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https://github.com/curioustorvald/Terrarum.git
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18 Commits
inventory-
...
newlight2
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -1,4 +1,4 @@
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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@@ -2,7 +2,7 @@
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*/
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#version 120
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#version 130
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#ifdef GL_ES
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precision mediump float;
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#endif
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Binary file not shown.
@@ -44,7 +44,7 @@ internal object UnsafeHelper {
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*
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* @return offset from the array's base memory address (aka pointer) that the actual data begins.
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*/
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fun getArrayOffset(obj: Any) = unsafe.arrayBaseOffset(obj.javaClass)
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fun getArrayOffset(obj: Any) = unsafe.arrayBaseOffset(obj.javaClass).toLong()
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}
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/**
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@@ -34,10 +34,10 @@ import com.badlogic.gdx.utils.NumberUtils
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class Cvec {
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/** the red, green, blue and alpha components */
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var r: Float = 0.toFloat()
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var g: Float = 0.toFloat()
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var b: Float = 0.toFloat()
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var a: Float = 0.toFloat()
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var r: Float = 0f
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var g: Float = 0f
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||||
var b: Float = 0f
|
||||
var a: Float = 0f
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||||
|
||||
/** Constructs a new Cvec with all components set to 0. */
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constructor() {}
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@@ -107,7 +107,7 @@ internal object AssembleFrameBase {
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transforms.forEach { transform ->
|
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if (transform.joint.name == ADProperties.ALL_JOINT_SELECT_KEY) {
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// transform applies to all joints
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for (c in 0 until out.size) {
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for (c in out.indices) {
|
||||
out[c] = out[c].first to (out[c].second + transform.translate)
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||||
}
|
||||
}
|
||||
|
||||
@@ -346,7 +346,9 @@ public class AppLoader implements ApplicationListener {
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||||
// safe area box
|
||||
//KeyToggler.INSTANCE.forceSet(Input.Keys.F11, true);
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||||
}
|
||||
|
||||
else {
|
||||
System.err.println("Game not started using DEBUG MODE -- current build of the game will display black screen without debug mode");
|
||||
}
|
||||
// set some more configuration vars
|
||||
MULTITHREAD = ThreadParallel.INSTANCE.getThreadCount() >= 3 && getConfigBoolean("multithread");
|
||||
|
||||
|
||||
@@ -59,6 +59,13 @@ data class Point2d(var x: Double, var y: Double) : Cloneable {
|
||||
|
||||
fun toDoubleArray() = doubleArrayOf(x, y)
|
||||
|
||||
fun apply(transformation: (Double, Double) -> Pair<Double, Double>): Point2d {
|
||||
val translation = transformation(x, y)
|
||||
this.x = translation.first
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||||
this.y = translation.second
|
||||
|
||||
return this
|
||||
}
|
||||
}
|
||||
|
||||
data class Point2i(var x: Int, var y: Int) {
|
||||
@@ -79,4 +86,12 @@ data class Point2i(var x: Int, var y: Int) {
|
||||
operator fun minus(other: Point2i): Point2i {
|
||||
return Point2i(other.x - this.x, other.y - this.y)
|
||||
}
|
||||
|
||||
fun apply(transformation: (Int, Int) -> Pair<Int, Int>): Point2i {
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||||
val translation = transformation(x, y)
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this.x = translation.first
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this.y = translation.second
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||||
|
||||
return this
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package net.torvald.terrarum.blockstats
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.utils.Disposable
|
||||
@@ -73,8 +74,8 @@ object MinimapComposer : Disposable {
|
||||
fun update() {
|
||||
// make the queueing work
|
||||
// enqueue first
|
||||
for (y in 0 until tilemap.size) {
|
||||
for (x in 0 until tilemap[0].size) {
|
||||
for (y in tilemap.indices) {
|
||||
for (x in tilemap[0].indices) {
|
||||
if (liveTilesMeta[tilemap[y][x]].revalidate) {
|
||||
liveTilesMeta[tilemap[y][x]].revalidate = false
|
||||
updaterQueue.addLast(createUpdater(x, y))
|
||||
@@ -83,7 +84,7 @@ object MinimapComposer : Disposable {
|
||||
}
|
||||
}
|
||||
// consume the queue
|
||||
for (k in 0 until currentThreads.size) {
|
||||
for (k in currentThreads.indices) {
|
||||
if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) {
|
||||
currentThreads[k] = Thread(updaterQueue.removeFirst(), "MinimapLivetilePainter")
|
||||
printdbg(this, "Consuming from queue; queue size now: ${updaterQueue.size}")
|
||||
@@ -139,11 +140,11 @@ object MinimapComposer : Disposable {
|
||||
val colTerr = CreateTileAtlas.terrainTileColourMap.get(tileTerr % 16, tileTerr / 16)
|
||||
val colWall = CreateTileAtlas.terrainTileColourMap.get(wallTerr % 16, wallTerr / 16).mul(BlocksDrawer.wallOverlayColour)
|
||||
|
||||
if (colTerr.a < 1f) {
|
||||
pixmap.setColor(colWall)
|
||||
pixmap.drawPixel(x - topLeftX, y - topLeftY)
|
||||
}
|
||||
pixmap.setColor(colTerr)
|
||||
val outCol = if (colTerr.a > 0.1f) colTerr else colWall
|
||||
|
||||
pixmap.blending = Pixmap.Blending.None
|
||||
pixmap.setColor(outCol)
|
||||
//pixmap.setColor(Color.CORAL)
|
||||
pixmap.drawPixel(x - topLeftX, y - topLeftY)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package net.torvald.terrarum.concurrent
|
||||
|
||||
import java.util.concurrent.ExecutorService
|
||||
import java.util.concurrent.Executors
|
||||
import java.util.concurrent.Future
|
||||
import java.util.concurrent.TimeUnit
|
||||
import java.util.concurrent.*
|
||||
import kotlin.math.absoluteValue
|
||||
|
||||
typealias RunnableFun = () -> Unit
|
||||
@@ -14,32 +11,58 @@ typealias ThreadableFun = (Int) -> Unit
|
||||
object ThreadExecutor {
|
||||
val threadCount = Runtime.getRuntime().availableProcessors() // not using (logicalCores + 1) method; it's often better idea to reserve one extra thread for other jobs in the app
|
||||
private lateinit var executor: ExecutorService// = Executors.newFixedThreadPool(threadCount)
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||||
val futures = ArrayList<Future<*>>()
|
||||
private var isOpen = true
|
||||
|
||||
private fun checkShutdown() {
|
||||
try {
|
||||
if (executor.isTerminated)
|
||||
throw IllegalStateException("Executor terminated, renew the executor service.")
|
||||
if (executor.isShutdown)
|
||||
if (!isOpen || executor.isShutdown)
|
||||
throw IllegalStateException("Pool is closed, come back when all the threads are terminated.")
|
||||
}
|
||||
catch (e: UninitializedPropertyAccessException) {}
|
||||
}
|
||||
|
||||
fun renew() {
|
||||
try {
|
||||
if (!executor.isTerminated && !executor.isShutdown) throw IllegalStateException("Pool is still running")
|
||||
}
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||||
catch (_: UninitializedPropertyAccessException) {}
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||||
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||||
executor = Executors.newFixedThreadPool(threadCount)
|
||||
futures.clear()
|
||||
isOpen = true
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||||
}
|
||||
|
||||
fun submit(t: Runnable): Future<*> {
|
||||
/*fun invokeAll(ts: List<Callable<Unit>>) {
|
||||
checkShutdown()
|
||||
return executor.submit(t)
|
||||
}
|
||||
fun submit(f: RunnableFun): Future<*> {
|
||||
checkShutdown()
|
||||
return executor.submit { f() }
|
||||
}
|
||||
executor.invokeAll(ts)
|
||||
}*/
|
||||
|
||||
fun submit(t: Callable<Unit>) {
|
||||
checkShutdown()
|
||||
val fut = executor.submit(t)
|
||||
futures.add(fut)
|
||||
}
|
||||
/*fun submit(f: RunnableFun) {
|
||||
checkShutdown()
|
||||
val fut = executor.submit { f() }
|
||||
futures.add(fut)
|
||||
}*/
|
||||
|
||||
// https://stackoverflow.com/questions/28818494/threads-stopping-prematurely-for-certain-values
|
||||
fun join() {
|
||||
println("ThreadExecutor.join")
|
||||
isOpen = false
|
||||
futures.forEach {
|
||||
try {
|
||||
it.get()
|
||||
}
|
||||
catch (e: ExecutionException) {
|
||||
throw e
|
||||
}
|
||||
}
|
||||
executor.shutdown() // thread status of completed ones will be WAIT instead of TERMINATED without this line...
