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40 Commits

Author SHA1 Message Date
minjaesong
97a7a36030 version tag on app configuration 2023-08-17 15:47:31 +09:00
minjaesong
662069466a skybox size adjustment 2023-08-17 02:04:05 +09:00
minjaesong
52cff00338 commit 2023-08-16 22:39:31 +09:00
minjaesong
1a40334f8e auto zip for .app packaging 2023-08-16 22:26:27 +09:00
minjaesong
763f512419 script for assets_release 2023-08-16 22:17:09 +09:00
minjaesong
620a1c6956 GL_UNSIGNED_SHORT works just fine on macOS?! 2023-08-16 21:56:04 +09:00
minjaesong
5f4fcdba69 apple m chip workaround (2) 2023-08-16 21:46:54 +09:00
minjaesong
7a79f444b2 apple m chip workaround 2023-08-16 21:38:23 +09:00
minjaesong
e4b947ce69 Float16FrameBuffer 2023-08-16 17:51:31 +09:00
minjaesong
fdfec960ca reverse gravity adaptation of the last commit 2023-08-16 16:33:53 +09:00
minjaesong
75021ecfa2 fixing issue #48 2023-08-16 16:03:54 +09:00
minjaesong
c90ef21bfa calendar UI mouseover 2023-08-15 19:02:25 +09:00
minjaesong
3fce5d7e95 calendar UI 2023-08-15 14:58:50 +09:00
minjaesong
8db1228e70 calendar wip 2023-08-15 04:54:43 +09:00
minjaesong
5f7f724058 tileatlas: atlas size will automatically expand if it's too small 2023-08-14 18:47:39 +09:00
minjaesong
fab4179068 fixing issue #47 using new tag on blocks.csv 2023-08-14 18:16:05 +09:00
minjaesong
32803b6f18 incomplete fix for horizontal bouncing on T-shaped platform arrangement 2023-08-14 04:10:10 +09:00
minjaesong
f8f75fb7b6 options to change atlas texture size 2023-08-14 03:53:25 +09:00
minjaesong
9919a99032 fix: phys ccd would only trigger on its last iteration due to a stupid oversight 2023-08-13 16:54:46 +09:00
minjaesong
6a43d1a5bd calendar sprite removing a spring 2023-08-13 15:36:24 +09:00
minjaesong
24c971e4b8 oh wait thats not it 2023-08-11 21:08:35 +09:00
minjaesong
62f0fd7c68 hiding the phys artefact by forcefully holding down-key for long enough 2023-08-11 21:05:47 +09:00
minjaesong
3dec312989 phys glitch kinda fixed but i'm no longer sure about that 2023-08-11 17:03:51 +09:00
minjaesong
77b51a45dd no highp on blur shader 2023-08-11 13:03:45 +09:00
minjaesong
d1b4ce3404 something's fixed but have no idea what 2023-08-11 12:35:36 +09:00
minjaesong
fd7b88307c . 2023-08-11 09:29:30 +09:00
minjaesong
579b6b5b29 somehow fixed but now jumping while walking against wall changes jump behav 2023-08-11 01:04:34 +09:00
minjaesong
cef58f6a73 phys debugging; see L818@ActorWithBody.kt 2023-08-10 23:49:43 +09:00
minjaesong
c0c98c3b80 some locale changes; remoCon changes on load menu 2023-08-08 17:44:23 +09:00
minjaesong
88d844cc09 actor draw planting offset 2023-08-08 17:14:13 +09:00
minjaesong
2411db17a7 calendar fixture wip 2023-08-08 16:41:40 +09:00
minjaesong
53d372be38 there's no way #33 is fixed so easily but im committing it anyway 2023-08-08 12:09:22 +09:00
minjaesong
88831051c8 revised ingame date format 2023-08-08 09:01:34 +09:00
minjaesong
87d92ecb74 some random ideas for future self 2023-08-08 01:39:33 +09:00
minjaesong
6672dffdbc new passwd for new version 2023-08-07 14:45:07 +09:00
minjaesong
cd00ab4c7f fix: hq2x results graphical issue on some systems 2023-08-07 14:30:36 +09:00
minjaesong
014306c209 2k skybox tex; trilinear blending of atmos vars 2023-08-07 13:59:45 +09:00
minjaesong
30fb57eca3 skybox: two different setup for AM/PN 2023-08-06 18:37:56 +09:00
minjaesong
52ad8f0c46 improved skybox model 2023-08-05 17:20:35 +09:00
minjaesong
1b08039018 updating numbers for v0.3.3 2023-08-05 00:45:35 +09:00
72 changed files with 1723 additions and 812 deletions

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@@ -1,26 +1,17 @@
package net.torvald.terrarum.modulecomputers.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.Disposable
import kotlin.coroutines.*
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.modulecomputers.ui.UIHomeComputer
import net.torvald.tsvm.*
import net.torvald.tsvm.peripheral.AdapterConfig
import net.torvald.tsvm.peripheral.GraphicsAdapter
import net.torvald.tsvm.peripheral.VMProgramRom
import net.torvald.unicode.*
/**
* Created by minjaesong on 2021-12-04.
@@ -131,77 +122,3 @@ class FixtureHomeComputer : FixtureBase {
}
}
internal class UIHomeComputer : UICanvas(
toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
) {
override var width = 640
override var height = 480
override var openCloseTime = 0f
private val drawOffX = (width - 560).div(2).toFloat()
private val drawOffY = (height - 448).div(2).toFloat()
private var batch: FlippingSpriteBatch
private var camera: OrthographicCamera
internal lateinit var vm: VM
internal lateinit var fixture: FixtureHomeComputer
init {
batch = FlippingSpriteBatch()
camera = OrthographicCamera(width.toFloat(), height.toFloat())
//val m = Matrix4()
//m.setToOrtho2D(0f, 0f, width.toFloat(), height.toFloat())
batch.projectionMatrix = camera.combined
}
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
private val controlHelp =
"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_T$KEYCAP_R Terminate\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
override fun updateUI(delta: Float) {
}
override fun renderUI(otherBatch: SpriteBatch, otherCamera: Camera) {
otherBatch.end()
fbo.inAction(camera, batch) {
Gdx.gl.glClearColor(0f,0f,0f,1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) // to hide the crap might be there
(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
val clearCol = gpu.getBackgroundColour()
Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gpu.render(Gdx.graphics.deltaTime, batch, drawOffX, drawOffY, true, fbo) // gpu.render will internally end() the fbo then begin() again before using the batch I've fed in
}
}
otherBatch.begin()
otherBatch.shader = null
blendNormalStraightAlpha(otherBatch)
otherBatch.color = Color.WHITE
otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
otherBatch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
App.fontGame.draw(otherBatch, controlHelp, posX, posY + height + 4)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
fixture.startVM()
}
override fun dispose() {
fbo.dispose()
}
}

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@@ -0,0 +1,93 @@
package net.torvald.terrarum.modulecomputers.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.App
import net.torvald.terrarum.FlippingSpriteBatch
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.inAction
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.tsvm.VM
import net.torvald.tsvm.peripheral.GraphicsAdapter
import net.torvald.unicode.*
internal class UIHomeComputer : UICanvas(
toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
) {
override var width = 640
override var height = 480
override var openCloseTime = 0f
private val drawOffX = (width - 560).div(2).toFloat()
private val drawOffY = (height - 448).div(2).toFloat()
private var batch: FlippingSpriteBatch
private var camera: OrthographicCamera
internal lateinit var vm: VM
internal lateinit var fixture: FixtureHomeComputer
init {
batch = FlippingSpriteBatch()
camera = OrthographicCamera(width.toFloat(), height.toFloat())
//val m = Matrix4()
//m.setToOrtho2D(0f, 0f, width.toFloat(), height.toFloat())
batch.projectionMatrix = camera.combined
}
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
private val controlHelp =
"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}\u3000 " +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_T$KEYCAP_R Terminate\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
override fun updateUI(delta: Float) {
}
override fun renderUI(otherBatch: SpriteBatch, otherCamera: Camera) {
otherBatch.end()
fbo.inAction(camera, batch) {
Gdx.gl.glClearColor(0f,0f,0f,1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) // to hide the crap might be there
(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
val clearCol = gpu.getBackgroundColour()
Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gpu.render(Gdx.graphics.deltaTime, batch, drawOffX, drawOffY, true, fbo) // gpu.render will internally end() the fbo then begin() again before using the batch I've fed in
}
}
otherBatch.begin()
otherBatch.shader = null
blendNormalStraightAlpha(otherBatch)
otherBatch.color = Color.WHITE
otherBatch.draw(fbo.colorBufferTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
otherBatch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
App.fontGame.draw(otherBatch, controlHelp, posX, posY + height + 4)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
fixture.startVM()
}
override fun dispose() {
fbo.dispose()
}
}

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@@ -23,6 +23,7 @@
"MENU_LABEL_STREAMING": "Livestreaming",
"MENU_LABEL_SYSTEM_INFO": "System Info",
"MENU_MODULES" : "Modules",
"MENU_OPTIONS_ATLAS_TEXTURE_SIZE": "Atlas Texture Size",
"MENU_OPTIONS_AUTOSAVE": "Autosave",
"MENU_OPTIONS_BLUR": "Blur",
"MENU_OPTIONS_DEBUG_CONSOLE": "Debug Console",

View File

@@ -23,6 +23,7 @@
"MENU_LABEL_STREAMING": "실시간 방송",
"MENU_LABEL_SYSTEM_INFO": "시스템 정보",
"MENU_MODULES" : "모듈",
"MENU_OPTIONS_ATLAS_TEXTURE_SIZE": "아틀라스 텍스처 크기",
"MENU_OPTIONS_AUTOSAVE": "자동 저장",
"MENU_OPTIONS_BLUR": "흐림",
"MENU_OPTIONS_DEBUG_CONSOLE": "디버그 콘솔",

View File

@@ -1,5 +1,5 @@
"id";"drop";"spawn";"name";"shdr";"shdg";"shdb";"shduv";"str";"dsty";"mate";"solid";"wall";"grav";"dlfn";"fv";"fr";"lumr";"lumg";"lumb";"lumuv";"colour";"vscs";"refl";"tags"
"0";"0";"0";"BLOCK_AIR";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"1";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";""
"0";"0";"0";"BLOCK_AIR";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"1";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"INCONSEQUENTIAL"
"16";"17";"17";"BLOCK_STONE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ROCK,NATURAL"
"17";"17";"17";"BLOCK_STONE_QUARRIED";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ROCK"
"18";"18";"18";"BLOCK_STONE_TILE_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.18";"STONE"
@@ -188,6 +188,7 @@
## Some tags are reserved for internal use, which are:
## - INTERNAL: denotes that the tile is internal-use. Will not be rendered unless debug window is on.
## - DORENDER: this internal tile must go through the standard-issue tile drawing routine.
## - INCONSEQUENTIAL: denotes that this tile can be overwritten without dropping it. Usually used with flower tiles.
#
#
## References ##
Can't render this file because it contains an unexpected character in line 179 and column 37.

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@@ -8,6 +8,7 @@ id;classname
8;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter
9;net.torvald.terrarum.modulebasegame.gameitems.WireCutterAll
10;net.torvald.terrarum.modulebasegame.gameitems.ItemTypewriter
11;net.torvald.terrarum.modulebasegame.gameitems.ItemWallCalendar
256;net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorOak
257;net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorEbony
1 id classname
8 8 net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter
9 9 net.torvald.terrarum.modulebasegame.gameitems.WireCutterAll
10 10 net.torvald.terrarum.modulebasegame.gameitems.ItemTypewriter
11 11 net.torvald.terrarum.modulebasegame.gameitems.ItemWallCalendar
12 256 net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorOak
13 257 net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorEbony
14 258 net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorBirch

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@@ -0,0 +1,34 @@
{
"MENU_CALENDAR_CALENDAR": "Calendar",
"MENU_CALENDAR_EVENTS": "Events",
"MENU_CALENDAR_ADD_NEW_EVENT": "Add New Event",
"CONTEXT_CALENDAR_SEASON_SPRING": "Spring",
"CONTEXT_CALENDAR_SEASON_SUMMER": "Summer",
"CONTEXT_CALENDAR_SEASON_AUTUMN": "Autumn",
"CONTEXT_CALENDAR_SEASON_WINTER": "Winter",
"CONTEXT_CALENDAR_SEASON_SPRI": "Spri",
"CONTEXT_CALENDAR_SEASON_SUMM": "Summ",
"CONTEXT_CALENDAR_SEASON_AUTM": "Autm",
"CONTEXT_CALENDAR_SEASON_WINT": "Wint",
"CONTEXT_CALENDAR_DATE_FORMAT_Y": "Year {0}",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD": "Year {0} {1} {2}",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD_DDD": "Year {0} {1} {2} {3}",
"CONTEXT_CALENDAR_DAY_MONDAG_DNT": "Mondag",
"CONTEXT_CALENDAR_DAY_TYSDAG_DNT": "Tysdag",
"CONTEXT_CALENDAR_DAY_MIDTVEKE_DNT": "Midtveke",
"CONTEXT_CALENDAR_DAY_TORSDAG_DNT": "Torsdag",
"CONTEXT_CALENDAR_DAY_FREDAG_DNT": "Fredag",
"CONTEXT_CALENDAR_DAY_LAURDAG_DNT": "Laurdag",
"CONTEXT_CALENDAR_DAY_SUNDAG_DNT": "Sundag",
"CONTEXT_CALENDAR_DAY_VERDDAG_DNT": "Verddag",
"CONTEXT_CALENDAR_DAY_MON_DNT": "Mon",
"CONTEXT_CALENDAR_DAY_TYS_DNT": "Tys",
"CONTEXT_CALENDAR_DAY_MID_DNT": "Mid",
"CONTEXT_CALENDAR_DAY_TOR_DNT": "Tor",
"CONTEXT_CALENDAR_DAY_FRE_DNT": "Fre",
"CONTEXT_CALENDAR_DAY_LAU_DNT": "Lau",
"CONTEXT_CALENDAR_DAY_SUN_DNT": "Sun",
"CONTEXT_CALENDAR_DAY_VER_DNT": "Ver",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD_SHORT_DNT": "ɣ{0}-{1}-{2}"
}

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@@ -1,23 +1,24 @@
{
"CONTEXT_GENERATOR_SEED": "Seed",
"CONTEXT_ITEM_MAP": "Map",
"CONTEXT_ITEM_TOOL_PLURAL": "Tools",
"CONTEXT_PLACE_COORDINATE": "Coordinate",
"CONTEXT_WORLD_COUNT": "Worlds: ",
"CONTEXT_WORLD_NEW": "New World",
"MENU_LABEL_DELETE_WORLD": "Delete World",
"CONTEXT_WORLD_COUNT": "Worlds: ",
"GAME_INVENTORY_INGREDIENTS": "Ingredients",
"GAME_INVENTORY_POTIONS": "Potions",
"GAME_INVENTORY_BLOCKS": "Blocks",
"GAME_INVENTORY_WALLS": "Walls",
"CONTEXT_ITEM_TOOL_PLURAL": "Tools",
"GAME_INVENTORY_FAVORITES": "Favorites",
"GAME_INVENTORY_REGISTER": "Register",
"CONTEXT_ITEM_MAP": "Map",
"MENU_LABEL_MENU": "Menu",
"CONTEXT_GENERATOR_SEED": "Seed",
"MENU_LABEL_PREV_SAVES": "Previous Saves",
"MENU_LABEL_RENAME": "Rename",
"GAME_ACTION_CRAFT": "Craft",
"GAME_ACTION_GRAPPLE": "Grapple",
"GAME_ACTION_QUICKSEL": "Quick Select",
"GAME_ACTION_CRAFT": "Craft",
"GAME_CRAFTING": "Crafting",
"GAME_CRAFTABLE_ITEMS": "Craftable Items",
"MENU_LABEL_RENAME": "Rename",
"GAME_ACTION_TELEPORT": "Teleport",
"CONTEXT_PLACE_COORDINATE": "Coordinate"
"GAME_CRAFTABLE_ITEMS": "Craftable Items",
"GAME_CRAFTING": "Crafting",
"GAME_INVENTORY_BLOCKS": "Blocks",
"GAME_INVENTORY_FAVORITES": "Favorites",
"GAME_INVENTORY_INGREDIENTS": "Ingredients",
"GAME_INVENTORY_POTIONS": "Potions",
"GAME_INVENTORY_REGISTER": "Register",
"GAME_INVENTORY_WALLS": "Walls"
}

