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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-06 16:44:05 +09:00
Compare commits
5 Commits
v0.3.2
...
v0.3.2-hot
| Author | SHA1 | Date | |
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cd00ab4c7f | ||
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014306c209 | ||
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30fb57eca3 | ||
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52ad8f0c46 | ||
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1b08039018 |
BIN
assets/clut/skybox.png
LFS
BIN
assets/clut/skybox.png
LFS
Binary file not shown.
31
assets/mods/basegame/locales/en/calendar.json
Normal file
31
assets/mods/basegame/locales/en/calendar.json
Normal file
@@ -0,0 +1,31 @@
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{
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"GAME_ITEM_CALENDAR": "Calendar",
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"MENU_CALENDAR_CALENDAR": "Calendar",
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"MENU_CALENDAR_EVENTS": "Events",
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"MENU_CALENDAR_ADD_NEW_EVENT": "Add New Event…",
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"CONTEXT_CALENDAR_SEASON_SPRING": "Spring",
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"CONTEXT_CALENDAR_SEASON_SUMMER": "Summer",
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"CONTEXT_CALENDAR_SEASON_AUTUMN": "Autumn",
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"CONTEXT_CALENDAR_SEASON_WINTER": "Winter",
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"CONTEXT_CALENDAR_SEASON_SPRI": "Spri",
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"CONTEXT_CALENDAR_SEASON_SUMM": "Summ",
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"CONTEXT_CALENDAR_SEASON_AUTM": "Autm",
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"CONTEXT_CALENDAR_SEASON_WINT": "Wint",
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"CONTEXT_CALENDAR_DAY_MONDAG_DNT": "Mondag",
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"CONTEXT_CALENDAR_DAY_TYSDAG_DNT": "Tysdag",
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"CONTEXT_CALENDAR_DAY_MIDTVEKE_DNT": "Midtveke",
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"CONTEXT_CALENDAR_DAY_TORSDAG_DNT": "Torsdag",
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"CONTEXT_CALENDAR_DAY_FREDAG_DNT": "Fredag",
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"CONTEXT_CALENDAR_DAY_LAURDAG_DNT": "Laurdag",
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"CONTEXT_CALENDAR_DAY_SUNDAG_DNT": "Sundag",
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"CONTEXT_CALENDAR_DAY_VERDDAG_DNT": "Verddag",
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"CONTEXT_CALENDAR_DAY_MON_DNT": "Mon",
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"CONTEXT_CALENDAR_DAY_TYS_DNT": "Tys",
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"CONTEXT_CALENDAR_DAY_MID_DNT": "Mid",
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"CONTEXT_CALENDAR_DAY_TOR_DNT": "Tor",
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"CONTEXT_CALENDAR_DAY_FRE_DNT": "Fre",
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"CONTEXT_CALENDAR_DAY_LAU_DNT": "Lau",
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"CONTEXT_CALENDAR_DAY_SUN_DNT": "Sun",
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"CONTEXT_CALENDAR_DAY_VER_DNT": "Ver"
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}
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14
assets/mods/basegame/locales/koKR/calendar.json
Normal file
14
assets/mods/basegame/locales/koKR/calendar.json
Normal file
@@ -0,0 +1,14 @@
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{
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"GAME_ITEM_CALENDAR": "달력",
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"MENU_CALENDAR_CALENDAR": "달력",
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"MENU_CALENDAR_EVENTS": "일정",
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"MENU_CALENDAR_ADD_NEW_EVENT": "새 일정 추가…",
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"CONTEXT_CALENDAR_SEASON_SPRING": "봄",
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"CONTEXT_CALENDAR_SEASON_SUMMER": "여름",
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"CONTEXT_CALENDAR_SEASON_AUTUMN": "가을",
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"CONTEXT_CALENDAR_SEASON_WINTER": "겨울",
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"CONTEXT_CALENDAR_SEASON_SPRI": "봄",
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"CONTEXT_CALENDAR_SEASON_SUMM": "여름",
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"CONTEXT_CALENDAR_SEASON_AUTM": "가을",
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"CONTEXT_CALENDAR_SEASON_WINT": "겨울"
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}
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@@ -192,6 +192,16 @@ fun CIEXYZ.toColorRaw(): Color {
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return Color(rgb.r, rgb.g, rgb.b, rgb.alpha)
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}
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fun CIEXYZ.toYXY(): CIEYXY {
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val dot = this.X + this.Y + this.Z
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return CIEYXY(
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this.Y,
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this.X / dot,
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this.Y / dot,
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this.alpha
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)
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}
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fun CIEYXY.toXYZ(): CIEXYZ {
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return CIEXYZ(x * yy / y, yy, (1f - x - y) * yy / y)
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}
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@@ -12,16 +12,14 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.unicode.EMDASH
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import net.torvald.colourutil.*
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import net.torvald.parametricsky.datasets.DatasetCIEXYZ
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import net.torvald.parametricsky.datasets.DatasetRGB
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import net.torvald.parametricsky.datasets.DatasetSpectral
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.clut.Skybox
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import net.torvald.terrarum.clut.Skybox.coerceInSmoothly
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import net.torvald.terrarum.clut.Skybox.mapCircle
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import net.torvald.terrarum.inUse
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import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
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import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
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import java.awt.BorderLayout
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import java.awt.Dimension
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import java.awt.FlowLayout
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import java.awt.GridLayout
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import java.lang.Math.pow
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import javax.swing.*
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import kotlin.math.*
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@@ -94,7 +92,16 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
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if (turbidity <= 0) throw IllegalStateException()
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// we need to use different model-state to accommodate different albedo for each spectral band but oh well...