|
||||
executor.awaitTermination(24L, TimeUnit.HOURS)
|
||||
}
|
||||
|
||||
@@ -407,7 +407,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
// scan for the one with non-null UI.
|
||||
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
|
||||
for (kk in 0 until actorsUnderMouse.size) {
|
||||
for (kk in actorsUnderMouse.indices) {
|
||||
actorsUnderMouse[kk].mainUI?.let {
|
||||
uiOpened = true
|
||||
|
||||
|
||||
@@ -378,8 +378,8 @@ object WorldSimulator {
|
||||
private val FALLABLE_MAX_FALL_SPEED = 2
|
||||
|
||||
private fun monitorIllegalFluidSetup() {
|
||||
for (y in 0 until fluidMap.size) {
|
||||
for (x in 0 until fluidMap[0].size) {
|
||||
for (y in fluidMap.indices) {
|
||||
for (x in fluidMap[0].indices) {
|
||||
val fluidData = world.getFluid(x + updateXFrom, y + updateYFrom)
|
||||
if (fluidData.amount < 0f) {
|
||||
throw InternalError("Negative amount of fluid at (${x + updateXFrom},${y + updateYFrom}): $fluidData")
|
||||
@@ -391,8 +391,8 @@ object WorldSimulator {
|
||||
private fun makeFluidMapFromWorld() {
|
||||
//printdbg(this, "Scan area: ($updateXFrom,$updateYFrom)..(${updateXFrom + fluidMap[0].size},${updateYFrom + fluidMap.size})")
|
||||
|
||||
for (y in 0 until fluidMap.size) {
|
||||
for (x in 0 until fluidMap[0].size) {
|
||||
for (y in fluidMap.indices) {
|
||||
for (x in fluidMap[0].indices) {
|
||||
val fluidData = world.getFluid(x + updateXFrom, y + updateYFrom)
|
||||
fluidMap[y][x] = fluidData.amount
|
||||
fluidTypeMap[y][x] = fluidData.type
|
||||
@@ -407,8 +407,8 @@ object WorldSimulator {
|
||||
}
|
||||
|
||||
private fun fluidmapToWorld() {
|
||||
for (y in 0 until fluidMap.size) {
|
||||
for (x in 0 until fluidMap[0].size) {
|
||||
for (y in fluidMap.indices) {
|
||||
for (x in fluidMap[0].indices) {
|
||||
world.setFluid(x + updateXFrom, y + updateYFrom, fluidNewTypeMap[y][x], fluidNewMap[y][x])
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,20 +96,20 @@ class WorldTime(initTime: Long = 0L) {
|
||||
|
||||
|
||||
// these functions won't need inlining for performance
|
||||
val yearlyDays: Int // 0 - 119
|
||||
val ordinalDay: Int // 0 - 119
|
||||
get() = (TIME_T.div(DAY_LENGTH) fmod YEAR_DAYS.toLong()).toInt()
|
||||
val days: Int // 1 - 30 fixed
|
||||
get() = (yearlyDays % MONTH_LENGTH) + 1
|
||||
val months: Int // 1 - 4
|
||||
get() = (yearlyDays / MONTH_LENGTH) + 1
|
||||
val calendarDay: Int // 1 - 30 fixed
|
||||
get() = (ordinalDay % MONTH_LENGTH) + 1
|
||||
val calendarMonth: Int // 1 - 4
|
||||
get() = (ordinalDay / MONTH_LENGTH) + 1
|
||||
val years: Int
|
||||
get() = TIME_T.div(YEAR_DAYS * DAY_LENGTH).abs().toInt() + EPOCH_YEAR
|
||||
|
||||
val quarter = months - 1 // 0 - 3
|
||||
val quarter = calendarMonth - 1 // 0 - 3
|
||||
|
||||
|
||||
val dayOfWeek: Int //0: Mondag-The first day of weekday (0 - 7)
|
||||
get() = if (yearlyDays == YEAR_DAYS - 1) 7 else yearlyDays % 7
|
||||
get() = if (ordinalDay == YEAR_DAYS - 1) 7 else ordinalDay % 7
|
||||
|
||||
var timeDelta: Int = 1
|
||||
set(value) {
|
||||
@@ -206,17 +206,17 @@ class WorldTime(initTime: Long = 0L) {
|
||||
fun getFormattedTime() = "${getDayNameShort()}, " +
|
||||
"$years " +
|
||||
"${getMonthNameFull()} " +
|
||||
"$days " +
|
||||
"$calendarDay " +
|
||||
"${String.format("%02d", hours)}:" +
|
||||
"${String.format("%02d", minutes)}:" +
|
||||
"${String.format("%02d", seconds)}"
|
||||
fun getShortTime() = "${years.toString().padStart(4, '0')}-${getMonthNameShort()}-${days.toString().padStart(2, '0')}"
|
||||
fun getFilenameTime() = "${years.toString().padStart(4, '0')}${months.toString().padStart(2, '0')}${days.toString().padStart(2, '0')}"
|
||||
fun getShortTime() = "${years.toString().padStart(4, '0')}-${getMonthNameShort()}-${calendarDay.toString().padStart(2, '0')}"
|
||||
fun getFilenameTime() = "${years.toString().padStart(4, '0')}${calendarMonth.toString().padStart(2, '0')}${calendarDay.toString().padStart(2, '0')}"
|
||||
|
||||
fun getDayNameFull() = DAY_NAMES[dayOfWeek]
|
||||
fun getDayNameShort() = DAY_NAMES_SHORT[dayOfWeek]
|
||||
fun getMonthNameFull() = MONTH_NAMES[months - 1]
|
||||
fun getMonthNameShort() = MONTH_NAMES_SHORT[months - 1]
|
||||
fun getMonthNameFull() = MONTH_NAMES[calendarMonth - 1]
|
||||
fun getMonthNameShort() = MONTH_NAMES_SHORT[calendarMonth - 1]
|
||||
|
||||
override fun toString() = getFormattedTime()
|
||||
}
|
||||
@@ -307,7 +307,7 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
inventorySortList.sortBy { it.item.name }
|
||||
|
||||
// map sortList to item list
|
||||
for (k in 0 until items.size) {
|
||||
for (k in items.indices) {
|
||||
// we have an item
|
||||
try {
|
||||
val sortListItem = inventorySortList[k + itemPage * items.size]
|
||||
|
||||
@@ -31,8 +31,8 @@ internal class UIInventoryCells(
|
||||
UIItemInventoryDynamicList(
|
||||
full,
|
||||
full.actor.inventory,
|
||||
0 + (AppLoader.screenW - full.internalWidth) / 2,
|
||||
107 + (AppLoader.screenH - full.internalHeight) / 2,
|
||||
full.INVENTORY_CELLS_OFFSET_X,
|
||||
full.INVENTORY_CELLS_OFFSET_Y,
|
||||
full.CELLS_HOR, full.CELLS_VRT
|
||||
)
|
||||
|
||||
@@ -43,7 +43,7 @@ internal class UIInventoryCells(
|
||||
full.actor.inventory,
|
||||
full.actor as ActorWithBody,
|
||||
full.internalWidth - UIItemInventoryEquippedView.WIDTH + (AppLoader.screenW - full.internalWidth) / 2,
|
||||
107 + (AppLoader.screenH - full.internalHeight) / 2
|
||||
full.INVENTORY_CELLS_OFFSET_Y
|
||||
)
|
||||
|
||||
init {
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
package net.torvald.terrarum.modulebasegame.ui
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.TitleScreen
|
||||
import net.torvald.terrarum.blendNormal
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.ui.UIItemTextButtonList
|
||||
import net.torvald.terrarum.ui.UIItemTextButtonList.Companion.DEFAULT_LINE_HEIGHT
|
||||
|
||||
class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
|
||||
|
||||
override var width: Int = AppLoader.screenW
|
||||
override var height: Int = AppLoader.screenH
|
||||
override var openCloseTime = 0.0f
|
||||
|
||||
private val gameMenu = arrayOf("MENU_LABEL_MAINMENU", "MENU_LABEL_DESKTOP", "MENU_OPTIONS_CONTROLS", "MENU_OPTIONS_SOUND", "MENU_LABEL_GRAPHICS")
|
||||
private val gameMenuListHeight = DEFAULT_LINE_HEIGHT * gameMenu.size
|
||||
private val gameMenuListWidth = 400
|
||||
private val gameMenuButtons = UIItemTextButtonList(