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@@ -1,18 +1,20 @@
{
"BLOCK_STONE_DEEP": "Deepstone",
"BLOCK_SCAFFOLDING_NORMAL": "Scaffolding",
"BLOCK_STONE_MARBLE": "Marble",
"ITEM_CALENDAR": "Calendar",
"ITEM_LOGIC_SIGNAL_EMITTER": "Logic Signal Emitter",
"ITEM_STORAGE_CHEST": "Storage Chest",
"ITEM_TIKI_TORCH": "Tiki Torch",
"ITEM_TYPEWRITER": "Typewriter",
"ITEM_WIRE": "Wire",
"ITEM_WIRE_CUTTER": "Wire Cutter",
"ACTORBLOCK_ALLOW_MOVE_DOWN": "Urist Arôlcustith",
"ACTORBLOCK_FULL_COLLISION": "Urist Berdanrifot",
"ACTORBLOCK_NO_COLLISION": "Urist Zafal",
"ACTORBLOCK_NO_PASS_RIGHT": "Urist McPassLeft",
"ACTORBLOCK_NO_PASS_LEFT": "Urist McPassRight",
"ACTORBLOCK_TILING_PLACEHOLDER": "Urist Berdanurdim",
"BLOCK_STONE_DEEP": "Deepstone",
"BLOCK_SCAFFOLDING_NORMAL": "Scaffolding",
"BLOCK_STONE_MARBLE": "Marble",
"ITEM_STORAGE_CHEST": "Storage Chest",
"ITEM_WIRE": "Wire",
"ITEM_WIRE_CUTTER": "Wire Cutter",
"ITEM_LOGIC_SIGNAL_EMITTER": "Logic Signal Emitter",
"ITEM_TIKI_TORCH": "Tiki Torch"
"ACTORBLOCK_TILING_PLACEHOLDER": "Urist Berdanurdim"
}

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@@ -0,0 +1,16 @@
{
"MENU_CALENDAR_CALENDAR": "달력",
"MENU_CALENDAR_EVENTS": "일정",
"MENU_CALENDAR_ADD_NEW_EVENT": "새 일정 추가",
"CONTEXT_CALENDAR_SEASON_SPRING": "봄",
"CONTEXT_CALENDAR_SEASON_SUMMER": "여름",
"CONTEXT_CALENDAR_SEASON_AUTUMN": "가을",
"CONTEXT_CALENDAR_SEASON_WINTER": "겨울",
"CONTEXT_CALENDAR_SEASON_SPRI": "봄",
"CONTEXT_CALENDAR_SEASON_SUMM": "여름",
"CONTEXT_CALENDAR_SEASON_AUTM": "가을",
"CONTEXT_CALENDAR_SEASON_WINT": "겨울",
"CONTEXT_CALENDAR_DATE_FORMAT_Y": "{0}년",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD": "{0}년 {1} {2}일",
"CONTEXT_CALENDAR_DATE_FORMAT_YMD_DDD": "{0}년 {1} {2}일 {3}"
}

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@@ -1,24 +1,25 @@
{
"CONTEXT_GENERATOR_SEED": "시드",
"CONTEXT_ITEM_MAP": "지도",
"CONTEXT_ITEM_TOOL_PLURAL": "도구",
"CONTEXT_PLACE_COORDINATE": "좌표",
"CONTEXT_WORLD_COUNT": "새계: ",
"CONTEXT_WORLD_NEW": "새 세계",
"MENU_LABEL_DELETE_WORLD": "새계 삭제",
"CONTEXT_WORLD_COUNT": "새계: ",
"MENU_MONITOR_CALI_TITLE": "모니터 확인",
"GAME_INVENTORY_INGREDIENTS": "재료",
"GAME_INVENTORY_POTIONS": "물약",
"GAME_INVENTORY_BLOCKS": "블록",
"GAME_INVENTORY_WALLS": "벽지",
"CONTEXT_ITEM_TOOL_PLURAL": "도구",
"GAME_INVENTORY_FAVORITES": "즐겨찾기",
"GAME_INVENTORY_REGISTER": "등록하기",
"MENU_LABEL_MENU": "메뉴",
"CONTEXT_ITEM_MAP": "지도",
"CONTEXT_GENERATOR_SEED": "시드",
"MENU_LABEL_PREV_SAVES": "이전 세이브",
"MENU_LABEL_RENAME": "이름 바꾸기",
"MENU_MONITOR_CALI_TITLE": "모니터 확인",
"GAME_ACTION_CRAFT": "제작하기",
"GAME_ACTION_GRAPPLE": "매달리기",
"GAME_ACTION_QUICKSEL": "빠른 선택",
"GAME_ACTION_CRAFT": "제작하기",
"GAME_CRAFTING": "제작",
"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템",
"MENU_LABEL_RENAME": "이름 바꾸기",
"GAME_ACTION_TELEPORT": "텔레포트하기",
"CONTEXT_PLACE_COORDINATE": "좌표"
"GAME_CRAFTABLE_ITEMS": "제작 가능한 아이템",
"GAME_CRAFTING": "제작",
"GAME_INVENTORY_BLOCKS": "블록",
"GAME_INVENTORY_FAVORITES": "즐겨찾기",
"GAME_INVENTORY_INGREDIENTS": "재료",
"GAME_INVENTORY_POTIONS": "물약",
"GAME_INVENTORY_REGISTER": "등록하기",
"GAME_INVENTORY_WALLS": "벽지"
}

View File

@@ -3,9 +3,11 @@
"BLOCK_SCAFFOLDING_NORMAL": "발판",
"BLOCK_STONE_MARBLE": "대리석",
"ITEM_STORAGE_CHEST": "보관상자",
"ITEM_WIRE": "전선",
"ITEM_WIRE_CUTTER": "전선 절단기",
"ITEM_CALENDAR": "달력",
"ITEM_LOGIC_SIGNAL_EMITTER": "신호발생기",
"ITEM_TIKI_TORCH": "티키 토치"
"ITEM_STORAGE_CHEST": "보관상자",
"ITEM_TIKI_TORCH": "티키 토치",
"ITEM_TYPEWRITER": "타자기",
"ITEM_WIRE": "전선",
"ITEM_WIRE_CUTTER": "전선 절단기"
}

Binary file not shown.

View File

@@ -3,7 +3,8 @@ if (( $EUID == 0 )); then echo "The build process is not meant to be run with ro
cd "${0%/*}"
SRCFILES="terrarummac_arm"
DESTDIR="out/TerrarumMac.arm.app"
APPDIR="./TerrarumMac.arm.app"
DESTDIR="out/$APPDIR"
RUNTIME="runtime-osx-arm"
if [ ! -d "../assets_release" ]; then
@@ -34,4 +35,8 @@ cp -r "../assets_release" $DESTDIR/Contents/MacOS/
mv $DESTDIR/Contents/MacOS/assets_release $DESTDIR/Contents/MacOS/assets
cp "../out/TerrarumBuild.jar" $DESTDIR/Contents/MacOS/out/
cd "out"
rm $APPDIR.zip
7z a -tzip $APPDIR.zip $APPDIR
echo "Build successful: $DESTDIR"

View File

@@ -3,7 +3,8 @@ if (( $EUID == 0 )); then echo "The build process is not meant to be run with ro
cd "${0%/*}"
SRCFILES="terrarummac_x86"
DESTDIR="out/TerrarumMac.x86.app"
APPDIR="./TerrarumMac.x86.app"
DESTDIR="out/$APPDIR"
RUNTIME="runtime-osx-x86"
if [ ! -d "../assets_release" ]; then
@@ -34,4 +35,8 @@ cp -r "../assets_release" $DESTDIR/Contents/MacOS/
mv $DESTDIR/Contents/MacOS/assets_release $DESTDIR/Contents/MacOS/assets
cp "../out/TerrarumBuild.jar" $DESTDIR/Contents/MacOS/out/
cd "out"
rm $APPDIR.zip
7z a -tzip $APPDIR.zip $APPDIR
echo "Build successful: $DESTDIR"

25
buildapp/make_assets_release.sh Executable file
View File

@@ -0,0 +1,25 @@
#!/bin/bash
if (( $EUID == 0 )); then echo "The build process is not meant to be run with root privilege, exiting now." >&2; exit 1; fi
cd "${0%/*}"
DESTDIR="../assets_release"
rm -r $DESTDIR
cp -r "../assets" $DESTDIR
rm $DESTDIR/loopey.wav
rm $DESTDIR/ktGrepExample.kts
rm $DESTDIR/batchtest.txt
rm $DESTDIR/test_texture.tga
rm $DESTDIR/worldbacktest.tga
rm -r $DESTDIR/books
rm $DESTDIR/clut/skybox.tga
rm $DESTDIR/graphics/*.bat
rm $DESTDIR/keylayout/*.not_ime
rm $DESTDIR/mods/basegame/blocks/*.gz
rm $DESTDIR/mods/basegame/blocks/*.txt
rm -r $DESTDIR/mods/basegame/sounds
rm -r $DESTDIR/mods/dwarventech

View File

@@ -0,0 +1,72 @@
package com.badlogic.gdx.graphics.glutils;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.GdxRuntimeException;
import net.torvald.terrarum.App;
// typealias Float16FrameBuffer = FloatFrameBuffer
/**
* Created by minjaesong on 2023-08-16.
*/
public class Float16FrameBuffer extends FrameBuffer {
Float16FrameBuffer () {
}
/** Creates a GLFrameBuffer from the specifications provided by bufferBuilder
*
* @param bufferBuilder **/
protected Float16FrameBuffer (GLFrameBufferBuilder<? extends GLFrameBuffer<Texture>> bufferBuilder) {
super(bufferBuilder);
}
/** Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer
* attached.
*
* @param width the width of the framebuffer in pixels
* @param height the height of the framebuffer in pixels
* @param hasDepth whether to attach a depth buffer
* @throws GdxRuntimeException in case the FrameBuffer could not be created */
public Float16FrameBuffer (int width, int height, boolean hasDepth) {
if (App.isAppleM) { // disable float framebuffer for Apple M chips
FrameBufferBuilder bufferBuilder = new FrameBufferBuilder(width, height);
bufferBuilder.addColorTextureAttachment(GL20.GL_RGBA, GL20.GL_RGBA, GL20.GL_UNSIGNED_SHORT); // but 16bpp int works perfectly?!
if (hasDepth) bufferBuilder.addBasicDepthRenderBuffer();
this.bufferBuilder = bufferBuilder;
}
else {
FloatFrameBufferBuilder bufferBuilder = new FloatFrameBufferBuilder(width, height);
bufferBuilder.addFloatAttachment(GL30.GL_RGBA16F, GL30.GL_RGBA, GL30.GL_FLOAT, false); // FIXME sporadic black screen on GL_RGBA16F? or maybe it was Plasma bugging out?
if (hasDepth) bufferBuilder.addBasicDepthRenderBuffer();
this.bufferBuilder = bufferBuilder;
}
build();
}
@Override
protected Texture createTexture (FrameBufferTextureAttachmentSpec attachmentSpec) {
if (App.isAppleM) {
GLOnlyTextureData data = new GLOnlyTextureData(bufferBuilder.width, bufferBuilder.height, 0, attachmentSpec.internalFormat,
attachmentSpec.format, attachmentSpec.type);
Texture result = new Texture(data);
result.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
result.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
return result;
}
else {
FloatTextureData data = new FloatTextureData(bufferBuilder.width, bufferBuilder.height, attachmentSpec.internalFormat,
attachmentSpec.format, attachmentSpec.type, attachmentSpec.isGpuOnly);
Texture result = new Texture(data);
result.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
result.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
return result;
}
}
}

View File

@@ -192,6 +192,16 @@ fun CIEXYZ.toColorRaw(): Color {
return Color(rgb.r, rgb.g, rgb.b, rgb.alpha)
}
fun CIEXYZ.toYXY(): CIEYXY {
val dot = this.X + this.Y + this.Z
return CIEYXY(
this.Y,
this.X / dot,
this.Y / dot,
this.alpha
)
}
fun CIEYXY.toXYZ(): CIEXYZ {
return CIEXYZ(x * yy / y, yy, (1f - x - y) * yy / y)
}

View File

@@ -12,16 +12,14 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.unicode.EMDASH
import net.torvald.colourutil.*
import net.torvald.parametricsky.datasets.DatasetCIEXYZ
import net.torvald.parametricsky.datasets.DatasetRGB
import net.torvald.parametricsky.datasets.DatasetSpectral
import net.torvald.terrarum.abs
import net.torvald.terrarum.clut.Skybox
import net.torvald.terrarum.clut.Skybox.coerceInSmoothly
import net.torvald.terrarum.clut.Skybox.mapCircle
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
import java.awt.BorderLayout
import java.awt.Dimension
import java.awt.FlowLayout
import java.awt.GridLayout
import java.lang.Math.pow
import javax.swing.*
import kotlin.math.*
@@ -94,7 +92,16 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
if (turbidity <= 0) throw IllegalStateException()
// we need to use different model-state to accommodate different albedo for each spectral band but oh well...
genTexLoop(model)
genTexLoop(model, elevation)
// println("$elevation\t${ymaxDisp.text}\t${ymaxDisp2.text}")
/*for (elev in -75..75) {
val elevation = Math.toRadians(elev.toDouble())
val model = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevation.abs())
genTexLoop(model, elevation)
println("$elev\t${ymaxDisp.text}\t${ymaxDisp2.text}")
}*/
val tex = Texture(oneScreen)
@@ -127,7 +134,7 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
}
val outTexWidth = 1
val outTexHeight = 256
val outTexHeight = 128
private fun Float.scaleFun() =
(1f - 1f / 2f.pow(this/6f)) * 0.97f
@@ -142,14 +149,20 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
)
}
else {
val elevation1 = -Math.toDegrees(elevation)
val elevation2 = -Math.toDegrees(elevation) / 28.5
val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
// maths model: https://www.desmos.com/calculator/cwi7iyzygg
val x = -Math.toDegrees(elevation).toFloat()
// val elevation2 = -Math.toDegrees(elevation) / 28.5
val p = 3.5f
val q = 7.5f
val s = -0.2f
val f = (1f - (1f - 1f / 1.8f.pow(x)) * 0.97f).toFloat()
// val g = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
val h = ((x / q).pow(p) + 1f).pow(s)
CIEXYZ(
this.X.scaleFun() * scale * scale2,
this.Y.scaleFun() * scale * scale2,
this.Z.scaleFun() * scale * scale2,
this.X.scaleFun() * f * h,
this.Y.scaleFun() * f * h,
this.Z.scaleFun() * f * h,
this.alpha
)
}
@@ -161,7 +174,7 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
* Generated texture is as if you took the panorama picture of sky: up 70deg to horizon, east-south-west;
* with sun not moving (sun is at exact south, sun's height is adjustable)
*/
private fun genTexLoop(state: ArHosekSkyModelState) {
private fun genTexLoop(state: ArHosekSkyModelState, elevation: Double) {
fun normaliseY(y: Double): Float {
var v = y.coerceAtLeast(0.0)
@@ -175,6 +188,7 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
val ys2 = ArrayList<Float>()
val halfHeight = oneScreen.height * 0.5
val elevationDeg = Math.toDegrees(elevation)
for (x in 0 until oneScreen.width) {
for (y in 0 until oneScreen.height) {
@@ -186,17 +200,19 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
val theta = sqrt(xf*xf + yf*yf) * HALF_PI*/
// AM-PM mapping (use with WIDTH=1)
var yf = (y * 2.0 / oneScreen.height) % 1.0
if (elevation < 0) yf *= 1.0 - pow(-elevation / HALF_PI, 0.333)
val yp = y % (oneScreen.height / 2)
val yi = yp - 3
val xf = -elevationDeg / 90.0
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
val theta = yf * HALF_PI
val gamma = if (y < halfHeight) HALF_PI else 3 * HALF_PI
val theta = yf.mapCircle() * HALF_PI
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat()
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat(),
)
val xyz2 = xyz.scaleToFit(elevation)
ys.add(xyz.Y)
@@ -204,12 +220,12 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
val rgb = xyz2.toRGB().toColor()
rgb.a = 1f
val rgb2 = Color(
/*val rgb2 = Color(
((rgb.r * 255f).roundToInt() xor 0xAA) / 255f,
((rgb.g * 255f).roundToInt() xor 0xAA) / 255f,
((rgb.b * 255f).roundToInt() xor 0xAA) / 255f,
rgb.a
)
)*/
oneScreen.setColor(rgb)
oneScreen.drawPixel(x, y)