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genTexLoop(model)
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genTexLoop(model, elevation)
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// println("$elevation\t${ymaxDisp.text}\t${ymaxDisp2.text}")
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/*for (elev in -75..75) {
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val elevation = Math.toRadians(elev.toDouble())
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val model = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevation.abs())
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genTexLoop(model, elevation)
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println("$elev\t${ymaxDisp.text}\t${ymaxDisp2.text}")
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}*/
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val tex = Texture(oneScreen)
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@@ -127,7 +134,7 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
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}
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val outTexWidth = 1
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val outTexHeight = 256
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val outTexHeight = 128
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private fun Float.scaleFun() =
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(1f - 1f / 2f.pow(this/6f)) * 0.97f
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@@ -142,14 +149,20 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
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)
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}
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else {
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val elevation1 = -Math.toDegrees(elevation)
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val elevation2 = -Math.toDegrees(elevation) / 28.5
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val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
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val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
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// maths model: https://www.desmos.com/calculator/cwi7iyzygg
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val x = -Math.toDegrees(elevation).toFloat()
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// val elevation2 = -Math.toDegrees(elevation) / 28.5
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val p = 3.5f
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val q = 7.5f
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val s = -0.2f
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val f = (1f - (1f - 1f / 1.8f.pow(x)) * 0.97f).toFloat()
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// val g = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
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val h = ((x / q).pow(p) + 1f).pow(s)
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CIEXYZ(
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this.X.scaleFun() * scale * scale2,
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this.Y.scaleFun() * scale * scale2,
|
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this.Z.scaleFun() * scale * scale2,
|
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this.X.scaleFun() * f * h,
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this.Y.scaleFun() * f * h,
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this.Z.scaleFun() * f * h,
|
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this.alpha
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||||
)
|
||||
}
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@@ -161,7 +174,7 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
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||||
* Generated texture is as if you took the panorama picture of sky: up 70deg to horizon, east-south-west;
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* with sun not moving (sun is at exact south, sun's height is adjustable)
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||||
*/
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private fun genTexLoop(state: ArHosekSkyModelState) {
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private fun genTexLoop(state: ArHosekSkyModelState, elevation: Double) {
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||||
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||||
fun normaliseY(y: Double): Float {
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var v = y.coerceAtLeast(0.0)
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||||
@@ -175,6 +188,7 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
