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Terrarum/work_files/GameDesign/ABOUT.md

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## Friendlier version of Dwarf Fortress Adventure mode
- Yet lots of !!fun!! (wat that double exclamation mark!)
- You can build your own hamlet (Dwarf "Fortress" reference)
- You die, you lose "you"; the world will be there, some of your possession will be on the ground, but you got to start over by making new character from scratch
- Unless you have built Resurrection Shrine, which you won't going to easily build it
- Genre: Adventure, Open world (towns in RPG, building, town managing (conquer existing one or
you build one and persuade existing people to move in) -> See Dwarf Fortress and Animal Crossing)
* Adventure: adventure this vast—5,5 km wide—world, discover new (and good/horrible) things
* Open world:
- Building: building your own houses, structures, etc.
- Town managing:
1. Build your own little hamlet and manage it
or-
2. Conquer existing one and become a ruler
The town is a special hamlet that can be tailored for your taste
- Survival:
mobs will trying to attack your assets (yourself, your hamlet, your people)
## Side view
## Interact menu w/ mouse right
## User experience
* Indicative mouse cursor
## Game mechanics
* 24 pixels == 1 metre
## Purpose of the game
* Boss
- Will be mentioned/shown as absolute _evil_.
- But actually is not.
* Theme
- Is an evil really really is what we think?
- Is there a thing as 'absolute evil'?
* Boss character
- From debugger character
- Name key: "Sigriðr hinn Dróttningin" (can be changed)
* Little setting
- A ruler, hated by people
* Mechanics
- Beating boss does not ends the game, but grants an ability to
create new character as it.
...We need to re-think about it. —Torvald, 2017-04-30