View File

@@ -62,9 +62,11 @@ public class App implements ApplicationListener {
public static final String GAME_NAME = TerrarumAppConfiguration.GAME_NAME;
public static final long VERSION_RAW = TerrarumAppConfiguration.VERSION_RAW;
public static final String VERSION_TAG = TerrarumAppConfiguration.VERSION_TAG;
public static final String getVERSION_STRING() {
return String.format("%d.%d.%d", VERSION_RAW >>> 48, (VERSION_RAW & 0xffff000000L) >>> 24, VERSION_RAW & 0xffffffL);
return String.format("%d.%d.%d", VERSION_RAW >>> 48, (VERSION_RAW & 0xffff000000L) >>> 24, VERSION_RAW & 0xffffffL) +
(VERSION_TAG.isBlank() ? "" : "-"+VERSION_TAG);
}
/**
@@ -267,12 +269,13 @@ public class App implements ApplicationListener {
Gdx.gl20.glViewport(0, 0, width, height);
}
public static final float UPDATE_RATE = 1f / 64f; // apparent framerate will be limited by update rate
public static final int TICKS = 64;
public static final float UPDATE_RATE = 1f / TICKS; // apparent framerate will be limited by update rate
private static float loadTimer = 0f;
private static final float showupTime = 100f / 1000f;
private static FloatFrameBuffer renderFBO;
private static Float16FrameBuffer renderFBO;
public static HashSet<File> tempFilePool = new HashSet<>();
@@ -609,19 +612,21 @@ public class App implements ApplicationListener {
private static void processScreenshotRequest(FrameBuffer fb) {
if (screenshotRequested) {
String msg = "Screenshot taken";
FrameBufferManager.begin(fb);
try {
Pixmap p = Pixmap.createFromFrameBuffer(0, 0, fb.getWidth(), fb.getHeight());
PixmapIO.writePNG(Gdx.files.absolute(defaultDir+"/Screenshot-"+String.valueOf(System.currentTimeMillis())+".png"), p, 9, true);
p.dispose();
Terrarum.INSTANCE.getIngame().sendNotification("Screenshot taken");
}
catch (Throwable e) {
e.printStackTrace();
Terrarum.INSTANCE.getIngame().sendNotification("Failed to take screenshot: "+e.getMessage());
msg = ("Failed to take screenshot: "+e.getMessage());
}
FrameBufferManager.end();
screenshotRequested = false;
Terrarum.INSTANCE.getIngame().sendNotification(msg);
}
}
@@ -750,12 +755,12 @@ public class App implements ApplicationListener {
(renderFBO.getWidth() != scr.getWidth() ||
renderFBO.getHeight() != scr.getHeight())
) {
renderFBO = new FloatFrameBuffer(
renderFBO = new Float16FrameBuffer(
scr.getWidth(),
scr.getHeight(),
false
);
postProcessorOutFBO2 = new FloatFrameBuffer(
postProcessorOutFBO2 = new Float16FrameBuffer(
scr.getWidth() * 2,
scr.getHeight() * 2,
false

View File

@@ -62,9 +62,12 @@ basegame
* e.g. 0x02010034 will be translated as 2.1.52
*
*/
const val VERSION_RAW: Long = 0x0000_000003_000002
const val VERSION_RAW: Long = 0x0000_000003_000003
// Commit counts up to the Release 0.3.0: 2259
// Commit counts up to the Release 0.3.1: 2278
// Commit counts up to the Release 0.3.2: 2732
const val VERSION_TAG: String = "test001"
//////////////////////////////////////////////////////////
// CONFIGURATION FOR TILE MAKER //

View File

@@ -9,6 +9,7 @@ import com.badlogic.gdx.math.Matrix4
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.ui.BasicDebugInfoWindow
import net.torvald.terrarum.ui.Toolkit
@@ -150,9 +151,10 @@ object TerrarumPostProcessor : Disposable {
}
// draw dev build notifiers
if (App.IS_DEVELOPMENT_BUILD && Terrarum.ingame != null) {
// omitting this screws up HQ2X render for some reason
if (Terrarum.ingame != null) {
batch.inUse {
batch.color = safeAreaCol
batch.color = if (IS_DEVELOPMENT_BUILD) safeAreaCol else colourNull
App.fontGame.draw(it, thisIsDebugStr, 5f, App.scr.height - 24f)
}
}
@@ -192,6 +194,7 @@ object TerrarumPostProcessor : Disposable {
return outFBO
}
private val rng = HQRNG()
private val colourNull = Color(0)
private fun Double.format(digits: Int) = "%.${digits}f".format(this)
private fun Float.format(digits: Int) = "%.${digits}f".format(this)

View File

@@ -209,8 +209,8 @@ class BlockCodex {
prop.isSolid = record.boolVal("solid")
//prop.isClear = record.boolVal("clear")
prop.isPlatform = prop.tags.contains("PLATFORM")
prop.isActorBlock = prop.tags.contains("ACTORBLOCK")
prop.isPlatform = prop.hasTag("PLATFORM")
prop.isActorBlock = prop.hasTag("ACTORBLOCK")
prop.isWallable = record.boolVal("wall")
prop.maxSupport = record.intVal("grav")

View File

@@ -75,6 +75,8 @@ class BlockProp {
BlockCodex[BlockCodex.tileToVirtual[id]!![offset]]._lumCol.lane(channel)
}
fun hasTag(s: String) = tags.contains(s)
/**
* @param luminosity
*/

View File

@@ -19,7 +19,7 @@ fun main() {
// y: increasing turbidity (1.0 .. 10.0, in steps of 0.333)
// x: elevations (-75 .. 75 in steps of 1, then albedo of [0.1, 0.3, 0.5, 0.7, 0.9])
val texh = Skybox.gradSize * Skybox.turbCnt
val texw = Skybox.elevCnt * Skybox.albedoCnt
val texw = Skybox.elevCnt * Skybox.albedoCnt * 2
val TGA_HEADER_SIZE = 18
val bytes = ByteArray(TGA_HEADER_SIZE + texw * texh * 4 + 26)
@@ -44,47 +44,50 @@ fun main() {
println("Generating texture atlas ($texw x $texh)...")
// write pixels
for (albedo0 in 0 until Skybox.albedoCnt) {
val albedo = Skybox.albedos[albedo0]
println("Albedo=$albedo")
for (turb0 in 0 until Skybox.turbCnt) {
val turbidity = Skybox.turbiditiesD[turb0]
println("....... Turbidity=$turbidity")
for (elev0 in 0 until Skybox.elevCnt) {
val elevationDeg = Skybox.elevationsD[elev0]
val elevationRad = Math.toRadians(elevationDeg)
for (gammaPair in 0..1) {
for (albedo0 in 0 until Skybox.albedoCnt) {
val albedo = Skybox.albedos[albedo0]
println("Albedo=$albedo")
for (turb0 in 0 until Skybox.turbCnt) {
val turbidity = Skybox.turbiditiesD[turb0]
println("....... Turbidity=$turbidity")
for (elev0 in 0 until Skybox.elevCnt) {
val elevationDeg = Skybox.elevationsD[elev0]
val elevationRad = Math.toRadians(elevationDeg)
// println("... Elevation: $elevationDeg")
val state = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
val state =
ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
for (yp in 0 until Skybox.gradSize) {
val yi = yp - 3
val xf = -elevationDeg / 90.0
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
for (yp in 0 until Skybox.gradSize) {
val yi = yp - 10
val xf = -elevationDeg / 90.0
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
// experiments visualisation: https://www.desmos.com/calculator/5crifaekwa
// experiments visualisation: https://www.desmos.com/calculator/5crifaekwa
// if (elevationDeg < 0) yf *= 1.0 - pow(xf, 0.333)
// if (elevationDeg < 0) yf *= -2.0 * asin(xf - 1.0) / PI
if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
val theta = yf * HALF_PI
// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
val theta = yf * HALF_PI
// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
// println("$yp\t$theta")
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 2).toFloat()
)
val xyz2 = xyz.scaleToFit(elevationDeg)
val rgb = xyz2.toRGB().toColor()
val colour = rgb.toIntBits().toLittle()
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, (gammaPair * 2f + 1f) * HALF_PI, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, (gammaPair * 2f + 1f) * HALF_PI, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, (gammaPair * 2f + 1f) * HALF_PI, 2).toFloat()
)
val xyz2 = xyz.scaleToFit(elevationDeg)
val rgb = xyz2.toRGB().toColor()
val colour = rgb.toIntBits().toLittle()
val imgOffX = (albedo0 * Skybox.elevCnt + elev0)
val imgOffY = texh - 1 - (Skybox.gradSize * turb0 + yp)
val fileOffset = TGA_HEADER_SIZE + 4 * (imgOffY * texw + imgOffX)
for (i in 0..3) {
bytes[fileOffset + i] = colour[bytesLut[i]]
val imgOffX = albedo0 * Skybox.elevCnt + elev0 + Skybox.elevCnt * Skybox.albedoCnt * gammaPair
val imgOffY = texh - 1 - (Skybox.gradSize * turb0 + yp)
val fileOffset = TGA_HEADER_SIZE + 4 * (imgOffY * texw + imgOffX)
for (i in 0..3) {
bytes[fileOffset + i] = colour[bytesLut[i]]
}
}
}
}
@@ -93,7 +96,7 @@ fun main() {
println("Atlas generation done!")
File("./assets/mods/basegame/weathers/main_skybox.tga").writeBytes(bytes)
File("./assets/clut/skybox.tga").writeBytes(bytes)
}
private val bytesLut = arrayOf(2,1,0,3,2,1,0,3) // For some reason BGRA order is what makes it work

