| Interface | Description |
|---|---|
| CubemapData |
Used by a
Cubemap to load the pixel data. |
| Cursor |
Represents a mouse cursor.
|
| GL20 |
Interface wrapping all the methods of OpenGL ES 2.0
|
| GL30 |
OpenGL ES 3.0
|
| TextureArrayData |
Used by a
TextureArray to load the pixel data. |
| TextureData |
Used by a
Texture to load the pixel data. |
| Class | Description |
|---|---|
| Camera |
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color |
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Colors |
A general purpose class containing named colors that can be changed at will.
|
| Cubemap |
Wraps a standard OpenGL ES Cubemap.
|
| FPSLogger |
A simple helper class to log the frames per seconds achieved.
|
| GLTexture |
Class representing an OpenGL texture by its target and handle.
|
| Mesh |
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
| OrthographicCamera |
A camera with orthographic projection.
|
| PerspectiveCamera |
A Camera with perspective projection.
|
| Pixmap |
A Pixmap represents an image in memory.
|
| PixmapIO |
Writes Pixmaps to various formats.
|
| PixmapIO.PNG |
PNG encoder with compression.
|
| Texture |
A Texture wraps a standard OpenGL ES texture.
|
| TextureArray |
Open GLES wrapper for TextureArray
|
| TextureArrayData.Factory |
Provides static method to instantiate the right implementation.
|
| TextureData.Factory |
Provides static method to instantiate the right implementation (Pixmap, ETC1, KTX).
|
| VertexAttribute |
A single vertex attribute defined by its
VertexAttributes.Usage, its number of components and its shader alias. |
| VertexAttributes |
Instances of this class specify the vertex attributes of a mesh.
|
| VertexAttributes.Usage |
The usage of a vertex attribute.
|
| Enum | Description |
|---|---|
| Cubemap.CubemapSide |
Enum to identify each side of a Cubemap
|
| Cursor.SystemCursor | |
| Mesh.VertexDataType | |
| Pixmap.Blending |
Blending functions to be set with
Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending). |
| Pixmap.Filter |
Filters to be used with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int). |
| Pixmap.Format |
Different pixel formats.
|
| Texture.TextureFilter | |
| Texture.TextureWrap | |
| TextureData.TextureDataType |
The type of this
TextureData. |