15 Commits
v1.1 ... v1.3

Author SHA1 Message Date
Song Minjae
db4cd9bbbe wenquanyi: fixed bad code point allocation 2017-04-20 21:18:47 +09:00
Song Minjae
b764aedb0c fixed bad height on japanese Kata-RO 2017-04-12 00:19:48 +09:00
Song Minjae
bfd648b34f preview update 2017-03-24 14:59:01 +09:00
Song Minjae
8033d749c2 removing height hacks by making all fonts (except unihan) have same height, taller hangul 2017-03-24 14:55:56 +09:00
Song Minjae
ddf2e28901 removing old hacks 2017-03-23 21:15:40 +09:00
Minjae Song
0e7e6ab934 Update README.md 2017-03-23 15:28:34 +09:00
Song Minjae
f8da7923aa fixed potential memory leak 2017-03-23 15:20:59 +09:00
Song Minjae
d3e58b823d mitä vittua 2017-03-20 02:42:41 +09:00
Song Minjae
f0ab3d0d79 ditto 2017-03-20 02:38:52 +09:00
Song Minjae
316cb10ece yet another Kana update 2017-03-20 02:27:43 +09:00
Song Minjae
f6f27986b2 license and readme update 2017-03-18 04:28:06 +09:00
Song Minjae
5123218d6b added greek ano teleia 2017-03-17 19:25:11 +09:00
Song Minjae
3d4f430a6d there was a mistake :D 2017-03-17 18:34:48 +09:00
Song Minjae
bf13e341a4 Kana font update (issue #3) 2017-03-17 17:29:41 +09:00
Minjae Song
26ca34ecde README: added link to the parent repo 2017-03-05 21:33:05 +09:00
21 changed files with 348 additions and 1025 deletions

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@@ -19,7 +19,3 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
====
WenQuanYi font is distributed under GNU GPL Version 2. See their [license document here](http://wenq.org/wqy2/index.cgi?GPL)

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@@ -4,9 +4,11 @@
![Cyrillic sample Russian, Bulgarian, Serbian](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/terrarum_sans_cyrillic_2.png) ![Cyrillic sample Russian, Bulgarian, Serbian](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/terrarum_sans_cyrillic_2.png)
**Font demo** — head to the **Release** tab (note—you can't display Bulgarian and Russian glyphs at the same time, you must ```reload()``` them upon the change of locale of your game)
This font is a bitmap font used in my game project, Terrarum (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese and Korean. More technical side, it supports Latin-1 Supplement, Latin Ext-A, Latin Ext-B, Cyrillic (Russian, Bulgarian, Serbian), Greek, Chinese (limited to Unicode BMP), Japanese, Korean (all 11 172 possible syllables). **Font demo** — head to the **[Release](https://github.com/minjaesong/Terrarum-sans-bitmap/releases)** tab
This font is a bitmap font used in [my game project called Terrarum](https://gitlab.com/minjaesong/terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese and Korean. More technical side, it supports Latin-1 Supplement, Latin Ext-A, Latin Ext-B, Cyrillic (Russian, Bulgarian, Serbian), Greek, Chinese (limited to Unicode BMP), Japanese, Korean (all 11 172 possible syllables).
The code for the fonts are meant to be used with Slick2d (extends ```Font``` class). If you are not using the framework, please refer to the __Font metrics__ section to implement the font metrics correctly on your system. The code for the fonts are meant to be used with Slick2d (extends ```Font``` class). If you are not using the framework, please refer to the __Font metrics__ section to implement the font metrics correctly on your system.
@@ -149,3 +151,5 @@ This is a Kotlin-like pseudocode for assembling the glyph:
## Acknowledgement ## Acknowledgement
Thanks to kind people of [/r/Typography](https://www.reddit.com/r/typography/) for amazing feedbacks. Thanks to kind people of [/r/Typography](https://www.reddit.com/r/typography/) for amazing feedbacks.
CJK Ideographs are powered by [WenQuanYi Font](http://wenq.org/wqy2/index.cgi?BitmapSong). The font is distributed under the GNU GPL version 2. Although the glyphs themselves are not copyrightable (the program codes—e.g. TTF—do), we would like to give a credit for the font and the people behind it.