|
||||
this, gameMenu,
|
||||
(AppLoader.screenW - gameMenuListWidth) / 2,
|
||||
full.INVENTORY_CELLS_OFFSET_Y + (full.INVENTORY_CELLS_UI_HEIGHT - gameMenuListHeight) / 2,
|
||||
gameMenuListWidth, gameMenuListHeight,
|
||||
readFromLang = true,
|
||||
textAreaWidth = gameMenuListWidth,
|
||||
activeBackCol = Color(0),
|
||||
highlightBackCol = Color(0),
|
||||
backgroundCol = Color(0),
|
||||
inactiveCol = Color.WHITE,
|
||||
defaultSelection = null
|
||||
)
|
||||
|
||||
init {
|
||||
uiItems.add(gameMenuButtons)
|
||||
|
||||
gameMenuButtons.selectionChangeListener = { _, new ->
|
||||
when (new) {
|
||||
0 -> AppLoader.setScreen(TitleScreen(AppLoader.batch))
|
||||
1 -> Gdx.app.exit()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
gameMenuButtons.update(delta)
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
// control hints
|
||||
blendNormal(batch)
|
||||
batch.color = Color.WHITE
|
||||
AppLoader.fontGame.draw(batch, full.gameMenuControlHelp, full.offsetX, full.yEnd - 20)
|
||||
|
||||
// text buttons
|
||||
gameMenuButtons.render(batch, camera)
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
}
|
||||
@@ -29,8 +29,6 @@ class UIInventoryFull(
|
||||
doNotWarnConstant: Boolean = false
|
||||
) : UICanvas(toggleKeyLiteral, toggleButtonLiteral, customPositioning, doNotWarnConstant) {
|
||||
|
||||
private val debugvals = true
|
||||
|
||||
override var width: Int = AppLoader.screenW
|
||||
override var height: Int = AppLoader.screenH
|
||||
override var openCloseTime: Second = 0.0f
|
||||
@@ -48,6 +46,10 @@ class UIInventoryFull(
|
||||
|
||||
val itemListHeight: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * net.torvald.terrarum.modulebasegame.ui.UIItemInventoryDynamicList.Companion.listGap
|
||||
|
||||
val INVENTORY_CELLS_UI_HEIGHT = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * UIItemInventoryDynamicList.listGap
|
||||
val INVENTORY_CELLS_OFFSET_X = 0 + (AppLoader.screenW - internalWidth) / 2
|
||||
val INVENTORY_CELLS_OFFSET_Y = 107 + (AppLoader.screenH - internalHeight) / 2
|
||||
|
||||
init {
|
||||
handler.allowESCtoClose = true
|
||||
CommonResourcePool.addToLoadingList("inventory_caticons") {
|
||||
@@ -111,13 +113,13 @@ class UIInventoryFull(
|
||||
)
|
||||
|
||||
|
||||
private val transitionalMinimap = UIInventoryCells(this) // PLACEHOLDER
|
||||
private val transitionalMinimap = UIInventoryMinimap(this) // PLACEHOLDER
|
||||
private val transitionalItemCells = UIInventoryCells(this)
|
||||
private val transitionalEscMenu = UIInventoryCells(this) // PLACEHOLDER
|
||||
private val transitionalEscMenu = UIInventoryEscMenu(this)
|
||||
private val transitionPanel = UIItemHorizontalFadeSlide(
|
||||
this,
|
||||
(AppLoader.screenW - internalWidth) / 2,
|
||||
107 + (AppLoader.screenH - internalHeight) / 2,
|
||||
INVENTORY_CELLS_OFFSET_Y,
|
||||
AppLoader.screenW,
|
||||
AppLoader.screenH,
|
||||
1f,
|
||||
@@ -125,36 +127,9 @@ class UIInventoryFull(
|
||||
)
|
||||
|
||||
|
||||
private val gameMenu = arrayOf("MENU_LABEL_MAINMENU", "MENU_LABEL_DESKTOP", "MENU_OPTIONS_CONTROLS", "MENU_OPTIONS_SOUND", "MENU_LABEL_GRAPHICS")
|
||||
private val gameMenuListHeight = DEFAULT_LINE_HEIGHT * gameMenu.size
|
||||
private val gameMenuListWidth = 400
|
||||
private val gameMenuButtons = UIItemTextButtonList(
|
||||
this, gameMenu,
|
||||
(AppLoader.screenW - gameMenuListWidth) / 2,
|
||||
(transitionalItemCells.itemList.height - gameMenuListHeight) / 2 + transitionalItemCells.itemList.posY,
|
||||
gameMenuListWidth, gameMenuListHeight,
|
||||
readFromLang = true,
|
||||
textAreaWidth = gameMenuListWidth,
|
||||
activeBackCol = Color(0),
|
||||
highlightBackCol = Color(0),
|
||||
backgroundCol = Color(0),
|
||||
inactiveCol = Color.WHITE,
|
||||
defaultSelection = null
|
||||
)
|
||||
|
||||
private val SCREEN_MINIMAP = 0f
|
||||
private val SCREEN_INVENTORY = 1f
|
||||
private val SCREEN_MENU = 2f
|
||||
|
||||
|
||||
|
||||
|
||||
init {
|
||||
addUIitem(categoryBar)
|
||||
addUIitem(transitionPanel)
|
||||
//itemList.let { addUIitem(it) }
|
||||
//equipped.let { addUIitem(it) }
|
||||
|
||||
|
||||
categoryBar.selectionChangeListener = { old, new ->
|
||||
rebuildList()
|
||||
@@ -164,15 +139,6 @@ class UIInventoryFull(
|
||||
|
||||
rebuildList()
|
||||
|
||||
// make gameMenuButtons work
|
||||
gameMenuButtons.selectionChangeListener = { old, new ->
|
||||
if (new == 0) {
|
||||
AppLoader.setScreen(TitleScreen(AppLoader.batch))
|
||||
}
|
||||
else if (new == 1) {
|
||||
Gdx.app.exit()
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -188,29 +154,8 @@ class UIInventoryFull(
|
||||
rebuildList()
|
||||
}
|
||||
|
||||
|
||||
categoryBar.update(delta)
|
||||
transitionPanel.update(delta)
|
||||
|
||||
|
||||
// update map while visible
|
||||
/*if (currentScreenTransition > 1f + epsilon) {
|
||||
MinimapComposer.setWorld(Terrarum.ingame!!.world)
|
||||
MinimapComposer.update()
|
||||
}*/
|
||||
|
||||
// update inventory while visible
|
||||
/*if (currentScreenTransition in epsilon..2f - epsilon) {
|
||||
itemList.update(delta)
|
||||
equipped.update(delta)
|
||||
}*/
|
||||
|
||||
// update menu while visible
|
||||
/*if (currentScreenTransition < 1f - epsilon) {
|
||||
gameMenuButtons.update(delta)
|
||||
}*/
|
||||
|
||||
minimapRerenderTimer += Gdx.graphics.rawDeltaTime
|
||||
}
|
||||
|
||||
private val gradStartCol = Color(0x404040_60)
|
||||
@@ -223,18 +168,6 @@ class UIInventoryFull(
|
||||
internal var yEnd = (AppLoader.screenH + internalHeight).div(2).toFloat()
|
||||
private set
|
||||
|
||||
private var minimapRerenderTimer = 0f
|
||||
private val minimapRerenderInterval = .5f
|
||||
|
||||
// TODO implemented on UIItemTransitionContainer
|
||||
/*fun requestTransition(target: Int) {
|
||||
if (!transitionOngoing) {
|
||||
transitionRequested = true
|
||||
transitionReqSource = currentScreenTransition.round()
|
||||
transitionReqTarget = target.toFloat()
|
||||
}
|
||||
}*/
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
|
||||
@@ -262,252 +195,8 @@ class UIInventoryFull(
|
||||
// UI items
|
||||
categoryBar.render(batch, camera)
|
||||
transitionPanel.render(batch, camera)
|
||||
|
||||
// render map while visible
|
||||
/*if (currentScreenTransition > 1f + epsilon) {
|
||||
renderScreenMinimap(batch, camera)
|
||||
|
||||
if (debugvals) {
|
||||
batch.color = Color.CORAL
|
||||
AppLoader.fontSmallNumbers.draw(batch, "Map", 300f, 10f)