View File

@@ -13,6 +13,8 @@ import net.torvald.parametricsky.ArHosekSkyModel
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.abs
import net.torvald.terrarum.floorToInt
import net.torvald.terrarum.toInt
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.*
@@ -25,7 +27,7 @@ object Skybox : Disposable {
private const val PI = 3.141592653589793
private const val TWO_PI = 6.283185307179586
const val gradSize = 64
const val gradSize = 78
private lateinit var gradTexBinLowAlbedo: Array<TextureRegion>
private lateinit var gradTexBinHighAlbedo: Array<TextureRegion>
@@ -37,6 +39,7 @@ object Skybox : Disposable {
fun loadlut() {
tex = Texture(Gdx.files.internal("assets/clut/skybox.png"))
tex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
tex.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat)
texRegions = TextureRegionPack(tex, 2, gradSize - 2, 0, 2, 0, 1)
texStripRegions = TextureRegionPack(tex, elevCnt, gradSize - 2, 0, 2, 0, 1)
}
@@ -50,28 +53,67 @@ object Skybox : Disposable {
}*/
// use external LUT
operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double): TextureRegion {
val elev = elevationDeg.coerceIn(-elevMax, elevMax).roundToInt().plus(elevMax).roundToInt()
val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
//printdbg(this, "elev $elevationDeg->$elev; turb $turbidity->$turb; alb $albedo->$alb")
return texRegions.get(alb * elevCnt + elev, turb)
operator fun get(elevationDeg: Double, turbidity: Double, albedo: Double, isAfternoon: Boolean): TextureRegion {
TODO()
}
fun getUV(elevationDeg: Double, turbidity: Double, albedo: Double): Pair<Texture, FloatArray> {
val turb = turbidity.coerceIn(1.0, 10.0).minus(1.0).times(turbDivisor).roundToInt()
val alb = albedo.coerceIn(0.1, 0.9).minus(0.1).times(turbDivisor).roundToInt()
val region = texStripRegions.get(alb, turb)
data class SkyboxRenderInfo(
val texture: Texture,
val uvs: FloatArray,
val turbidityPoint: Float,
val albedoPoint: Float,
)
val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt).times((elevCnt - 1.0) / elevCnt)
fun getUV(elevationDeg: Double, turbidity: Double, albedo: Double): SkyboxRenderInfo {
val turb = turbidity.coerceIn(turbiditiesD.first(), turbiditiesD.last()).minus(1.0).times(turbDivisor)
val turbLo = turb.floorToInt()
val turbHi = min(turbCnt - 1, turbLo + 1)
val alb = albedo.coerceIn(albedos.first(), albedos.last()).times(5.0)
val albLo = alb.floorToInt()
val albHi = min(albedoCnt - 1, albLo + 1)
val elev = elevationDeg.coerceIn(-elevMax, elevMax).plus(elevMax).div(elevations.last.toDouble()).div(albedoCnt * 2).times((elevCnt - 1.0) / elevCnt)
val u = region.u + (0.5f / tex.width) + elev.toFloat() // because of the nature of bilinear interpolation, half pixels from the edges must be discarded
// A: morn, turbLow, albLow
// B: noon, turbLow, albLow
// C: morn, turbHigh, albLow
// D: noon, turbHigh, albLow
// E: morn, turbLow, albHigh
// F: noon, turbLow, albHigh
// G: morn, turbHigh, albHigh
// H: noon, turbHigh, albHigh
return tex to floatArrayOf(
u,
region.v,
u,
region.v2
val regionA = texStripRegions.get(albLo + albedoCnt * 0, turbLo)
val regionB = texStripRegions.get(albLo + albedoCnt * 1, turbLo)
val regionC = texStripRegions.get(albLo + albedoCnt * 0, turbHi)
val regionD = texStripRegions.get(albLo + albedoCnt * 1, turbHi)
val regionE = texStripRegions.get(albHi + albedoCnt * 0, turbLo)
val regionF = texStripRegions.get(albHi + albedoCnt * 1, turbLo)
val regionG = texStripRegions.get(albHi + albedoCnt * 0, turbHi)
val regionH = texStripRegions.get(albHi + albedoCnt * 1, turbHi)
// (0.5f / tex.width): because of the nature of bilinear interpolation, half pixels from the edges must be discarded
val uA = regionA.u + (0.5f / tex.width) + elev.toFloat()
val uB = regionB.u + (0.5f / tex.width) + elev.toFloat()
val uC = regionC.u + (0.5f / tex.width) + elev.toFloat()
val uD = regionD.u + (0.5f / tex.width) + elev.toFloat()
val uE = regionE.u + (0.5f / tex.width) + elev.toFloat()
val uF = regionF.u + (0.5f / tex.width) + elev.toFloat()
val uG = regionG.u + (0.5f / tex.width) + elev.toFloat()
val uH = regionH.u + (0.5f / tex.width) + elev.toFloat()
return SkyboxRenderInfo(
tex,
floatArrayOf(
uA, regionA.v, uA, regionA.v2,
uB, regionB.v, uB, regionB.v2,
uC, regionC.v, uC, regionC.v2,
uD, regionD.v, uD, regionD.v2,
uE, regionE.v, uE, regionE.v2,
uF, regionF.v, uF, regionF.v2,
uG, regionG.v, uG, regionG.v2,
uH, regionH.v, uH, regionH.v2,
),
(turb - turbLo).toFloat(),
(alb - albLo).toFloat(),
)
}
@@ -88,15 +130,20 @@ object Skybox : Disposable {
)
}
else {
val deg1 = (-elevationDeg / elevMax).pow(0.93).times(-elevMax)
val elevation1 = -deg1
val elevation2 = -deg1 / 28.5
val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
// maths model: https://www.desmos.com/calculator/cwi7iyzygg
val x = -elevationDeg.toFloat()
// val elevation2 = elevationDeg.toFloat() / 28.5f
val p = 3.5f
val q = 7.5f
val s = -0.2f
val f = (1f - (1f - 1f / 1.8f.pow(x)) * 0.97f).toFloat()
// val g = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
val h = ((x / q).pow(p) + 1f).pow(s)
CIEXYZ(
this.X.scaleFun() * scale * scale2,
this.Y.scaleFun() * scale * scale2,
this.Z.scaleFun() * scale * scale2,
this.X.scaleFun() * f * h,
this.Y.scaleFun() * f * h,
this.Z.scaleFun() * f * h,
this.alpha
)
}
@@ -105,15 +152,13 @@ object Skybox : Disposable {
val elevations = (0..150)
val elevMax = elevations.last / 2.0
val elevationsD = elevations.map { -elevMax + it } // -75, -74, -73, ..., 74, 75 // (specifically using whole number of angles because angle units any finer than 1.0 would make "hack" sunsut happen too fast)
val turbidities = (0..45) // 1, 1.2, 1.4, 1.6, ..., 10.0
val turbidities = (0..25) // 1, 1.2, 1.4, 1.6, ..., 6.0
val turbDivisor = 5.0
val turbiditiesD = turbidities.map { 1.0 + it / turbDivisor }
val albedos = arrayOf(0.1, 0.3, 0.5, 0.7, 0.9)
val albedos = arrayOf(0.0, 0.2, 0.4, 0.6, 0.8, 1.0)
val elevCnt = elevations.count()
val turbCnt = turbidities.count()
val albedoCnt = albedos.size
val albedoLow = 0.1
val albedoHight = 0.8 // for theoretical "winter wonderland"?
val gamma = HALF_PI
internal fun Double.mapCircle() = sin(HALF_PI * this)
@@ -121,8 +166,7 @@ object Skybox : Disposable {
internal fun initiate() {
printdbg(this, "Initialising skybox model")
gradTexBinLowAlbedo = getTexturmaps(albedoLow)
gradTexBinHighAlbedo = getTexturmaps(albedoHight)
TODO()
App.disposables.add(this)
@@ -170,6 +214,11 @@ object Skybox : Disposable {
/**
* To get the idea what the fuck is going on here, please refer to https://www.desmos.com/calculator/snqglcu2wl
*
* Sidenote: the original model involved two cosine curves, but since its Taylor series begins with x^2, I figured
* quadratic curve ought to be good enough, and the error against the original model was below 1/255 for
* reasonable range of p, and that's the reason I stopped at x^2 rather than also taking x^4 into the approximated
* model that is the code below.
*/
internal fun smoothLinear(p: Double, x0: Double): Double {
val x = x0 - 0.5
@@ -198,7 +247,7 @@ object Skybox : Disposable {
// printdbg(this, "elev $elevationDeg turb $turbidity")
for (yp in 0 until gradSize) {
val yi = yp - 3
val yi = yp - 10
val xf = -elevationDeg / 90.0
var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)

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@@ -36,7 +36,7 @@ internal object Authenticator : ConsoleCommand {
println("auth passwd: '$pwd'")
println("hash: $hashedPwd")
if ("09ccf5067db6f58265b004829e33e715e819ba0984f1e1fcef49c36fcd5f745f".equals(hashedPwd, ignoreCase = true)) {
if ("2d962f949f55906ac47f16095ded190c9e44d95920259b8f36c2e54bd75df173".equals(hashedPwd, ignoreCase = true)) {
// beedle
val msg = if (a) "Locked" else "Authenticated"
Echo(msg)

File diff suppressed because it is too large Load Diff

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@@ -145,6 +145,9 @@ class Hitbox {
return this
}
/**
* Resize the hitbox centred around the "canonical" point.
*/
fun canonicalResize(w: Double, h: Double): Hitbox {
// sx_1 + 0.5w_1 = sx_2 + 0.5w_2 // equals because the final point must not move. sx_1: old start-x, sx_2: new start-x which is what we want
// sx_2 = sx_1 + 0.5w_1 - 0.5w_2 // move variables to right-hand side to derive final value sx_2

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@@ -359,6 +359,8 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
return this
}
fun hasTag(s: String) = tags.contains(s)
companion object {

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@@ -1,8 +1,7 @@
package net.torvald.terrarum.gameworld
import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
import net.torvald.terrarum.langpack.Lang
import kotlin.math.cos
import kotlin.math.sin
/**
@@ -57,8 +56,10 @@ import kotlin.math.sin
*/
class WorldTime(initTime: Long = 0L) {
@Transient private val TWO_PI = Math.PI * 2.0
/** It is not recommended to directly modify the TIME_T. Use provided methods instead. */
var TIME_T = 0L // Epoch: Year 125 Spring 1st, 0h00:00 (Mondag) // 125-01-01
var TIME_T = 0L // Epoch: Year 1 Spring 1st, 0h00:00 (Mondag) // 0001-01-01
init {
TIME_T = initTime
@@ -151,21 +152,7 @@ class WorldTime(initTime: Long = 0L) {
@Transient private val REAL_SEC_TO_GAME_SECS = 1.0 / GAME_MIN_TO_REAL_SEC // how slow is real-life clock (second-wise) relative to the ingame one
// NOTE: ingame calendars (the fixture with GUI) should use symbols AND fullnames; the watch already uses shot daynames
val DAY_NAMES = arrayOf(//daynames are taken from Nynorsk (å -> o)
"Mondag", "Tysdag", "Midtveke" //middle-week
, "Torsdag", "Fredag", "Laurdag", "Sundag", "Verddag" //From Norsk word 'verd'
)
val DAY_NAMES_SHORT = arrayOf("Mon", "Tys", "Mid", "Tor", "Fre", "Lau", "Sun", "Ver")
// dwarven calendar of 12 monthes
/*val MONTH_NAMES = arrayOf(
"Opal", "Obsidian", "Granite", "Slate", "Felsite", "Hematite",
"Malachite", "Galena", "Limestone", "Sandstone", "Timber", "Moonstone"
)
val MONTH_NAMES_SHORT = arrayOf("Opal", "Obsi", "Gran", "Slat", "Fels", "Hema",
"Mala", "Gale", "Lime", "Sand", "Timb", "Moon")*/
val MONTH_NAMES = arrayOf("Spring", "Summer", "Autumn", "Winter")
val MONTH_NAMES_SHORT = arrayOf("Spri", "Summ", "Autm", "Wint")
companion object {
/** Each day is displayed as 24 hours, but in real-life clock it's 22 mins long */
@@ -181,7 +168,7 @@ class WorldTime(initTime: Long = 0L) {
const val MONTH_LENGTH = 30 // ingame calendar specific
const val EPOCH_YEAR = 125
const val EPOCH_YEAR = 1
val YEAR_SECONDS = DAY_LENGTH * YEAR_DAYS
@@ -203,6 +190,31 @@ class WorldTime(initTime: Long = 0L) {
val LUNAR_CYCLE: Int = 29 * DAY_LENGTH + 12 * HOUR_SEC + 44 * MINUTE_SEC + 3 // 29 days, 12 hours, 44 minutes, and 3 seconds in-game calendar
const val DIURNAL_MOTION_LENGTH = 86636f
val DAY_NAMES = arrayOf(//daynames are taken from Nynorsk (å -> o)
"MONDAG", "TYSDAG", "MIDTVEKE" //middle-week
, "TORSDAG", "FREDAG", "LAURDAG", "SUNDAG", "VERDDAG" //From Norsk word 'verd'
)
val DAY_NAMES_SHORT = arrayOf("MON", "TYS", "MID", "TOR", "FRE", "LAU", "SUN", "VER")
// dwarven calendar of 12 monthes
/*val MONTH_NAMES = arrayOf(
"Opal", "Obsidian", "Granite", "Slate", "Felsite", "Hematite",
"Malachite", "Galena", "Limestone", "Sandstone", "Timber", "Moonstone"
)
val MONTH_NAMES_SHORT = arrayOf("Opal", "Obsi", "Gran", "Slat", "Fels", "Hema",
"Mala", "Gale", "Lime", "Sand", "Timb", "Moon")*/
val MONTH_NAMES = arrayOf("SPRING", "SUMMER", "AUTUMN", "WINTER")
val MONTH_NAMES_SHORT = arrayOf("SPRI", "SUMM", "AUTM", "WINT")
val DAY_NAMES_LANG_KEYS = DAY_NAMES.map { "CONTEXT_CALENDAR_DAY_${it}_DNT" }
val DAY_NAMES_SHORT_LANG_KEYS = DAY_NAMES_SHORT.map { "CONTEXT_CALENDAR_DAY_${it}_DNT" }
val MONTH_NAMES_LANG_KEYS = MONTH_NAMES.map { "CONTEXT_CALENDAR_SEASON_${it}" }
val MONTH_NAMES_SHORT_LANG_KEYS = MONTH_NAMES_SHORT.map { "CONTEXT_CALENDAR_SEASON_${it}" }
fun getDayName(index: Int) = Lang[DAY_NAMES_LANG_KEYS[index]]
fun getDayNameShort(index: Int) = Lang[DAY_NAMES_SHORT_LANG_KEYS[index]]
fun getMonthName(index: Int) = Lang[MONTH_NAMES_LANG_KEYS[index - 1]]
fun getMonthNameShort(index: Int) = Lang[MONTH_NAMES_SHORT_LANG_KEYS[index - 1]]
}
fun update(delta: Float) {
@@ -228,27 +240,30 @@ class WorldTime(initTime: Long = 0L) {
TIME_T += t
}
val dayName: String
get() = DAY_NAMES[dayOfWeek]
fun Long.toPositiveInt() = this.and(0x7FFFFFFF).toInt()
fun Long.abs() = Math.abs(this)
/** Format: "%A, %Y %B %d %X" */
fun getFormattedTime() = "${getDayNameShort()}, " +
"$years " +
"${getMonthNameFull()} " +
"$calendarDay " +
"${String.format("%02d", hours)}:" +
"${String.format("%02d", minutes)}:" +
"${String.format("%02d", seconds)}"
/** Format: "ɣ%Y %B %d %A, %X" */
fun getFormattedTime() =
"ɣ$years " +
"${getMonthNameFull()} " +
"$calendarDay " +
"${getDayNameFull()}, " +
"${String.format("%02d", hours)}:" +
"${String.format("%02d", minutes)}:" +
"${String.format("%02d", seconds)}"
fun getFormattedCalendarDay() =
"ɣ$years " +
"${getMonthNameFull()} " +
"$calendarDay " +
"${getDayNameFull()}"
fun getShortTime() = "${years.toString().padStart(4, '0')}-${getMonthNameShort()}-${calendarDay.toString().padStart(2, '0')}"
fun getFilenameTime() = "${years.toString().padStart(4, '0')}${calendarMonth.toString().padStart(2, '0')}${calendarDay.toString().padStart(2, '0')}"
fun getDayNameFull() = DAY_NAMES[dayOfWeek]
fun getDayNameShort() = DAY_NAMES_SHORT[dayOfWeek]
fun getMonthNameFull() = MONTH_NAMES[calendarMonth - 1]
fun getMonthNameShort() = MONTH_NAMES_SHORT[calendarMonth - 1]
fun getDayNameFull() = getDayName(dayOfWeek)
fun getDayNameShort() = getDayNameShort(dayOfWeek)
fun getMonthNameFull() = getMonthName(calendarMonth)
fun getMonthNameShort() = getMonthNameShort(calendarMonth)
override fun toString() = getFormattedTime()
}

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@@ -152,6 +152,15 @@ object Lang {
return sb.toString()
}
fun getAndUseTemplate(key: String, capitalise: Boolean = true, vararg arguments: Any?): String {
var raw = get(key, capitalise)
arguments.forEachIndexed { index, it0 ->
val it = if (capitalise) it0.toString().capitalize() else it0.toString()
raw = raw.replace("{${index}}", it)
}
return raw
}
/**
* Does NOT parse the operators
*/

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@@ -4,11 +4,10 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
import com.badlogic.gdx.graphics.glutils.Float16FrameBuffer
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
@@ -53,20 +52,20 @@ object IngameRenderer : Disposable {
private lateinit var blurWriteQuad2: Mesh
// private lateinit var blurWriteQuad4: Mesh
private lateinit var lightmapFbo: FloatFrameBuffer
private lateinit var fboRGB: FloatFrameBuffer
private lateinit var fboRGB_lightMixed: FloatFrameBuffer
private lateinit var fboA: FloatFrameBuffer
private lateinit var fboA_lightMixed: FloatFrameBuffer
private lateinit var fboMixedOut: FloatFrameBuffer
private lateinit var lightmapFbo: Float16FrameBuffer
private lateinit var fboRGB: Float16FrameBuffer
private lateinit var fboRGB_lightMixed: Float16FrameBuffer
private lateinit var fboA: Float16FrameBuffer
private lateinit var fboA_lightMixed: Float16FrameBuffer
private lateinit var fboMixedOut: Float16FrameBuffer
private lateinit var rgbTex: TextureRegion
private lateinit var aTex: TextureRegion
private lateinit var mixedOutTex: TextureRegion
private lateinit var lightTex: TextureRegion
private lateinit var blurTex: TextureRegion
private lateinit var fboBlurHalf: FloatFrameBuffer
// private lateinit var fboBlurQuarter: FloatFrameBuffer
private lateinit var fboBlurHalf: Float16FrameBuffer
// private lateinit var fboBlurQuarter: Float16FrameBuffer
// you must have lightMixed FBO; otherwise you'll be reading from unbaked FBO and it freaks out GPU
@@ -694,7 +693,7 @@ object IngameRenderer : Disposable {
private const val KAWASE_POWER = 1.5f
fun processNoBlur(outFbo: FloatFrameBuffer) {
fun processNoBlur(outFbo: Float16FrameBuffer) {
blurtex0.dispose()
@@ -710,7 +709,7 @@ object IngameRenderer : Disposable {
}
}
fun processKawaseBlur(outFbo: FloatFrameBuffer) {
fun processKawaseBlur(outFbo: Float16FrameBuffer) {
blurtex0.dispose()
@@ -807,12 +806,12 @@ object IngameRenderer : Disposable {
//fboBlurQuarter.dispose()
}
fboRGB = FloatFrameBuffer(width, height, false)
fboRGB_lightMixed = FloatFrameBuffer(width, height, false)
fboA = FloatFrameBuffer(width, height, false)
fboA_lightMixed = FloatFrameBuffer(width, height, false)
fboMixedOut = FloatFrameBuffer(width, height, false)
lightmapFbo = FloatFrameBuffer(
fboRGB = Float16FrameBuffer(width, height, false)
fboRGB_lightMixed = Float16FrameBuffer(width, height, false)
fboA = Float16FrameBuffer(width, height, false)
fboA_lightMixed = Float16FrameBuffer(width, height, false)
fboMixedOut = Float16FrameBuffer(width, height, false)
lightmapFbo = Float16FrameBuffer(
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
false
@@ -823,13 +822,13 @@ object IngameRenderer : Disposable {
blurTex = TextureRegion()
mixedOutTex = TextureRegion(fboMixedOut.colorBufferTexture)
fboBlurHalf = FloatFrameBuffer(
fboBlurHalf = Float16FrameBuffer(
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt() / 2,
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt() / 2,
false
)
/*fboBlurQuarter = FloatFrameBuffer(
/*fboBlurQuarter = Float16FrameBuffer(
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt() / 4,
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt() / 4,
false