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@@ -54,20 +54,18 @@ open class GameFontBase : Font {
9 9
} }
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4 private fun isHangul(c: Char) = c.toInt() in 0xAC00..0xD7A3
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF private fun isAscii(c: Char) = c.toInt() in 0x20..0xFF
private fun isRunic(c: Char) = runicList.contains(c) private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180 private fun isExtA(c: Char) = c.toInt() in 0x100..0x17F
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250 private fun isExtB(c: Char) = c.toInt() in 0x180..0x24F
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100 private fun isKana(c: Char) = c.toInt() in 0x3040..0x30FF
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040 private fun isCJKPunct(c: Char) = c.toInt() in 0x3000..0x303F
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000 private fun isUniHan(c: Char) = c.toInt() in 0x3400..0x9FFF
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460 private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20 private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070 private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
@@ -86,8 +84,8 @@ open class GameFontBase : Font {
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16 private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16 private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256 private fun unihanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256 private fun unihanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16 private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16 private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
@@ -98,19 +96,13 @@ open class GameFontBase : Font {
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16 private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16 private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun wenQuanYiIndexX(c: Char) =
(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16 private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16 private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private val unihanWidthSheets = arrayOf( private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN, SHEET_UNIHAN,
SHEET_FW_UNI, SHEET_FW_UNI,
SHEET_WENQUANYI_1, SHEET_UNIHAN
SHEET_WENQUANYI_2
) )
private val zeroWidthSheets = arrayOf( private val zeroWidthSheets = arrayOf(
SHEET_COLOURCODE SHEET_COLOURCODE
@@ -132,15 +124,14 @@ open class GameFontBase : Font {
val chr = s[i] val chr = s[i]
val ctype = getSheetType(s[i]) val ctype = getSheetType(s[i])
if (chr.toInt() == 0x21B) // Romanian t; HAX! if (variableWidthSheets.contains(ctype)) {
len += 6 len += try {
else if (variableWidthSheets.contains(ctype)) { asciiWidths[chr.toInt()]!!
try {
len += asciiWidths[chr.toInt()]!!
} }
catch (e: kotlin.KotlinNullPointerException) { catch (e: kotlin.KotlinNullPointerException) {
println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}") println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
System.exit(1) //System.exit(1)
W_LATIN_WIDE // failsafe
} }
} }
else if (zeroWidthSheets.contains(ctype)) else if (zeroWidthSheets.contains(ctype))
@@ -200,57 +191,37 @@ open class GameFontBase : Font {
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow( hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(), Math.round(y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow( hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(), Math.round(y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow( hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(), Math.round(y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
} }
} }
//hangulSheet.endUse() //hangulSheet.endUse()
// unihan fonts // WenQuanYi
/*uniHan.startUse(); //uniHan.startUse()
for (int i = 0; i < s.length(); i++) {
char ch = s.charAt(i); for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isUniHan(ch)) { if (isUniHan(ch)) {
int glyphW = getWidth("" + ch);
uniHan.renderInUse(
Math.round(x
+ getWidthSubstr(s, i + 1) - glyphW
)
, Math.round((H - H_UNIHAN) / 2 + y)
, uniHanIndexX(ch)
, uniHanIndexY(ch)
);
}
}
uniHan.endUse();*/
// WenQuanYi 1
//wenQuanYi_1.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch) val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow( uniHan.getSubImage(unihanIndexX(ch), unihanIndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(), Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
@@ -258,29 +229,7 @@ open class GameFontBase : Font {
} }
} }
//wenQuanYi_1.endUse() //uniHan.endUse()
// WenQuanYi 2
//wenQuanYi_2.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_2.endUse()
// regular fonts // regular fonts
var prevInstance = -1 var prevInstance = -1
@@ -346,12 +295,7 @@ open class GameFontBase : Font {
try { try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow( sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(y).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
} }
@@ -495,12 +439,10 @@ open class GameFontBase : Font {
lateinit internal var extBSheet: SpriteSheet lateinit internal var extBSheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan; lateinit internal var uniHan: SpriteSheet
lateinit internal var cyrilic: SpriteSheet lateinit internal var cyrilic: SpriteSheet
lateinit internal var fullwidthForms: SpriteSheet lateinit internal var fullwidthForms: SpriteSheet
lateinit internal var uniPunct: SpriteSheet lateinit internal var uniPunct: SpriteSheet
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet lateinit internal var greekSheet: SpriteSheet
internal val JUNG_COUNT = 21 internal val JUNG_COUNT = 21
@@ -513,9 +455,7 @@ open class GameFontBase : Font {
internal val W_LATIN_WIDE = 9 // width of regular letters internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20 internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16 internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0 internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1 internal val SHEET_HANGUL = 1
@@ -527,9 +467,7 @@ open class GameFontBase : Font {
internal val SHEET_CYRILIC_VARW = 8 internal val SHEET_CYRILIC_VARW = 8
internal val SHEET_FW_UNI = 9 internal val SHEET_FW_UNI = 9
internal val SHEET_UNI_PUNCT = 10 internal val SHEET_UNI_PUNCT = 10
internal val SHEET_WENQUANYI_1 = 11 internal val SHEET_GREEK_VARW = 11
internal val SHEET_WENQUANYI_2 = 12
internal val SHEET_GREEK_VARW = 13
internal val SHEET_UNKNOWN = 254 internal val SHEET_UNKNOWN = 254

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@@ -11,7 +11,7 @@ class GameFontImpl : GameFontBase() {
init { init {
GameFontBase.hangulSheet = SpriteSheet( GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL) "./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
GameFontBase.asciiSheet = SpriteSheet( GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1) "./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet( GameFontBase.extASheet = SpriteSheet(
@@ -19,16 +19,9 @@ class GameFontImpl : GameFontBase() {
GameFontBase.extBSheet = SpriteSheet( GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1) "./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet( GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA) "./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
GameFontBase.cjkPunct = SpriteSheet( GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA) "./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet( GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) { when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga" "bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
@@ -39,10 +32,8 @@ class GameFontImpl : GameFontBase() {
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN) "./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet( GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H) "./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet( GameFontBase.uniHan = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2) "./assets/graphics/fonts/wenquanyi.tga", 16, 16)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet( GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1) "./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
@@ -54,12 +45,10 @@ class GameFontImpl : GameFontBase() {
GameFontBase.extBSheet, GameFontBase.extBSheet,
GameFontBase.kanaSheet, GameFontBase.kanaSheet,
GameFontBase.cjkPunct, GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi GameFontBase.uniHan,
GameFontBase.cyrilic, GameFontBase.cyrilic,
GameFontBase.fullwidthForms, GameFontBase.fullwidthForms,
GameFontBase.uniPunct, GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet GameFontBase.greekSheet
) )
GameFontBase.sheetKey = shk GameFontBase.sheetKey = shk
@@ -73,6 +62,7 @@ class GameFontImpl : GameFontBase() {
} }
fun reload() { fun reload() {
GameFontBase.cyrilic.destroy()
GameFontBase.cyrilic = SpriteSheet( GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) { when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga" "bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"

