Faction Raw reader, new locale 'jp_kana' and 'jp', adjusting kana font

Former-commit-id: 3e401ba531be1d3baed7bd280db4ad5619ce252b
Former-commit-id: 530d4f8bc7cbc39068485c4fecb81693e569534a
This commit is contained in:
Song Minjae
2016-02-18 00:40:04 +09:00
parent dbce32086f
commit 71e8e153e7
32 changed files with 1080 additions and 36 deletions

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@@ -21,7 +21,7 @@
"17";"TILE_ORE_NATURAL_GOLD" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "17"; "0";"16"
"18";"TILE_ORE_NATURAL_SILVER" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "18"; "0";"16"
"19";"TILE_ORE_RUTILE" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "19"; "0";"16"
"20";"TILE_ORE_NATURAL_AURICHALCUM"; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "20"; "0";"16"
"20";"TILE_ORE_AURICHALCUMITE" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "20"; "0";"16"
"21";"TILE_GEM_RUBY" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "21"; "0";"16"
"22";"TILE_GEM_EMERALD" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "22"; "0";"16"
"23";"TILE_GEM_SAPPHIRE" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "23"; "0";"16"
@@ -42,5 +42,5 @@
"36";"TILE_TORCH" ; "0"; "0"; "0"; "N/A"; "0"; "0";"16777215"; "36"; "0";"16"
"239";"TILE_WATER" ; "16"; "100"; "1"; "2"; "0"; "0";"15464447"; "239"; "0";"16"
"239";"TILE_WATER" ; "16"; "100"; "1"; "2"; "0"; "0";"15464447"; "239"; "0";"16"
"255";"TILE_LAVA" ; "0"; "100"; "1"; "2"; "0"; "0"; "8397312"; "239"; "0";"16"
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@@ -9,7 +9,8 @@ COPYRIGHT_MSG=All rights reserved.
## Application messages #
###########################
APP_CALIBRATE_YOUR_MONITOR=Best player experience can be achieved with properly calibrated monitor. If you have not, please do it before you play.
APP_CALIBRATE_YOUR_MONITOR=Best player experience can be achieved with properly calibrated monitor. \
If you have not, please do it before you play.
@@ -97,25 +98,116 @@ GAME_INVENTORY_YOU_CANNOT_CARRY=You cannot carry any more.
## Tiles #
############
TILE_AIR=You are not supposed to see this
TILE_STONE=Stone
TILE_STONE_PLURAL=Stones
TILE_DIRT=Dirt
TILE_DIRT_PLURAL=Dirts
TILE_GRASS=Grass
TILE_PLANK_NORMAL=Wooden plank
TILE_PLANK_EBONY=Ebony plank
TILE_PLANK_BIRCH=Birch plank
TILE_PLANK_ROSEWOOD=Rosewood plank
TILE_GRAS_PLURALS=Grasses
TILE_PLANK_NORMAL=Wooden planks
TILE_PLANK_NORMAL_PLURAL=Wooden planks
TILE_PLANK_EBONY=Ebony planks
TILE_PLANK_EBONY_PLURAL=Ebony planks
TILE_PLANK_BIRCH=Birch planks
TILE_PLANK_BIRCH_PLURAL=Birch planks
TILE_PLANK_BLOODROSE=Rosewood planks
TILE_PLANK_BLOODROSE_PLURAL=Rosewood planks
TILE_TRUNK_NORMAL=Oak log
TILE_TRUNK_NORMAL_PLURAL=Oak logs
TILE_TRUNK_EBONY=Ebony log
TILE_TRUNK_EBONY_PLURAL=Ebony logs
TILE_TRUNK_BIRCH=Birch log
TILE_TRUNK_ROSEWOOD=Rosewood log
TILE_TRUNK_BIRCH_PLURAL=Birch logs
TILE_TRUNK_BLOODROSE=Rosewood log
TILE_TRUNK_BLOODROSE_PLURAL=Rosewood logs
TILE_SAND=Sand
TILE_SAND_PLURAL=Sands
TILE_GRAVEL=Gravel
TILE_GRAVEL_PLURAL=Gravels
TILE_ORE_MALACHITE=Malachite
TILE_ORE_MALACHITES=Malachites
TILE_ORE_HEMATITE=Hematite
TILE_ORE_HEMATITE_PLURAL=Hematites
TILE_ORE_NATURAL_GOLD=Natural gold
TILE_ORE_NATERAL_GOLD_PLURAL=Natural golds
TILE_ORE_NATURAL_SILVER=Natural silver
TILE_ORE_NATURAL_SILVER_PLURAL=Natural silvers
TILE_ORE_RUTILE=Rutile
TILE_ORE_RUTILE_PLURAL=Rutiles
TILE_ORE_AURICHALCUMITE=Aurichalcumite
TILE_ORE_AURICHALCUMITE_PLURAL=Aurichalcumites
TILE_GEM_RUBY=Raw ruby
TILE_GEM_RUBY_PLURAL=Raw rubies
TILE_GEM_EMERALD=Raw emerald
TILE_GEM_EMERALD_PLURAL=Raw emeralds
TILE_GEM_SAPPHIRE=Raw sapphire
TILE_GEM_SAPPHIRE_PLURAL=Raw sapphires
TILE_GEM_TOPAZ=Raw topaz
TILE_GEM_TOPAZ_PLURAL=Raw topazes
TILE_GEM_DIAMOND=Raw diamond
TILE_GEM_DIAMOND_PLURAL=Raw diamonds
TILE_GEM_AMETHYST=Raw amethyst
TILE_GEM_AMETHYST_PLURAL=Raw amethysts
TILE_SNOW=Snow
TILE_SNOW_PLURAL=Snows
TILE_ICE_FRAGILE=Thin ice
TILE_ICE_FRAGILE_PLURAL=Thin ices
TILE_ICE_NATURAL=Ice
TILE_ICE_NATURAL_PLURAL=Ices
TILE_ICE_CLEAR_MAGICAL=Clear ice
TILE_ICE_CLEAR_MAGICA_PLURALL=Clear ices
TILE_PLATFORM_STONE=Stone platform
TILE_PLATFORM_STONE_PLURAL=Stone platforms
TILE_PLATFORM_WOODEN=Wooden platform
TILE_PLATFORM_WOODEN_PLURAL=Wooden platforms
TILE_PLATFORM_EBONY=Ebony platform
TILE_PLATFORM_EBONY_PLURAL=Ebony platforms
TILE_PLATFORM_BIRCH=Birch platform
TILE_PLATFORM_BIRCH_PLURAL=Birch platforms
TILE_PLATFORM_BLOODROSE=Rosewood platform
TILE_PLATFORM_BLOODROSE_PLURAL=Rosewood platforms
TILE_TORCH=Torch
TILE_TORCH_PLURAL=Torches
TILE_WATER=Water
TILE_WATER_PLURAL=Waters
TILE_LAVA=Lava
TILE_LAVA_PLURAL=Lavas
####################
## Terminologies #
@@ -165,4 +257,6 @@ CREDITS_POLYGLOT=Translated by the Polyglot Project.
LANGUAGE_ENGLISH=English
LANGUAGE_FRENCH=French
LANGUAGE_JAPANESE=Japanese
LANGUAGE_JAPANESE_KANA=Japanese (kana)
LANGUAGE_KOREAN=Korean

