what the fuck I did to the Javadoc?

Former-commit-id: 3cb22beaffd151903f7d4cc8f0cdeffbabd9c1a0
Former-commit-id: 104e52928b020e3db2599acb9c99fb3bb23e2f91
This commit is contained in:
Song Minjae
2016-09-22 23:07:50 +09:00
parent 433f27bef2
commit 85156ecdcf
6 changed files with 36 additions and 36 deletions

View File

@@ -5795,13 +5795,13 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
<DD>&nbsp;
<DT><A HREF="./org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><B>isUpdatingOnlyWhenVisible()</B></A> -
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
<DD>Check if this game is only updating when echo to the user (default = true)
<DD>Check if this game is only updating when visible to the user (default = true)
<DT><A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html#isValidLocation(org.newdawn.slick.util.pathfinding.Mover, int, int, int, int)"><B>isValidLocation(Mover, int, int, int, int)</B></A> -
Method in class org.newdawn.slick.util.pathfinding.<A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html" title="class in org.newdawn.slick.util.pathfinding">AStarPathFinder</A>
<DD>Check if a given location is valid for the supplied mover
<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#isVisible()"><B>isVisible()</B></A> -
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
<DD>Check if this system is currently echo, i.e.
<DD>Check if this system is currently visible, i.e.
<DT><A HREF="./org/newdawn/slick/GameContainer.html#isVSyncRequested()"><B>isVSyncRequested()</B></A> -
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
<DD>True if vsync is requested
@@ -7340,11 +7340,11 @@ Static method in class org.newdawn.slick.font.effects.<A HREF="./org/newdawn/sli
<DT><A HREF="./org/newdawn/slick/Color.html#orange"><B>orange</B></A> -
Static variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>
<DD>The fixed colour dark orange
<DT><A HREF="./org/newdawn/slick/package-summary.html"><B>org.newdawn.slick</B></A> - package org.newdawn.slick<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/command/package-summary.html"><B>org.newdawn.slick.command</B></A> - package org.newdawn.slick.command<DD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
commands that are relevant to a particular game.<DT><A HREF="./org/newdawn/slick/fills/package-summary.html"><B>org.newdawn.slick.fills</B></A> - package org.newdawn.slick.fills<DD>Fill effects used to colour and mogrify shapes during rendering<DT><A HREF="./org/newdawn/slick/font/package-summary.html"><B>org.newdawn.slick.font</B></A> - package org.newdawn.slick.font<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/font/effects/package-summary.html"><B>org.newdawn.slick.font.effects</B></A> - package org.newdawn.slick.font.effects<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/geom/package-summary.html"><B>org.newdawn.slick.geom</B></A> - package org.newdawn.slick.geom<DD>Simple geometric wrappers that can be used for rendering and collision.<DT><A HREF="./org/newdawn/slick/gui/package-summary.html"><B>org.newdawn.slick.gui</B></A> - package org.newdawn.slick.gui<DD>Some extremely simple GUI elements which should be used where a game does not require a full GUI<DT><A HREF="./org/newdawn/slick/imageout/package-summary.html"><B>org.newdawn.slick.imageout</B></A> - package org.newdawn.slick.imageout<DD>Supports saving of slick images to various file types.<DT><A HREF="./org/newdawn/slick/loading/package-summary.html"><B>org.newdawn.slick.loading</B></A> - package org.newdawn.slick.loading<DD>Adds support for deferring loading of resources to a set time to allow loading/progress bar
style effects.<DT><A HREF="./org/newdawn/slick/muffin/package-summary.html"><B>org.newdawn.slick.muffin</B></A> - package org.newdawn.slick.muffin<DD>Muffins for storing local data<DT><A HREF="./org/newdawn/slick/openal/package-summary.html"><B>org.newdawn.slick.openal</B></A> - package org.newdawn.slick.openal<DD>This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.<DT><A HREF="./org/newdawn/slick/opengl/package-summary.html"><B>org.newdawn.slick.opengl</B></A> - package org.newdawn.slick.opengl<DD>This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/package-summary.html"><B>org.newdawn.slick.opengl.pbuffer</B></A> - package org.newdawn.slick.opengl.pbuffer<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/opengl/renderer/package-summary.html"><B>org.newdawn.slick.opengl.renderer</B></A> - package org.newdawn.slick.opengl.renderer<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/particles/package-summary.html"><B>org.newdawn.slick.particles</B></A> - package org.newdawn.slick.particles<DD>The particle engine maintains a set of small sprites being controlled