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@@ -1,552 +0,0 @@
package net.torvald.imagefont
import org.lwjgl.opengl.GL11
import org.newdawn.slick.*
import org.newdawn.slick.opengl.Texture
import java.nio.ByteOrder
import java.util.*
/**
* Created by minjaesong on 16-01-27.
*/
open class GameFontBase : Font {
private fun getHan(hanIndex: Int): IntArray {
val han_x = hanIndex % JONG_COUNT
val han_y = hanIndex / JONG_COUNT
val ret = intArrayOf(han_x, han_y)
return ret
}
private fun getHanChosung(hanIndex: Int) = hanIndex / (JUNG_COUNT * JONG_COUNT)
private fun getHanJungseong(hanIndex: Int) = hanIndex / JONG_COUNT % JUNG_COUNT
private fun getHanJongseong(hanIndex: Int) = hanIndex % JONG_COUNT
private val jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
private val jungseongComplex = arrayOf(9, 10, 11, 14, 15, 16, 22)
private fun isJungseongWide(hanIndex: Int) = jungseongWide.contains(getHanJungseong(hanIndex))
private fun isJungseongComplex(hanIndex: Int) = jungseongComplex.contains(getHanJungseong(hanIndex))
private fun getHanInitialRow(hanIndex: Int): Int {
val ret: Int
if (isJungseongWide(hanIndex))
ret = 2
else if (isJungseongComplex(hanIndex))
ret = 4
else
ret = 0
return if (getHanJongseong(hanIndex) == 0) ret else ret + 1
}
private fun getHanMedialRow(hanIndex: Int) = if (getHanJongseong(hanIndex) == 0) 6 else 7
private fun getHanFinalRow(hanIndex: Int): Int {
val jungseongIndex = getHanJungseong(hanIndex)
return if (jungseongWide.contains(jungseongIndex))
8
else
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isRomanian(c: Char) = c.toInt() >= 0x218 && c.toInt() <= 0x21A
private fun isRomanianNarrow(c: Char) = c.toInt() == 0x21B
private fun extAindexX(c: Char) = (c.toInt() - 0x100) % 16
private fun extAindexY(c: Char) = (c.toInt() - 0x100) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
private fun fullwidthUniIndexX(c: Char) = (c.toInt() - 0xFF00) % 16
private fun fullwidthUniIndexY(c: Char) = (c.toInt() - 0xFF00) / 16
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun wenQuanYiIndexX(c: Char) =
(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private fun romanianIndexX(c: Char) = c.toInt() - 0x218
private fun romanianIndexY(c: Char) = 0
private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
private fun thaiNarrowIndexX(c: Char) = 3
private fun thaiNarrowIndexY(c: Char) = 0
private val narrowWidthSheets = arrayOf(
SHEET_EXTB_ROMANIAN_NARROW
)
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
SHEET_FW_UNI,
SHEET_WENQUANYI_1,
SHEET_WENQUANYI_2
)
private val zeroWidthSheets = arrayOf(
SHEET_COLOURCODE
)
private val variableWidthSheets = arrayOf(
SHEET_ASCII_VARW,
SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
SHEET_GREEK_VARW
)
override fun getWidth(s: String) = getWidthSubstr(s, s.length)
private fun getWidthSubstr(s: String, endIndex: Int): Int {
var len = 0
for (i in 0..endIndex - 1) {
val chr = s[i]
val ctype = getSheetType(s[i])
if (chr.toInt() == 0x21B) // Romanian t; HAX!
len += 6
else if (variableWidthSheets.contains(ctype)) {
try {
len += asciiWidths[chr.toInt()]!!
}
catch (e: kotlin.KotlinNullPointerException) {
println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
System.exit(1)
}
}
else if (zeroWidthSheets.contains(ctype))
len += 0
else if (narrowWidthSheets.contains(ctype))
len += W_LATIN_NARROW
else if (ctype == SHEET_CJK_PUNCT)
len += W_ASIAN_PUNCT
else if (ctype == SHEET_HANGUL)
len += W_HANGUL
else if (ctype == SHEET_KANA)
len += W_KANA
else if (unihanWidthSheets.contains(ctype))
len += W_UNIHAN
else
len += W_LATIN_WIDE
if (i < endIndex - 1) len += interchar
}
return len * scale
}
override fun getHeight(s: String) = H * scale
override fun getLineHeight() = H * scale
override fun drawString(x: Float, y: Float, s: String) = drawString(x, y, s, Color.white)
override fun drawString(x: Float, y: Float, s: String, color: Color) {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
var thisCol = color
// hangul fonts first
//hangulSheet.startUse() // disabling texture binding to make the font coloured
// JOHAB
for (i in 0..s.length - 1) {
val ch = s[i]
if (isHangul(ch)) {
val hIndex = ch.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
val indexJong = getHanJongseong(hIndex)
val choRow = getHanInitialRow(hIndex)
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
val glyphW = getWidth(ch.toString())
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
scale.toFloat(), thisCol
)
}
}
//hangulSheet.endUse()
// unihan fonts
/*uniHan.startUse();
for (int i = 0; i < s.length(); i++) {
char ch = s.charAt(i);
if (isUniHan(ch)) {
int glyphW = getWidth("" + ch);
uniHan.renderInUse(
Math.round(x
+ getWidthSubstr(s, i + 1) - glyphW
)
, Math.round((H - H_UNIHAN) / 2 + y)
, uniHanIndexX(ch)
, uniHanIndexY(ch)
);
}
}
uniHan.endUse();*/
// WenQuanYi 1
//wenQuanYi_1.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_1.endUse()
// WenQuanYi 2
//wenQuanYi_2.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_2.endUse()
// regular fonts
var prevInstance = -1
for (i in 0..s.length - 1) {
val ch = s[i]
if (!isHangul(ch) && !isUniHan(ch)) {
// if not init, endUse first
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
//sheetKey[getSheetType(ch)].startUse()
prevInstance = getSheetType(ch)
val sheetX: Int
val sheetY: Int
when (prevInstance) {
SHEET_EXTA_VARW -> {
sheetX = extAindexX(ch)
sheetY = extAindexY(ch)
}
SHEET_KANA -> {