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@@ -9,7 +9,8 @@ COPYRIGHT_MSG=Tous les droits sont réservés.
## Application messages #
###########################
APP_CALIBRATE_YOUR_MONITOR=Meilleure expérience de joueur peut être réalisé avec écran correctement calibré. Si vous ne l'avez pas, s.v.p. le calibrez avant de jouer.
APP_CALIBRATE_YOUR_MONITOR=Meilleure expérience de joueur peut être réalisé avec écran correctement calibré. \
Si vous ne l'avez pas, s.v.p. le calibrez avant de jouer.
@@ -97,25 +98,116 @@ GAME_INVENTORY_YOU_CANNOT_CARRY=Vous ne pouvez pas transporter plus
## Tiles #
############
TILE_AIR=Vous n'êtes pas censé voir ce
TILE_STONE=Roche
TILE_STONE_PLURAL=Roches
TILE_DIRT=Terre
TILE_DIRT_PLURAL=Terres
TILE_GRASS=Herbe
TILE_GRAS_PLURALS=Herbes
TILE_PLANK_NORMAL=Planches
TILE_PLANK_NORMAL_PLURAL=Planches
TILE_PLANK_EBONY=Planches ébène
TILE_PLANK_EBONY_PLURAL=Planches ébène
TILE_PLANK_BIRCH=Planches bouleau
TILE_PLANK_ROSEWOOD=Planches palissandre
TILE_PLANK_BIRCH_PLURAL=Planches bouleau
TILE_PLANK_BLOODROSE=Planches palissandre
TILE_PLANK_BLOODROSE_PLURAL=Planches palissandre
TILE_TRUNK_NORMAL=Bûche
TILE_TRUNK_NORMAL_PLURAL=Bûches
TILE_TRUNK_EBONY=Bûche ébène
TILE_TRUNK_EBONY_PLURAL=Bûches ébène
TILE_TRUNK_BIRCH=Bûche bouleau
TILE_TRUNK_ROSEWOOD=Bûche rouge
TILE_TRUNK_BIRCH_PLURAL=Bûches bouleau
TILE_TRUNK_BLOODROSE=Bûche rouge
TILE_TRUNK_BLOODROSE_PLURAL=Bûches rouge
TILE_SAND=Sable
TILE_SAND_PLURAL=Sables
TILE_GRAVEL=Gravier
TILE_GRAVEL_PLURAL=Graviers
TILE_ORE_MALACHITE=Malachite
TILE_ORE_MALACHITES=Malachites
TILE_ORE_HEMATITE=Hématite
TILE_ORE_HEMATITE_PLURAL=Hématites
TILE_ORE_NATURAL_GOLD=Or naturel
TILE_ORE_NATERAL_GOLD_PLURAL=Ors naturels
TILE_ORE_NATURAL_SILVER=Argent naturel
TILE_ORE_NATURAL_SILVER_PLURAL=Argents naturels
TILE_ORE_RUTILE=Rutile
TILE_ORE_RUTILE_PLURAL=Rutiles
TILE_ORE_AURICHALCUMITE=Aurichalquemite
TILE_ORE_AURICHALCUMITE_PLURAL=Aurichalquemites
TILE_GEM_RUBY=Rubis brut
TILE_GEM_RUBY_PLURAL=Rubis bruts
TILE_GEM_EMERALD=Émeraude brute
TILE_GEM_EMERALD_PLURAL=Émeraudes brutes
TILE_GEM_SAPPHIRE=Saphir brut
TILE_GEM_SAPPHIRE_PLURAL=Saphirs bruts
TILE_GEM_TOPAZ=Topaze brute
TILE_GEM_TOPAZ_PLURAL=Topazes brutes
TILE_GEM_DIAMOND=Diamant brut
TILE_GEM_DIAMOND_PLURAL=Diamants bruts
TILE_GEM_AMETHYST=Améthyste brute
TILE_GEM_AMETHYST_PLURAL=Améthystes brutes
TILE_SNOW=Neige
TILE_SNOW_PLURAL=Neiges
TILE_ICE_FRAGILE=Glace mance
TILE_ICE_FRAGILE_PLURAL=Glaces mance
TILE_ICE_NATURAL=Glace
TILE_ICE_NATURAL_PLURAL=Glaces
TILE_ICE_CLEAR_MAGICAL=Glace claire
TILE_ICE_CLEAR_MAGICA_PLURALL=Glaces claire
TILE_PLATFORM_STONE=Plateforme de pierre
TILE_PLATFORM_STONE_PLURAL=plateformes de pierre
TILE_PLATFORM_WOODEN=Plateforme de planches
TILE_PLATFORM_WOODEN_PLURAL=Plateformes de planches
TILE_PLATFORM_EBONY=Plateforme de planches ébène
TILE_PLATFORM_EBONY_PLURAL=Plateformes de planches ébène
TILE_PLATFORM_BIRCH=Plateforme de planche bouleau
TILE_PLATFORM_BIRCH_PLURAL=Plateformes de planche bouleau
TILE_PLATFORM_BLOODROSE=Plateforme de planche palissandre
TILE_PLATFORM_BLOODROSE_PLURAL=Plateformes de planche palissandre
TILE_TORCH=Torche
TILE_TORCH_PLURAL=Torches
TILE_WATER=Eau
TILE_WATER_PLURAL=Eaux
TILE_LAVA=Lave
TILE_LAVA_PLURAL=Laves
####################
## Terminologies #
@@ -137,9 +229,9 @@ DEV_COLOUR_LEGEND_BLUE= BLEU
DEV_COLOUR_LEGEND_ORANGE=ORANGE
DEV_COLOUR_LEGEND_RED= ROUGE
DEV_MESSAGE_CONSOLE_CODEX=Tapez «codex» pour commandes disponibles.
DEV_MESSAGE_CONSOLE_CODEX=Tapez « codex » pour commandes disponibles.
DEV_MESSAGE_CONSOLE_AVAILABLE_COMMANDS=Commandes disponibles :
DEV_MESSAGE_CONSOLE_COMMAND_UNKNOWN=«%1$s»: Commande inconnue
DEV_MESSAGE_CONSOLE_COMMAND_UNKNOWN=« %1$s » : Commande inconnue
@@ -165,4 +257,6 @@ CREDITS_POLYGLOT=Traduit par le Polyglot Projet.
LANGUAGE_ENGLISH=Anglais
LANGUAGE_FRENCH=Français
LANGUAGE_JAPANESE_KANA=Japonais
LANGUAGE_JAPANESE_KANA=Japonais (kana)
LANGUAGE_KOREAN=Coréen

