Files
Terrarum/assets/mods/basegame/wires/wires.csv
2024-03-14 05:29:03 +09:00

22 lines
1.9 KiB
CSV

id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching;tags
8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,4;1;"SIGNALWIRE"
8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,1,4;1;"SIGNALWIRE"
8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,2,4;1;"SIGNALWIRE"
8195;8195;WIRE_YELLOW;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1;"SIGNALWIRE"
8196;8196;WIRE_PURPLE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1;"SIGNALWIRE"
1;1;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"POWERWIRE_LOW"
2;2;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,6,4;1;"POWERWIRE_HIGH"
16;16;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,7,4;1;"ETHERNETWIRE"
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
# inputtype: which wiretype it accepts. N/A for wires
# outputtype: which wiretype it emits. N/A for wires
# branching: if this wire can have branches. Something like a thicknet can't have branches
#
# comments
# digital_3bits must come right after three wires it bundles
# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09