|
||||
}
|
||||
}*/
|
||||
|
||||
// render inventory while visible
|
||||
/*if (currentScreenTransition in epsilon..2f - epsilon) {
|
||||
renderScreenInventory(batch, camera)
|
||||
|
||||
if (debugvals) {
|
||||
batch.color = Color.CHARTREUSE
|
||||
AppLoader.fontSmallNumbers.draw(batch, "Inv", 350f, 10f)
|
||||
}
|
||||
}*/
|
||||
|
||||
// render menu while visible
|
||||
/*if (currentScreenTransition < 1f - epsilon) {
|
||||
renderScreenGamemenu(batch, camera)
|
||||
|
||||
if (debugvals) {
|
||||
batch.color = Color.SKY
|
||||
AppLoader.fontSmallNumbers.draw(batch, "Men", 400f, 10f)
|
||||
}
|
||||
}*/
|
||||
|
||||
/*if (debugvals) {
|
||||
batch.color = Color.WHITE
|
||||
AppLoader.fontSmallNumbers.draw(batch, "minimap:$minimapScrOffX", 500f, 0f)
|
||||
AppLoader.fontSmallNumbers.draw(batch, "inven:$inventoryScrOffX", 500f, 10f)
|
||||
AppLoader.fontSmallNumbers.draw(batch, "menu:$menuScrOffX", 500f, 20f)
|
||||
}*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
private val epsilon = 0.001f
|
||||
|
||||
/**
|
||||
* - 0 on inventory screen
|
||||
* - +WIDTH on minimap screen
|
||||
* - -WIDTH on gamemenu screen
|
||||
*/
|
||||
/*private val minimapScrOffX: Float
|
||||
get() = (currentScreenTransition - 2f) * AppLoader.screenW / 2f
|
||||
private val inventoryScrOffX: Float
|
||||
get() = (currentScreenTransition - 1f) * AppLoader.screenW / 2f
|
||||
private val menuScrOffX: Float
|
||||
get() = (currentScreenTransition - 0f) * AppLoader.screenW / 2f
|
||||
|
||||
private val minimapScrOpacity: Float
|
||||
get() = (currentScreenTransition - 2f).coerceIn(0f, 1f)
|
||||
private val inventoryScrOpacity: Float
|
||||
get() = (currentScreenTransition - 1f).coerceIn(0f, 1f)
|
||||
private val menuScrOpacity: Float
|
||||
get() = (currentScreenTransition - 0f).coerceIn(0f, 1f)*/
|
||||
|
||||
//private val MINIMAP_WIDTH = 800f
|
||||
//private val MINIMAP_HEIGHT = itemList.height.toFloat()
|
||||
//private val MINIMAP_SKYCOL = Color(0x88bbddff.toInt())
|
||||
//private var minimapZoom = 1f
|
||||
//private var minimapPanX = -MinimapComposer.totalWidth / 2f
|
||||
//private var minimapPanY = -MinimapComposer.totalHeight / 2f
|
||||
//private val MINIMAP_ZOOM_MIN = 0.5f
|
||||
//private val MINIMAP_ZOOM_MAX = 8f
|
||||
//private val minimapFBO = FrameBuffer(Pixmap.Format.RGBA8888, MINIMAP_WIDTH.toInt(), MINIMAP_HEIGHT.toInt(), false)
|
||||
//private val minimapCamera = OrthographicCamera(MINIMAP_WIDTH, MINIMAP_HEIGHT)
|
||||
|
||||
|
||||
// TODO put 3 bare sub-UIs into proper UIcanvas to handle the motherfucking opacity
|
||||
|
||||
// TODO not yet refactored
|
||||
/*private fun renderScreenMinimap(batch: SpriteBatch, camera: Camera) {
|
||||
blendNormal(batch)
|
||||
|
||||
// update map panning
|
||||
if (currentScreenTransition >= 2f - epsilon) {
|
||||
// if left click is down and cursor is in the map area
|
||||
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) &&
|
||||
Terrarum.mouseScreenY in itemList.posY..itemList.posY + itemList.height) {
|
||||
minimapPanX += Terrarum.mouseDeltaX / minimapZoom
|
||||
minimapPanY += Terrarum.mouseDeltaY / minimapZoom
|
||||
}
|
||||
|
||||
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.NUM_1)) {
|
||||
minimapZoom *= (1f / 1.02f)
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.NUM_2)) {
|
||||
minimapZoom *= 1.02f
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.NUM_3)) {
|
||||
minimapZoom = 1f
|
||||
minimapPanX = -MinimapComposer.totalWidth / 2f
|
||||
minimapPanY = -MinimapComposer.totalHeight / 2f
|
||||
}
|
||||
|
||||
|
||||
try {
|
||||
//minimapPanX = minimapPanX.coerceIn(-(MinimapComposer.totalWidth * minimapZoom) + MINIMAP_WIDTH, 0f) // un-comment this line to constain the panning over x-axis
|
||||
} catch (e: IllegalArgumentException) { }
|
||||
try {
|
||||
//minimapPanY = minimapPanY.coerceIn(-(MinimapComposer.totalHeight * minimapZoom) + MINIMAP_HEIGHT, 0f)
|
||||
} catch (e: IllegalArgumentException) { }
|
||||
minimapZoom = minimapZoom.coerceIn(MINIMAP_ZOOM_MIN, MINIMAP_ZOOM_MAX)
|
||||
|
||||
|
||||
// make image to roll over for x-axis. This is for the ROUNDWORLD implementation, feel free to remove below.
|
||||
|
||||
}
|
||||
|
||||
|
||||
// render minimap
|
||||
batch.end()
|
||||
|
||||
if (minimapRerenderTimer >= minimapRerenderInterval) {
|
||||
minimapRerenderTimer = 0f
|
||||
MinimapComposer.requestRender()
|
||||
}
|
||||
|
||||
MinimapComposer.renderToBackground()
|
||||
|
||||
minimapFBO.inAction(minimapCamera, batch) {
|
||||
// whatever.
|
||||
MinimapComposer.tempTex.dispose()
|
||||
MinimapComposer.tempTex = Texture(MinimapComposer.minimap)
|
||||
MinimapComposer.tempTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Nearest)
|
||||
|
||||
batch.inUse {
|
||||
|
||||
// [ 1 0 0 ] [ s 0 0 ] [ s 0 0 ]
|
||||
// [ 0 1 0 ] x [ 0 s 0 ] = [ 0 s 0 ]
|
||||
// [ px py 1 ] [ w/2 h/2 1 ] [ tx ty 1 ]
|
||||
//
|
||||
// https://www.wolframalpha.com/input/?i=%7B%7B1,0,0%7D,%7B0,1,0%7D,%7Bp_x,p_y,1%7D%7D+*+%7B%7Bs,0,0%7D,%7B0,s,0%7D,%7Bw%2F2,h%2F2,1%7D%7D
|
||||
|
||||
val tx = minimapPanX * minimapZoom + 0.5f * MINIMAP_WIDTH
|
||||
val ty = minimapPanY * minimapZoom + 0.5f * MINIMAP_HEIGHT
|
||||
|
||||
// sky background
|
||||
batch.color = MINIMAP_SKYCOL
|
||||
batch.fillRect(0f, 0f, MINIMAP_WIDTH, MINIMAP_HEIGHT)
|
||||
// the actual image
|
||||
batch.color = Color.WHITE
|
||||
batch.draw(MinimapComposer.tempTex, tx, ty + MinimapComposer.totalHeight * minimapZoom, MinimapComposer.totalWidth * minimapZoom, -MinimapComposer.totalHeight * minimapZoom)
|
||||
|
||||
}
|
||||
}
|
||||
batch.begin()
|
||||
|
||||
if (debugvals) {
|
||||
AppLoader.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", minimapScrOffX + (AppLoader.screenW - MINIMAP_WIDTH) / 2, -10f + itemList.posY)
|
||||
}
|
||||
|
||||
batch.projectionMatrix = camera.combined
|
||||
// 1px stroke
|
||||
batch.color = Color.WHITE
|
||||
batch.fillRect(-1 + minimapScrOffX + (AppLoader.screenW - MINIMAP_WIDTH) / 2, -1 + itemList.posY.toFloat(), 2 + MINIMAP_WIDTH, 2 + MINIMAP_HEIGHT)
|
||||
|
||||
// control hints
|
||||
batch.color = Color.WHITE
|
||||
AppLoader.fontGame.draw(batch, minimapControlHelp, offsetX + minimapScrOffX, yEnd - 20)
|
||||
|
||||
// the minimap
|
||||
batch.draw(minimapFBO.colorBufferTexture, minimapScrOffX + (AppLoader.screenW - MINIMAP_WIDTH) / 2, itemList.posY.toFloat())
|
||||
}*/