by emitters to give some special effect.<DT><A HREF="./org/newdawn/slick/particles/effects/package-summary.html"><B>org.newdawn.slick.particles.effects</B></A> - package org.newdawn.slick.particles.effects<DD>This package should contain stock effects for simple particle systems.<DT><A HREF="./org/newdawn/slick/state/package-summary.html"><B>org.newdawn.slick.state</B></A> - package org.newdawn.slick.state<DD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.<DT><A HREF="./org/newdawn/slick/state/transition/package-summary.html"><B>org.newdawn.slick.state.transition</B></A> - package org.newdawn.slick.state.transition<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/svg/package-summary.html"><B>org.newdawn.slick.svg</B></A> - package org.newdawn.slick.svg<DD>Demo/Test SVG area.<DT><A HREF="./org/newdawn/slick/svg/inkscape/package-summary.html"><B>org.newdawn.slick.svg.inkscape</B></A> - package org.newdawn.slick.svg.inkscape<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/tests/package-summary.html"><B>org.newdawn.slick.tests</B></A> - package org.newdawn.slick.tests<DD>Tests for the facilities provided by the library.<DT><A HREF="./org/newdawn/slick/tests/states/package-summary.html"><B>org.newdawn.slick.tests.states</B></A> - package org.newdawn.slick.tests.states<DD>States for the StateBasedGameTest<DT><A HREF="./org/newdawn/slick/tests/xml/package-summary.html"><B>org.newdawn.slick.tests.xml</B></A> - package org.newdawn.slick.tests.xml<DD>Tests for the XML Parser and Object Tree Parser<DT><A HREF="./org/newdawn/slick/tiled/package-summary.html"><B>org.newdawn.slick.tiled</B></A> - package org.newdawn.slick.tiled<DD>Contains utilities for working with the TilED (<a href="http://www.mapeditor.org">http://www.mapeditor.org</a>)
<DT><A HREF="./org/newdawn/slick/package-summary.html"><B>org.newdawn.slick</B></A> - package org.newdawn.slick<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/command/package-summary.html"><B>org.newdawn.slick.command</B></A> - package org.newdawn.slick.command<DD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
commands that are relevant to a particular game.<DT><A HREF="./org/newdawn/slick/fills/package-summary.html"><B>org.newdawn.slick.fills</B></A> - package org.newdawn.slick.fills<DD>Fill effects used to colour and mogrify shapes during rendering<DT><A HREF="./org/newdawn/slick/font/package-summary.html"><B>org.newdawn.slick.font</B></A> - package org.newdawn.slick.font<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/font/effects/package-summary.html"><B>org.newdawn.slick.font.effects</B></A> - package org.newdawn.slick.font.effects<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/geom/package-summary.html"><B>org.newdawn.slick.geom</B></A> - package org.newdawn.slick.geom<DD>Simple geometric wrappers that can be used for rendering and collision.<DT><A HREF="./org/newdawn/slick/gui/package-summary.html"><B>org.newdawn.slick.gui</B></A> - package org.newdawn.slick.gui<DD>Some extremely simple GUI elements which should be used where a game does not require a full GUI<DT><A HREF="./org/newdawn/slick/imageout/package-summary.html"><B>org.newdawn.slick.imageout</B></A> - package org.newdawn.slick.imageout<DD>Supports saving of slick images to various file types.<DT><A HREF="./org/newdawn/slick/loading/package-summary.html"><B>org.newdawn.slick.loading</B></A> - package org.newdawn.slick.loading<DD>Adds support for deferring loading of resources to a set time to allow loading/progress bar
style effects.<DT><A HREF="./org/newdawn/slick/muffin/package-summary.html"><B>org.newdawn.slick.muffin</B></A> - package org.newdawn.slick.muffin<DD>Muffins for storing local data<DT><A HREF="./org/newdawn/slick/openal/package-summary.html"><B>org.newdawn.slick.openal</B></A> - package org.newdawn.slick.openal<DD>This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.<DT><A HREF="./org/newdawn/slick/opengl/package-summary.html"><B>org.newdawn.slick.opengl</B></A> - package org.newdawn.slick.opengl<DD>This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/package-summary.html"><B>org.newdawn.slick.opengl.pbuffer</B></A> - package org.newdawn.slick.opengl.pbuffer<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/opengl/renderer/package-summary.html"><B>org.newdawn.slick.opengl.renderer</B></A> - package org.newdawn.slick.opengl.renderer<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/particles/package-summary.html"><B>org.newdawn.slick.particles</B></A> - package org.newdawn.slick.particles<DD>The particle engine maintains a set of small sprites being controlled
by emitters to give some special effect.<DT><A HREF="./org/newdawn/slick/particles/effects/package-summary.html"><B>org.newdawn.slick.particles.effects</B></A> - package org.newdawn.slick.particles.effects<DD>This package should contain stock effects for simple particle systems.<DT><A HREF="./org/newdawn/slick/state/package-summary.html"><B>org.newdawn.slick.state</B></A> - package org.newdawn.slick.state<DD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.<DT><A HREF="./org/newdawn/slick/state/transition/package-summary.html"><B>org.newdawn.slick.state.transition</B></A> - package org.newdawn.slick.state.transition<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/svg/package-summary.html"><B>org.newdawn.slick.svg</B></A> - package org.newdawn.slick.svg<DD>Demo/Test SVG area.