"; "N/A"; "0";"16"
"4064"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4065"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4066"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4067"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4068"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4069"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4070"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4071"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4072"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4073"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4074"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4075"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4076"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4077"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4078"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4079"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696"; "100";"2600";"rock"; "1"; "0"; "1"; "0";"0.7664";"0.2032";"0.0000";"0.0000"; "0"; "0"; "32"; "0";"16"
"4080"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4081"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4082"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4083"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4084"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4085"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4086"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4087"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4088"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4089"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4090"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4091"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4092"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4093"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4094"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"4095"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508"; "100";"1000";"watr"; "1"; "0"; "1"; "0";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "16"; "0";"16"
"-1"; "0";"BLOCK_NULL" ;"4.0000";"4.0000";"4.0000";"4.0000"; "-1";"2600";"null"; "0"; "0"; "1"; "1";"0.0000";"0.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
## Notes ##
# blid: Block ID
# drid: Drop ID
# id: Block ID
# drop: Drop ID
# shdr/g/b, lumr/g/b: Shade RGB/ Lum RGB.
# valid range: float of 0..4; 1.0 for 255
# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
# Opacity/Lumcolor: 30-bit RGB. Only the light diffusers have a opacity value of ZERO.
# Solid: whether the tile has full collision
# solid: whether the tile has full collision (affects physics; flowers are not solid, glass is solid)
# clear: whether the tile has trnasparency (affects render; flowers AND glass is clear)
# vscs: viscosity, (velocity) / (1 + (n/16)), 16 halves movement speed, can be used to non-fluid tiles (sticky hazard, tarmac road in Terraria)
@@ -157,11 +159,16 @@
## Illuminators ##
# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
# Illuminator white: Mercury Lamp; CIELAB of (94, -5.131, 10.613), which is made out of CIEXYZ of (0.947638, 1.146481, 0.482263), measured with ColorMunki Spectrometer (If you want high CRI lamp, collect a daylight!)
# Illuminator orange: Sodium Lamp; CIE xy of (0.5375, 0.4153), CIEXYZ of (352.531139, 272.379377, 30.980339), measured with ColorMunki Spectrometer
# Defalut torch : Y 64 x 0.55183 y 0.40966 (Planckian ~1 770 K); real candlelight colour taken from Spyder5 colorimeter (for I couldn't afford i1DisplayPro/Colormunki)
# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
# Sunlight capacitor: daylight at noon. Set by game's code.
# BLOCK_ILLUMINATOR_CYAN is actually a SUPER_LUMINATOR, cyan colour is used as:
# 1. It has quite a brightness on RGB colour space
# 2. Helmholz-Kohlraush effect
## Tiles ##
Can't render this file because it contains an unexpected character in line 1 and column 20.

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@@ -12,7 +12,7 @@
"speed": 3.0,
"speedmult": [100,100,100,100,100,100,100],
"jumppower": 4.3,
"jumppower": 13.0,
"jumppowermult": [100,100,100,100,100,100,100],
"scale": 1.0,

View File

@@ -0,0 +1,67 @@
{
"displayfps": 0,
"usevsync": true,
"imtooyoungtodie": false,
"language": "enUS",
"notificationshowuptime": 6500,
"multithread": true,
"joypadkeyn": 4,
"joypadkeyw": 1,
"joypadkeys": 2,
"joypadkeye": 3,
"joypadlup": 4,
"joypadrup": 5,
"joypadldown": 6,
"joypadrdown": 7,
"joypadlstickx": 0,
"joypadlsticky": 1,
"joypadrstickx": 2,
"joypadrsticky": 3,
"joypadlabelstyle": "msxb360",
"keyup": 33,
"keyleft": 47,
"keydown": 32,
"keyright": 34,
"keymovementaux": 29,
"keyinventory": 45,
"keyinteract": 46,
"keyclose": 31,
"keygamemenu": 61,
"keyquicksel": 59,
"keyquickselalt": [4, 129, 73],
"keyjump": 62,
"keyquickbars": [145, 146, 147, 148, 149, 150, 151, 152, 153, 144],
"mouseprimary": 0,
"mousesecondary": 1,
"pcgamepadenv": "console",
"safetywarning": true,
"maxparticles": 768,
"fullframelightupdate": false,
"useamericanunit": false,
"fxdither": true,
"fx3dlut": false
}

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@@ -1,2 +1,2 @@
"id";"filename"
"8448";"testpick.groovy"
"id";"classname"
"8448";"net.torvald.terrarum.modulebasegame.items.PickaxeGeneric"
1 id filename classname
2 8448 testpick.groovy net.torvald.terrarum.modulebasegame.items.PickaxeGeneric