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val ys2 = ArrayList<Float>()
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||||
|
||||
val halfHeight = oneScreen.height * 0.5
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||||
val elevationDeg = Math.toDegrees(elevation)
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||||
|
||||
for (x in 0 until oneScreen.width) {
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||||
for (y in 0 until oneScreen.height) {
|
||||
@@ -186,17 +200,19 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
|
||||
val theta = sqrt(xf*xf + yf*yf) * HALF_PI*/
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||||
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||||
// AM-PM mapping (use with WIDTH=1)
|
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var yf = (y * 2.0 / oneScreen.height) % 1.0
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if (elevation < 0) yf *= 1.0 - pow(-elevation / HALF_PI, 0.333)
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val yp = y % (oneScreen.height / 2)
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val yi = yp - 3
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val xf = -elevationDeg / 90.0
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var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
|
||||
if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
|
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val theta = yf * HALF_PI
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||||
val gamma = if (y < halfHeight) HALF_PI else 3 * HALF_PI
|
||||
val theta = yf.mapCircle() * HALF_PI
|
||||
|
||||
|
||||
|
||||
val xyz = CIEXYZ(
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat(),
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat(),
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat()
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat(),
|
||||
)
|
||||
val xyz2 = xyz.scaleToFit(elevation)
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||||
ys.add(xyz.Y)
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@@ -204,12 +220,12 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
|
||||
val rgb = xyz2.toRGB().toColor()
|
||||
rgb.a = 1f
|
||||
|
||||
val rgb2 = Color(
|
||||
/*val rgb2 = Color(
|
||||
((rgb.r * 255f).roundToInt() xor 0xAA) / 255f,
|
||||
((rgb.g * 255f).roundToInt() xor 0xAA) / 255f,
|
||||
((rgb.b * 255f).roundToInt() xor 0xAA) / 255f,
|
||||
rgb.a
|
||||
)
|
||||
)*/
|
||||
|
||||
oneScreen.setColor(rgb)
|
||||
oneScreen.drawPixel(x, y)
|
||||
|
||||
@@ -62,9 +62,10 @@ basegame
|
||||
* e.g. 0x02010034 will be translated as 2.1.52
|
||||
*
|
||||
*/
|
||||
const val VERSION_RAW: Long = 0x0000_000003_000002
|
||||
const val VERSION_RAW: Long = 0x0000_000003_000003
|
||||
// Commit counts up to the Release 0.3.0: 2259
|
||||
// Commit counts up to the Release 0.3.1: 2278
|
||||
// Commit counts up to the Release 0.3.2: 2732
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// CONFIGURATION FOR TILE MAKER //
|
||||
|
||||
@@ -9,6 +9,7 @@ import com.badlogic.gdx.math.Matrix4
|
||||
import com.badlogic.gdx.utils.Disposable
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
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import net.torvald.terrarum.ui.BasicDebugInfoWindow
|
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import net.torvald.terrarum.ui.Toolkit
|
||||
@@ -150,9 +151,10 @@ object TerrarumPostProcessor : Disposable {
|
||||
}
|
||||
|
||||
// draw dev build notifiers
|
||||
if (App.IS_DEVELOPMENT_BUILD && Terrarum.ingame != null) {
|
||||
// omitting this screws up HQ2X render for some reason
|
||||
if (Terrarum.ingame != null) {
|
||||
batch.inUse {
|
||||
batch.color = safeAreaCol
|
||||
batch.color = if (IS_DEVELOPMENT_BUILD) safeAreaCol else colourNull
|
||||
App.fontGame.draw(it, thisIsDebugStr, 5f, App.scr.height - 24f)
|
||||
}
|
||||
}
|
||||
@@ -192,6 +194,7 @@ object TerrarumPostProcessor : Disposable {
|
||||
return outFBO
|
||||
}
|
||||
private val rng = HQRNG()
|
||||
private val colourNull = Color(0)
|
||||
|
||||
private fun Double.format(digits: Int) = "%.${digits}f".format(this)
|
||||
private fun Float.format(digits: Int) = "%.${digits}f".format(this)
|
||||
|
||||
@@ -19,7 +19,7 @@ fun main() {
|
||||
// y: increasing turbidity (1.0 .. 10.0, in steps of 0.333)
|
||||
// x: elevations (-75 .. 75 in steps of 1, then albedo of [0.1, 0.3, 0.5, 0.7, 0.9])
|
||||
val texh = Skybox.gradSize * Skybox.turbCnt
|
||||
val texw = Skybox.elevCnt * Skybox.albedoCnt
|
||||
val texw = Skybox.elevCnt * Skybox.albedoCnt * 2
|
||||
val TGA_HEADER_SIZE = 18
|
||||
|
||||
val bytes = ByteArray(TGA_HEADER_SIZE + texw * texh * 4 + 26)
|
||||
@@ -44,47 +44,50 @@ fun main() {
|
||||
println("Generating texture atlas ($texw x $texh)...")