<DT><A HREF="./org/newdawn/slick/svg/inkscape/package-summary.html"><B>org.newdawn.slick.svg.inkscape</B></A> - package org.newdawn.slick.svg.inkscape<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/tests/package-summary.html"><B>org.newdawn.slick.tests</B></A> - package org.newdawn.slick.tests<DD>Tests for the facilities provided by the library.<DT><A HREF="./org/newdawn/slick/tests/states/package-summary.html"><B>org.newdawn.slick.tests.states</B></A> - package org.newdawn.slick.tests.states<DD>States for the StateBasedGameTest<DT><A HREF="./org/newdawn/slick/tests/xml/package-summary.html"><B>org.newdawn.slick.tests.xml</B></A> - package org.newdawn.slick.tests.xml<DD>Tests for the XML Parser and Object Tree Parser<DT><A HREF="./org/newdawn/slick/tiled/package-summary.html"><B>org.newdawn.slick.tiled</B></A> - package org.newdawn.slick.tiled<DD>Contains utilities for working with the TilED (<a href="http://www.mapeditor.org">http://www.mapeditor.org</a>)
utility for creating tiled maps.<DT><A HREF="./org/newdawn/slick/util/package-summary.html"><B>org.newdawn.slick.util</B></A> - package org.newdawn.slick.util<DD>Utilities to support the library.<DT><A HREF="./org/newdawn/slick/util/pathfinding/package-summary.html"><B>org.newdawn.slick.util.pathfinding</B></A> - package org.newdawn.slick.util.pathfinding<DD>A set of classes to provide configurable A* path finding on tilebased maps<DT><A HREF="./org/newdawn/slick/util/pathfinding/heuristics/package-summary.html"><B>org.newdawn.slick.util.pathfinding.heuristics</B></A> - package org.newdawn.slick.util.pathfinding.heuristics<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/util/pathfinding/navmesh/package-summary.html"><B>org.newdawn.slick.util.pathfinding.navmesh</B></A> - package org.newdawn.slick.util.pathfinding.navmesh<DD>&nbsp;<DT><A HREF="./org/newdawn/slick/util/xml/package-summary.html"><B>org.newdawn.slick.util.xml</B></A> - package org.newdawn.slick.util.xml<DD>Some utilities for reading XML using Java DOM and for mapping XML onto existing data models<DT><A HREF="./org/newdawn/slick/tiled/TiledMap.html#orientation"><B>orientation</B></A> -
Variable in class org.newdawn.slick.tiled.<A HREF="./org/newdawn/slick/tiled/TiledMap.html" title="class in org.newdawn.slick.tiled">TiledMap</A>
<DD>The orientation of this map
@@ -8728,7 +8728,7 @@ Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField
<DD>Set the position of the cursor
<DT><A HREF="./org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)"><B>setCursorVisible(boolean)</B></A> -
Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField.html" title="class in org.newdawn.slick.gui">TextField</A>
<DD>Indicate whether the mouse cursor should be echo or not
<DD>Indicate whether the mouse cursor should be visible or not
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html#setCurve(java.util.ArrayList)"><B>setCurve(ArrayList)</B></A> -
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter.LinearInterpolator</A>
<DD>Set the collection of data points to interpolate between
@@ -9412,7 +9412,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
<DD>&nbsp;
<DT><A HREF="./org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><B>setUpdateOnlyWhenVisible(boolean)</B></A> -
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
<DD>Indicate if the display should update only when the game is echo
<DD>Indicate if the display should update only when the game is visible
(the default is true)
<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html#setUseFBO(boolean)"><B>setUseFBO(boolean)</B></A> -
Static method in class org.newdawn.slick.opengl.pbuffer.<A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html" title="class in org.newdawn.slick.opengl.pbuffer">GraphicsFactory</A>
@@ -9464,7 +9464,7 @@ Static method in class org.newdawn.slick.util.<A HREF="./org/newdawn/slick/util/
<DD>Indicate that we want verbose logging.
<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)"><B>setVisible(boolean)</B></A> -
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
<DD>Indicate whether the particle system should be echo, i.e.
<DD>Indicate whether the particle system should be visible, i.e.
<DT><A HREF="./org/newdawn/slick/Music.html#setVolume(float)"><B>setVolume(float)</B></A> -
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Music.html" title="class in org.newdawn.slick">Music</A>
<DD>Set the volume of the music as a factor of the global volume setting
@@ -10555,7 +10555,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Animation.html" t
<DD><B>Deprecated.</B>&nbsp;<I></I>&nbsp;
<DT><A HREF="./org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible"><B>updateOnlyOnVisible</B></A> -
Variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>
<DD>True if we should update the game only when the display is echo
<DD>True if we should update the game only when the display is visible
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)"><B>updateParticle(Particle, int)</B></A> -
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>
<DD>&nbsp;