262
res/locales/jp.lang Normal file
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@@ -0,0 +1,262 @@
MENU_LANGUAGE_THIS_EN=Japanese
MENU_LANGUAGE_THIS=日本語
COPYRIGHT_MSG=全著作権所有。
###########################
## Application messages #
###########################
APP_CALIBRATE_YOUR_MONITOR=このゲームは適切に校正したモニターから最高のプレイができます。\
校正していなければプレイする前に校正して下さい。
###############
## Gameplay #
###############
GAME_ACTION_ATTACK=Attack
GAME_ACTION_BOOST=Boost
GAME_ACTION_BUILD=Build
GAME_ACTION_CAST_FISHING=Cast
GAME_ACTION_CAST_SPELL=Cast
GAME_ACTION_CLAIM=Claim
GAME_ACTION_CLIMB=Climb
GAME_ACTION_CLOSE=Close
GAME_ACTION_COLLECT=Collect
GAME_ACTION_COOK=Cook
GAME_ACTION_CRAFT=Craft
GAME_ACTION_CROUCH=Crouch
GAME_ACTION_DODGE=Dodge
GAME_ACTION_DRIVE=Drive
GAME_ACTION_FLY=Fly
GAME_ACTION_FULL_SPEED=Full Speed
GAME_ACTION_GO=Go
GAME_ACTION_GO_TO_PLACE=Go to
GAME_ACTION_HALF_SPEED=Half Speed
GAME_ACTION_HEAL=Heal
GAME_ACTION_JUMP=Jump
GAME_ACTION_LAND=Landing
GAME_ACTION_LOOK=Look
GAME_ACTION_MIX=Mix
GAME_ACTION_OPEN=Open
GAME_ACTION_PICK_UP=Pick up
GAME_ACTION_RACE=Race
GAME_ACTION_READ=Read
GAME_ACTION_REPLACE=Replace
GAME_ACTION_RUN=Run
GAME_ACTION_RUN_AWAY=Run away
GAME_ACTION_SHOOT=Shoot
GAME_ACTION_SNEAK=Sneak
GAME_ACTION_SPIN=Spin
GAME_ACTION_SPRINT=Sprint
GAME_ACTION_STEER=Steer
GAME_ACTION_TAKE_OFF=Takeoff
GAME_ACTION_TALK=Talk
GAME_ACTION_THROW=Throw
GAME_ACTION_WALK=Walk
GAME_CHARACTER_ENDURANCE=Endurance
GAME_CHARACTER_EXP=Experience points
GAME_CHARACTER_HEALTH=Health
GAME_CHARACTER_HEART=Heart
GAME_CHARACTER_HEART_PLURAL=Hearts
GAME_CHARACTER_LEVEL=Level
GAME_CHARACTER_LEVEL_UP=Level up!
GAME_CHARACTER_RESPAWN=Respawn
GAME_CHARACTER_RESPAWN_IN=Respawn in:
GAME_CHARACTER_RESPAWN_QUESTION=Respawn?
GAME_CHARACTER_RESPAWNING=Respawning
GAME_CHARACTER_SKILL=Skill
GAME_CHARACTER_SPAWN_POINT=Spawn Point
GAME_INVENTORY=Inventory
GAME_INVENTORY_AMMO=Ammo
GAME_INVENTORY_AMMUNITION=Ammunition
GAME_INVENTORY_BULLET=Bullet
GAME_INVENTORY_BULLET_PLURAL=Bullets
GAME_INVENTORY_BUY=Buy
GAME_INVENTORY_CAPACITY=Inventory Capacity
GAME_INVENTORY_DROP=Drop
GAME_INVENTORY_ENCUMBRANCE=Encumbrance
GAME_INVENTORY_FULL=Inventory Full
GAME_INVENTORY_ITEM=Item
GAME_INVENTORY_KEY=Key
GAME_INVENTORY_POWERUP=Power-up
GAME_INVENTORY_SELL=Sell
GAME_INVENTORY_USE=Use
GAME_INVENTORY_WEAPON=Weapon
GAME_INVENTORY_WEAPONS=Weapons
GAME_INVENTORY_YOU_CANNOT_CARRY=You cannot carry any more.
############
## Tiles #
############
TILE_STONE=Stone
TILE_STONE_PLURAL=Stones
TILE_DIRT=Dirt
TILE_DIRT_PLURAL=Dirts
TILE_GRASS=Grass
TILE_GRAS_PLURALS=Grasses
TILE_PLANK_NORMAL=Wooden plank
TILE_PLANK_NORMAL_PLURAL=Wooden planks
TILE_PLANK_EBONY=Ebony plank
TILE_PLANK_EBONY_PLURAL=Ebony planks
TILE_PLANK_BIRCH=Birch plank
TILE_PLANK_BIRCH_PLURAL=Birch planks
TILE_PLANK_BLOODROSE=Rosewood plank
TILE_PLANK_BLOODROSE_PLURAL=Rosewood planks
TILE_TRUNK_NORMAL=Oak log
TILE_TRUNK_NORMAL_PLURAL=Oak logs
TILE_TRUNK_EBONY=Ebony log
TILE_TRUNK_EBONY_PLURAL=Ebony logs
TILE_TRUNK_BIRCH=Birch log
TILE_TRUNK_BIRCH_PLURAL=Birch logs
TILE_TRUNK_BLOODROSE=Rosewood log
TILE_TRUNK_BLOODROSE_PLURAL=Rosewood logss
TILE_SAND=Sand
TILE_SAND_PLURAL=Sands
TILE_GRAVEL=Gravel
TILE_GRAVEL_PLURAL=Gravels
TILE_ORE_MALACHITE=Malachite
TILE_ORE_MALACHITES=Malachites
TILE_ORE_HEMATITE=Hematite
TILE_ORE_HEMATITE_PLURAL=Hematites
TILE_ORE_NATURAL_GOLD=Natural gold
TILE_ORE_NATERAL_GOLD_PLURAL=Natural golds
TILE_ORE_NATURAL_SILVER=Natural silver
TILE_ORE_NATURAL_SILVER_PLURAL=Natural silvers
TILE_ORE_RUTILE=Rutile
TILE_ORE_RUTILE_PLURAL=Rutiles
TILE_ORE_AURICHALCUMITE=Aurichalcumite
TILE_ORE_AURICHALCUMITE_PLURAL=Aurichalcumites
TILE_GEM_RUBY=Raw ruby
TILE_GEM_RUBY_PLURAL=Raw rubies
TILE_GEM_EMERALD=Raw emerald
TILE_GEM_EMERALD_PLURAL=Raw emeralds
TILE_GEM_SAPPHIRE=Raw sapphire
TILE_GEM_SAPPHIRE_PLURAL=Raw sapphires
TILE_GEM_TOPAZ=Raw topaz
TILE_GEM_TOPAZ_PLURAL=Raw topazes
TILE_GEM_DIAMOND=Raw diamond
TILE_GEM_DIAMOND_PLURAL=Raw diamonds
TILE_GEM_AMETHYST=Raw amethyst
TILE_GEM_AMETHYST_PLURAL=Raw amethysts
TILE_SNOW=Snow
TILE_SNOW_PLURAL=Snows
TILE_ICE_FRAGILE=Thin ice
TILE_ICE_FRAGILE_PLURAL=Thin ices
TILE_ICE_NATURAL=Ice
TILE_ICE_NATURAL_PLURAL=Ices
TILE_ICE_CLEAR_MAGICAL=Clear ice
TILE_ICE_CLEAR_MAGICA_PLURALL=Clear ices
TILE_PLATFORM_STONE=Stone platform
TILE_PLATFORM_STONE_PLURAL=Stone platforms
TILE_PLATFORM_WOODEN=Wooden platform
TILE_PLATFORM_WOODEN_PLURAL=Wooden platforms
TILE_PLATFORM_EBONY=Ebony platform
TILE_PLATFORM_EBONY_PLURAL=Ebony platforms
TILE_PLATFORM_BIRCH=Birch platform
TILE_PLATFORM_BIRCH_PLURAL=Birch platforms
TILE_PLATFORM_BLOODROSE=Rosewood platform
TILE_PLATFORM_BLOODROSE_PLURAL=Rosewood platforms
TILE_TORCH=Torch
TILE_TORCH_PLURAL=Torches
TILE_WATER=Water
TILE_WATER_PLURAL=Waters
TILE_LAVA=Lava
TILE_LAVA_PLURAL=Lavas
####################
## Terminologies #
####################
TERM_PHYS_MASS=質量
##########
## Dev #
##########
DEV_MEMORY_SHORT_CAP=メモリー
DEV_MEMORY_A_OF_B=%2$sM  %1$sM
DEV_COLOUR_LEGEND_GREEN=緑
DEV_COLOUR_LEGEND_BLUE=青
DEV_COLOUR_LEGEND_ORANGE=黄
DEV_COLOUR_LEGEND_RED=赤
DEV_MESSAGE_CONSOLE_CODEX=使用可能な命令語の目録は「codex」を入力して下さい。
DEV_MESSAGE_CONSOLE_AVAILABLE_COMMANDS=命令語の目録:
DEV_MESSAGE_CONSOLE_COMMAND_UNKNOWN=「%1$s」: 不明な命令語
###############
## Debugger #
###############
DBG_TOTAL_ACCEL_X=total X-accel
##############
## Credits #
##############
CREDITS_POLYGLOT=Translated by the Polyglot Project.
################
## Languages #
################
LANGUAGE_ENGLISH=えい ご
LANGUAGE_FRENCH=フランス ご
LANGUAGE_JAPANESE=日本語
LANGUAGE_JAPANESE_KANA=日本語・仮名
LANGUAGE_KOREAN=かんこく ご