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@@ -8,7 +8,7 @@ import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
import com.badlogic.gdx.graphics.glutils.Float16FrameBuffer
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
@@ -147,7 +147,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
internal lateinit var uiRemoCon: UIRemoCon
internal lateinit var uiFakeBlurOverlay: UICanvas
private lateinit var worldFBO: FloatFrameBuffer
private lateinit var worldFBO: Float16FrameBuffer
private val warning32bitJavaIcon = TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/32_bit_warning.tga")))
private val warningAppleRosettaIcon = TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/apple_rosetta_warning.tga")))
@@ -262,7 +262,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
Gdx.input.inputProcessor = TitleScreenController(this)
worldFBO = FloatFrameBuffer(App.scr.width, App.scr.height, false)
worldFBO = Float16FrameBuffer(App.scr.width, App.scr.height, false)
// load list of savegames
printdbg(this, "update list of savegames")

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@@ -14,16 +14,21 @@ import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
*/
internal object Inventory : ConsoleCommand {
private var targetID: ActorID = INGAME.actorNowPlaying?.referenceID ?: PLAYER_REF_ID
private var targetID: ActorID = 0
private fun tryTargetActivePlayer() {
targetID = INGAME.actorNowPlaying?.referenceID ?: 0
}
override fun execute(args: Array<String>) {
if (args.size == 1) {
printUsage()
}
else if (args[1] == "target") {
targetID = if (args[2].lowercase() == "player") (INGAME.actorNowPlaying?.referenceID ?: PLAYER_REF_ID) else args[2].toInt()
if (args[2].lowercase() == "player") tryTargetActivePlayer() else targetID = args[2].toInt()
}
else {
if (targetID == 0) tryTargetActivePlayer()
val actor = getActor()
if (actor != null) {
when (args[1]) {
@@ -36,7 +41,7 @@ internal object Inventory : ConsoleCommand {
}
}
else {
Echo("Actor $targetID is not Pocketed or does not exists")
Echo("Actor $targetID is not Pocketed or does not exist")
}
}
}

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@@ -12,7 +12,6 @@ import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.realestate.LandUtil
import org.dyn4j.geometry.Vector2
@@ -116,6 +115,8 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
@Transient const val SPRITE_ROW_IDLE = 0
@Transient const val SPRITE_ROW_WALK = 1
@Transient const val downDownMinLengthBase = 12
}
////////////////////////////////
@@ -173,7 +174,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
var isUpDown = false; protected set
var isDownDown = false; protected set
var downDownVirtually = false; internal set
var downButtonHeld = 0; internal set
var isLeftDown = false; protected set
var isRightDown = false; protected set
var isJumpDown = false; protected set
@@ -221,7 +222,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
if (isNoClip) {
//grounded = true
// platformToIgnore = null
downDownVirtually = false
downButtonHeld = 0
}
// reset control box of AI
@@ -248,6 +249,9 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
}
}
private val downDownMinLength: Int
get() = (downDownMinLengthBase * (gravitation.y.abs() / 9.8).sqrt()).ceilToInt()
private fun updateGamerControlBox() {
if (isGamer) {
isUpDown = Gdx.input.isKeyPressed(App.getConfigInt("control_key_up"))
@@ -288,17 +292,14 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
}
// platform-related hacks
// allow latching down downDownVirtually only when standing on a platform AND not jumping upwards
val occupyingTileHasPlatform = bodyTiles.filterNotNull().any { it.isPlatform }
val feetTileHasPlatform = feetTiles.filterNotNull().any { it.isPlatform }
val feetTileIsAllPlatform = feetTiles.filterNotNull().all { it.isPlatform }
if (isDownDown && feetTileIsAllPlatform && (controllerV?.y ?: 0.0) >= 0.0) {// ||
// occupyingTileHasPlatform && !feetTileHasPlatform) { // FIXME commenting this out enables platform-ladder but falldown gets slowed down if the body passes thru the platform but I think this behav might be beneficial for player?
downDownVirtually = true
if (isDownDown || downButtonHeld in 1 until downDownMinLength) {
downButtonHeld += 1
}
if (downDownVirtually && !occupyingTileHasPlatform && !feetTileIsAllPlatform) {
downDownVirtually = false
else {
downButtonHeld = 0
}
// TODO just disable "snap to ground" on collision solver if {player's body overlaps with the platform/downDownVirtually}?
// the point is: disable snap (or don't consider offending tiles as solid) for certain Y-pos only, tiles on Y+1 are still solid
}
private inline val hasController: Boolean

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@@ -248,7 +248,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
forEachBlockbox { x, y, _, _ ->
if (!hasCollision) {
val tile = world!!.getTileFromTerrain(x, y)
if (BlockCodex[tile].isSolid || BlockCodex[tile].isActorBlock) {
if (!BlockCodex[tile].hasTag("INCONSEQUENTIAL")) {
hasCollision = true
}
}
@@ -311,7 +311,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
forEachBlockbox { x, y, _, _ ->
if (!hasCollision) {
val tile = world!!.getTileFromTerrain(x, y)
if (BlockCodex[tile].isSolid || BlockCodex[tile].isActorBlock) {
if (!BlockCodex[tile].hasTag("INCONSEQUENTIAL")) {
hasCollision = true
}
}

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@@ -0,0 +1,41 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UIWallCalendar
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2023-08-08.
*/
class FixtureWallCalendar : FixtureBase {
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 1, 1),
nameFun = { Lang["ITEM_CALENDAR"] },
mainUI = UIWallCalendar()
) {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
density = 600.0
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 1)
makeNewSprite(TextureRegionPack(itemImage.texture, TILE_SIZE, TILE_SIZE)).let {
it.setRowsAndFrames(1,1)
}
actorValue[AVKey.BASEMASS] = 1.0
}
override var tooltipText: String?
get() = Lang.getAndUseTemplate("CONTEXT_CALENDAR_DATE_FORMAT_YMD_DDD", false,
world!!.worldTime.years,
world!!.worldTime.getMonthNameFull(),
world!!.worldTime.calendarDay,
world!!.worldTime.getDayNameFull()
)//INGAME.world.worldTime.getFormattedCalendarDay()
set(value) {}
}

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@@ -51,7 +51,7 @@ object BlockBase {
// return false if there is a "solid" tile already
if (isWall && BlockCodex[wallUnderCursor].isSolid ||
!isWall && (BlockCodex[terrainUnderCursor].isSolid || BlockCodex[terrainUnderCursor].isActorBlock))
!isWall && !BlockCodex[terrainUnderCursor].hasTag("INCONSEQUENTIAL"))
return@mouseInInteractableRange -1L
// filter passed, do the job

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@@ -0,0 +1,29 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2023-08-08.
*/
class ItemWallCalendar(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureWallCalendar") {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_CALENDAR"
override var baseMass = 1.0
override var stackable = true
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
}
}

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@@ -133,7 +133,7 @@ class QuickSingleplayerWorldSavingThread(
// Write Actors //
actorsList.forEachIndexed { count, it ->
printdbg(this, "Writing actors... ${count+1}/${actorsList.size}")
printdbg(this, "Writing actors... ${count+1}/${actorsList.size} (${it.javaClass.canonicalName})")
val actorContent = EntryFile(WriteActor.encodeToByteArray64(it))
val actor = DiskEntry(it.referenceID.toLong(), ROOT, creation_t, time_t, actorContent)

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@@ -56,10 +56,10 @@ object ControlPanelCommon {
val initialSel = optionsList.indexOf(App.getConfigString(optionName))
println("labelFuns = ${labelFuns.map { it.invoke() }}")
println("optionsList = $optionsList")
println("optionName = $optionName; value = ${App.getConfigString(optionName)}")
println("initialSel = $initialSel")
// println("labelFuns = ${labelFuns.map { it.invoke() }}")
// println("optionsList = $optionsList")
// println("optionName = $optionName; value = ${App.getConfigString(optionName)}")
// println("initialSel = $initialSel")
if (initialSel < 0) throw IllegalArgumentException("config value '${App.getConfigString(optionName)}' for option '$optionName' is not found on the options list")
@@ -69,6 +69,19 @@ object ControlPanelCommon {
}
}
}
else if (args.startsWith("spinnersel,")) {
val labelFuns = arg.subList(1, arg.size).map { { it } }
val optionsList = arg.subList(1, arg.size).map { it.toInt() }
val initialSel = optionsList.indexOf(App.getConfigInt(optionName))
if (initialSel < 0) throw IllegalArgumentException("config value '${App.getConfigInt(optionName)}' for option '$optionName' is not found on the options list")
UIItemTextSelector(parent, x, y, labelFuns, initialSel, CONFIG_SPINNER_WIDTH, clickToShowPalette = false, useSpinnerButtons = true) to { it: UIItem, optionStr: String ->
(it as UIItemTextSelector).selectionChangeListener = {
App.setConfig(optionStr, optionsList[it])
}
}
}
else if (args.startsWith("spinner,")) {
UIItemSpinner(parent, x, y, App.getConfigInt(optionName), arg[1].toInt(), arg[2].toInt(), arg[3].toInt(), CONFIG_SPINNER_WIDTH, numberToTextFunction = { "${it.toLong()}" }) to { it: UIItem, optionStr: String ->
(it as UIItemSpinner).selectionChangeListener = {

View File

@@ -17,6 +17,10 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/
class UIBasicInfo() : UICanvas() {
init {
handler.allowESCtoClose = false
}
val player: ActorHumanoid?
get() = Terrarum.ingame?.actorNowPlaying

View File

@@ -14,6 +14,10 @@ import net.torvald.terrarum.ui.UICanvas
*/
class UICheatDetected : UICanvas() {
init {
handler.allowESCtoClose = false
}
override var width: Int
get() = App.scr.width
set(value) { throw UnsupportedOperationException() }

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@@ -125,7 +125,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex
player.itemList.filter { (itm, qty) ->
ItemCodex[itm]?.tags?.contains(ingredient.key) == true && qty >= ingredient.qty
}.maxByOrNull { it.qty }?.itm ?: ((ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.tags.contains(ingredient.key)) it.key else null }) ?: throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed"))
}.maxByOrNull { it.qty }?.itm ?: ((ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?: throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed"))
}
else {
ingredient.key
@@ -234,7 +234,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
// don't rely on highlightedness of the button to determine the item on the button is the selected
// ingredient (because I don't fully trust my code lol)
val targetItemToAlter = recipe.ingredients.filter { // altering recipe doesn't make sense if player selected a recipe that requires no tag-ingredients
(it.keyMode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.tags.contains(it.key))
(it.keyMode == CraftingCodex.CraftingItemKeyMode.TAG && gameItem.hasTag(it.key))
}.let {
if (it.size > 1)
println("[UICrafting] Your recipe seems to have two similar ingredients defined\n" +
@@ -245,7 +245,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
targetItemToAlter?.let {
val oldItem = _getItemListIngredients().getInventory().itemList.first { itemPair ->
(it.keyMode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itemPair.itm]!!.tags.contains(it.key))
(it.keyMode == CraftingCodex.CraftingItemKeyMode.TAG && ItemCodex[itemPair.itm]!!.hasTag(it.key))
}
changeIngredient(oldItem, itemID)
refreshCraftButtonStatus()
@@ -279,7 +279,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex
val selectedItem = playerInventory.itemList.filter { (itm, qty) ->
ItemCodex[itm]?.tags?.contains(ingredient.key) == true && qty >= ingredient.qty
}.maxByOrNull { it.qty }?.itm ?: ((ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.tags.contains(ingredient.key)) it.key else null }) ?: throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed"))
}.maxByOrNull { it.qty }?.itm ?: ((ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?: throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed"))
// printdbg(this, "Adding ingredients by tag ${selectedItem} (${ingredient.qty})")
selectedItem

View File

@@ -24,18 +24,18 @@ class UIGraphicsControlPanel(remoCon: UIRemoCon?) : UICanvas() {
init {
ControlPanelCommon.register(this, width, "basegame.graphicscontrolpanel", arrayOf(
arrayOf("", { Lang["CREDITS_VFX"] }, "h1"),
arrayOf("fx_dither", { Lang["MENU_OPTIONS_DITHER"] }, "toggle"),
arrayOf("fx_backgroundblur", { Lang["MENU_OPTIONS_BLUR"] }, "toggle"),
arrayOf("maxparticles", { Lang["MENU_OPTIONS_PARTICLES"] }, "spinner,256,1024,256"),
arrayOf("fx_dither", { Lang["MENU_OPTIONS_DITHER"] }, "toggle"),
arrayOf("fx_backgroundblur", { Lang["MENU_OPTIONS_BLUR"] }, "toggle"),
arrayOf("maxparticles", { Lang["MENU_OPTIONS_PARTICLES"] }, "spinner,256,1024,256"),
arrayOf("", { Lang["MENU_OPTIONS_DISPLAY"] }, "h1"),
arrayOf("screenwidth,screenheight", { Lang["MENU_OPTIONS_RESOLUTION"] }, "typeinres"),
arrayOf("screenmagnifying", { Lang["GAME_ACTION_ZOOM"] }, "spinnerd,1.0,2.0,0.05"),
arrayOf("screenmagnifyingfilter", { Lang["MENU_OPTIONS_FILTERING_MODE"] }, "textsel,none=MENU_OPTIONS_NONE,bilinear=MENU_OPTIONS_FILTERING_BILINEAR,hq2x=MENU_OPTIONS_FILTERING_HQ2X_DNT"),
arrayOf("displayfps", { Lang["MENU_LABEL_FRAMESPERSEC"] }, "spinner,0,300,2"),
arrayOf("usevsync", { Lang["MENU_OPTIONS_VSYNC"] }, "toggle"),
arrayOf("", { "(${Lang["MENU_LABEL_RESTART_REQUIRED"]})" }, "p"),
arrayOf("screenwidth,screenheight", { Lang["MENU_OPTIONS_RESOLUTION"] }, "typeinres"),
arrayOf("screenmagnifying", { Lang["GAME_ACTION_ZOOM"] }, "spinnerd,1.0,2.0,0.05"),
arrayOf("screenmagnifyingfilter", { Lang["MENU_OPTIONS_FILTERING_MODE"] }, "textsel,none=MENU_OPTIONS_NONE,bilinear=MENU_OPTIONS_FILTERING_BILINEAR,hq2x=MENU_OPTIONS_FILTERING_HQ2X_DNT"),
arrayOf("displayfps", { Lang["MENU_LABEL_FRAMESPERSEC"] }, "spinner,0,300,2"),
arrayOf("usevsync", { Lang["MENU_OPTIONS_VSYNC"] }, "toggle"),
arrayOf("", { "(${Lang["MENU_LABEL_RESTART_REQUIRED"]})" }, "p"),
arrayOf("", { Lang["MENU_LABEL_STREAMING"] }, "h1"),
arrayOf("fx_streamerslayout", { Lang["MENU_OPTIONS_STREAMERS_LAYOUT"] }, "toggle"),
arrayOf("fx_streamerslayout", { Lang["MENU_OPTIONS_STREAMERS_LAYOUT"] }, "toggle"),
))
}

