Files
Terrarum/src/net/torvald/terrarum/modulebasegame/EntryPoint.kt

66 lines
2.1 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import net.torvald.terrarum.*
import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.blockproperties.BlockProp
import net.torvald.terrarum.blockproperties.OreProp
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* The entry point for the module "Basegame"
*
* Created by minjaesong on 2018-06-21.
*/
class EntryPoint : ModuleEntryPoint() {
private val moduleName = "basegame"
override fun getTitleScreen(batch: FlippingSpriteBatch): IngameInstance? {
return TitleScreen(batch)
}
override fun invoke() {
printdbg(this, "Hello, world!")
// load common resources to the AssetsManager
CommonResourcePool.addToLoadingList("$moduleName.items") {
ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga"))
}
CommonResourcePool.loadAll()
// the order of invocation is important! Material should be the first as blocks and items are depend on it.
ModMgr.GameMaterialLoader.invoke(moduleName)
ModMgr.GameItemLoader.invoke(moduleName)
ModMgr.GameBlockLoader.invoke(moduleName)
ModMgr.GameOreLoader.invoke(moduleName)
ModMgr.GameLanguageLoader.invoke(moduleName)
ModMgr.GameCraftingRecipeLoader.invoke(moduleName)
ModMgr.GameAudioLoader.invoke(moduleName)
if (App.IS_DEVELOPMENT_BUILD) {
println("[EntryPoint] Crafting Recipes: ")
CraftingRecipeCodex.props.forEach { item, recipes ->
println("[EntryPoint] $item ->")
recipes.forEach {
print(" ")
println(it)
}
}
}
println("\n[Basegame.EntryPoint] Welcome back!")
}
override fun dispose() {
WatchFont.dispose()
}
}