262
res/locales/jp_kana.lang Normal file
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@@ -0,0 +1,262 @@
MENU_LANGUAGE_THIS_EN=Japanese (kana)
MENU_LANGUAGE_THIS=にほんご
COPYRIGHT_MSG=ぜん ちょさくけん しょゆう。
###########################
## Application messages #
###########################
APP_CALIBRATE_YOUR_MONITOR=この ゲームは てきせつに こうせい した モニターから さいこうの プレイが できます。\
こうせい して いなければ プレイする まえに こうせい して ください。
###############
## Gameplay #
###############
GAME_ACTION_ATTACK=Attack
GAME_ACTION_BOOST=Boost
GAME_ACTION_BUILD=Build
GAME_ACTION_CAST_FISHING=Cast
GAME_ACTION_CAST_SPELL=Cast
GAME_ACTION_CLAIM=Claim
GAME_ACTION_CLIMB=Climb
GAME_ACTION_CLOSE=Close
GAME_ACTION_COLLECT=Collect
GAME_ACTION_COOK=Cook
GAME_ACTION_CRAFT=Craft
GAME_ACTION_CROUCH=Crouch
GAME_ACTION_DODGE=Dodge
GAME_ACTION_DRIVE=Drive
GAME_ACTION_FLY=Fly
GAME_ACTION_FULL_SPEED=Full Speed
GAME_ACTION_GO=Go
GAME_ACTION_GO_TO_PLACE=Go to
GAME_ACTION_HALF_SPEED=Half Speed
GAME_ACTION_HEAL=Heal
GAME_ACTION_JUMP=Jump
GAME_ACTION_LAND=Landing
GAME_ACTION_LOOK=Look
GAME_ACTION_MIX=Mix
GAME_ACTION_OPEN=Open
GAME_ACTION_PICK_UP=Pick up
GAME_ACTION_RACE=Race
GAME_ACTION_READ=Read
GAME_ACTION_REPLACE=Replace
GAME_ACTION_RUN=Run
GAME_ACTION_RUN_AWAY=Run away
GAME_ACTION_SHOOT=Shoot
GAME_ACTION_SNEAK=Sneak
GAME_ACTION_SPIN=Spin
GAME_ACTION_SPRINT=Sprint
GAME_ACTION_STEER=Steer
GAME_ACTION_TAKE_OFF=Takeoff
GAME_ACTION_TALK=Talk
GAME_ACTION_THROW=Throw
GAME_ACTION_WALK=Walk
GAME_CHARACTER_ENDURANCE=Endurance
GAME_CHARACTER_EXP=Experience points
GAME_CHARACTER_HEALTH=Health
GAME_CHARACTER_HEART=Heart
GAME_CHARACTER_HEART_PLURAL=Hearts
GAME_CHARACTER_LEVEL=Level
GAME_CHARACTER_LEVEL_UP=Level up!
GAME_CHARACTER_RESPAWN=Respawn
GAME_CHARACTER_RESPAWN_IN=Respawn in:
GAME_CHARACTER_RESPAWN_QUESTION=Respawn?
GAME_CHARACTER_RESPAWNING=Respawning
GAME_CHARACTER_SKILL=Skill
GAME_CHARACTER_SPAWN_POINT=Spawn Point
GAME_INVENTORY=Inventory
GAME_INVENTORY_AMMO=Ammo
GAME_INVENTORY_AMMUNITION=Ammunition
GAME_INVENTORY_BULLET=Bullet
GAME_INVENTORY_BULLET_PLURAL=Bullets
GAME_INVENTORY_BUY=Buy
GAME_INVENTORY_CAPACITY=Inventory Capacity
GAME_INVENTORY_DROP=Drop
GAME_INVENTORY_ENCUMBRANCE=Encumbrance
GAME_INVENTORY_FULL=Inventory Full
GAME_INVENTORY_ITEM=Item
GAME_INVENTORY_KEY=Key
GAME_INVENTORY_POWERUP=Power-up
GAME_INVENTORY_SELL=Sell
GAME_INVENTORY_USE=Use
GAME_INVENTORY_WEAPON=Weapon
GAME_INVENTORY_WEAPONS=Weapons
GAME_INVENTORY_YOU_CANNOT_CARRY=You cannot carry any more.
############
## Tiles #
############
TILE_STONE=Stone
TILE_STONE_PLURAL=Stones
TILE_DIRT=Dirt
TILE_DIRT_PLURAL=Dirts
TILE_GRASS=Grass
TILE_GRAS_PLURALS=Grasses
TILE_PLANK_NORMAL=Wooden plank
TILE_PLANK_NORMAL_PLURAL=Wooden planks
TILE_PLANK_EBONY=Ebony plank
TILE_PLANK_EBONY_PLURAL=Ebony planks
TILE_PLANK_BIRCH=Birch plank
TILE_PLANK_BIRCH_PLURAL=Birch planks