|
||||
|
||||
// TODO not yet refactored
|
||||
/*private fun renderScreenGamemenu(batch: SpriteBatch, camera: Camera) {
|
||||
// control hints
|
||||
blendNormal(batch)
|
||||
batch.color = Color.WHITE
|
||||
AppLoader.fontGame.draw(batch, gameMenuControlHelp, offsetX + menuScrOffX, yEnd - 20)
|
||||
|
||||
// text buttons
|
||||
gameMenuButtons.posX = gameMenuButtons.initialX + menuScrOffX.roundToInt()
|
||||
gameMenuButtons.render(batch, camera)
|
||||
}*/
|
||||
|
||||
// TODO refactoring wip
|
||||
/*private fun renderScreenInventory(batch: SpriteBatch, camera: Camera) {
|
||||
itemList.posX = itemList.initialX + inventoryScrOffX.roundToInt()
|
||||
itemList.render(batch, camera)
|
||||
equipped.posX = equipped.initialX + inventoryScrOffX.roundToInt()
|
||||
equipped.render(batch, camera)
|
||||
|
||||
|
||||
// control hints
|
||||
val controlHintXPos = offsetX + inventoryScrOffX
|
||||
blendNormal(batch)
|
||||
batch.color = Color.WHITE
|
||||
AppLoader.fontGame.draw(batch, listControlHelp, controlHintXPos, yEnd - 20)
|
||||
|
||||
|
||||
// encumbrance meter
|
||||
val encumbranceText = Lang["GAME_INVENTORY_ENCUMBRANCE"]
|
||||
// encumbrance bar will go one row down if control help message is too long
|
||||
val encumbBarXPos = xEnd - weightBarWidth + inventoryScrOffX
|
||||
val encumbBarTextXPos = encumbBarXPos - 6 - AppLoader.fontGame.getWidth(encumbranceText)
|
||||
val encumbBarYPos = yEnd-20 + 3f +
|
||||
if (AppLoader.fontGame.getWidth(listControlHelp) + 2 + controlHintXPos >= encumbBarTextXPos)
|
||||
AppLoader.fontGame.lineHeight
|
||||
else 0f
|
||||
|
||||
AppLoader.fontGame.draw(batch,
|
||||
encumbranceText,
|
||||
encumbBarTextXPos,
|
||||
encumbBarYPos - 3f
|
||||
)
|
||||
|
||||
// encumbrance bar background
|
||||
blendNormal(batch)
|
||||
val encumbCol = UIItemInventoryCellCommonRes.getHealthMeterColour(1f - encumbrancePerc, 0f, 1f)
|
||||
val encumbBack = encumbCol mul UIItemInventoryCellCommonRes.meterBackDarkening
|
||||
batch.color = encumbBack
|
||||
batch.fillRect(
|
||||
encumbBarXPos, encumbBarYPos,
|
||||
weightBarWidth, controlHelpHeight - 6f
|
||||
)
|
||||
// encumbrance bar
|
||||
batch.color = encumbCol
|
||||
batch.fillRect(
|
||||
encumbBarXPos, encumbBarYPos,
|
||||
if (actor.inventory.capacityMode == CAPACITY_MODE_NO_ENCUMBER)
|
||||
1f
|
||||
else // make sure 1px is always be seen
|
||||
minOf(weightBarWidth, maxOf(1f, weightBarWidth * encumbrancePerc)),
|
||||
controlHelpHeight - 6f
|
||||
)
|
||||
// debug text
|
||||
batch.color = Color.LIGHT_GRAY
|
||||
if (IS_DEVELOPMENT_BUILD) {
|
||||
AppLoader.fontSmallNumbers.draw(batch,
|
||||
"${actor.inventory.capacity}/${actor.inventory.maxCapacity}",
|
||||
encumbBarTextXPos,
|
||||
encumbBarYPos + controlHelpHeight - 4f
|
||||
)
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
fun rebuildList() {
|
||||
transitionalItemCells.rebuildList()
|
||||
}
|
||||
|
||||
146
src/net/torvald/terrarum/modulebasegame/ui/UIInventoryMinimap.kt
Normal file
146
src/net/torvald/terrarum/modulebasegame/ui/UIInventoryMinimap.kt
Normal file
@@ -0,0 +1,146 @@
|
||||
package net.torvald.terrarum.modulebasegame.ui
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.*
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.blockstats.MinimapComposer
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
|
||||
class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
|
||||
|
||||
private val debugvals = true
|
||||
|
||||
override var width: Int = AppLoader.screenW
|
||||
override var height: Int = AppLoader.screenH
|
||||
override var openCloseTime = 0.0f
|
||||
|
||||
private val MINIMAP_WIDTH = 800f
|
||||
private val MINIMAP_HEIGHT = full.INVENTORY_CELLS_UI_HEIGHT.toFloat()
|
||||
private val MINIMAP_SKYCOL = Color(0x88bbddff.toInt())
|
||||
private var minimapZoom = 1f
|
||||
private var minimapPanX = -MinimapComposer.totalWidth / 2f
|
||||
private var minimapPanY = -MinimapComposer.totalHeight / 2f
|
||||
private val MINIMAP_ZOOM_MIN = 0.5f
|
||||
private val MINIMAP_ZOOM_MAX = 8f
|
||||
private val minimapFBO = FrameBuffer(Pixmap.Format.RGBA8888, MINIMAP_WIDTH.toInt(), MINIMAP_HEIGHT.toInt(), false)
|
||||
private val minimapCamera = OrthographicCamera(MINIMAP_WIDTH, MINIMAP_HEIGHT)
|
||||
|
||||
private var minimapRerenderTimer = 0f
|
||||
private val minimapRerenderInterval = .5f
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
MinimapComposer.setWorld(Terrarum.ingame!!.world)
|
||||
MinimapComposer.update()
|
||||
minimapRerenderTimer += Gdx.graphics.rawDeltaTime
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
blendNormal(batch)
|
||||
|
||||
// update map panning
|
||||
// if left click is down and cursor is in the map area
|
||||
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) &&
|
||||
Terrarum.mouseScreenY in full.INVENTORY_CELLS_OFFSET_Y..full.INVENTORY_CELLS_OFFSET_Y + full.INVENTORY_CELLS_UI_HEIGHT) {
|
||||
minimapPanX += Terrarum.mouseDeltaX * 2f / minimapZoom
|
||||
minimapPanY += Terrarum.mouseDeltaY * 2f / minimapZoom
|
||||
}
|
||||
|
||||
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.NUM_1)) {
|
||||
minimapZoom *= (1f / 1.02f)
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.NUM_2)) {
|
||||
minimapZoom *= 1.02f
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.NUM_3)) {
|
||||
minimapZoom = 1f
|
||||
minimapPanX = -MinimapComposer.totalWidth / 2f
|
||||
minimapPanY = -MinimapComposer.totalHeight / 2f
|
||||
}
|
||||
|
||||
|
||||
try {
|
||||
//minimapPanX = minimapPanX.coerceIn(-(MinimapComposer.totalWidth * minimapZoom) + MINIMAP_WIDTH, 0f) // un-comment this line to constain the panning over x-axis
|
||||
} catch (e: IllegalArgumentException) { }
|
||||
try {
|
||||
//minimapPanY = minimapPanY.coerceIn(-(MinimapComposer.totalHeight * minimapZoom) + MINIMAP_HEIGHT, 0f)
|
||||
} catch (e: IllegalArgumentException) { }
|
||||
minimapZoom = minimapZoom.coerceIn(MINIMAP_ZOOM_MIN, MINIMAP_ZOOM_MAX)
|
||||
|
||||
|
||||
// make image to roll over for x-axis. This is for the ROUNDWORLD implementation, feel free to remove below.
|
||||
|
||||
|
||||
// render minimap
|
||||
batch.end()
|
||||
|
||||
if (minimapRerenderTimer >= minimapRerenderInterval) {
|
||||
minimapRerenderTimer = 0f
|
||||
MinimapComposer.requestRender()
|
||||
}
|
||||
|
||||
MinimapComposer.renderToBackground()
|
||||
|
||||
minimapFBO.inAction(minimapCamera, batch) {
|
||||
// whatever.