sheetX = kanaIndexX(ch)
sheetY = kanaIndexY(ch)
}
SHEET_CJK_PUNCT -> {
sheetX = cjkPunctIndexX(ch)
sheetY = cjkPunctIndexY(ch)
}
SHEET_CYRILIC_VARW -> {
sheetX = cyrilicIndexX(ch)
sheetY = cyrilicIndexY(ch)
}
SHEET_FW_UNI -> {
sheetX = fullwidthUniIndexX(ch)
sheetY = fullwidthUniIndexY(ch)
}
SHEET_UNI_PUNCT -> {
sheetX = uniPunctIndexX(ch)
sheetY = uniPunctIndexY(ch)
}
SHEET_GREEK_VARW -> {
sheetX = greekIndexX(ch)
sheetY = greekIndexY(ch)
}
SHEET_EXTB_ROMANIAN_WIDE -> {
sheetX = romanianIndexX(ch)
sheetY = romanianIndexY(ch)
}
SHEET_EXTB_ROMANIAN_NARROW -> {
sheetX = 0
sheetY = 0
}
else -> {
sheetX = ch.toInt() % 16
sheetY = ch.toInt() / 16
}
}
val glyphW = getWidth("" + ch)
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
scale.toFloat(), thisCol
)
}
catch (e: ArrayIndexOutOfBoundsException) {
// character that does not exist in the sheet. No render, pass.
}
catch (e1: RuntimeException) {
// System.err.println("[GameFontBase] RuntimeException raised while processing character '$ch' (U+${Integer.toHexString(ch.toInt()).toUpperCase()})")
// e1.printStackTrack()
}
}
}
if (prevInstance != -1) {
//sheetKey[prevInstance].endUse()
}
GL11.glEnd()
}
private fun getSheetType(c: Char): Int {
// EFs
if (isRomanianNarrow(c))
return SHEET_EXTB_ROMANIAN_NARROW
else if (isHangul(c))
return SHEET_HANGUL
else if (isKana(c))
return SHEET_KANA
else if (isUniHan(c))
return SHEET_UNIHAN
else if (isAscii(c))
return SHEET_ASCII_VARW
else if (isExtA(c))
return SHEET_EXTA_VARW
else if (isCyrilic(c))
return SHEET_CYRILIC_VARW
else if (isUniPunct(c))
return SHEET_UNI_PUNCT
else if (isCJKPunct(c))
return SHEET_CJK_PUNCT
else if (isFullwidthUni(c))
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
else if (isRomanian(c))
return SHEET_EXTB_ROMANIAN_WIDE
else
return SHEET_UNKNOWN// fixed width punctuations
// fixed width
// fallback
}
/**
* Draw part of a string to the screen. Note that this will still position the text as though
* it's part of the bigger string.
* @param x
* *
* @param y
* *
* @param s
* *
* @param color
* *
* @param startIndex
* *
* @param endIndex
*/
override fun drawString(x: Float, y: Float, s: String, color: Color, startIndex: Int, endIndex: Int) {
val unprintedHead = s.substring(0, startIndex)
val printedBody = s.substring(startIndex, endIndex)
val xoff = getWidth(unprintedHead)
drawString(x + xoff, y, printedBody, color)
}
fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
/** @return Intarray(R, G, B, A) */
fun Texture.getPixel(x: Int, y: Int): IntArray {
val textureWidth = this.textureWidth
val hasAlpha = this.hasAlpha()
val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return intArrayOf(
this.textureData[offset].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset + 2].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
else {
return intArrayOf(
this.textureData[offset + 2].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
}
val binaryCodeOffset = 15
val cellW = sheet.getSubImage(0, 0).width + 1 // should be 16
val cellH = sheet.getSubImage(0, 0).height + 1 // should be 20
// control chars
for (ccode in codeRange) {
val glyphX = ccode % rows
val glyphY = ccode / rows
val codeStartX = (glyphX * cellW) + binaryCodeOffset
val codeStartY = (glyphY * cellH)
var glyphWidth = 0
for (downCtr in 0..3) {
// if alpha is not zero, assume it's 1
if (sheet.texture.getPixel(codeStartX, codeStartY + downCtr)[3] == 255) {
glyphWidth = glyphWidth or (1 shl downCtr)
}
}
asciiWidths[codeOffset + ccode] = glyphWidth
}
}
companion object {
lateinit internal var hangulSheet: SpriteSheet
lateinit internal var asciiSheet: SpriteSheet
internal val asciiWidths: HashMap<Int, Int> = HashMap()
lateinit internal var extASheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan;
lateinit internal var cyrilic: SpriteSheet
lateinit internal var fullwidthForms: SpriteSheet
lateinit internal var uniPunct: SpriteSheet
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet
lateinit internal var romanianSheet: SpriteSheet
lateinit internal var romanianSheetNarrow: SpriteSheet
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
internal val W_ASIAN_PUNCT = 10
internal val W_HANGUL = 11
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters, including m
internal val W_LATIN_NARROW = 5 // width of letter f, t, i, l
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1
internal val SHEET_EXTA_VARW = 2
internal val SHEET_KANA = 3
internal val SHEET_CJK_PUNCT = 4
internal val SHEET_UNIHAN = 5
internal val SHEET_CYRILIC_VARW = 6
internal val SHEET_FW_UNI = 7
internal val SHEET_UNI_PUNCT = 8
internal val SHEET_WENQUANYI_1 = 9
internal val SHEET_WENQUANYI_2 = 10
internal val SHEET_GREEK_VARW = 11
internal val SHEET_EXTB_ROMANIAN_WIDE = 12
internal val SHEET_EXTB_ROMANIAN_NARROW = 13
internal val SHEET_UNKNOWN = 254
internal val SHEET_COLOURCODE = 255
lateinit internal var sheetKey: Array<SpriteSheet?>
internal var interchar = 0
internal var scale = 1
set(value) {
if (value > 0) field = value
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
}// end of companion object
}
fun Image.drawWithShadow(x: Float, y: Float, color: Color) =
this.drawWithShadow(x, y, 1f, color)
fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color) {
this.draw(x + 1, y + 1, scale, color.darker(0.5f))
this.draw(x , y + 1, scale, color.darker(0.5f))
this.draw(x + 1, y , scale, color.darker(0.5f))
this.draw(x, y, scale, color)
}