TILE_PLANK_BLOODROSE=Rosewood plank
TILE_PLANK_BLOODROSE_PLURAL=Rosewood planks
TILE_TRUNK_NORMAL=Oak log
TILE_TRUNK_NORMAL_PLURAL=Oak logs
TILE_TRUNK_EBONY=Ebony log
TILE_TRUNK_EBONY_PLURAL=Ebony logs
TILE_TRUNK_BIRCH=Birch log
TILE_TRUNK_BIRCH_PLURAL=Birch logs
TILE_TRUNK_BLOODROSE=Rosewood log
TILE_TRUNK_BLOODROSE_PLURAL=Rosewood logss
TILE_SAND=Sand
TILE_SAND_PLURAL=Sands
TILE_GRAVEL=Gravel
TILE_GRAVEL_PLURAL=Gravels
TILE_ORE_MALACHITE=Malachite
TILE_ORE_MALACHITES=Malachites
TILE_ORE_HEMATITE=Hematite
TILE_ORE_HEMATITE_PLURAL=Hematites
TILE_ORE_NATURAL_GOLD=Natural gold
TILE_ORE_NATERAL_GOLD_PLURAL=Natural golds
TILE_ORE_NATURAL_SILVER=Natural silver
TILE_ORE_NATURAL_SILVER_PLURAL=Natural silvers
TILE_ORE_RUTILE=Rutile
TILE_ORE_RUTILE_PLURAL=Rutiles
TILE_ORE_AURICHALCUMITE=Aurichalcumite
TILE_ORE_AURICHALCUMITE_PLURAL=Aurichalcumites
TILE_GEM_RUBY=Raw ruby
TILE_GEM_RUBY_PLURAL=Raw rubies
TILE_GEM_EMERALD=Raw emerald
TILE_GEM_EMERALD_PLURAL=Raw emeralds
TILE_GEM_SAPPHIRE=Raw sapphire
TILE_GEM_SAPPHIRE_PLURAL=Raw sapphires
TILE_GEM_TOPAZ=Raw topaz
TILE_GEM_TOPAZ_PLURAL=Raw topazes
TILE_GEM_DIAMOND=Raw diamond
TILE_GEM_DIAMOND_PLURAL=Raw diamonds
TILE_GEM_AMETHYST=Raw amethyst
TILE_GEM_AMETHYST_PLURAL=Raw amethysts
TILE_SNOW=Snow
TILE_SNOW_PLURAL=Snows
TILE_ICE_FRAGILE=Thin ice
TILE_ICE_FRAGILE_PLURAL=Thin ices
TILE_ICE_NATURAL=Ice
TILE_ICE_NATURAL_PLURAL=Ices
TILE_ICE_CLEAR_MAGICAL=Clear ice
TILE_ICE_CLEAR_MAGICA_PLURALL=Clear ices
TILE_PLATFORM_STONE=Stone platform
TILE_PLATFORM_STONE_PLURAL=Stone platforms
TILE_PLATFORM_WOODEN=Wooden platform
TILE_PLATFORM_WOODEN_PLURAL=Wooden platforms
TILE_PLATFORM_EBONY=Ebony platform
TILE_PLATFORM_EBONY_PLURAL=Ebony platforms
TILE_PLATFORM_BIRCH=Birch platform
TILE_PLATFORM_BIRCH_PLURAL=Birch platforms
TILE_PLATFORM_BLOODROSE=Rosewood platform
TILE_PLATFORM_BLOODROSE_PLURAL=Rosewood platforms
TILE_TORCH=Torch
TILE_TORCH_PLURAL=Torches
TILE_WATER=Water
TILE_WATER_PLURAL=Waters
TILE_LAVA=Lava
TILE_LAVA_PLURAL=Lavas
####################
## Terminologies #
####################
TERM_PHYS_MASS=しつりょう
##########
## Dev #
##########
DEV_MEMORY_SHORT_CAP=メモリー
DEV_MEMORY_A_OF_B=%2$sM ちゅう %1$sM
DEV_COLOUR_LEGEND_GREEN= みどり
DEV_COLOUR_LEGEND_BLUE=  あお
DEV_COLOUR_LEGEND_ORANGE=オレンジ
DEV_COLOUR_LEGEND_RED=  あか
DEV_MESSAGE_CONSOLE_CODEX=しよう かのうな めいれいご  もくろく  「codex」を にゅうりょく して ください。
DEV_MESSAGE_CONSOLE_AVAILABLE_COMMANDS=めいれいご の もくろく:
DEV_MESSAGE_CONSOLE_COMMAND_UNKNOWN=「%1$s」: ふめいな めいれいご
###############
## Debugger #
###############
DBG_TOTAL_ACCEL_X=total X-accel
##############
## Credits #
##############
CREDITS_POLYGLOT=Translated by the Polyglot Project.
################
## Languages #
################
LANGUAGE_ENGLISH=えい ご
LANGUAGE_FRENCH=フランス ご
LANGUAGE_JAPANESE=にほんご
LANGUAGE_JAPANESE_KANA=にほんご・かな
LANGUAGE_KOREAN=かんこく ご