View File

@@ -157,7 +157,6 @@ class UIInventoryFull(
//val INVENTORY_CELLS_OFFSET_Y: Int = 107 + (AppLoader.terrarumAppConfig.screenH - internalHeight) / 2
init {
handler.allowESCtoClose = true
}
private val SP = "\u3000 "

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@@ -235,7 +235,7 @@ class UILoadList(val full: UILoadSavegame) : UICanvas() {
if (showSpinner) {
val spin = spinner.get(spinnerFrame % 8, spinnerFrame / 8)
val offX = UIRemoCon.menubarOffX - UIRemoCon.UIRemoConElement.paddingLeft + 72 + 1
val offY = UIRemoCon.menubarOffY - UIRemoCon.UIRemoConElement.lineHeight * 3 + 16
val offY = UIRemoCon.menubarOffY - UIRemoCon.UIRemoConElement.lineHeight * 4 + 16
batch.draw(spin, offX.toFloat(), offY.toFloat())
}
}

View File

@@ -90,8 +90,17 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
listOf(NullUI/*, transitionalAutosave*/)
)
internal fun queueUpManageScr() { transitionPanel.setCentreUIto(0) }
internal fun queueUpNewCharScr() { transitionPanel.setCentreUIto(1) }
private val nodesForListing = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
private val nodesForManage = Yaml(UITitleRemoConYaml.injectedMenuSingleSaveManage).parse()
internal fun queueUpManageScr() {
transitionPanel.setCentreUIto(0)
remoCon.setNewRemoConContents(nodesForManage)
}
internal fun queueUpNewCharScr() {
transitionPanel.setCentreUIto(1)
remoCon.setNewRemoConContents(nodesForListing)
}
// internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
// internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
@@ -102,6 +111,10 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
internal fun changePanelTo(index: Int) {
transitionPanel.requestTransition(index)
if (index == 1)
remoCon.setNewRemoConContents(nodesForManage)
else
remoCon.setNewRemoConContents(nodesForListing)
}
override fun advanceMode(button: UIItem) {
@@ -118,6 +131,9 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
// takeAutosaveSelectorDown()
transitionPanel.show()
nodesForListing.parent = remoCon.treeRoot
nodesForManage.parent = remoCon.treeRoot
}
override fun hide() {

View File

@@ -26,11 +26,14 @@ class UIPerformanceControlPanel(remoCon: UIRemoCon?) : UICanvas() {
arrayOf("", { Lang["MENU_OPTIONS_GAMEPLAY"] }, "h1"),
arrayOf("autosaveinterval", { Lang["MENU_OPTIONS_AUTOSAVE"] + " (${Lang["CONTEXT_TIME_MINUTE_PLURAL"]})" }, "spinnerimul,1,120,1,60000"),
arrayOf("notificationshowuptime", { Lang["MENU_OPTIONS_NOTIFICATION_DISPLAY_DURATION"] + " (${Lang["CONTEXT_TIME_SECOND_PLURAL"]})" }, "spinnerimul,2,10,1,1000"),
arrayOf("", { Lang["MENU_LABEL_GRAPHICS"] }, "h1"),
arrayOf("atlastexsize", { Lang["MENU_OPTIONS_ATLAS_TEXTURE_SIZE"] }, "spinnersel,1024,2048,4096,8192"),
arrayOf("", { Lang["MENU_LABEL_JVM_DNT"] }, "h1"),
arrayOf("jvm_xmx", { Lang["MENU_OPTIONS_JVM_HEAP_MAX"] + " (GB)" }, "spinner,2,32,1"),
arrayOf("jvm_extra_cmd", { Lang["MENU_LABEL_EXTRA_JVM_ARGUMENTS"] }, "typein"),
arrayOf("", { "(${Lang["MENU_LABEL_RESTART_REQUIRED"]})" }, "p"),
))
)
)
}
override var height = ControlPanelCommon.getMenuHeight("basegame.performancecontrolpanel")

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@@ -18,6 +18,11 @@ import kotlin.math.roundToInt
* Created by minjaesong on 2016-07-20.
*/
class UIQuickslotBar : UICanvas() {
init {
handler.allowESCtoClose = false
}
private val cellSize = ItemSlotImageFactory.slotImage.tileW // 38
private val gutter = 10 - 6 // do -6 to get a gutter size of not-enlarged cells

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@@ -21,6 +21,11 @@ import kotlin.math.roundToInt
* Created by minjaesong on 2016-07-20.
*/
class UIQuickslotPie : UICanvas() {
init {
handler.allowESCtoClose = false
}
private val cellSize = ItemSlotImageFactory.slotImage.tileW
private val slotCount = UIQuickslotBar.SLOT_COUNT

View File

@@ -21,6 +21,10 @@ class UIScreenZoom : UICanvas(
App.getConfigInt("control_key_zoom")
) {
init {
handler.allowESCtoClose = false
}
val zoomText = "${getKeycapPC(handler.toggleKeyLiteral!!)} $EMDASH Zoom Out"
override var width = App.fontGame.getWidth(zoomText)

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@@ -41,6 +41,7 @@ object UITitleRemoConYaml {
// todo add MENU_IO_IMPORT
val injectedMenuSingleCharSel = """
- MENU_IO_IMPORT
- CONTEXT_CHARACTER_NEW : net.torvald.terrarum.modulebasegame.ui.UINewCharacter
- MENU_LABEL_RETURN
"""
@@ -48,6 +49,12 @@ object UITitleRemoConYaml {
val injectedMenuSingleWorldSel = """
- CONTEXT_WORLD_NEW : net.torvald.terrarum.modulebasegame.ui.UINewWorld
- MENU_LABEL_RETURN
"""
val injectedMenuSingleSaveManage = """
- MENU_MODULES
- MENU_LABEL_PREV_SAVES
- MENU_LABEL_RETURN
"""
operator fun invoke(hasSave: Boolean) =

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@@ -14,6 +14,10 @@ import net.torvald.terrarum.ui.UICanvas
*/
class UITooltip : UICanvas() {
init {
handler.allowESCtoClose = false
}
override var openCloseTime: Second = 0f
private val tooltipBackCol = Color.WHITE

View File

@@ -21,6 +21,10 @@ class UIVitalMetre(
val order: Int
) : UICanvas() {
init {
handler.allowESCtoClose = false
}
init {
// semitransparent
color?.a = 0.91f

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@@ -0,0 +1,385 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.RunningEnvironment
import net.torvald.terrarum.floorToInt
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.gameworld.WorldTime.Companion.MONTH_LENGTH
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.unicode.getKeycapPC
/**
* Created by minjaesong on 2023-08-15.
*/
class UIWallCalendar : UICanvas(
toggleKeyLiteral = App.getConfigInt("control_key_inventory"),
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
) {
private val yearCellWidth = 200
private val cellWidth = 80
private val cellHeight = 24
override var width: Int = Toolkit.drawWidth
override var height: Int = App.scr.height
private val y = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y() + 1 - 34
private val drawStartX = (Toolkit.drawWidth - cellWidth * 8) / 2 - 4
private val cellsStartY = y + 34
private val SP = "\u3000 "
val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(App.getConfigInt("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}"
private var todayCell = -1
private val cellBackCols = listOf(
Color(0x3f1e22_C8), // OKLCh 14, 5, 18
Color(0x022f3a_C8), // OKLCh 218, 5, 18
Color(0x2d2b09_C8), // OKLCh 105, 5, 18
Color(0x252934_C8) // OKLCh 265, 2, 18
)
private val seasonMarkers = listOf(
7 to "CONTEXT_CALENDAR_SEASON_SPRING",
39 to "CONTEXT_CALENDAR_SEASON_SUMMER",
71 to "CONTEXT_CALENDAR_SEASON_AUTUMN",
103 to "CONTEXT_CALENDAR_SEASON_WINTER"
)
private var mouseOverCell = -1
private var mouseOverSeason = -1
override fun updateUI(delta: Float) {
mouseOverCell = if (relativeMouseX in drawStartX until drawStartX + 8 * (cellWidth + 1) &&
relativeMouseY in cellsStartY - 1 until cellsStartY - 1 + 17 * (cellHeight + 3)) {
val x = (relativeMouseX - drawStartX) / (cellWidth + 1)
val y = (relativeMouseY - cellsStartY + 1) / (cellHeight + 3)
// disable highlighting on invalid date (verddag and not winter 30)
if (x == 7 && y < 16) -1
else y * 8 + x
}
else -1
mouseOverSeason = when (mouseOverCell) {
-1 -> -1
in 0 until 34 -> 0
in 34 until 68 -> 1
in 68 until 102 -> 2
else -> 3
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
UIInventoryFull.drawBackground(batch, 1f)
val thisYear = INGAME.world.worldTime.years
val today = INGAME.world.worldTime.ordinalDay + 1
val todayOfWeek = INGAME.world.worldTime.dayOfWeek
// cell background
batch.color = Toolkit.Theme.COL_CELL_FILL
Toolkit.fillArea(batch, (width - yearCellWidth) / 2, y - 34, yearCellWidth, 24)
for (week in 0..7) {
Toolkit.fillArea(batch, drawStartX + (cellWidth + 1) * week + 1, y, cellWidth - 2, 24)
}
for (cellNum in 0 until 17 * 8) {
batch.color = when (cellNum) {
in 0 until 34 -> cellBackCols[0]
in 34 until 68 -> cellBackCols[1]
in 68 until 102 -> cellBackCols[2]
else -> cellBackCols[3]
}
if (cellNum % 8 != 7 || cellNum == 17 * 8 - 1) {
Toolkit.fillArea(batch, drawStartX + (cellWidth + 1) * (cellNum % 8) + 1, cellsStartY + (cellHeight + 3) * (cellNum / 8), cellWidth - 2, cellHeight)
}
}
// season name cell background
for (k in 0..3) {
batch.color = cellBackCols[k]
Toolkit.fillArea(batch, drawStartX + (cellWidth + 1) * 7 + 1, cellsStartY + (cellHeight + 3) * (k * 4), cellWidth - 2, (cellHeight + 3) * 4 - 3)
}
// cell border
batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, (width - yearCellWidth) / 2 - 1, y - 35, yearCellWidth + 2, 26)
Toolkit.drawBoxBorder(batch, drawStartX, y - 1, 8 * (cellWidth + 1) - 1, 26)
for (week in 0..7) {
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * week, y - 1, cellWidth, 26)
}
// highlight a day name of mouse-up
batch.color = Toolkit.Theme.COL_MOUSE_UP
if (mouseOverCell >= 0) Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (mouseOverCell % 8), y - 1, cellWidth, 26)
// highlight today's week name
batch.color = Toolkit.Theme.COL_SELECTED
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * todayOfWeek, y - 1, cellWidth, 26)
// draw days grid
batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, drawStartX, cellsStartY - 1, 8 * (cellWidth + 1) - 1, 17 * (cellHeight + 3) - 1)
// non-season-name-cells
for (cellNum in 0 until 17 * 8) {
if (cellNum % 8 != 7 || cellNum == 17 * 8 - 1) {
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (cellNum % 8), cellsStartY + (cellHeight + 3) * (cellNum / 8) - 1, cellWidth, cellHeight + 2)
}
}
// season-name-cells
for (k in 0..3) {
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * 7, cellsStartY + (cellHeight + 3) * (k * 4) - 1, cellWidth, (cellHeight + 3) * 4 - 1)
}
// highlight a day of mouse-up
batch.color = Toolkit.Theme.COL_MOUSE_UP
if (mouseOverCell >= 0) Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (mouseOverCell % 8), cellsStartY + (cellHeight + 3) * (mouseOverCell / 8) - 1, cellWidth, cellHeight + 2)
// season border
batch.color = Toolkit.Theme.COL_MOUSE_UP
if (mouseOverSeason == 0) {
Toolkit.drawStraightLine(batch,
drawStartX,
cellsStartY - 2,
drawStartX + (cellWidth + 1) * 8 - 1,
1,
false
)
Toolkit.drawStraightLine(
batch,
drawStartX - 1,
cellsStartY - 1,
cellsStartY + 1 + (cellHeight + 3) * 5 - 3,
1,
true
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 8 - 1,
cellsStartY - 1,
cellsStartY + 1 + (cellHeight + 3) * 4 - 3,
1,
true
)
}
if (mouseOverSeason in 0..1) {
Toolkit.drawStraightLine(
batch,
drawStartX,
cellsStartY + 1 + (cellHeight + 3) * 5 - 3,
drawStartX + (cellWidth + 1) * 2 - 1,
1,
false
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 2 - 1,
cellsStartY + 1 + (cellHeight + 3) * 4 - 2,
cellsStartY + 1 + (cellHeight + 3) * 5 - 3,
1,
true
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 2,
cellsStartY + 1 + (cellHeight + 3) * 4 - 3,
drawStartX + (cellWidth + 1) * 8 - 1,
1,
false
)
}
if (mouseOverSeason == 1) {
Toolkit.drawStraightLine(
batch,
drawStartX - 1,
cellsStartY + 1 + (cellHeight + 3) * 5 - 2,
cellsStartY + 1 + (cellHeight + 3) * 9 - 3,
1,
true
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 8 - 1,
cellsStartY + 1 + (cellHeight + 3) * 4 - 2,
cellsStartY + 1 + (cellHeight + 3) * 8 - 3,
1,
true
)
}
if (mouseOverSeason in 1..2) {
Toolkit.drawStraightLine(
batch,
drawStartX,
cellsStartY + 1 + (cellHeight + 3) * 9 - 3,
drawStartX + (cellWidth + 1) * 4 - 1,
1,
false
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 4 - 1,
cellsStartY + 1 + (cellHeight + 3) * 8 - 2,
cellsStartY + 1 + (cellHeight + 3) * 9 - 3,
1,
true
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 4,
cellsStartY + 1 + (cellHeight + 3) * 8 - 3,
drawStartX + (cellWidth + 1) * 8 - 1,
1,
false
)
}
if (mouseOverSeason == 2) {
Toolkit.drawStraightLine(
batch,
drawStartX - 1,
cellsStartY + 1 + (cellHeight + 3) * 9 - 2,
cellsStartY + 1 + (cellHeight + 3) * 13 - 3,
1,
true
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 8 - 1,
cellsStartY + 1 + (cellHeight + 3) * 8 - 2,
cellsStartY + 1 + (cellHeight + 3) * 12 - 3,
1,
true
)
}
if (mouseOverSeason in 2..3) {
Toolkit.drawStraightLine(
batch,
drawStartX,
cellsStartY + 1 + (cellHeight + 3) * 13 - 3,
drawStartX + (cellWidth + 1) * 6 - 1,
1,
false
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 6 - 1,
cellsStartY + 1 + (cellHeight + 3) * 12 - 2,
cellsStartY + 1 + (cellHeight + 3) * 13 - 3,
1,
true
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 6,
cellsStartY + 1 + (cellHeight + 3) * 12 - 3,
drawStartX + (cellWidth + 1) * 8 - 1,
1,
false
)
}
if (mouseOverSeason == 3) {
Toolkit.drawStraightLine(
batch,
drawStartX - 1,
cellsStartY + 1 + (cellHeight + 3) * 13 - 2,
cellsStartY + 1 + (cellHeight + 3) * 17 - 3,
1,
true
)
Toolkit.drawStraightLine(
batch,
drawStartX + (cellWidth + 1) * 8 - 1,
cellsStartY + 1 + (cellHeight + 3) * 12 - 2,
cellsStartY + 1 + (cellHeight + 3) * 17 - 3,
1,
true
)
Toolkit.drawStraightLine(batch,
drawStartX,
cellsStartY + 1 + (cellHeight + 3) * 17 - 3,
drawStartX + (cellWidth + 1) * 8 - 1,
1,
false
)
}
// cell texts
batch.color = Toolkit.Theme.COL_LIST_DEFAULT
Toolkit.drawTextCentered(batch, App.fontGame, Lang.getAndUseTemplate("CONTEXT_CALENDAR_DATE_FORMAT_Y", false, thisYear), yearCellWidth, (width - yearCellWidth) / 2, y - 34)
for (week in 0..7) {
// highlight this week and the mouse-up
batch.color = if (week == todayOfWeek) Toolkit.Theme.COL_SELECTED else if (week == mouseOverCell % 8) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
val t = WorldTime.getDayName(week)
val tlen = App.fontGame.getWidth(t)
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * week + (cellWidth - tlen) / 2, y)
}
var dayAkku = 1
for (cellNum in 0 until 17 * 8) {
val day = if (cellNum == 17*8-1) 120 else if (cellNum % 8 == 7) 0 else dayAkku
if (day > 0) {
// highlight today and the mouse-up
batch.color = if (day == today) Toolkit.Theme.COL_SELECTED else if (cellNum == mouseOverCell) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
val t = "${(day % MONTH_LENGTH).let { if (it == 0) MONTH_LENGTH else it }}".padStart(2, '\u2007')
App.fontGame.draw(batch, t, drawStartX + (cellWidth + 1) * (cellNum % 8) - 20 + cellWidth - 4, cellsStartY + (cellHeight + 3) * (cellNum / 8))
if (day == today) todayCell = cellNum
dayAkku += 1
}
}
// draw seasonal names
seasonMarkers.forEachIndexed { index, (cellNum, key) ->
batch.color = if (index == mouseOverSeason) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_INACTIVE
Toolkit.drawTextCentered(batch, App.fontGame, Lang[key], cellWidth, drawStartX + (cellWidth + 1) * (cellNum % 8), cellsStartY + (cellHeight + 3) * (cellNum / 8) + ((cellHeight + 3) * 1.5f).floorToInt())
}
// highlight today cell
if (todayCell >= 0) {
batch.color = Toolkit.Theme.COL_SELECTED
Toolkit.drawBoxBorder(batch, drawStartX + (cellWidth + 1) * (todayCell % 8), cellsStartY + (cellHeight + 3) * (todayCell / 8) - 1, cellWidth, cellHeight + 2)
}
// control hints
batch.color = Color.WHITE
App.fontGame.draw(batch, controlHelp, drawStartX + 2, cellsStartY+ 17 * (cellHeight + 3) + 6)
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
INGAME.pause()
INGAME.setTooltipMessage(null)
}
override fun doClosing(delta: Float) {
super.doClosing(delta)
INGAME.resume()
INGAME.setTooltipMessage(null)
}
override fun endOpening(delta: Float) {
super.endOpening(delta)
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun endClosing(delta: Float) {
super.endClosing(delta)
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun dispose() {
}
}