View File

@@ -1,75 +0,0 @@
package net.torvald.imagefont
import net.torvald.terrarum.imagefont.GameFontDemo
import org.newdawn.slick.*
/**
* Created by minjaesong on 16-01-20.
*/
class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
GameFontBase.fullwidthForms = SpriteSheet(
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
GameFontBase.romanianSheet = SpriteSheet(
"./assets/graphics/fonts/romana_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.romanianSheetNarrow = SpriteSheet(
"./assets/graphics/fonts/romana_narrow.tga", GameFontBase.W_LATIN_NARROW, GameFontBase.H)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
GameFontBase.extASheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
GameFontBase.cyrilic,
GameFontBase.fullwidthForms,
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet,
GameFontBase.romanianSheet,
GameFontBase.romanianSheetNarrow
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
}

View File

@@ -1 +0,0 @@
Font implementations for Slick2d

297
demo/.idea/workspace.xml generated
View File

@@ -23,44 +23,62 @@
</component> </component>
<component name="ExecutionTargetManager" SELECTED_TARGET="default_target" /> <component name="ExecutionTargetManager" SELECTED_TARGET="default_target" />
<component name="FileEditorManager"> <component name="FileEditorManager">
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300"> <splitter split-orientation="horizontal" split-proportion="0.5">
<file leaf-file-name="GameFontDemo.kt" pinned="false" current-in-tab="false"> <split-first>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt"> <leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
<provider selected="true" editor-type-id="text-editor"> <file leaf-file-name="GameFontDemo.kt" pinned="false" current-in-tab="false">
<state relative-caret-position="610"> <entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<caret line="72" column="55" lean-forward="false" selection-start-line="72" selection-start-column="55" selection-end-line="72" selection-end-column="55" /> <provider selected="true" editor-type-id="text-editor">
<folding> <state relative-caret-position="1008">
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</folding> <folding>
</state> <element signature="e#40#238#0" expanded="true" />
</provider> </folding>
</entry> </state>
</file> </provider>
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="false"> </entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt"> </file>
<provider selected="true" editor-type-id="text-editor"> <file leaf-file-name="GameFontImpl.kt" pinned="false" current-in-tab="true">
<state relative-caret-position="202"> <entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<caret line="493" column="0" lean-forward="false" selection-start-line="493" selection-start-column="0" selection-end-line="493" selection-end-column="0" /> <provider selected="true" editor-type-id="text-editor">
<folding> <state relative-caret-position="375">
<element signature="e#31#171#0" expanded="true" /> <caret line="36" column="22" lean-forward="false" selection-start-line="36" selection-start-column="22" selection-end-line="36" selection-end-column="22" />
</folding> <folding>
</state> <element signature="e#31#108#0" expanded="true" />
</provider> </folding>
</entry> </state>
</file> </provider>
<file leaf-file-name="GameFontImpl.kt" pinned="false" current-in-tab="true"> </entry>
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt"> </file>
<provider selected="true" editor-type-id="text-editor"> <file leaf-file-name="text.txt" pinned="false" current-in-tab="false">
<state relative-caret-position="356"> <entry file="file://$PROJECT_DIR$/text.txt">
<caret line="48" column="26" lean-forward="false" selection-start-line="48" selection-start-column="26" selection-end-line="48" selection-end-column="26" /> <provider selected="true" editor-type-id="text-editor">
<folding> <state relative-caret-position="252">
<element signature="e#31#108#0" expanded="true" /> <caret line="18" column="0" lean-forward="false" selection-start-line="18" selection-start-column="0" selection-end-line="18" selection-end-column="0" />
</folding> <folding />
</state> </state>
</provider> </provider>
</entry> </entry>
</file> </file>
</leaf> </leaf>
</split-first>
<split-second>
<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="14">
<caret line="36" column="19" lean-forward="false" selection-start-line="36" selection-start-column="19" selection-end-line="36" selection-end-column="19" />
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<element signature="e#31#171#0" expanded="true" />
</folding>
</state>
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</file>
</leaf>
</split-second>
</splitter>
</component> </component>
<component name="FileTemplateManagerImpl"> <component name="FileTemplateManagerImpl">
<option name="RECENT_TEMPLATES"> <option name="RECENT_TEMPLATES">
@@ -96,17 +114,17 @@
<option value="$PROJECT_DIR$/config.properties" /> <option value="$PROJECT_DIR$/config.properties" />
<option value="$PROJECT_DIR$/META-INF/MANIFEST.MF" /> <option value="$PROJECT_DIR$/META-INF/MANIFEST.MF" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt" /> <option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt" />
<option value="$PROJECT_DIR$/text.txt" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt" /> <option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt" /> <option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt" />
<option value="$PROJECT_DIR$/text.txt" />
</list> </list>
</option> </option>
</component> </component>
<component name="ProjectFrameBounds"> <component name="ProjectFrameBounds">
<option name="x" value="-1688" /> <option name="x" value="-8" />
<option name="y" value="-8" /> <option name="y" value="-8" />
<option name="width" value="1696" /> <option name="width" value="1936" />
<option name="height" value="1026" /> <option name="height" value="1176" />
</component> </component>
<component name="ProjectView"> <component name="ProjectView">
<navigator currentView="ProjectPane" proportions="" version="1"> <navigator currentView="ProjectPane" proportions="" version="1">
@@ -170,18 +188,30 @@
</subPane> </subPane>
</pane> </pane>
<pane id="PackagesPane" /> <pane id="PackagesPane" />
<pane id="Scope" />
<pane id="Scratches" /> <pane id="Scratches" />
<pane id="Scope" />
</panes> </panes>
</component> </component>
<component name="PropertiesComponent"> <component name="PropertiesComponent">
<property name="settings.editor.selected.configurable" value="project.kotlinCompiler" /> <property name="settings.editor.selected.configurable" value="project.kotlinCompiler" />
<property name="settings.editor.splitter.proportion" value="0.2" /> <property name="settings.editor.splitter.proportion" value="0.2" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/lib" /> <property name="last_opened_file_path" value="$PROJECT_DIR$" />
<property name="project.structure.last.edited" value="Artifacts" /> <property name="project.structure.last.edited" value="Artifacts" />
<property name="project.structure.proportion" value="0.15" /> <property name="project.structure.proportion" value="0.15" />
<property name="project.structure.side.proportion" value="0.32068965" /> <property name="project.structure.side.proportion" value="0.32068965" />
</component> </component>
<component name="RunDashboard">
<option name="ruleStates">
<list>
<RuleState>
<option name="name" value="ConfigurationTypeDashboardGroupingRule" />
</RuleState>
<RuleState>
<option name="name" value="StatusDashboardGroupingRule" />
</RuleState>
</list>
</option>
</component>
<component name="RunManager" selected="Kotlin.net.torvald.terrarum.imagefont.GameFontDemoKt"> <component name="RunManager" selected="Kotlin.net.torvald.terrarum.imagefont.GameFontDemoKt">
<configuration default="false" name="net.torvald.terrarum.imagefont.GameFontDemoKt" type="JetRunConfigurationType" factoryName="Kotlin" temporary="true" nameIsGenerated="true"> <configuration default="false" name="net.torvald.terrarum.imagefont.GameFontDemoKt" type="JetRunConfigurationType" factoryName="Kotlin" temporary="true" nameIsGenerated="true">
<extension name="coverage" enabled="false" merge="false" sample_coverage="true" runner="idea" /> <extension name="coverage" enabled="false" merge="false" sample_coverage="true" runner="idea" />
@@ -384,7 +414,7 @@
<servers /> <servers />
</component> </component>
<component name="ToolWindowManager"> <component name="ToolWindowManager">
<frame x="-1688" y="-8" width="1696" height="1026" extended-state="6" /> <frame x="-8" y="-8" width="1936" height="1176" extended-state="6" />
<editor active="true" /> <editor active="true" />
<layout> <layout>
<window_info id="Palette" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" /> <window_info id="Palette" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
@@ -393,17 +423,17 @@
<window_info id="Palette&#9;" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" /> <window_info id="Palette&#9;" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="7" side_tool="true" content_ui="tabs" /> <window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="7" side_tool="true" content_ui="tabs" />
<window_info id="Maven Projects" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32960597" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" /> <window_info id="Maven Projects" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.32960597" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
<window_info id="Version Control" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="false" weight="0.33" sideWeight="0.5" order="8" side_tool="false" content_ui="tabs" />
<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.3292683" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" /> <window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.3292683" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
<window_info id="Version Control" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="false" weight="0.33" sideWeight="0.5" order="8" side_tool="false" content_ui="tabs" />
<window_info id="Terminal" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="9" side_tool="false" content_ui="tabs" /> <window_info id="Terminal" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="9" side_tool="false" content_ui="tabs" />
<window_info id="Designer" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" /> <window_info id="Designer" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" />
<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.20833333" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" /> <window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.21634616" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
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<window_info id="Favorites" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="4" side_tool="true" content_ui="tabs" /> <window_info id="Favorites" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="4" side_tool="true" content_ui="tabs" />
<window_info id="Debug" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.25896862" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
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<window_info id="Message" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" /> <window_info id="Message" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
<window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" /> <window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.4" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
@@ -429,6 +459,112 @@
<option name="FILTER_TARGETS" value="false" /> <option name="FILTER_TARGETS" value="false" />
</component> </component>
<component name="editorHistoryManager"> <component name="editorHistoryManager">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="1008">
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<element signature="e#40#238#0" expanded="true" />
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<entry file="file://$PROJECT_DIR$/text.txt">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="658">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt"> <entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0"> <state relative-caret-position="0">
@@ -453,7 +589,6 @@
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="0"> <state relative-caret-position="0">
<caret line="0" column="10" lean-forward="true" selection-start-line="0" selection-start-column="10" selection-end-line="0" selection-end-column="10" /> <caret line="0" column="10" lean-forward="true" selection-start-line="0" selection-start-column="10" selection-end-line="0" selection-end-column="10" />
<folding />
</state> </state>
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@@ -489,9 +624,41 @@
</state> </state>
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<entry file="file://$PROJECT_DIR$/config.properties">
<provider selected="true" editor-type-id="text-editor">
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<entry file="jar://$KOTLIN_BUNDLED$/lib/kotlin-runtime-sources.jar!/kotlin/Primitives.kt">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt"> <entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
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<caret line="72" column="55" lean-forward="false" selection-start-line="72" selection-start-column="55" selection-end-line="72" selection-end-column="55" /> <caret line="72" column="55" lean-forward="false" selection-start-line="72" selection-start-column="55" selection-end-line="72" selection-end-column="55" />
<folding> <folding>
<element signature="e#40#238#0" expanded="true" /> <element signature="e#40#238#0" expanded="true" />
@@ -499,36 +666,10 @@
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<entry file="file://$PROJECT_DIR$/text.txt">
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<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt"> <entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor"> <provider selected="true" editor-type-id="text-editor">
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<element signature="e#31#108#0" expanded="true" /> <element signature="e#31#108#0" expanded="true" />
</folding> </folding>