View File

@@ -9,7 +9,8 @@ COPYRIGHT_MSG=모든 권리 보유.
## Application messages #
###########################
APP_CALIBRATE_YOUR_MONITOR=본 게임은 적절히 보정된 모니터에서 최상으로 즐길 수 있습니다. 모니터를 보정하지 않았다면 플레이하기 전에 보정해 주십시오.
APP_CALIBRATE_YOUR_MONITOR=본 게임은 적절히 보정된 모니터에서 최상으로 즐길 수 있습니다. \
보정하지 않았다면 플레이하기 전에 보정해 주십시오.
@@ -97,24 +98,116 @@ GAME_INVENTORY_YOU_CANNOT_CARRY=더 지닐 수 없습니다.
## Tiles #
############
TILE_AIR=이게 보이면 안 되는데 말입니다
TILE_STONE=돌
TILE_STONE_PLURAL=돌
TILE_DIRT=흙
TILE_DIRT_PLURAL=흙
TILE_GRASS=잔디
TILE_GRAS_PLURALS=잔디
TILE_PLANK_NORMAL=나무판자
TILE_PLANK_NORMAL_PLURAL=나무판자
TILE_PLANK_EBONY=흑단
TILE_PLANK_EBONY_PLURAL=흑단
TILE_PLANK_BIRCH=백단
TILE_PLANK_ROSEWOOD=자
TILE_PLANK_BIRCH_PLURAL=백
TILE_PLANK_BLOODROSE=자단
TILE_PLANK_BLOODROSE_PLURAL=자단
TILE_TRUNK_NORMAL=통나무
TILE_TRUNK_NORMAL_PLURAL=통나무
TILE_TRUNK_EBONY=흑단나무
TILE_TRUNK_BIRCH=자작나무
TILE_TRUNK_ROSEWOOD=자단나무
TILE_TRUNK_EBONY_PLURAL=흑단나무
TILE_TRUNK_BIRCH=백단나무
TILE_TRUNK_BIRCH_PLURAL=백단나무
TILE_TRUNK_BLOODROSE=자단나무
TILE_TRUNK_BLOODROSE_PLURAL=자단나무
TILE_SAND=모래
TILE_SAND_PLURAL=모래
TILE_GRAVEL=자갈
TILE_GRAVEL_PLURAL=자갈
TILE_ORE_MALACHITE=공작석
TILE_ORE_MALACHITES=공작석
TILE_ORE_HEMATITE=적철석
TILE_ORE_HEMATITE_PLURAL=적철석
TILE_ORE_NATURAL_GOLD=자연금
TILE_ORE_NATERAL_GOLD_PLURAL=자연금
TILE_ORE_NATURAL_SILVER=자연은
TILE_ORE_NATURAL_SILVER_PLURAL=자연은
TILE_ORE_RUTILE=금홍석
TILE_ORE_RUTILE_PLURAL=금홍석
TILE_ORE_AURICHALCUMITE=진금석
TILE_ORE_AURICHALCUMITE_PLURAL=진금석
TILE_GEM_RUBY=홍옥석
TILE_GEM_RUBY_PLURAL=홍옥석
TILE_GEM_EMERALD=취옥석
TILE_GEM_EMERALD_PLURAL=취옥석
TILE_GEM_SAPPHIRE=청옥석
TILE_GEM_SAPPHIRE_PLURAL=청옥석
TILE_GEM_TOPAZ=황옥석
TILE_GEM_TOPAZ_PLURAL=황옥석
TILE_GEM_DIAMOND=금강석
TILE_GEM_DIAMOND_PLURAL=금강석
TILE_GEM_AMETHYST=자수정석
TILE_GEM_AMETHYST_PLURAL=자수정석
TILE_SNOW=눈
TILE_ICE_FRAGILE=살얼음
TILE_ICE_NATURAL=얼음
TILE_ICE_CLEAR_MAGICAL=깨끗한 얼음
TILE_SNOW_PLURAL=눈
TILE_ICE_FRAGILE=살얼음
TILE_ICE_FRAGILE_PLURAL=살얼음
TILE_ICE_NATURAL=얼음
TILE_ICE_NATURAL_PLURAL=얼음
TILE_ICE_CLEAR_MAGICAL=깨끗한 얼음
TILE_ICE_CLEAR_MAGICA_PLURALL=깨끗한 얼음
TILE_PLATFORM_STONE=돌 발판
TILE_PLATFORM_STONE_PLURAL=돌 발판
TILE_PLATFORM_WOODEN=나무 발판
TILE_PLATFORM_WOODEN_PLURAL=나무 발판
TILE_PLATFORM_EBONY=흑단 발판
TILE_PLATFORM_EBONY_PLURAL=흑단 발판
TILE_PLATFORM_BIRCH=백단 발판
TILE_PLATFORM_BIRCH_PLURAL=백단 발판
TILE_PLATFORM_BLOODROSE=적단 발판
TILE_PLATFORM_BLOODROSE_PLURAL=적단 발판
TILE_TORCH=횃불
TILE_TORCH_PLURAL=횃불
TILE_WATER=물
TILE_WATER_PLURAL=물
TILE_LAVA=용암
TILE_LAVA_PLURAL=용암
####################
## Terminologies #
@@ -131,10 +224,10 @@ TERM_PHYS_MASS=질량
DEV_MEMORY_SHORT_CAP=메모리
DEV_MEMORY_A_OF_B=%2$sM 중 %1$sM
DEV_COLOUR_LEGEND_GREEN=
DEV_COLOUR_LEGEND_BLUE=
DEV_COLOUR_LEGEND_ORANGE=
DEV_COLOUR_LEGEND_RED=
DEV_COLOUR_LEGEND_GREEN=녹
DEV_COLOUR_LEGEND_BLUE=청
DEV_COLOUR_LEGEND_ORANGE=황
DEV_COLOUR_LEGEND_RED=적
DEV_MESSAGE_CONSOLE_CODEX=사용 가능한 명령어 목록을 보려면 'codex'를 입력해 주십시오.
DEV_MESSAGE_CONSOLE_AVAILABLE_COMMANDS=명령어 목록:
@@ -164,4 +257,6 @@ CREDITS_POLYGLOT=번역 제공: Polyglot Project
LANGUAGE_ENGLISH=영어
LANGUAGE_FRENCH=프랑스어
LANGUAGE_JAPANESE=일본어
LANGUAGE_JAPANESE_KANA=일본어 (가나)
LANGUAGE_KOREAN=한국어