|
||||
|
||||
// write pixels
|
||||
for (albedo0 in 0 until Skybox.albedoCnt) {
|
||||
val albedo = Skybox.albedos[albedo0]
|
||||
println("Albedo=$albedo")
|
||||
for (turb0 in 0 until Skybox.turbCnt) {
|
||||
val turbidity = Skybox.turbiditiesD[turb0]
|
||||
println("....... Turbidity=$turbidity")
|
||||
for (elev0 in 0 until Skybox.elevCnt) {
|
||||
val elevationDeg = Skybox.elevationsD[elev0]
|
||||
val elevationRad = Math.toRadians(elevationDeg)
|
||||
for (gammaPair in 0..1) {
|
||||
for (albedo0 in 0 until Skybox.albedoCnt) {
|
||||
val albedo = Skybox.albedos[albedo0]
|
||||
println("Albedo=$albedo")
|
||||
for (turb0 in 0 until Skybox.turbCnt) {
|
||||
val turbidity = Skybox.turbiditiesD[turb0]
|
||||
println("....... Turbidity=$turbidity")
|
||||
for (elev0 in 0 until Skybox.elevCnt) {
|
||||
val elevationDeg = Skybox.elevationsD[elev0]
|
||||
val elevationRad = Math.toRadians(elevationDeg)
|
||||
// println("... Elevation: $elevationDeg")
|
||||
|
||||
val state = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
|
||||
val state =
|
||||
ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
|
||||
|
||||
for (yp in 0 until Skybox.gradSize) {
|
||||
val yi = yp - 3
|
||||
val xf = -elevationDeg / 90.0
|
||||
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
|
||||
for (yp in 0 until Skybox.gradSize) {
|
||||
val yi = yp - 10
|
||||
val xf = -elevationDeg / 90.0
|
||||
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
|
||||
|
||||
// experiments visualisation: https://www.desmos.com/calculator/5crifaekwa
|
||||
// experiments visualisation: https://www.desmos.com/calculator/5crifaekwa
|
||||
// if (elevationDeg < 0) yf *= 1.0 - pow(xf, 0.333)
|
||||
// if (elevationDeg < 0) yf *= -2.0 * asin(xf - 1.0) / PI
|
||||
if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
|
||||
val theta = yf * HALF_PI
|
||||
// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
|
||||
if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
|
||||
val theta = yf * HALF_PI
|
||||
// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
|
||||
|
||||
// println("$yp\t$theta")
|
||||
|
||||
val xyz = CIEXYZ(
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 0).toFloat(),
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 1).toFloat(),
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 2).toFloat()
|
||||
)
|
||||
val xyz2 = xyz.scaleToFit(elevationDeg)
|
||||
val rgb = xyz2.toRGB().toColor()
|
||||
val colour = rgb.toIntBits().toLittle()
|
||||
val xyz = CIEXYZ(
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, (gammaPair * 2f + 1f) * HALF_PI, 0).toFloat(),
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, (gammaPair * 2f + 1f) * HALF_PI, 1).toFloat(),
|
||||
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, (gammaPair * 2f + 1f) * HALF_PI, 2).toFloat()
|
||||
)
|
||||
val xyz2 = xyz.scaleToFit(elevationDeg)
|
||||
val rgb = xyz2.toRGB().toColor()
|
||||
val colour = rgb.toIntBits().toLittle()
|
||||
|
||||
val imgOffX = (albedo0 * Skybox.elevCnt + elev0)
|
||||
val imgOffY = texh - 1 - (Skybox.gradSize * turb0 + yp)
|
||||
val fileOffset = TGA_HEADER_SIZE + 4 * (imgOffY * texw + imgOffX)
|
||||
for (i in 0..3) {
|
||||
bytes[fileOffset + i] = colour[bytesLut[i]]
|
||||
val imgOffX = albedo0 * Skybox.elevCnt + elev0 + Skybox.elevCnt * Skybox.albedoCnt * gammaPair
|
||||
val imgOffY = texh - 1 - (Skybox.gradSize * turb0 + yp)
|
||||
val fileOffset = TGA_HEADER_SIZE + 4 * (imgOffY * texw + imgOffX)
|
||||
for (i in 0..3) {
|
||||
bytes[fileOffset + i] = colour[bytesLut[i]]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -93,7 +96,7 @@ fun main() {
|
||||
|
||||
println("Atlas generation done!")