View File

@@ -6,67 +6,20 @@
<option name="compilerInfo"> <option name="compilerInfo">
<KotlinCompilerInfo> <KotlinCompilerInfo>
<option name="compilerSettings"> <option name="compilerSettings">
<CompilerSettings> <CompilerSettings />
<option name="additionalArguments" value="-version" />
<option name="copyJsLibraryFiles" value="true" />
<option name="outputDirectoryForJsLibraryFiles" value="lib" />
</CompilerSettings>
</option> </option>
<option name="k2jsCompilerArguments"> <option name="k2jsCompilerArguments">
<K2JSCompilerArguments> <K2JSCompilerArguments />
<option name="outputFile" /> </option>
<option name="noStdlib" value="false" /> <option name="k2jvmCompilerArguments">
<option name="libraryFiles" /> <K2JVMCompilerArguments />
<option name="sourceMap" value="false" />
<option name="metaInfo" value="false" />
<option name="kjsm" value="false" />
<option name="target" />
<option name="moduleKind" />
<option name="main" />
<option name="outputPrefix" />
<option name="outputPostfix" />
<option name="languageVersion" />
<option name="apiVersion" />
<option name="suppressWarnings" value="false" />
<option name="verbose" value="false" />
<option name="version" value="false" />
<option name="help" value="false" />
<option name="extraHelp" value="false" />
<option name="noInline" value="false" />
<option name="repeat" />
<option name="pluginClasspaths" />
<option name="pluginOptions" />
<option name="freeArgs">
<list />
</option>
<option name="unknownExtraFlags">
<list />
</option>
</K2JSCompilerArguments>
</option> </option>
<option name="_commonCompilerArguments"> <option name="_commonCompilerArguments">
<DummyImpl> <DummyImpl />
<option name="languageVersion" />
<option name="apiVersion" />
<option name="suppressWarnings" value="false" />
<option name="verbose" value="false" />
<option name="version" value="false" />
<option name="help" value="false" />
<option name="extraHelp" value="false" />
<option name="noInline" value="false" />
<option name="repeat" />
<option name="pluginClasspaths" />
<option name="pluginOptions" />
<option name="freeArgs">
<list />
</option>
<option name="unknownExtraFlags">
<list />
</option>
</DummyImpl>
</option> </option>
</KotlinCompilerInfo> </KotlinCompilerInfo>
</option> </option>
<option name="useProjectSettings" value="false" />
<option name="versionInfo"> <option name="versionInfo">
<KotlinVersionInfo> <KotlinVersionInfo>
<option name="apiLevel" value="1.0" /> <option name="apiLevel" value="1.0" />