View File

@@ -155,7 +155,7 @@ A game container that will display the game as an stand alone
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible">updateOnlyOnVisible</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;True if we should update the game only when the display is echo</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;True if we should update the game only when the display is visible</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_org.newdawn.slick.GameContainer"><!-- --></A>
@@ -263,7 +263,7 @@ A game container that will display the game as an stand alone
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this game is only updating when echo to the user (default = true)</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this game is only updating when visible to the user (default = true)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -389,7 +389,7 @@ A game container that will display the game as an stand alone
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean&nbsp;updateOnlyWhenVisible)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate if the display should update only when the game is echo
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate if the display should update only when the game is visible
(the default is true)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
@@ -469,7 +469,7 @@ updateOnlyOnVisible</H3>
<PRE>
protected boolean <B>updateOnlyOnVisible</B></PRE>
<DL>
<DD>True if we should update the game only when the display is echo
<DD>True if we should update the game only when the display is visible
<P>
<DL>
</DL>
@@ -790,14 +790,14 @@ setUpdateOnlyWhenVisible</H3>
public void <B>setUpdateOnlyWhenVisible</B>(boolean&nbsp;updateOnlyWhenVisible)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">GameContainer</A></CODE></B></DD>
<DD>Indicate if the display should update only when the game is echo
<DD>Indicate if the display should update only when the game is visible
(the default is true)
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
</DD>
</DL>
<HR>
@@ -808,14 +808,14 @@ isUpdatingOnlyWhenVisible</H3>
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">GameContainer</A></CODE></B></DD>
<DD>Check if this game is only updating when echo to the user (default = true)
<DD>Check if this game is only updating when visible to the user (default = true)
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
</DD>
</DL>
<HR>