|
||||
|
||||
File("./assets/mods/basegame/weathers/main_skybox.tga").writeBytes(bytes)
|
||||
File("./assets/clut/skybox.tga").writeBytes(bytes)
|
||||
}
|
||||
|
||||
private val bytesLut = arrayOf(2,1,0,3,2,1,0,3) // For some reason BGRA order is what makes it work
|
||||
@@ -13,6 +13,8 @@ import net.torvald.parametricsky.ArHosekSkyModel
|
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.floorToInt
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import net.torvald.terrarum.toInt
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.*
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@@ -25,7 +27,7 @@ object Skybox : Disposable {
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private const val PI = 3.141592653589793
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private const val TWO_PI = 6.283185307179586
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const val gradSize = 64
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const val gradSize = 78
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private lateinit var gradTexBinLowAlbedo: Array<TextureRegion>
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private lateinit var gradTexBinHighAlbedo: Array<TextureRegion>
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@@ -37,6 +39,7 @@ object Skybox : Disposable {
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fun loadlut() {
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tex = Texture(Gdx.files.internal("assets/clut/skybox.png"))
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tex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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tex.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat)
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texRegions = TextureRegionPack(tex, 2, gradSize - 2, 0, 2, 0, 1)
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texStripRegions = TextureRegionPack(tex, elevCnt, gradSize - 2, 0, 2, 0, 1)
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}
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@@ -50,28 +53,67 @@ object Skybox : Disposable {
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}*/
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// use external LUT
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operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double): TextureRegion {
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).roundToInt().plus(elevMax).roundToInt()
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
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//printdbg(this, "elev $elevationDeg->$elev; turb $turbidity->$turb; alb $albedo->$alb")
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return texRegions.get(alb * elevCnt + elev, turb)
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operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double, isAfternoon: Boolean): TextureRegion {
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TODO()
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}
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fun getUV(elevationDeg: Double, turbidity: Double, albedo: Double): Pair<Texture, FloatArray> {
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val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
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val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
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val region = texStripRegions.get(alb, turb)
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data class SkyboxRenderInfo(
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val texture: Texture,
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val uvs: FloatArray,
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val turbidityPoint: Float,
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val albedoPoint: Float,
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)
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt).times((elevCnt - 1.0) / elevCnt)
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fun getUV(elevationDeg: Double, turbidity: Double, albedo: Double): SkyboxRenderInfo {
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val turb = turbidity.coerceIn(turbiditiesD.first(), turbiditiesD.last()).minus(1.0).times(turbDivisor)
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val turbLo = turb.floorToInt()
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val turbHi = min(turbCnt - 1, turbLo + 1)
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val alb = albedo.coerceIn(albedos.first(), albedos.last()).times(5.0)
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val albLo = alb.floorToInt()
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val albHi = min(albedoCnt - 1, albLo + 1)
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val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt * 2).times((elevCnt - 1.0) / elevCnt)
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val u = region.u + (0.5f / tex.width) + elev.toFloat() // because of the nature of bilinear interpolation, half pixels from the edges must be discarded
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// A: morn, turbLow, albLow
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// B: noon, turbLow, albLow
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// C: morn, turbHigh, albLow
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// D: noon, turbHigh, albLow
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// E: morn, turbLow, albHigh
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// F: noon, turbLow, albHigh
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// G: morn, turbHigh, albHigh
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// H: noon, turbHigh, albHigh
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return tex to floatArrayOf(
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u,
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region.v,
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u,
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region.v2
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val regionA = texStripRegions.get(albLo + albedoCnt * 0, turbLo)
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val regionB = texStripRegions.get(albLo + albedoCnt * 1, turbLo)
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val regionC = texStripRegions.get(albLo + albedoCnt * 0, turbHi)
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val regionD = texStripRegions.get(albLo + albedoCnt * 1, turbHi)
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val regionE = texStripRegions.get(albHi + albedoCnt * 0, turbLo)
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val regionF = texStripRegions.get(albHi + albedoCnt * 1, turbLo)
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val regionG = texStripRegions.get(albHi + albedoCnt * 0, turbHi)
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val regionH = texStripRegions.get(albHi + albedoCnt * 1, turbHi)
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// (0.5f / tex.width): because of the nature of bilinear interpolation, half pixels from the edges must be discarded
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val uA = regionA.u + (0.5f / tex.width) + elev.toFloat()
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val uB = regionB.u + (0.5f / tex.width) + elev.toFloat()
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val uC = regionC.u + (0.5f / tex.width) + elev.toFloat()
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val uD = regionD.u + (0.5f / tex.width) + elev.toFloat()
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val uE = regionE.u + (0.5f / tex.width) + elev.toFloat()
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val uF = regionF.u + (0.5f / tex.width) + elev.toFloat()
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val uG = regionG.u + (0.5f / tex.width) + elev.toFloat()
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val uH = regionH.u + (0.5f / tex.width) + elev.toFloat()
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return SkyboxRenderInfo(
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tex,
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floatArrayOf(
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uA, regionA.v, uA, regionA.v2,
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uB, regionB.v, uB, regionB.v2,