View File

@@ -54,20 +54,18 @@ open class GameFontBase : Font {
9 9
} }
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4 private fun isHangul(c: Char) = c.toInt() in 0xAC00..0xD7A3
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF private fun isAscii(c: Char) = c.toInt() in 0x20..0xFF
private fun isRunic(c: Char) = runicList.contains(c) private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180 private fun isExtA(c: Char) = c.toInt() in 0x100..0x17F
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250 private fun isExtB(c: Char) = c.toInt() in 0x180..0x24F
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100 private fun isKana(c: Char) = c.toInt() in 0x3040..0x30FF
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040 private fun isCJKPunct(c: Char) = c.toInt() in 0x3000..0x303F
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000 private fun isUniHan(c: Char) = c.toInt() in 0x3400..0x9FFF
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460 private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20 private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070 private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
@@ -86,8 +84,8 @@ open class GameFontBase : Font {
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16 private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16 private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256 private fun unihanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256 private fun unihanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16 private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16 private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
@@ -98,19 +96,13 @@ open class GameFontBase : Font {
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16 private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16 private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
private fun wenQuanYiIndexX(c: Char) =
(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16 private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16 private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
private val unihanWidthSheets = arrayOf( private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN, SHEET_UNIHAN,
SHEET_FW_UNI, SHEET_FW_UNI,
SHEET_WENQUANYI_1, SHEET_UNIHAN
SHEET_WENQUANYI_2
) )
private val zeroWidthSheets = arrayOf( private val zeroWidthSheets = arrayOf(
SHEET_COLOURCODE SHEET_COLOURCODE
@@ -132,15 +124,14 @@ open class GameFontBase : Font {
val chr = s[i] val chr = s[i]
val ctype = getSheetType(s[i]) val ctype = getSheetType(s[i])
if (chr.toInt() == 0x21B) // Romanian t; HAX! if (variableWidthSheets.contains(ctype)) {
len += 6 len += try {
else if (variableWidthSheets.contains(ctype)) { asciiWidths[chr.toInt()]!!
try {
len += asciiWidths[chr.toInt()]!!
} }
catch (e: kotlin.KotlinNullPointerException) { catch (e: kotlin.KotlinNullPointerException) {
println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}") println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
System.exit(1) //System.exit(1)
W_LATIN_WIDE // failsafe
} }
} }
else if (zeroWidthSheets.contains(ctype)) else if (zeroWidthSheets.contains(ctype))
@@ -200,57 +191,37 @@ open class GameFontBase : Font {
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow( hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(), Math.round(y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow( hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(), Math.round(y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow( hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(), Math.round(y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
} }
} }
//hangulSheet.endUse() //hangulSheet.endUse()
// unihan fonts // WenQuanYi
/*uniHan.startUse(); //uniHan.startUse()
for (int i = 0; i < s.length(); i++) {
char ch = s.charAt(i); for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isUniHan(ch)) { if (isUniHan(ch)) {
int glyphW = getWidth("" + ch);
uniHan.renderInUse(
Math.round(x
+ getWidthSubstr(s, i + 1) - glyphW
)
, Math.round((H - H_UNIHAN) / 2 + y)
, uniHanIndexX(ch)
, uniHanIndexY(ch)
);
}
}
uniHan.endUse();*/
// WenQuanYi 1
//wenQuanYi_1.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi1(ch)) {
val glyphW = getWidth("" + ch) val glyphW = getWidth("" + ch)
wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow( uniHan.getSubImage(unihanIndexX(ch), unihanIndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(), Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
@@ -258,29 +229,7 @@ open class GameFontBase : Font {
} }
} }
//wenQuanYi_1.endUse() //uniHan.endUse()
// WenQuanYi 2
//wenQuanYi_2.startUse()
for (i in 0..s.length - 1) {
val ch = s[i]
if (ch.isColourCode()) {
thisCol = colourKey[ch]!!
continue
}
if (isWenQuanYi2(ch)) {
val glyphW = getWidth("" + ch)
wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
scale.toFloat(), thisCol
)
}
}
//wenQuanYi_2.endUse()
// regular fonts // regular fonts
var prevInstance = -1 var prevInstance = -1
@@ -346,12 +295,7 @@ open class GameFontBase : Font {
try { try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow( sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(), Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(y).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
scale.toFloat(), thisCol scale.toFloat(), thisCol
) )
} }
@@ -495,12 +439,10 @@ open class GameFontBase : Font {
lateinit internal var extBSheet: SpriteSheet lateinit internal var extBSheet: SpriteSheet
lateinit internal var kanaSheet: SpriteSheet lateinit internal var kanaSheet: SpriteSheet
lateinit internal var cjkPunct: SpriteSheet lateinit internal var cjkPunct: SpriteSheet
// static SpriteSheet uniHan; lateinit internal var uniHan: SpriteSheet
lateinit internal var cyrilic: SpriteSheet lateinit internal var cyrilic: SpriteSheet
lateinit internal var fullwidthForms: SpriteSheet lateinit internal var fullwidthForms: SpriteSheet
lateinit internal var uniPunct: SpriteSheet lateinit internal var uniPunct: SpriteSheet
lateinit internal var wenQuanYi_1: SpriteSheet
lateinit internal var wenQuanYi_2: SpriteSheet
lateinit internal var greekSheet: SpriteSheet lateinit internal var greekSheet: SpriteSheet
internal val JUNG_COUNT = 21 internal val JUNG_COUNT = 21
@@ -513,9 +455,7 @@ open class GameFontBase : Font {
internal val W_LATIN_WIDE = 9 // width of regular letters internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20 internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16 internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0 internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1 internal val SHEET_HANGUL = 1
@@ -527,9 +467,7 @@ open class GameFontBase : Font {
internal val SHEET_CYRILIC_VARW = 8 internal val SHEET_CYRILIC_VARW = 8
internal val SHEET_FW_UNI = 9 internal val SHEET_FW_UNI = 9
internal val SHEET_UNI_PUNCT = 10 internal val SHEET_UNI_PUNCT = 10
internal val SHEET_WENQUANYI_1 = 11 internal val SHEET_GREEK_VARW = 11
internal val SHEET_WENQUANYI_2 = 12
internal val SHEET_GREEK_VARW = 13
internal val SHEET_UNKNOWN = 254 internal val SHEET_UNKNOWN = 254

