making non-colour display to NOT use transparent colour

This commit is contained in:
minjaesong
2020-11-22 21:49:19 +09:00
parent fcf3dca3e4
commit 387b82c563
2 changed files with 24 additions and 7 deletions

View File

@@ -576,6 +576,7 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
rendertex = Texture(framebuffer, Pixmap.Format.RGBA8888, false)
outFBOs[1].inUse {
blendNormal(batch)
batch.shader = null
batch.inUse {
batch.color = decayColor
@@ -588,11 +589,12 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
val clearCol = Color(unusedArea[0].toInt().and(15).toFloat() / 15f,
unusedArea[1].toInt().and(15).toFloat() / 15f,
unusedArea[2].toInt().and(15).toFloat() / 15f, 1f)
Gdx.gl.glClearColor(0f, 0f, 0f, 0f)
Gdx.gl.glClearColor(0f, 0f, 0f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
batch.shader = null
batch.inUse {
blendNormal(batch)
// clear screen
batch.color = if (theme.startsWith("pmlcd")) LCD_BASE_COL else clearCol
@@ -627,13 +629,18 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
val addr = y.toLong() * TEXT_COLS + x
val char =
if (drawCursor) 0xFF else spriteAndTextArea[memTextOffset + addr].toInt().and(255)
val back =
var back =
if (drawCursor) ttyBack else spriteAndTextArea[memTextBackOffset + addr].toInt()
.and(255)
val fore =
var fore =
if (drawCursor) ttyFore else spriteAndTextArea[memTextForeOffset + addr].toInt()
.and(255)
if (!theme.contains("color")) {
if (back == 255) back = 0
if (fore == 255) fore = 0
}
textPixmap.setColor(Color(0f, 0f, char / 255f, 1f))
textPixmap.drawPixel(x, y)
textBackPixmap.setColor(
@@ -706,6 +713,8 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
outFBOs[1].inUse {
batch.shader = null
batch.inUse {
blendNormal(batch)
batch.color = decayColor
batch.draw(outFBOs[0].colorBufferTexture, 0f, HEIGHT.toFloat(), WIDTH.toFloat(), -HEIGHT.toFloat())
}
@@ -713,6 +722,10 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
batch.shader = null
batch.inUse {
Gdx.gl.glClearColor(0f, 0f, 0f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
blendNormal(batch)
batch.color = Color.WHITE
batch.draw(outFBOs[1].colorBufferTexture, xoff, HEIGHT.toFloat() + yoff, WIDTH.toFloat(), -HEIGHT.toFloat())
}
@@ -726,6 +739,12 @@ open class GraphicsAdapter(val vm: VM, val config: AdapterConfig) :
}
private fun blendNormal(batch: SpriteBatch) {
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
batch.setBlendFunctionSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_SRC_ALPHA, GL20.GL_ONE)
}
private fun peekPalette(offset: Int): Byte {
if (offset == 255) return 0 // palette 255 is always transparent
@@ -935,7 +954,6 @@ void main() {
vec4 tileCol = texture2D(tilesAtlas, finalUVCoordForTile);
// apply colour. I'm expecting FONT ROM IMAGE to be greyscale
// TODO non-linear mix with gamma 2.2
gl_FragColor = mix(backColFromMap, foreColFromMap, tileCol.r);
}
""".trimIndent()

View File

@@ -2,6 +2,7 @@ package net.torvald.tsvm.peripheral
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.tsvm.VM
import net.torvald.tsvm.kB
@@ -12,7 +13,7 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
80,
25,
254,
255,
0,
256.kB(),
"./hp2640.png",
0.32f
@@ -44,6 +45,4 @@ class TexticsAdapter(vm: VM) : GraphicsAdapter(vm, AdapterConfig(
}
}
}