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uC, regionC.v, uC, regionC.v2,
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uD, regionD.v, uD, regionD.v2,
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uE, regionE.v, uE, regionE.v2,
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uF, regionF.v, uF, regionF.v2,
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uG, regionG.v, uG, regionG.v2,
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uH, regionH.v, uH, regionH.v2,
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),
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(turb - turbLo).toFloat(),
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(alb - albLo).toFloat(),
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)
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}
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@@ -88,15 +130,20 @@ object Skybox : Disposable {
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)
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}
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else {
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val deg1 = (-elevationDeg / elevMax).pow(0.93).times(-elevMax)
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val elevation1 = -deg1
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val elevation2 = -deg1 / 28.5
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val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
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val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
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// maths model: https://www.desmos.com/calculator/cwi7iyzygg
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val x = -elevationDeg.toFloat()
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// val elevation2 = elevationDeg.toFloat() / 28.5f
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val p = 3.5f
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val q = 7.5f
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val s = -0.2f
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val f = (1f - (1f - 1f / 1.8f.pow(x)) * 0.97f).toFloat()
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// val g = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
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val h = ((x / q).pow(p) + 1f).pow(s)
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CIEXYZ(
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this.X.scaleFun() * scale * scale2,
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this.Y.scaleFun() * scale * scale2,
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this.Z.scaleFun() * scale * scale2,
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this.X.scaleFun() * f * h,
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this.Y.scaleFun() * f * h,
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this.Z.scaleFun() * f * h,
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this.alpha
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)
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}
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@@ -105,15 +152,13 @@ object Skybox : Disposable {
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val elevations = (0..150)
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val elevMax = elevations.last / 2.0
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val elevationsD = elevations.map { -elevMax + it } // -75, -74, -73, ..., 74, 75 // (specifically using whole number of angles because angle units any finer than 1.0 would make "hack" sunsut happen too fast)
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val turbidities = (0..45) // 1, 1.2, 1.4, 1.6, ..., 10.0
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val turbidities = (0..25) // 1, 1.2, 1.4, 1.6, ..., 6.0
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val turbDivisor = 5.0
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val turbiditiesD = turbidities.map { 1.0 + it / turbDivisor }
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val albedos = arrayOf(0.1, 0.3, 0.5, 0.7, 0.9)
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val albedos = arrayOf(0.0, 0.2, 0.4, 0.6, 0.8, 1.0)
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val elevCnt = elevations.count()
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val turbCnt = turbidities.count()
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val albedoCnt = albedos.size
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val albedoLow = 0.1
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val albedoHight = 0.8 // for theoretical "winter wonderland"?
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val gamma = HALF_PI
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internal fun Double.mapCircle() = sin(HALF_PI * this)
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@@ -121,8 +166,7 @@ object Skybox : Disposable {
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internal fun initiate() {
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printdbg(this, "Initialising skybox model")
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gradTexBinLowAlbedo = getTexturmaps(albedoLow)
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gradTexBinHighAlbedo = getTexturmaps(albedoHight)
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TODO()
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App.disposables.add(this)
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@@ -198,7 +242,7 @@ object Skybox : Disposable {
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// printdbg(this, "elev $elevationDeg turb $turbidity")
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for (yp in 0 until gradSize) {
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val yi = yp - 3
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val yi = yp - 10
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val xf = -elevationDeg / 90.0
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var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
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@@ -154,7 +154,7 @@ internal object WeatherMixer : RNGConsumer {
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}
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var turbidity = 4.0; private set
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var turbidity = 1.0; private set
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private var gH = 1.4f * App.scr.height
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// private var gH = 0.8f * App.scr.height
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@@ -168,9 +168,11 @@ internal object WeatherMixer : RNGConsumer {
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drawSkybox(camera, batch, world)
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}
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private val parallaxDomainSize = 400f
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private val turbidityDomainSize = 533.3333f
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private fun drawSkybox(camera: Camera, batch: FlippingSpriteBatch, world: GameWorld) {
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val parallaxZeroPos = (world.height / 3f)
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val parallaxDomainSize = 300f
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// we will not care for nextSkybox for now
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val timeNow = (forceTimeAt ?: world.worldTime.TIME_T.toInt()) % WorldTime.DAY_LENGTH
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@@ -199,17 +201,20 @@ internal object WeatherMixer : RNGConsumer {
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-+ <- 0.0 =
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*/
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val parallax = ((parallaxZeroPos - WorldCamera.gdxCamY.div(TILE_SIZEF)) / parallaxDomainSize).times(-1f).coerceIn(-1f, 1f)
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val turbidityCoeff = ((parallaxZeroPos - WorldCamera.gdxCamY.div(TILE_SIZEF)) / turbidityDomainSize).times(-1f).coerceIn(-1f, 1f)
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parallaxPos = parallax
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// println(parallax) // parallax value works as intended.