|
||||
MinimapComposer.tempTex.dispose()
|
||||
MinimapComposer.tempTex = Texture(MinimapComposer.minimap)
|
||||
MinimapComposer.tempTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Nearest)
|
||||
|
||||
batch.inUse {
|
||||
|
||||
// [ 1 0 0 ] [ s 0 0 ] [ s 0 0 ]
|
||||
// [ 0 1 0 ] x [ 0 s 0 ] = [ 0 s 0 ]
|
||||
// [ px py 1 ] [ w/2 h/2 1 ] [ tx ty 1 ]
|
||||
//
|
||||
// https://www.wolframalpha.com/input/?i=%7B%7B1,0,0%7D,%7B0,1,0%7D,%7Bp_x,p_y,1%7D%7D+*+%7B%7Bs,0,0%7D,%7B0,s,0%7D,%7Bw%2F2,h%2F2,1%7D%7D
|
||||
|
||||
val tx = minimapPanX * minimapZoom + 0.5f * MINIMAP_WIDTH
|
||||
val ty = minimapPanY * minimapZoom + 0.5f * MINIMAP_HEIGHT
|
||||
|
||||
// sky background
|
||||
batch.color = MINIMAP_SKYCOL
|
||||
batch.fillRect(0f, 0f, MINIMAP_WIDTH, MINIMAP_HEIGHT)
|
||||
// the actual image
|
||||
batch.color = Color.WHITE
|
||||
batch.draw(MinimapComposer.tempTex, tx, ty + MinimapComposer.totalHeight * minimapZoom, MinimapComposer.totalWidth * minimapZoom, -MinimapComposer.totalHeight * minimapZoom)
|
||||
|
||||
}
|
||||
}
|
||||
batch.begin()
|
||||
|
||||
if (debugvals) {
|
||||
AppLoader.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", (AppLoader.screenW - MINIMAP_WIDTH) / 2, -10f + full.INVENTORY_CELLS_OFFSET_Y)
|
||||
}
|
||||
|
||||
batch.projectionMatrix = camera.combined
|
||||
// 1px stroke
|
||||
batch.color = Color.WHITE
|
||||
batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2, -1 + full.INVENTORY_CELLS_OFFSET_Y.toFloat(), MINIMAP_WIDTH, 1f)
|
||||
batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2, full.INVENTORY_CELLS_OFFSET_Y + MINIMAP_HEIGHT, MINIMAP_WIDTH, 1f)
|
||||
batch.fillRect(-1 + (AppLoader.screenW - MINIMAP_WIDTH) / 2, full.INVENTORY_CELLS_OFFSET_Y.toFloat(), 1f, MINIMAP_HEIGHT)
|
||||
batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2 + MINIMAP_WIDTH, full.INVENTORY_CELLS_OFFSET_Y.toFloat(), 1f, MINIMAP_HEIGHT)
|
||||
|
||||
// control hints
|
||||
batch.color = Color.WHITE
|
||||
AppLoader.fontGame.draw(batch, full.minimapControlHelp, full.offsetX, full.yEnd - 20)
|
||||
|
||||
// the minimap
|
||||
batch.draw(minimapFBO.colorBufferTexture, (AppLoader.screenW - MINIMAP_WIDTH) / 2, full.INVENTORY_CELLS_OFFSET_Y.toFloat())
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {}
|
||||
|
||||
override fun doClosing(delta: Float) {}
|
||||
|
||||
override fun endOpening(delta: Float) {}
|
||||
|
||||
override fun endClosing(delta: Float) {}
|
||||
|
||||
override fun dispose() {
|
||||
minimapFBO.dispose()
|
||||
}
|
||||
}
|
||||
@@ -353,7 +353,7 @@ class UIItemInventoryDynamicList(
|
||||
inventorySortList.sortBy { ItemCodex[it.item]!!.name }
|
||||
|
||||
// map sortList to item list
|
||||
for (k in 0 until items.size) {
|
||||
for (k in items.indices) {
|
||||
// we have an item
|
||||
try {
|
||||
val sortListItem = inventorySortList[k + itemPage * items.size]
|
||||
@@ -372,7 +372,7 @@ class UIItemInventoryDynamicList(
|
||||
}
|
||||
|
||||
// set equippedslot number
|
||||
for (eq in 0 until inventory.itemEquipped.size) {
|
||||
for (eq in inventory.itemEquipped.indices) {
|
||||
if (eq < inventory.itemEquipped.size) {
|
||||
if (inventory.itemEquipped[eq] == items[k].item?.dynamicID) {
|
||||
items[k].equippedSlot = eq
|
||||
|
||||
@@ -118,7 +118,7 @@ class UIItemInventoryEquippedView(
|
||||
// sort by equip position
|
||||
|
||||
// fill the grid from fastest index, make no gap in-between of slots
|
||||
for (k in 0 until itemGrid.size) {
|
||||
for (k in itemGrid.indices) {
|
||||
val item = inventory.itemEquipped[k]
|
||||
|
||||
if (item == null) {
|
||||
|
||||
@@ -76,7 +76,7 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
|
||||
watchFont.draw(batch, worldTime.getDayNameShort().toUpperCase(), 73f, 7f)
|
||||
|
||||
// day
|
||||
watchFont.draw(batch, worldTime.days.toString().padStart(2, '@'), 107f, 7f)
|
||||
watchFont.draw(batch, worldTime.calendarDay.toString().padStart(2, '@'), 107f, 7f)
|
||||
|
||||
// hour
|
||||
watchFont.draw(batch, worldTime.hours.toString().padStart(2, '@'), 27f, 7f)
|
||||
@@ -84,7 +84,7 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
|
||||
watchFont.draw(batch, worldTime.minutes.toString().padStart(2, '0'), 49f, 7f)
|
||||
|
||||
// season marker
|
||||
batch.draw(atlas.get(1, worldTime.months - 1), 0f, 0f)
|
||||
batch.draw(atlas.get(1, worldTime.calendarMonth - 1), 0f, 0f)
|
||||
|
||||
|
||||
// moon dial
|
||||
|
||||
@@ -300,13 +300,13 @@ internal object WeatherMixer : RNGConsumer {
|
||||
|
||||
var mixFrom: String?
|
||||
try { mixFrom = JSON.get("mixFrom").asJsonPrimitive.asString }
|
||||
catch (e: IllegalStateException) { mixFrom = null }
|
||||
catch (e: NullPointerException) { mixFrom = null }
|
||||
|
||||
|
||||
|
||||
var mixPercentage: Double?
|
||||
try { mixPercentage = JSON.get("mixPercentage").asJsonPrimitive.asDouble }
|
||||
catch (e: IllegalStateException) { mixPercentage = null }
|
||||
catch (e: NullPointerException) { mixPercentage = null }
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -23,21 +23,13 @@ class Biomegen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
|
||||
|
||||
private val genSlices = maxOf(ThreadExecutor.threadCount, world.width / 8)
|
||||
|
||||
private var genFutures: Array<Future<*>?> = arrayOfNulls(genSlices)
|
||||
override var generationStarted: Boolean = false
|
||||
override val generationDone: Boolean
|
||||
get() = generationStarted && genFutures.fold(true) { acc, f -> acc and (f?.isDone ?: true) }
|
||||
|
||||
private val YHEIGHT_MAGIC = 2800.0 / 3.0
|
||||
private val YHEIGHT_DIVISOR = 2.0 / 7.0
|
||||
|
||||
override fun run() {
|
||||
|
||||
generationStarted = true
|
||||
|
||||
override fun getDone() {
|
||||
ThreadExecutor.renew()
|
||||
(0 until world.width).sliceEvenly(genSlices).mapIndexed { i, xs ->
|
||||
genFutures[i] = ThreadExecutor.submit {
|
||||
(0 until world.width).sliceEvenly(genSlices).map { xs ->
|
||||
ThreadExecutor.submit {
|
||||
val localJoise = getGenerator(seed, params as BiomegenParams)
|
||||
for (x in xs) {
|
||||
for (y in 0 until world.height) {
|
||||
|
||||
@@ -20,33 +20,28 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
|
||||
|
||||
private val genSlices = maxOf(ThreadExecutor.threadCount, world.width / 8)
|
||||
|
||||
private var genFutures: Array<Future<*>?> = arrayOfNulls(genSlices)
|
||||
override var generationStarted: Boolean = false
|
||||
override val generationDone: Boolean
|
||||
get() = generationStarted && genFutures.fold(true) { acc, f -> acc and (f?.isDone ?: true) }
|
||||
|
||||
private val YHEIGHT_MAGIC = 2800.0 / 3.0
|
||||
private val YHEIGHT_DIVISOR = 2.0 / 7.0
|
||||
|
||||
override fun run() {
|
||||
|
||||
generationStarted = true
|
||||
|
||||
override fun getDone() {
|
||||
ThreadExecutor.renew()
|
||||
(0 until world.width).sliceEvenly(genSlices).mapIndexed { i, xs ->
|
||||
genFutures[i] = ThreadExecutor.submit {
|
||||
ThreadExecutor.submit {
|
||||
val localJoise = getGenerator(seed, params as TerragenParams)
|
||||
for (x in xs) {
|
||||
for (y in 0 until world.height) {
|
||||
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
|
||||
val sampleOffset = world.width / 8.0
|
||||
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
|
||||
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
|
||||
val sampleY = y - (world.height - YHEIGHT_MAGIC) * YHEIGHT_DIVISOR // Q&D offsetting to make ratio of sky:ground to be constant
|
||||
// DEBUG NOTE: it is the OFFSET FROM THE IDEAL VALUE (observed land height - (HEIGHT * DIVISOR)) that must be constant
|
||||
val noise = localJoise.map { it.get(sampleX, sampleY, sampleZ) }
|
||||
val localLock = java.lang.Object() // in an attempt to fix the "premature exit" issue of a thread run
|
||||
synchronized(localLock) { // also see: https://stackoverflow.com/questions/28818494/threads-stopping-prematurely-for-certain-values
|
||||
for (x in xs) {
|
||||
for (y in 0 until world.height) {
|
||||
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
|
||||
val sampleOffset = world.width / 8.0
|
||||
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
|
||||
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
|
||||
val sampleY = y - (world.height - YHEIGHT_MAGIC) * YHEIGHT_DIVISOR // Q&D offsetting to make ratio of sky:ground to be constant
|
||||
// DEBUG NOTE: it is the OFFSET FROM THE IDEAL VALUE (observed land height - (HEIGHT * DIVISOR)) that must be constant
|
||||
val noise = localJoise.map { it.get(sampleX, sampleY, sampleZ) }
|
||||
|
||||
draw(x, y, noise, world)
|
||||
draw(x, y, noise, world)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import java.util.concurrent.Callable
|
||||
|
||||
/**
|
||||
* New world generator.