View File

@@ -611,7 +611,7 @@ A generic game container that handles the game loop, fps recording and
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this game is only updating when echo to the user (default = true)</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this game is only updating when visible to the user (default = true)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -879,7 +879,7 @@ A generic game container that handles the game loop, fps recording and
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean&nbsp;updateOnlyWhenVisible)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate if the display should update only when the game is echo
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate if the display should update only when the game is visible
(the default is true)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
@@ -2233,14 +2233,14 @@ setUpdateOnlyWhenVisible</H3>
<PRE>
public void <B>setUpdateOnlyWhenVisible</B>(boolean&nbsp;updateOnlyWhenVisible)</PRE>
<DL>
<DD>Indicate if the display should update only when the game is echo
<DD>Indicate if the display should update only when the game is visible
(the default is true)
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo</DL>
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible</DL>
</DD>
</DL>
<HR>
@@ -2250,14 +2250,14 @@ isUpdatingOnlyWhenVisible</H3>
<PRE>
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
<DL>
<DD>Check if this game is only updating when echo to the user (default = true)
<DD>Check if this game is only updating when visible to the user (default = true)
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo</DL>
<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible</DL>
</DD>
</DL>
<HR>

View File

@@ -1685,7 +1685,7 @@ public void <B>setWorldClip</B>(<A HREF="../../../org/newdawn/slick/geom/Rectang
<DD>Set the world clip to be applied
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
</DD>
</DL>
<HR>

View File

@@ -322,7 +322,7 @@ A single text field supporting text entry
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)">setCursorVisible</A></B>(boolean&nbsp;visibleCursor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the mouse cursor should be echo or not</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the mouse cursor should be visible or not</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -697,10 +697,10 @@ setCursorVisible</H3>
<PRE>
public void <B>setCursorVisible</B>(boolean&nbsp;visibleCursor)</PRE>
<DL>
<DD>Indicate whether the mouse cursor should be echo or not
<DD>Indicate whether the mouse cursor should be visible or not
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be echo</DL>
<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be visible</DL>
</DD>
</DL>
<HR>

View File

@@ -321,7 +321,7 @@ A particle syste responsible for maintaining a set of data about individual
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#isVisible()">isVisible</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this system is currently echo, i.e.</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this system is currently visible, i.e.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -443,10 +443,10 @@ A particle syste responsible for maintaining a set of data about individual
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;echo)</CODE>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;visible)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the particle system should be echo, i.e.</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the particle system should be visible, i.e.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -687,7 +687,7 @@ isVisible</H3>
<PRE>
public boolean <B>isVisible</B>()</PRE>
<DL>
<DD>Check if this system is currently echo, i.e. it's actually
<DD>Check if this system is currently visible, i.e. it's actually
rendered
<P>
<DD><DL>
@@ -700,13 +700,13 @@ public boolean <B>isVisible</B>()</PRE>
<A NAME="setVisible(boolean)"><!-- --></A><H3>
setVisible</H3>
<PRE>
public void <B>setVisible</B>(boolean&nbsp;echo)</PRE>
public void <B>setVisible</B>(boolean&nbsp;visible)</PRE>
<DL>
<DD>Indicate whether the particle system should be echo, i.e. whether
<DD>Indicate whether the particle system should be visible, i.e. whether
it'll actually render
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>echo</CODE> - True if the particle system should render</DL>
<DT><B>Parameters:</B><DD><CODE>visible</CODE> - True if the particle system should render</DL>
</DD>
</DL>
<HR>