public interface Screen
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
Note that dispose() is not called automatically.
Game| Modifier and Type | Method and Description |
|---|---|
void |
dispose()
Called when this screen should release all resources.
|
void |
hide()
Called when this screen is no longer the current screen for a
Game. |
void |
pause() |
void |
render(float delta)
Called when the screen should render itself.
|
void |
resize(int width,
int height) |
void |
resume() |
void |
show()
Called when this screen becomes the current screen for a
Game. |
void show()
Game.void render(float delta)
delta - The time in seconds since the last render.void resize(int width,
int height)
ApplicationListener.resize(int, int)void pause()
ApplicationListener.pause()void resume()
ApplicationListener.resume()void hide()
Game.void dispose()