| Class and Description |
|---|
| Cursor
Represents a mouse cursor.
|
| Cursor.SystemCursor |
| GL20
Interface wrapping all the methods of OpenGL ES 2.0
|
| GL30
OpenGL ES 3.0
|
| Pixmap
A Pixmap represents an image in memory.
|
| Class and Description |
|---|
| Cubemap
Wraps a standard OpenGL ES Cubemap.
|
| CubemapData
Used by a
Cubemap to load the pixel data. |
| Pixmap
A Pixmap represents an image in memory.
|
| Pixmap.Format
Different pixel formats.
|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Texture.TextureFilter |
| Texture.TextureWrap |
| TextureData
Used by a
Texture to load the pixel data. |
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Cubemap.CubemapSide
Enum to identify each side of a Cubemap
|
| CubemapData
Used by a
Cubemap to load the pixel data. |
| Cursor.SystemCursor |
| GL20
Interface wrapping all the methods of OpenGL ES 2.0
|
| GLTexture
Class representing an OpenGL texture by its target and handle.
|
| Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
| Mesh.VertexDataType |
| Pixmap
A Pixmap represents an image in memory.
|
| Pixmap.Blending
Blending functions to be set with
Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending). |
| Pixmap.Filter
Filters to be used with
Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int). |
| Pixmap.Format
Different pixel formats.
|
| Texture.TextureFilter |
| Texture.TextureWrap |
| TextureArrayData
Used by a
TextureArray to load the pixel data. |
| TextureData
Used by a
Texture to load the pixel data. |
| TextureData.TextureDataType
The type of this
TextureData. |
| VertexAttribute
A single vertex attribute defined by its
VertexAttributes.Usage, its number of components and its shader alias. |
| VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Mesh.VertexDataType |
| Pixmap
A Pixmap represents an image in memory.
|
| Pixmap.Format
Different pixel formats.
|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Texture.TextureFilter |
| Texture.TextureWrap |
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
| VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Cubemap
Wraps a standard OpenGL ES Cubemap.
|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| VertexAttribute
A single vertex attribute defined by its
VertexAttributes.Usage, its number of components and its shader alias. |
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
| Class and Description |
|---|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Class and Description |
|---|
| Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| GLTexture
Class representing an OpenGL texture by its target and handle.
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| GLTexture
Class representing an OpenGL texture by its target and handle.
|
| Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Texture.TextureFilter |
| Texture.TextureWrap |
| VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Cubemap
Wraps a standard OpenGL ES Cubemap.
|
| Cubemap.CubemapSide
Enum to identify each side of a Cubemap
|
| CubemapData
Used by a
Cubemap to load the pixel data. |
| GLTexture
Class representing an OpenGL texture by its target and handle.
|
| Pixmap
A Pixmap represents an image in memory.
|
| Pixmap.Format
Different pixel formats.
|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| TextureArrayData
Used by a
TextureArray to load the pixel data. |
| TextureData
Used by a
Texture to load the pixel data. |
| TextureData.TextureDataType
The type of this
TextureData. |
| VertexAttribute
A single vertex attribute defined by its
VertexAttributes.Usage, its number of components and its shader alias. |
| VertexAttributes
Instances of this class specify the vertex attributes of a mesh.
|
| Class and Description |
|---|
| GL20
Interface wrapping all the methods of OpenGL ES 2.0
|
| GL30
OpenGL ES 3.0
|
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| OrthographicCamera
A camera with orthographic projection.
|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Class and Description |
|---|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Texture.TextureFilter |
| Class and Description |
|---|
| OrthographicCamera
A camera with orthographic projection.
|
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Texture
A Texture wraps a standard OpenGL ES texture.
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |
| Color
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
|
| Class and Description |
|---|
| Pixmap
A Pixmap represents an image in memory.
|
| Class and Description |
|---|
| Camera
Base class for
OrthographicCamera and PerspectiveCamera. |