View File

@@ -165,7 +165,7 @@ class BasicDebugInfoWindow : UICanvas() {
App.fontSmallNumbers.draw(batch, "${if (player.jumping) "$ccG" else "$ccK"}JM", gap + 7f*(jX + 8), line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.isJumpDown) "$ccG" else "$ccK"}KY", gap + 7f*(jX + 8), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.downDownVirtually) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 11), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.downButtonHeld > 0) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 11), line(jY+1))
App.fontSmallNumbers.draw(batch, "$WIDTH$ccG${player.hitbox.width.toString().padEnd(5).substring(0,5).trim()}$ccY$HEIGHT$ccG${player.hitbox.height.toString().padEnd(5).substring(0,5)}", gap + 7f*(jX + 13), line(jY))
App.fontSmallNumbers.draw(batch, "$MASS$ccG${player.mass.toString().padEnd(8).substring(0,8)}", gap + 7f*(jX + 13), line(jY+1))

View File

@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
import com.badlogic.gdx.graphics.glutils.Float16FrameBuffer
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
@@ -48,9 +48,9 @@ object Toolkit : Disposable {
private val shaderBoxDown = App.loadShaderFromClasspath("shaders/default.vert", "shaders/boxdown.frag")
private val shaderBoxUp = App.loadShaderFromClasspath("shaders/default.vert", "shaders/boxup.frag")
private lateinit var fboBlur: FloatFrameBuffer
private lateinit var fboBlurHalf: FloatFrameBuffer
private lateinit var fboBlurQuarter: FloatFrameBuffer
private lateinit var fboBlur: Float16FrameBuffer
private lateinit var fboBlurHalf: Float16FrameBuffer
private lateinit var fboBlurQuarter: Float16FrameBuffer
private lateinit var blurWriteQuad: Mesh
private lateinit var blurWriteQuad2: Mesh
private lateinit var blurWriteQuad4: Mesh
@@ -326,17 +326,17 @@ object Toolkit : Disposable {
val fw = App.scr.width//MathUtils.nextPowerOfTwo(App.scr.width)
val fh = App.scr.height//MathUtils.nextPowerOfTwo(App.scr.height)
fboBlur = FloatFrameBuffer(
fboBlur = Float16FrameBuffer(
fw,
fh,
false
)
fboBlurHalf = FloatFrameBuffer(
fboBlurHalf = Float16FrameBuffer(
fw / 2,
fh / 2,
false
)
fboBlurQuarter = FloatFrameBuffer(
fboBlurQuarter = Float16FrameBuffer(
fw / 4,
fh / 4,
false

View File

@@ -30,7 +30,7 @@ class UIHandler(//var UI: UICanvas,
// UI positions itself? (you must g.flush() yourself after the g.translate(Int, Int))
var customPositioning: Boolean = false, // mainly used by vital meter
var doNotWarnConstant: Boolean = false,
internal var allowESCtoClose: Boolean = false,
internal var allowESCtoClose: Boolean = true,
var uiTogglerFunctionDefault: ((UIHandler) -> Unit)? = null
): Disposable {
@@ -214,7 +214,7 @@ void main() {
}
// ESC is a master key for closing
if (allowESCtoClose && Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE) && isOpened) {
if (!alwaysVisible && allowESCtoClose && Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE) && isOpened) {
setAsClose()
}
}

View File

@@ -17,15 +17,15 @@ import kotlin.math.roundToInt
*/
class UIItemSpinner(
parentUI: UICanvas,
initialX: Int, initialY: Int,
private var initialValue: Number,
val min: Number,
val max: Number,
val step: Number,
override val width: Int,
private val drawBorder: Boolean = true,
private val numberToTextFunction: (Number) -> String = { "$it" }
parentUI: UICanvas,
initialX: Int, initialY: Int,
private var initialValue: Number,
val min: Number,
val max: Number,
val step: Number,
override val width: Int,
private val drawBorder: Boolean = true,
private val numberToTextFunction: (Number) -> String = { "$it" }
) : UIItem(parentUI, initialX, initialY) {
// to alleviate floating point errors adding up as the spinner is being used

View File

@@ -17,13 +17,14 @@ import net.torvald.terrarum.gameworld.fmod
* Created by minjaesong on 2021-10-21.
*/
class UIItemTextSelector(
parentUI: UICanvas,
initialX: Int, initialY: Int,
val labelfuns: List<() -> String>,
initialSelection: Int,
override val width: Int,
private val drawBorder: Boolean = true,
private val clickToShowPalette: Boolean = true
parentUI: UICanvas,
initialX: Int, initialY: Int,
val labelfuns: List<() -> String>,
initialSelection: Int,
override val width: Int,
private val drawBorder: Boolean = true,
private val clickToShowPalette: Boolean = true,
private val useSpinnerButtons: Boolean = false,
) : UIItem(parentUI, initialX, initialY) {
init {
@@ -127,6 +128,9 @@ class UIItemTextSelector(
else if (!Terrarum.mouseDown) mouseLatched = false
}
private val leftIcon = if (useSpinnerButtons) labels.get(9,2) else labels.get(16,0)
private val rightIcon = if (useSpinnerButtons) labels.get(10,2) else labels.get(17,0)
override fun render(batch: SpriteBatch, camera: Camera) {
labelCache = labelfuns.map { it() }
@@ -184,12 +188,12 @@ class UIItemTextSelector(
// left button icon
batch.color = if (mouseOnButton == 1 && mousePushed) Toolkit.Theme.COL_SELECTED
else if (mouseOnButton == 1) Toolkit.Theme.COL_MOUSE_UP else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(16,0), posX + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
batch.draw(leftIcon, posX + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// right button icon
batch.color = if (mouseOnButton == 2 && mousePushed) Toolkit.Theme.COL_SELECTED
else if (mouseOnButton == 2) Toolkit.Theme.COL_MOUSE_UP else UIItemTextLineInput.TEXTINPUT_COL_TEXT
batch.draw(labels.get(17,0), posX + width - buttonW + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
batch.draw(rightIcon, posX + width - buttonW + (buttonW - labels.tileW) / 2f, posY + (height - labels.tileH) / 2f)
// draw text
if (!paletteShowing) {

View File

@@ -154,8 +154,8 @@ internal object WeatherMixer : RNGConsumer {
}
var turbidity = 4.0; private set
private var gH = 1.4f * App.scr.height
var turbidity = 1.0; private set
private var gH = 1.8f * App.scr.height
// private var gH = 0.8f * App.scr.height
internal var parallaxPos = 0f; private set
@@ -168,9 +168,11 @@ internal object WeatherMixer : RNGConsumer {
drawSkybox(camera, batch, world)
}
private val parallaxDomainSize = 400f
private val turbidityDomainSize = 533.3333f
private fun drawSkybox(camera: Camera, batch: FlippingSpriteBatch, world: GameWorld) {
val parallaxZeroPos = (world.height / 3f)
val parallaxDomainSize = 300f
// we will not care for nextSkybox for now
val timeNow = (forceTimeAt ?: world.worldTime.TIME_T.toInt()) % WorldTime.DAY_LENGTH
@@ -199,17 +201,20 @@ internal object WeatherMixer : RNGConsumer {
-+ <- 0.0 =
*/
val parallax = ((parallaxZeroPos - WorldCamera.gdxCamY.div(TILE_SIZEF)) / parallaxDomainSize).times(-1f).coerceIn(-1f, 1f)
val turbidityCoeff = ((parallaxZeroPos - WorldCamera.gdxCamY.div(TILE_SIZEF)) / turbidityDomainSize).times(-1f).coerceIn(-1f, 1f)
parallaxPos = parallax
// println(parallax) // parallax value works as intended.
gdxBlendNormalStraightAlpha()
turbidity = (3.5 + turbidityCoeff * 2.5).coerceIn(1.0, 6.0)
val thisTurbidity = forceTurbidity ?: turbidity
// TODO trilinear with (deg, turb, alb)
val gradY = -(gH - App.scr.height) * ((parallax + 1f) / 2f)
val (tex, uvs) = Skybox.getUV(solarElev, thisTurbidity, 0.3)
val (tex, uvs, turbX, albX) = Skybox.getUV(solarElev, thisTurbidity, 0.3)
val mornNoonBlend = (1f/4000f * (timeNow - 43200) + 0.5f).coerceIn(0f, 1f) // 0.0 at T41200; 0.5 at T43200; 1.0 at T45200;
starmapTex.texture.bind(1)
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
@@ -220,20 +225,26 @@ internal object WeatherMixer : RNGConsumer {
batch.inUse {
batch.shader = shaderBlendMax
shaderBlendMax.setUniformi("tex1", 1)
shaderBlendMax.setUniformf("drawOffset", 0f, gradY)
shaderBlendMax.setUniformf("drawOffsetSize", App.scr.wf, gH)
shaderBlendMax.setUniform2fv("skyboxUV1", uvs, 0, 2)
shaderBlendMax.setUniform2fv("skyboxUV2", uvs, 2, 2)
shaderBlendMax.setUniformf("drawOffsetSize", 0f, gradY, App.scr.wf, gH)
shaderBlendMax.setUniform4fv("uvA", uvs, 0, 4)
shaderBlendMax.setUniform4fv("uvB", uvs, 4, 4)
shaderBlendMax.setUniform4fv("uvC", uvs, 8, 4)
shaderBlendMax.setUniform4fv("uvD", uvs, 12, 4)
shaderBlendMax.setUniform4fv("uvE", uvs, 16, 4)
shaderBlendMax.setUniform4fv("uvF", uvs, 20, 4)
shaderBlendMax.setUniform4fv("uvG", uvs, 24, 4)
shaderBlendMax.setUniform4fv("uvH", uvs, 28, 4)
shaderBlendMax.setUniformf("texBlend", mornNoonBlend, turbX, albX, 0f)
shaderBlendMax.setUniformf("astrumScroll", astrumOffX + astrumX, astrumOffY + astrumY)
shaderBlendMax.setUniformf("randomNumber",
// (world.worldTime.TIME_T.plus(31L) xor 1453L + 31L).and(1023).toFloat(),
// (world.worldTime.TIME_T.plus(37L) xor 862L + 31L).and(1023).toFloat(),
// (world.worldTime.TIME_T.plus(23L) xor 1639L + 29L).and(1023).toFloat(),
// (world.worldTime.TIME_T.plus(29L) xor 2971L + 41L).and(1023).toFloat(),
world.worldTime.TIME_T.div(+12.1f).plus(31L),
world.worldTime.TIME_T.div(-11.8f).plus(37L),
world.worldTime.TIME_T.div(+11.9f).plus(23L),
world.worldTime.TIME_T.div(-12.3f).plus(29L),
world.worldTime.TIME_T.div(+14.1f).plus(31L),
world.worldTime.TIME_T.div(-13.8f).plus(37L),
world.worldTime.TIME_T.div(+13.9f).plus(23L),
world.worldTime.TIME_T.div(-14.3f).plus(29L),
)
batch.color = Color.WHITE

View File

@@ -349,7 +349,7 @@ internal object BlocksDrawer {
val tileNumber = if (thisTile == Block.AIR) 0
// special case: actorblocks and F3 key
else if (BlockCodex.hasProp(thisTile) && BlockCodex[thisTile].isActorBlock &&
!BlockCodex[thisTile].tags.contains("DORENDER") && !KeyToggler.isOn(Keys.F3))
!BlockCodex[thisTile].hasTag("DORENDER") && !KeyToggler.isOn(Keys.F3))
0
// special case: fluids
else if (mode == FLUID)