|
||||
@@ -34,7 +35,7 @@ object Worldgen {
|
||||
val it = jobs[i]
|
||||
|
||||
AppLoader.getLoadScreen().addMessage(it.loadingScreenName)
|
||||
it.theWork.run()
|
||||
it.theWork.getDone()
|
||||
}
|
||||
|
||||
printdbg(this, "Generation job finished")
|
||||
@@ -46,9 +47,7 @@ object Worldgen {
|
||||
}
|
||||
|
||||
abstract class Gen(val world: GameWorld, val seed: Long, val params: Any) {
|
||||
abstract var generationStarted: Boolean
|
||||
abstract val generationDone: Boolean
|
||||
open fun run() { }
|
||||
open fun getDone() { } // trying to use different name so that it won't be confused with Runnable or Callable
|
||||
}
|
||||
|
||||
data class WorldgenParams(
|
||||
|
||||
@@ -153,7 +153,7 @@ internal object ReadLayerDataLzma {
|
||||
val fluidFills = HashMap<BlockAddress, Float>()
|
||||
|
||||
// parse terrain damages
|
||||
for (c in 0 until payloadBytes["TdMG"]!!.size step 10) {
|
||||
for (c in payloadBytes["TdMG"]!!.indices step 10) {
|
||||
val bytes = payloadBytes["TdMG"]!!
|
||||
|
||||
val tileAddr = bytes.sliceArray(c..c+5)
|
||||
@@ -164,7 +164,7 @@ internal object ReadLayerDataLzma {
|
||||
|
||||
|
||||
// parse wall damages
|
||||
for (c in 0 until payloadBytes["WdMG"]!!.size step 10) {
|
||||
for (c in payloadBytes["WdMG"]!!.indices step 10) {
|
||||
val bytes = payloadBytes["WdMG"]!!
|
||||
|
||||
val tileAddr = bytes.sliceArray(c..c+5)
|
||||
|
||||
@@ -154,7 +154,7 @@ internal object ReadLayerDataZip {
|
||||
val fluidFills = HashMap<BlockAddress, Float>()
|
||||
|
||||
// parse terrain damages
|
||||
for (c in 0 until payloadBytes["TdMG"]!!.size step 10) {
|
||||
for (c in payloadBytes["TdMG"]!!.indices step 10) {
|
||||
val bytes = payloadBytes["TdMG"]!!
|
||||
|
||||
val tileAddr = bytes.sliceArray(c..c+5)
|
||||
@@ -165,7 +165,7 @@ internal object ReadLayerDataZip {
|
||||
|
||||
|
||||
// parse wall damages
|
||||
for (c in 0 until payloadBytes["WdMG"]!!.size step 10) {
|
||||
for (c in payloadBytes["WdMG"]!!.indices step 10) {
|
||||
val bytes = payloadBytes["WdMG"]!!
|
||||
|
||||
val tileAddr = bytes.sliceArray(c..c+5)
|
||||
|
||||
@@ -53,7 +53,7 @@ class RGBtoXYZBenchmark {
|
||||
|
||||
// print out captured data
|
||||
println("with LUT\tno LUT\tmult")
|
||||
for (i in 0 until timer1.size) {
|
||||
for (i in timer1.indices) {
|
||||
println("${timer1[i]}\t${timer2[i]}\t${timer1[i].toFloat() / timer2[i]}")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,7 +130,7 @@ void main() {
|
||||
|
||||
val mouseUp: Boolean
|
||||
get() {
|
||||
for (k in 0 until subUIs.size) {
|
||||
for (k in subUIs.indices) {
|
||||
val ret2 = subUIs[k].mouseUp
|
||||
if (ret2) return true
|
||||
}
|
||||
|
||||
@@ -410,7 +410,7 @@ internal object BlocksDrawer {
|
||||
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
|
||||
|
||||
var ret = 0
|
||||
for (i in 0 until nearbyTiles.size) {
|
||||
for (i in nearbyTiles.indices) {
|
||||
if (nearbyTiles[i] == mark) {
|
||||
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
@@ -429,7 +429,7 @@ internal object BlocksDrawer {
|
||||
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getWiringBlocks(it.x, it.y).and(drawWires).toBitOrd() * 16 }
|
||||
|
||||
var ret = 0
|
||||
for (i in 0 until nearbyTiles.size) {
|
||||
for (i in nearbyTiles.indices) {
|
||||
if (nearbyTiles[i] == wire) {
|
||||
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
@@ -442,7 +442,7 @@ internal object BlocksDrawer {
|
||||
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
|
||||
|
||||
var ret = 0
|
||||
for (i in 0 until nearbyTiles.size) {
|
||||
for (i in nearbyTiles.indices) {
|
||||
if (BlockCodex[nearbyTiles[i]].isSolid) {
|
||||
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
@@ -459,7 +459,7 @@ internal object BlocksDrawer {
|
||||
val nearbyTiles = nearbyPos.map { world.getTileFromTerrain(it.x, it.y) ?: Block.NULL }
|
||||
|
||||
var ret = 0
|
||||
for (i in 0 until nearbyTiles.size) {
|
||||
for (i in nearbyTiles.indices) {
|
||||
val fluid = world.getFluid(nearbyPos[i].x, nearbyPos[i].y)
|
||||
if (BlockCodex[nearbyTiles[i]].isSolid || (fluid.isFluid() && 0 < CreateTileAtlas.fluidFillToTileLevel(fluid.amount))) {
|
||||
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
|
||||
@@ -211,7 +211,7 @@ object LightmapRenderer {
|
||||
}
|
||||
|
||||
// wipe out lightmap
|
||||
AppLoader.measureDebugTime("Renderer.Light0") {
|
||||
AppLoader.measureDebugTime("Renderer.LightPrecalc") {
|
||||
// when disabled, light will "decay out" instead of "instantly out", which can have a cool effect
|
||||
// but the performance boost is measly 0.1 ms on 6700K
|
||||
lightmap.zerofill()
|
||||
@@ -224,10 +224,10 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
// O((5*9)n) == O(n) where n is a size of the map.
|
||||
// O((5*9)n where n is a size of the map.
|
||||
// Because of inevitable overlaps on the area, it only works with MAX blend
|
||||
|
||||
fun r1() {
|
||||
/*fun or1() {
|
||||
// Round 1
|
||||
for (y in for_y_start - overscan_open..for_y_end) {
|
||||
for (x in for_x_start - overscan_open..for_x_end) {
|
||||
@@ -235,7 +235,7 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
fun r2() {
|
||||
fun or2() {
|
||||
// Round 2
|
||||
for (y in for_y_end + overscan_open downTo for_y_start) {
|
||||
for (x in for_x_start - overscan_open..for_x_end) {
|
||||
@@ -243,7 +243,7 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
fun r3() {
|
||||
fun or3() {
|
||||
// Round 3
|
||||
for (y in for_y_end + overscan_open downTo for_y_start) {
|
||||
for (x in for_x_end + overscan_open downTo for_x_start) {
|
||||
@@ -251,13 +251,109 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
fun r4() {
|
||||
fun or4() {
|
||||
// Round 4
|
||||
for (y in for_y_start - overscan_open..for_y_end) {
|
||||
for (x in for_x_end + overscan_open downTo for_x_start) {
|
||||
calculateAndAssign(lightmap, x, y)
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
// O((8*2)n) where n is a size of the map.