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||||
gdxBlendNormalStraightAlpha()
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||||
turbidity = (3.5 + turbidityCoeff * 2.5).coerceIn(1.0, 6.0)
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val thisTurbidity = forceTurbidity ?: turbidity
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// TODO trilinear with (deg, turb, alb)
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||||
val gradY = -(gH - App.scr.height) * ((parallax + 1f) / 2f)
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||||
val (tex, uvs) = Skybox.getUV(solarElev, thisTurbidity, 0.3)
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val (tex, uvs, turbX, albX) = Skybox.getUV(solarElev, thisTurbidity, 0.3)
|
||||
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||||
val mornNoonBlend = (1f/4000f * (timeNow - 43200) + 0.5f).coerceIn(0f, 1f) // 0.0 at T41200; 0.5 at T43200; 1.0 at T45200;
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starmapTex.texture.bind(1)
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
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@@ -220,20 +225,26 @@ internal object WeatherMixer : RNGConsumer {
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batch.inUse {
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||||
batch.shader = shaderBlendMax
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||||
shaderBlendMax.setUniformi("tex1", 1)
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||||
shaderBlendMax.setUniformf("drawOffset", 0f, gradY)
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||||
shaderBlendMax.setUniformf("drawOffsetSize", App.scr.wf, gH)
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||||
shaderBlendMax.setUniform2fv("skyboxUV1", uvs, 0, 2)
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shaderBlendMax.setUniform2fv("skyboxUV2", uvs, 2, 2)
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||||
shaderBlendMax.setUniformf("drawOffsetSize", 0f, gradY, App.scr.wf, gH)
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||||
shaderBlendMax.setUniform4fv("uvA", uvs, 0, 4)
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shaderBlendMax.setUniform4fv("uvB", uvs, 4, 4)
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||||
shaderBlendMax.setUniform4fv("uvC", uvs, 8, 4)
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||||
shaderBlendMax.setUniform4fv("uvD", uvs, 12, 4)
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||||
shaderBlendMax.setUniform4fv("uvE", uvs, 16, 4)
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||||
shaderBlendMax.setUniform4fv("uvF", uvs, 20, 4)
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||||
shaderBlendMax.setUniform4fv("uvG", uvs, 24, 4)
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||||
shaderBlendMax.setUniform4fv("uvH", uvs, 28, 4)
|
||||
shaderBlendMax.setUniformf("texBlend", mornNoonBlend, turbX, albX, 0f)
|
||||
shaderBlendMax.setUniformf("astrumScroll", astrumOffX + astrumX, astrumOffY + astrumY)
|
||||
shaderBlendMax.setUniformf("randomNumber",
|
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// (world.worldTime.TIME_T.plus(31L) xor 1453L + 31L).and(1023).toFloat(),
|
||||
// (world.worldTime.TIME_T.plus(37L) xor 862L + 31L).and(1023).toFloat(),
|
||||
// (world.worldTime.TIME_T.plus(23L) xor 1639L + 29L).and(1023).toFloat(),
|
||||
// (world.worldTime.TIME_T.plus(29L) xor 2971L + 41L).and(1023).toFloat(),
|
||||
world.worldTime.TIME_T.div(+12.1f).plus(31L),
|
||||
world.worldTime.TIME_T.div(-11.8f).plus(37L),
|
||||
world.worldTime.TIME_T.div(+11.9f).plus(23L),
|
||||