View File

@@ -6,7 +6,9 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.utils.GdxRuntimeException
import com.jme3.math.FastMath
import net.torvald.gdx.graphics.Cvec
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
@@ -15,6 +17,7 @@ import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.AtlasSource.*
import kotlin.math.roundToInt
import kotlin.math.sqrt
/**
* This class implements work_files/dynamic_shape_2_0.psd
@@ -28,13 +31,12 @@ import kotlin.math.roundToInt
*/
class CreateTileAtlas {
// min size 1024 = tile_size 16 * atlasCursor 64
val MAX_TEX_SIZE = App.getConfigInt("atlastexsize").coerceIn(1024, App.glInfo.GL_MAX_TEXTURE_SIZE)
val TILES_IN_X = MAX_TEX_SIZE / TILE_SIZE
var MAX_TEX_SIZE = App.getConfigInt("atlastexsize").coerceIn(1024, App.glInfo.GL_MAX_TEXTURE_SIZE); private set
var TILES_IN_X = MAX_TEX_SIZE / TILE_SIZE; private set
val SHADER_SIZE_KEYS = floatArrayOf(MAX_TEX_SIZE.toFloat(), MAX_TEX_SIZE.toFloat(), TILES_IN_X.toFloat(), TILES_IN_X.toFloat())
var SHADER_SIZE_KEYS = floatArrayOf(MAX_TEX_SIZE.toFloat(), MAX_TEX_SIZE.toFloat(), TILES_IN_X.toFloat(), TILES_IN_X.toFloat()); private set
private val TOTAL_TILES = TILES_IN_X * TILES_IN_X
private var TOTAL_TILES = TILES_IN_X * TILES_IN_X
val wallOverlayColour = Color(.65f, .65f, .65f, 1f)
@@ -66,12 +68,54 @@ class CreateTileAtlas {
private val atlasInit = "./assets/graphics/blocks/init.tga"
private var itemSheetCursor = 16
internal val itemTerrainPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemTerrainPixmapGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemWallPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemWallPixmapGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal lateinit var itemTerrainPixmap: Pixmap
internal lateinit var itemTerrainPixmapGlow: Pixmap
internal lateinit var itemWallPixmap: Pixmap
internal lateinit var itemWallPixmapGlow: Pixmap
private fun drawInitPixmap() {
val initPixmap = Pixmap(Gdx.files.internal(atlasInit))
val tilesInInitPixmap = (initPixmap.width * initPixmap.height) / (TILE_SIZE * TILE_SIZE)
val tilesPossibleInCurrentPixmap = (atlas.width * atlas.height) / (TILE_SIZE * TILE_SIZE)
if (tilesInInitPixmap > tilesPossibleInCurrentPixmap) throw Error("Atlas size too small -- can't even fit the init.tga (MAX_TEX_SIZE must be at least ${FastMath.nextPowerOfTwo((sqrt(tilesInInitPixmap.toFloat()) * TILE_SIZE).ceilToInt())})")
if (MAX_TEX_SIZE >= initPixmap.width) {
atlas.drawPixmap(initPixmap, 0, 0)
atlasAutumn.drawPixmap(initPixmap, 0, 0)
atlasWinter.drawPixmap(initPixmap, 0, 0)
atlasSpring.drawPixmap(initPixmap, 0, 0)
}
else {
/*
What's happening:
src: dest:
AAAABBBBCCCCDDDD AAAA
BBBB
CCCC
DDDD
*/
val destX = 0
val srcY = 0
val scanW = MAX_TEX_SIZE
val scanH = TILE_SIZE
for (scantile in 0 until (initPixmap.width.toFloat() / MAX_TEX_SIZE).ceilToInt()) {
val srcX = scantile * scanW
val destY = scantile * TILE_SIZE
atlas.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
atlasAutumn.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
atlasWinter.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
atlasSpring.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
}
}
initPixmap.dispose()
}
/**
* Must be called AFTER mods' loading so that all the block props are loaded
*/
@@ -80,27 +124,17 @@ class CreateTileAtlas {
tags = HashMap<ItemID, RenderTag>()
itemSheetNumbers = HashMap<ItemID, Int>()
atlas = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasAutumn = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasWinter = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasSpring = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasFluid = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlasGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
atlas.blending = Pixmap.Blending.None
atlasAutumn.blending = Pixmap.Blending.None
atlasWinter.blending = Pixmap.Blending.None
atlasSpring.blending = Pixmap.Blending.None
atlasFluid.blending = Pixmap.Blending.None
atlasGlow.blending = Pixmap.Blending.None
atlas = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
atlasAutumn = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
atlasWinter = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
atlasSpring = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
atlasFluid = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
atlasGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
// populate the atlantes with atlasInit
// this just directly copies the image to the atlantes :p
val initPixmap = Pixmap(Gdx.files.internal(atlasInit))
atlas.drawPixmap(initPixmap, 0, 0)
atlasAutumn.drawPixmap(initPixmap, 0, 0)
atlasWinter.drawPixmap(initPixmap, 0, 0)
atlasSpring.drawPixmap(initPixmap, 0, 0)
drawInitPixmap()
// get all the files applicable
// first, get all the '/blocks' directory, and add all the files, regardless of their extension, to the list
@@ -135,8 +169,8 @@ class CreateTileAtlas {
}
// test print
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/atlas.tga"), atlas, false)
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/atlasGlow.tga"), atlasGlow, false)
// PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/atlas.tga"), atlas, false)
// PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/atlasGlow.tga"), atlasGlow, false)
@@ -161,6 +195,11 @@ class CreateTileAtlas {
// val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
// val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
itemTerrainPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
itemTerrainPixmapGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
itemWallPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
itemWallPixmapGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
tags.toMap().forEach { id, tag ->
val tilePosFromAtlas = tag.tileNumber + maskTypetoTileIDForItemImage(tag.maskType)
val srcX = (tilePosFromAtlas % TILES_IN_X) * TILE_SIZE
@@ -217,7 +256,6 @@ class CreateTileAtlas {
itemWallTextureGlow = Texture(itemWallPixmapGlow)
// itemTerrainPixmap.dispose()
// itemWallPixmap.dispose()
initPixmap.dispose()
initialised = true
} }
@@ -242,6 +280,7 @@ class CreateTileAtlas {
val blockName = matte.nameWithoutExtension().split('-').last().toInt() // basically a filename
val blockID = "$modname:$blockName"
// determine the type of the block (populate tags list)
// predefined by the image dimension: 16x16 for (1,0)
if (tilesPixmap.width == TILE_SIZE && tilesPixmap.height == TILE_SIZE) {
@@ -307,8 +346,10 @@ class CreateTileAtlas {
}
private fun drawToAtlantes(matte: Pixmap, glow: Pixmap, tilesCount: Int) {
if (atlasCursor >= TOTAL_TILES) {
throw Error("Too much tiles for $MAX_TEX_SIZE texture size: $atlasCursor")
if (atlasCursor + tilesCount >= TOTAL_TILES) {
// throw Error("Too much tiles for $MAX_TEX_SIZE texture size: $atlasCursor")
println("[CreateTileAtlas] Too much tiles for atlas of ${MAX_TEX_SIZE}x$MAX_TEX_SIZE (tiles so far: $atlasCursor/${(MAX_TEX_SIZE*MAX_TEX_SIZE)/(TILE_SIZE* TILE_SIZE)}, tiles to be added: $tilesCount), trying to expand the atlas...")
expandAtlantes()
}
val seasonal = matte.width == matte.height && matte.width == 14 * TILE_SIZE
@@ -413,4 +454,60 @@ class CreateTileAtlas {
private enum class AtlasSource {
FOUR_SEASONS, SUMMER, AUTUMN, WINTER, SPRING, FLUID, GLOW
}
private fun expandAtlantes() {
if (MAX_TEX_SIZE >= App.glInfo.GL_MAX_TEXTURE_SIZE) {
throw RuntimeException("Cannot expand atlas: texture size is already at its maximum possible size allowed by the graphics processor (${MAX_TEX_SIZE}x${MAX_TEX_SIZE})")
}
val oldTexSize = MAX_TEX_SIZE
val newTexSize = oldTexSize * 2
MAX_TEX_SIZE = newTexSize
TILES_IN_X = MAX_TEX_SIZE / TILE_SIZE
SHADER_SIZE_KEYS = floatArrayOf(MAX_TEX_SIZE.toFloat(), MAX_TEX_SIZE.toFloat(), TILES_IN_X.toFloat(), TILES_IN_X.toFloat())
TOTAL_TILES = TILES_IN_X * TILES_IN_X
val newAtlantes = Array<Pixmap>(5) {
Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also {
it.blending = Pixmap.Blending.None
it.filter = Pixmap.Filter.NearestNeighbour
}
}
listOf(atlas, atlasAutumn, atlasWinter, atlasSpring, atlasGlow).forEachIndexed { index, pixmap ->
/*
How it works:
old: new:
AAAAAAAA AAAAAAAABBBBBBBB
BBBBBBBB CCCCCCCCDDDDDDDD
CCCCCCCC ...
DDDDDDDD
...
*/
for (scantile in 0 until pixmap.height / TILE_SIZE) {
val srcX = 0
val srcY = scantile * TILE_SIZE
val destX = (scantile % 2) * oldTexSize
val destY = (scantile / 2) * TILE_SIZE
val scanW = pixmap.width
val scanH = TILE_SIZE
newAtlantes[index].drawPixmap(pixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
}
pixmap.dispose()
}
atlas = newAtlantes[0]
atlasAutumn = newAtlantes[1]
atlasWinter = newAtlantes[2]
atlasSpring = newAtlantes[3]
atlasGlow = newAtlantes[4]
App.setConfig("atlastexsize", newTexSize)
}
}

View File

@@ -33,12 +33,12 @@ object FeaturesDrawer {
TileSurvey.submitProposal(
TileSurvey.SurveyProposal(
"basegame.FeaturesDrawer.coldTiles", 72, 48, 2, 2
) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].tags.contains("COLD") }
) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("COLD") }
)
TileSurvey.submitProposal(
TileSurvey.SurveyProposal(
"basegame.FeaturesDrawer.warmTiles", 72, 48, 2, 2
) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].tags.contains("WARM") }
) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("WARM") }
)
}

View File

@@ -28,6 +28,7 @@
package org.dyn4j.geometry
import org.dyn4j.Epsilon
import kotlin.math.sign
/**
* This class represents a vector or point in 2D space.
@@ -699,6 +700,9 @@ class Vector2 {
return a
}
val signum: Vector2
get() = Vector2(this.x.sign, this.y.sign)
companion object {
/** A vector representing the x-axis; this vector should not be changed at runtime; used internally */
internal val X_AXIS = Vector2(1.0, 0.0)

View File

@@ -13,10 +13,16 @@ out vec4 fragColor;
const vec2 boolean = vec2(0.0, 1.0);
uniform vec2 drawOffset; // value of the 'gradY'
uniform vec2 drawOffsetSize; // value of the 'gradH'
uniform vec2 skyboxUV1; // (u, v) for the skybox drawing
uniform vec2 skyboxUV2; // (u2, v2) for the skybox drawing
uniform vec4 drawOffsetSize; // (gradX, gradY, gradW, gradH)
uniform vec4 uvA; // (u, v, u2, v2) for morn, turbLow, albLow
uniform vec4 uvB; // (u, v, u2, v2) for noon, turbLow, albLow
uniform vec4 uvC; // (u, v, u2, v2) for morn, turbHigh, albLow
uniform vec4 uvD; // (u, v, u2, v2) for noon, turbHigh, albLow
uniform vec4 uvE; // (u, v, u2, v2) for morn, turbLow, albHigh
uniform vec4 uvF; // (u, v, u2, v2) for noon, turbLow, albHigh
uniform vec4 uvG; // (u, v, u2, v2) for morn, turbHigh, albHigh
uniform vec4 uvH; // (u, v, u2, v2) for noon, turbHigh, albHigh
uniform vec4 texBlend; // (morn/noon, turbidity, albedo, unused)
uniform vec2 tex1Size = vec2(4096.0);
uniform vec2 astrumScroll = vec2(0.0);
uniform vec4 randomNumber = vec4(1.0, -2.0, 3.0, -4.0);
@@ -112,15 +118,36 @@ vec4 random(vec2 p) {
// draw call to this function must use UV coord of (0,0,1,1)!
void main(void) {
vec2 skyboxTexCoord = mix(skyboxUV1, skyboxUV2, v_texCoords);
vec2 astrumTexCoord = (v_texCoords * drawOffsetSize + drawOffset + astrumScroll) / tex1Size;
vec4 colorTexA = texture(u_texture, mix(uvA.xy, uvA.zw, v_texCoords));
vec4 colorTexB = texture(u_texture, mix(uvB.xy, uvB.zw, v_texCoords));
vec4 colorTexC = texture(u_texture, mix(uvC.xy, uvC.zw, v_texCoords));
vec4 colorTexD = texture(u_texture, mix(uvD.xy, uvD.zw, v_texCoords));
vec4 colorTexE = texture(u_texture, mix(uvE.xy, uvE.zw, v_texCoords));
vec4 colorTexF = texture(u_texture, mix(uvF.xy, uvF.zw, v_texCoords));
vec4 colorTexG = texture(u_texture, mix(uvG.xy, uvG.zw, v_texCoords));
vec4 colorTexH = texture(u_texture, mix(uvH.xy, uvH.zw, v_texCoords));
vec2 astrumTexCoord = (v_texCoords * drawOffsetSize.zw + drawOffsetSize.xy + astrumScroll) / tex1Size;
vec4 randomness = snoise4((gl_FragCoord.xy - astrumScroll) * 0.16) * 2.0; // multiply by 2 so that the "density" of the stars would be same as the non-random version
vec4 colorTex0 = texture(u_texture, skyboxTexCoord);
vec4 colorTex1 = texture(tex1, astrumTexCoord) * randomness;
// notations used: https://en.wikipedia.org/wiki/File:Enclosing_points.svg and https://en.wikipedia.org/wiki/File:3D_interpolation2.svg
vec4 colorTex0 = mix(
mix(
mix(colorTexA, colorTexE, texBlend.z), // c00 = c000..c100
mix(colorTexC, colorTexG, texBlend.z), // c10 = c010..c110
texBlend.y
), // c0 = c00..c10
mix(
mix(colorTexB, colorTexF, texBlend.z), // c01 = c001..c101
mix(colorTexD, colorTexH, texBlend.z), // c11 = c011..c111
texBlend.y
), // c1 = c01..c11
texBlend.x
); // c = c0..c1
fragColor = (max(colorTex0, colorTex1) * boolean.yyyx) + boolean.xxxy;

View File

@@ -1,6 +1,6 @@
#version 150
#ifdef GL_ES
precision highp float;
precision mediump float;
#endif

View File

@@ -30,7 +30,7 @@ PlainText = ? regular string but does not contain { c U r L y } brackets ? ;
function ShowMsg(string: String, vararg args: String) { ... } // pre-defined
val m = "Give {0} {P.0 1} to {2.ACC}"
ShowMsg(m, 42, "GAME_ITEM_COAL", conversationTarget.actorValue.name)
ShowMsg(m, 42, "ITEM_COAL", conversationTarget.actorValue.name)
val m2 = "{0}{G.0 을 를} 찾을 수 없습니다"
ShowMsg(m2, something)