View File

@@ -257,9 +257,7 @@ public class GameFontBase implements Font {
+ getWidth(s.substring(0, i))
)
, Math.round(y)
- ((prevInstance == SHEET_KANA) ? 2
: (prevInstance == SHEET_CJK_PUNCT) ?
1 : 0)
- ((prevInstance == SHEET_CJK_PUNCT) ? 1 : 0)
, sheetX
, sheetY
);

View File

@@ -21,6 +21,14 @@ public class Faction {
factionFearful = new HashSet<>();
}
public String getFactionName() {
return factionName;
}
public void renewFactionName(String factionName) {
this.factionName = factionName;
}
public HashSet<String> getFactionFearful() {
return factionFearful;
}

View File

@@ -1,14 +1,22 @@
package com.Torvald.Terrarum.Actors;
import com.Torvald.JsonFetcher;
import com.Torvald.Terrarum.Actors.Faction.Faction;
import com.Torvald.Terrarum.Game;
import com.Torvald.spriteAnimation.SpriteAnimation;
import com.google.gson.JsonObject;
import org.lwjgl.Sys;
import org.newdawn.slick.SlickException;
import java.io.IOException;
/**
* Created by minjaesong on 16-02-03.
*/
public class PBFSigrid {
private static String FACTION_PATH = "./res/raw/";
public Player build() throws SlickException {
Player p = new Player();
@@ -60,7 +68,36 @@ public class PBFSigrid {
p.setPosition(4096 * 16, 300 * 16);
p.assignFaction(loadFactioningData("FactionSigrid.json"));
return p;
}
private Faction loadFactioningData(String filename) {
JsonObject jsonObject = null;
try {
jsonObject = JsonFetcher.readJson(FACTION_PATH + filename);
}
catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
Faction faction = new Faction(jsonObject.get("factionname").getAsString());
jsonObject.get("factionamicable").getAsJsonArray().forEach(
jobj -> faction.addFactionAmicable(jobj.getAsString())
);
jsonObject.get("factionneutral").getAsJsonArray().forEach(
jobj -> faction.addFactionNeutral(jobj.getAsString())
);
jsonObject.get("factionhostile").getAsJsonArray().forEach(
jobj -> faction.addFactionHostile(jobj.getAsString())
);
jsonObject.get("factionfearful").getAsJsonArray().forEach(
jobj -> faction.addFactionFearful(jobj.getAsString())
);
return faction;
}
}

View File

@@ -67,6 +67,9 @@ public class Player extends ActorWithBody implements Controllable, Pocketed, Fac
@Override
public void update(GameContainer gc, int delta_t) {
if (vehicleRiding instanceof Player) throw new RuntimeException("Attempted to 'ride' " +
"player object.");
updatePhysicalInfos();
super.update(gc, delta_t);

View File

@@ -28,6 +28,8 @@ public class CommandDict {
dict.put("cat", new CatStdout());
dict.put("exportav", new ExportAV());
dict.put("gsontest", new GsonTest());
dict.put("setgl", new SetGlobalLightLevel());
dict.put("getfaction", new GetFactioning());
}
public static ConsoleCommand getCommand(String commandName) {

View File

@@ -0,0 +1,55 @@
package com.Torvald.Terrarum.ConsoleCommand;
import com.Torvald.Terrarum.Actors.Faction.Faction;
import com.Torvald.Terrarum.LangPack.Lang;
import com.Torvald.Terrarum.Terrarum;
import java.util.HashSet;
/**
* Created by minjaesong on 16-02-17.
*/
public class GetFactioning implements ConsoleCommand {
private final String PRINT_INDENTATION = " --> ";
@Override
public void execute(String[] args) {
Echo echo = new Echo();
if (args.length == 1) { // get all factioning data of player
HashSet<Faction> factionSet = Terrarum.game.getPlayer().getAssignedFactions();
int count = factionSet.size();
echo.execute(String.valueOf(count) + Lang.pluralise(" faction", count) + " assigned.");
for (Faction faction : factionSet) {
echo.execute("Faction \"" + faction.getFactionName() + "\"");
echo.execute(" Amicable");
faction.getFactionAmicable().forEach(
s -> echo.execute(PRINT_INDENTATION + s)
);
echo.execute(" Explicit neutral");
faction.getFactionNeutral().forEach(
s -> echo.execute(PRINT_INDENTATION + s)
);
echo.execute(" Hostile");
faction.getFactionHostile().forEach(
s -> echo.execute(PRINT_INDENTATION + s)
);
echo.execute(" Fearful");
faction.getFactionFearful().forEach(
s -> echo.execute(PRINT_INDENTATION + s)
);
}
}
}
@Override
public void printUsage() {
}
}

View File

@@ -0,0 +1,33 @@
package com.Torvald.Terrarum.ConsoleCommand;
import com.Torvald.Terrarum.Terrarum;
/**
* Created by minjaesong on 16-02-17.
*/
public class SetGlobalLightLevel implements ConsoleCommand {
@Override
public void execute(String[] args) {
if (args.length == 4) {
try {
int r = new Integer(args[1]);
int g = new Integer(args[2]);
int b = new Integer(args[3]);
int GL = (r << 16) | (g << 8) | b;
Terrarum.game.map.setGlobalLight(GL);
}
catch (NumberFormatException e) {
new Echo().execute("Wrong number input.");
}
}
else{
printUsage();
}
}
@Override
public void printUsage() {
new Echo().execute("Usage: setgl r g b");
}
}