|
||||
fun r1() {
|
||||
// TODO test non-parallel
|
||||
swipeDiag = false
|
||||
for (line in 1 until LIGHTMAP_HEIGHT - 1) {
|
||||
swipeLight(
|
||||
1, line,
|
||||
LIGHTMAP_WIDTH - 2, line,
|
||||
1, 0
|
||||
)
|
||||
}
|
||||
}
|
||||
fun r2() {
|
||||
// TODO test non-parallel
|
||||
swipeDiag = false
|
||||
for (line in 1 until LIGHTMAP_WIDTH - 1) {
|
||||
swipeLight(
|
||||
line, 1,
|
||||
line, LIGHTMAP_HEIGHT - 2,
|
||||
0, 1
|
||||
)
|
||||
}
|
||||
}
|
||||
fun r3() {
|
||||
// TODO test non-parallel
|
||||
swipeDiag = true
|
||||
/* construct indices such that:
|
||||
56789ABC
|
||||
4 1 w-2
|
||||
3 \---\---+
|
||||
2 \\···\··|
|
||||
1 \\\···\·|
|
||||
0 \\\\···\|
|
||||
h-2 \\\\\---\
|
||||
|
||||
0 (1, h-2) -> (1, h-2)
|
||||
1 (1, h-2-1) -> (2, h-2)
|
||||
2 (1, h-2-2) -> (3, h-2)
|
||||
3 (1, h-2-3) -> (4, h-2)
|
||||
4 (1, 1) -> (5, h-2)
|
||||
|
||||
5 (2, 1) -> (6, h-2)
|
||||
6 (3, 1) -> (7, h-2)
|
||||
7 (4, 1) -> (8, h-2)
|
||||
8 (5, 1) -> (w-2, h-2)
|
||||
|
||||
9 (6, 1) -> (w-2, h-2-1)
|
||||
10 (7, 1) -> (w-2, h-2-2)
|
||||
11 (8, 1) -> (w-2, h-2-3)
|
||||
12 (w-2, 1) -> (w-2, 1)
|
||||
|
||||
number of indices: internal_width + internal_height - 1
|
||||
*/
|
||||
for (i in 0 until LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT - 5) {
|
||||
swipeLight(
|
||||
maxOf(1, i - LIGHTMAP_HEIGHT + 4), maxOf(1, LIGHTMAP_HEIGHT - 2 - i),
|
||||
minOf(LIGHTMAP_WIDTH - 2, i + 1), minOf(LIGHTMAP_HEIGHT - 2, (LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT - 5) - i),
|
||||
1, 1
|
||||
)
|
||||
}
|
||||
}
|
||||
fun r4() {
|
||||
// TODO test non-parallel
|
||||
swipeDiag = true
|
||||
/*
|
||||
1 w-2
|
||||
/////---/
|
||||
////···/|
|
||||
///···/·|
|
||||
//···/··|
|
||||
h-2 /---/---+
|
||||
d:(1,-1)
|
||||
|
||||
0 (1, 1) -> (1, 1)
|
||||
1 (1, 2) -> (2, 1)
|
||||
2 (1, 3) -> (3, 1)
|
||||
3 (1, 4) -> (4, 1)
|
||||
4 (1, h-2) -> (5, 1)
|
||||
5 (2, h-2) -> (6, 1)
|
||||
6 (3, h-2) -> (7, 1)
|
||||
7 (4, h-2) -> (8, 1)
|
||||
8 (5, h-2) -> (w-2, 1)
|
||||
9 (6, h-2) -> (w-2, 2)
|
||||
10 (7, h-2) -> (w-2, 3)
|
||||
11 (8, h-2) -> (w-2, 4)
|
||||
12 (w-2, h-2) -> (w-2, h-2)
|
||||
*/
|
||||
for (i in 0 until LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT - 5) {
|
||||
swipeLight(
|
||||
maxOf(1, i - LIGHTMAP_HEIGHT + 4), minOf(LIGHTMAP_HEIGHT - 2, i + 1),
|
||||
minOf(LIGHTMAP_WIDTH - 2, i + 1), maxOf(1, (LIGHTMAP_HEIGHT - 2) - (LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT - 6) + i),
|
||||
1, -1
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -266,7 +362,7 @@ object LightmapRenderer {
|
||||
// I was able to pull out 3.5..5.5 ms! With abhorrently many occurrences of segfaults I had to track down...
|
||||
|
||||
if (!AppLoader.getConfigBoolean("multithreadedlight")) {
|
||||
AppLoader.measureDebugTime("Renderer.LightTotal") {
|
||||
AppLoader.measureDebugTime("Renderer.LightRuns") {
|
||||
|
||||
// To save you from pains:
|
||||
// - Per-channel light updating is actually slower
|
||||
@@ -275,11 +371,15 @@ object LightmapRenderer {
|
||||
// - Multithreading? I have absolutely no idea.
|
||||
// - If you naively slice the screen (job area) to multithread, the seam will appear.
|
||||
|
||||
r3();r4();r1();r2();r3();
|
||||
//r3();r4();r1();r2();r3();
|
||||
|
||||
r1();r2();r3();r4()
|
||||
r1();r2();r3();r4()
|
||||
|
||||
}
|
||||
}
|
||||
else if (world.worldIndex != -1) { // to avoid updating on the null world
|
||||
AppLoader.measureDebugTime("Renderer.LightTotal") {
|
||||
AppLoader.measureDebugTime("Renderer.LightRuns") {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -522,6 +622,57 @@ object LightmapRenderer {
|
||||
// you're doing it wrong, the IF and return statements must be inclusive.
|
||||
}
|
||||
|
||||
private var swipeX = -1
|
||||
private var swipeY = -1
|
||||
private var swipeDiag = false
|
||||
private fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int) {
|
||||
if (x2 < 0 || y2 < 0 || x2 >= LIGHTMAP_WIDTH || y2 >= LIGHTMAP_HEIGHT) return
|
||||
|
||||
_ambientAccumulator.r = _mapLightLevelThis.getR(x, y)
|
||||
_ambientAccumulator.g = _mapLightLevelThis.getG(x, y)
|
||||
_ambientAccumulator.b = _mapLightLevelThis.getB(x, y)
|
||||
_ambientAccumulator.a = _mapLightLevelThis.getA(x, y)
|
||||
|
||||
if (!swipeDiag) {
|
||||
_thisTileOpacity.r = _mapThisTileOpacity.getR(x, y)
|
||||
_thisTileOpacity.g = _mapThisTileOpacity.getG(x, y)
|
||||
_thisTileOpacity.b = _mapThisTileOpacity.getB(x, y)
|
||||
_thisTileOpacity.a = _mapThisTileOpacity.getA(x, y)
|
||||
_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity))
|
||||
}
|
||||
else {
|
||||
_thisTileOpacity2.r = _mapThisTileOpacity2.getR(x, y)
|
||||
_thisTileOpacity2.g = _mapThisTileOpacity2.getG(x, y)
|
||||
_thisTileOpacity2.b = _mapThisTileOpacity2.getB(x, y)
|
||||
_thisTileOpacity2.a = _mapThisTileOpacity2.getA(x, y)
|
||||
_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity2))
|
||||
}
|
||||
|
||||
_mapLightLevelThis.setVec(x, y, _ambientAccumulator)
|
||||
lightmap.setVec(x, y, _ambientAccumulator)
|
||||
}
|
||||
private fun swipeLight(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int) {
|
||||
swipeX = sx; swipeY = sy
|
||||
while (swipeX*dx <= ex*dx && swipeY*dy <= ey*dy) {
|
||||
// conduct the task #1
|
||||
// spread towards the end
|
||||
_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy)
|
||||
|
||||
swipeX += dx
|
||||
swipeY += dy
|
||||
}
|
||||
|
||||
swipeX = ex; swipeY = ey
|
||||
while (swipeX*dx >= sx*dx && swipeY*dy >= sy*dy) {
|
||||
// conduct the task #2
|
||||
// spread towards the start
|
||||
_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy)
|
||||
|
||||
swipeX -= dx
|
||||
swipeY -= dy
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the light simulation, using main lightmap as one of the input.
|
||||
*/
|
||||
|
||||
BIN
work_files/yet_another_lighting.kra
LFS
Normal file
BIN
work_files/yet_another_lighting.kra
LFS
Normal file
Binary file not shown.
BIN
work_files/yet_another_lighting.png
LFS
Normal file
BIN
work_files/yet_another_lighting.png
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user