View File

@@ -4,7 +4,7 @@ import org.jetbrains.annotations.NotNull
import org.jetbrains.annotations.Nullable
/**
* Created by SKYHi14 on 2017-04-28.
* Created by minjaesong on 2017-04-28.
*/
static GameItem invoke(int id) {
@@ -31,7 +31,7 @@ static GameItem invoke(int id) {
}
@Override
protected String getOriginalName() {
String getOriginalName() {
return null
}

View File

@@ -1,13 +1,13 @@
/**
* Created by SKYHi14 on 2017-04-26.
* Created by minjaesong on 2017-04-26.
*/
import net.torvald.point.Point2d
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material
@@ -56,31 +56,31 @@ class TestPick extends GameItem {
@Override
boolean primaryUse(float delta) {
int mouseTileX = TerrarumGdx.getMouseTileX()
int mouseTileY = TerrarumGdx.getMouseTileY()
int mouseTileX = Terrarum.getMouseTileX()
int mouseTileY = Terrarum.getMouseTileY()
def mousePoint = new Point2d(mouseTileX, mouseTileY)
def actorvalue = TerrarumGDX.ingame.player.actorValue
def actorvalue = Terrarum.ingame.player.actorValue
using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
TerrarumGDX.ingame.actorContainer.forEach({
if (it instanceof ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
Terrarum.ingame.actorContainer.forEach({
if (it instanceof ActorWithPhysics && it.getHIntTilewiseHitbox.intersects(mousePoint))
return false
})
// return false if here's no tile
if (Block.AIR == TerrarumGDX.ingame.world.getTileFromTerrain(mouseTileX, mouseTileY))
if (Block.AIR == Terrarum.ingame.world.getTileFromTerrain(mouseTileX, mouseTileY))
return false
// filter passed, do the job
double swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)
TerrarumGDX.ingame.world.inflictTerrainDamage(
Terrarum.ingame.world.inflictTerrainDamage(
mouseTileX, mouseTileY,
Calculate.pickaxePower(TerrarumGDX.ingame.player, material) * swingDmgToFrameDmg
Calculate.pickaxePower(Terrarum.ingame.player, material) * swingDmgToFrameDmg
)
return true
@@ -90,7 +90,7 @@ class TestPick extends GameItem {
boolean endPrimaryUse(float delta) {
using = false
// reset action timer to zero
TerrarumGDX.ingame.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
Terrarum.ingame.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
return true
}
}

View File

@@ -1,5 +1,6 @@
{
"MENU_LABEL_NEW_WORLD": "New World",
"MENU_LABEL_DELETE_WORLD" : "Delete World",
"COPYRIGHT_ALL_RIGHTS_RESERVED": "All rights reserved",
"COPYRIGHT_GNU_GPL_3": "Distributed under GNU GPL 3",

View File

@@ -14,5 +14,7 @@
"GAME_INVENTORY_BLOCKS" : "ブロック",
"GAME_INVENTORY_WALLS" : "壁",
"CONTEXT_ITEM_TOOL_PLURAL" : "道具",
"GAME_INVENTORY_FAVORITES" : "登録"
"GAME_INVENTORY_FAVORITES" : "お気に入り",
"GAME_INVENTORY_REGISTER" : "登録する"
}

View File

@@ -14,5 +14,7 @@
"GAME_INVENTORY_BLOCKS" : "블록",
"GAME_INVENTORY_WALLS" : "벽지",
"CONTEXT_ITEM_TOOL_PLURAL" : "도구",
"GAME_INVENTORY_FAVORITES" : "등록"
"GAME_INVENTORY_FAVORITES" : "즐겨찾기",
"GAME_INVENTORY_REGISTER" : "등록하기"
}

View File

@@ -0,0 +1,21 @@
# The name that will be displayed in game
propername=Terrarum
# The description
description=The base game
# Author of the module
author=Terrarum
# Name of the entry script
# Entry script must inherit net.torvald.terrarum.ModuleEntryPoint
entrypoint=net.torvald.terrarum.modulebasegame.EntryPoint
# Release date in YYYY-MM-DD
releasedate=2017-07-14
# The version
version=0.2
# External JARs the module might use, separate multiple by semicolon (;)
libraries=

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@@ -1,5 +1,4 @@
{
"globalLight": "generic_light.tga",
"skyboxGradColourMap": "generic_skybox.tga",
"classification": "generic",
"extraImages": [

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