View File

@@ -11,7 +11,7 @@ class GameFontImpl : GameFontBase() {
init { init {
GameFontBase.hangulSheet = SpriteSheet( GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL) "./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
GameFontBase.asciiSheet = SpriteSheet( GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1) "./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet( GameFontBase.extASheet = SpriteSheet(
@@ -19,16 +19,9 @@ class GameFontImpl : GameFontBase() {
GameFontBase.extBSheet = SpriteSheet( GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1) "./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet( GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA) "./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
GameFontBase.cjkPunct = SpriteSheet( GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA) "./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet( GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) { when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga" "bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
@@ -39,10 +32,8 @@ class GameFontImpl : GameFontBase() {
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN) "./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet( GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H) "./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet( GameFontBase.uniHan = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2) "./assets/graphics/fonts/wenquanyi.tga", 16, 16)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet( GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1) "./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
@@ -54,12 +45,10 @@ class GameFontImpl : GameFontBase() {
GameFontBase.extBSheet, GameFontBase.extBSheet,
GameFontBase.kanaSheet, GameFontBase.kanaSheet,
GameFontBase.cjkPunct, GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi GameFontBase.uniHan,
GameFontBase.cyrilic, GameFontBase.cyrilic,
GameFontBase.fullwidthForms, GameFontBase.fullwidthForms,
GameFontBase.uniPunct, GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet GameFontBase.greekSheet
) )
GameFontBase.sheetKey = shk GameFontBase.sheetKey = shk
@@ -73,6 +62,7 @@ class GameFontImpl : GameFontBase() {
} }
fun reload() { fun reload() {
GameFontBase.cyrilic.destroy()
GameFontBase.cyrilic = SpriteSheet( GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) { when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga" "bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"

View File

@@ -1,37 +1,38 @@
Set locale in config.properties to “bgBG” for alternative Bulgarian letters, “srSR” for Serbian. Set locale in config.properties to “bgBG” for alternative Bulgarian letters, “srSR” for Serbian.
ABCDEFGHIJKLM NOPQRSTUVWXYZ ABCDEFGHIJKLM NOPQRSTUVWXYZ 12345?
abcdefghijklm nopqrstuvwxyz abcdefghijklm nopqrstuvwxyz 67890!
Syö salmiakkia, koska se on hyvää sinulle The bitmap font for game developers who seek good font that has real multilingual support,
for free (as in freedom AND without cost).
The Olympic marmot (Marmota olympus) is a rodent in the squirrel family, Sciuridae. There are many bitmap fonts on the internet. You care for the multilingual support, but alas!
It lives only in the U.S. state of Washington, at middle elevations on the Olympic Peninsula. most of them does not support your language, vector fonts takes too much time to be loaded,
About the size of a domestic cat, an adult weighs around 8 kg (18 lb) in summer. even then their legibility suffers because fuck built-in antialias.
You somehow found a good font, and it makes your game look like a linux terminal, and you say:
“what the fuck? Is this a game or should I rm -rf this shit‽”
You speak Japanese, and you wish to support it, but then このクソなfontは only good for Japanese,
and it is not multilingual, and you don't have a time for this shenanigan.
Eventually you give up, saying “fuck it!” and just use the fonts that do not match well.
Brná je část statutárního a krajského města Ústí nad Labem v České republice, spadající No more suffering. This font has everything you need.
pod městský obvod Ústí nad Labem-Střekov. Nachází se asi pět kilometrů jižně od centra
města v Českém středohoří na pravém břehu řeky Labe.
Malaysia er en forholdsvis ung stat. Sin endelige udstrækning fik den først i 1965 efter while (isVisible(BadFonts)) { ripAndTear(BadFonts).scope(Guts); }
at Singapore trak sig ud. Staten blev grundlagt ved en sammenslutning af flere tidligere How multilingual? Real multilingual!
britiske besiddelser, foreløbigt i 1957 og endeligt i 1963.
Το θάλλιο συνοδεύει κυρίως θειούχα ορυκτά βασικών μετάλλων, όπως ο σφαλερίτης, ο σιδηροπυρίτης Příliš žluťoučký kůň úpěl ďábelské ódy
και ο γαληνίτης ενώ αναφέρονται και εμφανίσεις του σε κονδύλους μαγγανίου στους βυθούς των ωκεανών. Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich
διαφυλάξτε γενικά τη ζωή σας από βαθειά ψυχικά τραύματα διαφυλάξτε γενικά τη ζωή σας από βαθειά ψυχικά τραύματα
ΔΙΑΦΥΛΆΞΤΕ ΓΕΝΙΚΆ ΤΗ ΖΩΉ ΣΑΣ ΑΠΌ ΒΑΘΕΙΆ ΨΥΧΙΚΆ ΤΡΑΎΜΑΤΑ ΔΙΑΦΥΛΆΞΤΕ ΓΕΝΙΚΆ ΤΗ ΖΩΉ ΣΑΣ ΑΠΌ ΒΑΘΕΙΆ ΨΥΧΙΚΆ ΤΡΑΎΜΑΤΑ
Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства. Pack my box with five dozen liquor jugs
Příliš žluťoučký kůň úpěl ďábelské ódy. Árvíztűrő tükörfúrógép. Voix ambiguë d'un cœur qui au zéphyr préfère les jattes de kiwi
Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich. 정 참판 양반댁 규수 큰 교자 타고 혼례 치른 날 뚫훍뚫훍뚫(읗) 뚫훍뚫훍뚫(읗) 뚫훍뚫훍뚫 따다다
Pijamalı hasta yağız şoföre çabucak güvendi. Kŕdeľ ďatľov učí koňa žrať kôru. Kæmi ný öxi hér, ykist þjófum nú bæði víl og ádrepa
Voix ambiguë d'un cœur qui au zéphyr préfère les jattes de kiwi. Árvíztűrő tükörfúrógép Kŕdeľ ďatľov učí koňa žrať kôru
Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila.
sjaldgæft ekki stjórnarskrárvarin
Also supports:
Unicode „quotation marks“—dashes…‼
으웽~. 얘! 위에 이 애 우유의 양 외워와! 아오~ 왜요? 어여! 예... 웬 초콜릿? 제가 원했던 건 뻥튀기 쬐끔과 의류예요. 얘야, 왜 또 불평? 퀡퇣풿횂
とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち
鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中, 鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中
Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila
Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства
Pijamalı hasta yağız şoföre çabucak güvendi
Also supports: Unicode „quotation marks“—dashes…「括弧」‼
ASCII Latin-1 Latin_Ext-A Latin_Ext-B Greek Cyrillic CJK-Ideo Kana Hangul_Syllables

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