View File

@@ -4,6 +4,7 @@ import com.Torvald.Terrarum.Terrarum;
import java.io.*;
import java.nio.charset.StandardCharsets;
import java.util.Arrays;
import java.util.Properties;
/**
@@ -15,6 +16,26 @@ public class Lang {
private static Properties langFallback;
private static final String FALLBACK_LANG_CODE = "en";
private static final int HANGUL_SYL_START = 0xAC00;
private static final int[] HANGUL_POST_INDEX_ALPH = { // 0: 는, 가, ... 1: 은, 이, ...
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
private static final int[] HANGUL_POST_RO_INDEX_ALPH = { // 0: 로 1: 으로
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
private static String[] ENGLISH_WORD_NORMAL_PLURAL = {
"photo"
};
private static String[] FRENCH_WORD_NORMAL_PLURAL = {
"bal"
, "banal"
, "fatal"
, "final"
};
public Lang() throws IOException {
lang = new Properties();
lang.load(new BufferedReader(new InputStreamReader(new FileInputStream(
@@ -23,6 +44,8 @@ public class Lang {
langFallback = new Properties();
langFallback.load(new BufferedReader(new InputStreamReader(new FileInputStream(
"res/locales/" + FALLBACK_LANG_CODE + ".lang"), StandardCharsets.UTF_8)));
Arrays.sort(ENGLISH_WORD_NORMAL_PLURAL);
}
public static String get(String key) {
@@ -32,4 +55,83 @@ public class Lang {
);
}
public static String pluraliseLang(String key, int count) {
return (count > 1) ? get(key + "_PLURAL") : get(key);
}
public static String pluralise(String word, int count) {
if (count < 2) return word;
switch (Terrarum.gameLocale) {
case ("fr"):
if (Arrays.binarySearch(FRENCH_WORD_NORMAL_PLURAL, word) >= 0) {
return word + "s";
}
if (word.endsWith("al") || word.endsWith("au") || word.endsWith("eu") || word
.endsWith("eau")) {
return word.substring(0, word.length() - 2) + "ux";
}
else if (word.endsWith("ail")) {
return word.substring(0, word.length() - 3) + "ux";
}
else {
return word + "s";
}
case ("en"): default:
if (Arrays.binarySearch(ENGLISH_WORD_NORMAL_PLURAL, word) >= 0) {
return word + "s";
}
else if (word.endsWith("f")) { // f -> ves
return word.substring(0, word.length() - 2) + "ves";
}
else if (word.endsWith("o") || word.endsWith("z")) { // o -> oes
return word + "es";
}
else {
return word + "s";
}
}
}
public static String postEunNeun(String word) {
char lastChar = getLastChar(word);
if (isHangul(lastChar)) {
int index = lastChar - HANGUL_SYL_START;
return (index % 28 == 0) ? word + "" : word + "";
}
else if ((lastChar >= 'A' && lastChar <= 'Z')
|| (lastChar >= 'a' && lastChar <= 'z')) {
int index = (lastChar - 0x41) % 0x20;
return (HANGUL_POST_INDEX_ALPH[index] == 0) ? word + "" : word + "";
}
else {
return "은(는)";
}
}
public static String postIiGa(String word) {
char lastChar = getLastChar(word);
if (isHangul(lastChar)) {
int index = lastChar - HANGUL_SYL_START;
return (index % 28 == 0) ? word + "" : word + "";
}
else if ((lastChar >= 'A' && lastChar <= 'Z')
|| (lastChar >= 'a' && lastChar <= 'z')) {
int index = (lastChar - 0x41) % 0x20;
return (HANGUL_POST_INDEX_ALPH[index] == 0) ? word + "" : word + "";
}
else {
return "이(가)";
}
}
private static boolean isHangul(char c) {
return (c >= 0xAC00 && c <= 0xD7A3);
}
private static char getLastChar(String s) {
return s.charAt(s.length() - 1);
}
}

View File

@@ -8,7 +8,6 @@ import java.util.logging.Logger;
import com.Torvald.ImageFont.GameFontWhite;
import com.Torvald.Terrarum.LangPack.Lang;
import org.lwjgl.input.Controllers;
import org.lwjgl.opengl.DisplayMode;
import org.newdawn.slick.*;
import org.newdawn.slick.state.StateBasedGame;
@@ -42,7 +41,7 @@ public class Terrarum extends StateBasedGame {
public static String defaultDir;
public static String defaultSaveDir;
public static String gameLocale = "ko";
public static String gameLocale = "jp_kana";
public static Font gameFontWhite;

View File

@@ -21,7 +21,7 @@
"17";"TILE_ORE_NATURAL_GOLD" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "17"; "0";"16"
"18";"TILE_ORE_NATURAL_SILVER" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "18"; "0";"16"
"19";"TILE_ORE_RUTILE" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "19"; "0";"16"
"20";"TILE_ORE_NATURAL_AURICHALCUM"; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "20"; "0";"16"
"20";"TILE_ORE_AURICHALCUMITE" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "20"; "0";"16"
"21";"TILE_GEM_RUBY" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "21"; "0";"16"
"22";"TILE_GEM_EMERALD" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "22"; "0";"16"
"23";"TILE_GEM_SAPPHIRE" ; "32"; "25"; "0"; "N/A"; "1"; "0"; "0"; "23"; "0";"16"
@@ -42,5 +42,5 @@
"36";"TILE_TORCH" ; "0"; "0"; "0"; "N/A"; "0"; "0";"16777215"; "36"; "0";"16"
"239";"TILE_WATER" ; "16"; "100"; "1"; "2"; "0"; "0";"15464447"; "239"; "0";"16"
"239";"TILE_WATER" ; "16"; "100"; "1"; "2"; "0"; "0";"15464447"; "239"; "0";"16"
"255";"TILE_LAVA" ; "0"; "100"; "1"; "2"; "0"; "0"; "8397312"; "239"; "0";"16"
Can't render this file because it contains an unexpected character in line 1 and column 12.

View File

@@ -150,8 +150,8 @@ public class SpriteAnimation {
flippedImage.startUse();
flippedImage.drawEmbedded(
FastMath.floor(posX * Terrarum.game.screenZoom)
, FastMath.floor(posY * Terrarum.game.screenZoom)
Math.round(posX * Terrarum.game.screenZoom)
, Math.round(posY * Terrarum.game.screenZoom)
, FastMath.floor(width * scale)
, FastMath.floor(height * scale)
);