world.worldTime.TIME_T.div(-12.3f).plus(29L),
|
||||
world.worldTime.TIME_T.div(+14.1f).plus(31L),
|
||||
world.worldTime.TIME_T.div(-13.8f).plus(37L),
|
||||
world.worldTime.TIME_T.div(+13.9f).plus(23L),
|
||||
world.worldTime.TIME_T.div(-14.3f).plus(29L),
|
||||
)
|
||||
|
||||
batch.color = Color.WHITE
|
||||
|
||||
@@ -13,10 +13,16 @@ out vec4 fragColor;
|
||||
|
||||
const vec2 boolean = vec2(0.0, 1.0);
|
||||
|
||||
uniform vec2 drawOffset; // value of the 'gradY'
|
||||
uniform vec2 drawOffsetSize; // value of the 'gradH'
|
||||
uniform vec2 skyboxUV1; // (u, v) for the skybox drawing
|
||||
uniform vec2 skyboxUV2; // (u2, v2) for the skybox drawing
|
||||
uniform vec4 drawOffsetSize; // (gradX, gradY, gradW, gradH)
|
||||
uniform vec4 uvA; // (u, v, u2, v2) for morn, turbLow, albLow
|
||||
uniform vec4 uvB; // (u, v, u2, v2) for noon, turbLow, albLow
|
||||
uniform vec4 uvC; // (u, v, u2, v2) for morn, turbHigh, albLow
|
||||
uniform vec4 uvD; // (u, v, u2, v2) for noon, turbHigh, albLow
|
||||
uniform vec4 uvE; // (u, v, u2, v2) for morn, turbLow, albHigh
|
||||
uniform vec4 uvF; // (u, v, u2, v2) for noon, turbLow, albHigh
|
||||
uniform vec4 uvG; // (u, v, u2, v2) for morn, turbHigh, albHigh
|
||||
uniform vec4 uvH; // (u, v, u2, v2) for noon, turbHigh, albHigh
|
||||
uniform vec4 texBlend; // (morn/noon, turbidity, albedo, unused)
|
||||
uniform vec2 tex1Size = vec2(4096.0);
|
||||
uniform vec2 astrumScroll = vec2(0.0);
|
||||
uniform vec4 randomNumber = vec4(1.0, -2.0, 3.0, -4.0);
|
||||
@@ -112,15 +118,36 @@ vec4 random(vec2 p) {
|
||||
|
||||
// draw call to this function must use UV coord of (0,0,1,1)!
|
||||
void main(void) {
|
||||
vec2 skyboxTexCoord = mix(skyboxUV1, skyboxUV2, v_texCoords);
|
||||
vec2 astrumTexCoord = (v_texCoords * drawOffsetSize + drawOffset + astrumScroll) / tex1Size;
|
||||
vec4 colorTexA = texture(u_texture, mix(uvA.xy, uvA.zw, v_texCoords));
|
||||
vec4 colorTexB = texture(u_texture, mix(uvB.xy, uvB.zw, v_texCoords));
|
||||
vec4 colorTexC = texture(u_texture, mix(uvC.xy, uvC.zw, v_texCoords));
|
||||
vec4 colorTexD = texture(u_texture, mix(uvD.xy, uvD.zw, v_texCoords));
|
||||
vec4 colorTexE = texture(u_texture, mix(uvE.xy, uvE.zw, v_texCoords));
|
||||
vec4 colorTexF = texture(u_texture, mix(uvF.xy, uvF.zw, v_texCoords));
|
||||
vec4 colorTexG = texture(u_texture, mix(uvG.xy, uvG.zw, v_texCoords));
|
||||
vec4 colorTexH = texture(u_texture, mix(uvH.xy, uvH.zw, v_texCoords));
|
||||
|
||||
|
||||
vec2 astrumTexCoord = (v_texCoords * drawOffsetSize.zw + drawOffsetSize.xy + astrumScroll) / tex1Size;
|
||||
vec4 randomness = snoise4((gl_FragCoord.xy - astrumScroll) * 0.16) * 2.0; // multiply by 2 so that the "density" of the stars would be same as the non-random version
|
||||
|
||||
|
||||
vec4 colorTex0 = texture(u_texture, skyboxTexCoord);
|
||||
vec4 colorTex1 = texture(tex1, astrumTexCoord) * randomness;
|
||||
|
||||
// notations used: https://en.wikipedia.org/wiki/File:Enclosing_points.svg and https://en.wikipedia.org/wiki/File:3D_interpolation2.svg
|
||||
vec4 colorTex0 = mix(
|
||||
mix(
|
||||
mix(colorTexA, colorTexE, texBlend.z), // c00 = c000..c100
|
||||
mix(colorTexC, colorTexG, texBlend.z), // c10 = c010..c110
|
||||
texBlend.y
|
||||
), // c0 = c00..c10
|
||||
mix(
|
||||
mix(colorTexB, colorTexF, texBlend.z), // c01 = c001..c101
|
||||
mix(colorTexD, colorTexH, texBlend.z), // c11 = c011..c111
|
||||
texBlend.y
|
||||
), // c1 = c01..c11
|
||||
texBlend.x
|
||||
); // c = c0..c1
|
||||
|
||||
|
||||
fragColor = (max(colorTex0, colorTex1) * boolean.yyyx) + boolean.xxxy;
|
||||
|
||||
Reference in New Issue
Block a user