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@@ -5795,13 +5795,13 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
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<DD>
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><B>isUpdatingOnlyWhenVisible()</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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<DD>Check if this game is only updating when echo to the user (default = true)
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<DD>Check if this game is only updating when visible to the user (default = true)
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<DT><A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html#isValidLocation(org.newdawn.slick.util.pathfinding.Mover, int, int, int, int)"><B>isValidLocation(Mover, int, int, int, int)</B></A> -
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Method in class org.newdawn.slick.util.pathfinding.<A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html" title="class in org.newdawn.slick.util.pathfinding">AStarPathFinder</A>
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<DD>Check if a given location is valid for the supplied mover
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<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#isVisible()"><B>isVisible()</B></A> -
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
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<DD>Check if this system is currently echo, i.e.
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<DD>Check if this system is currently visible, i.e.
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#isVSyncRequested()"><B>isVSyncRequested()</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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<DD>True if vsync is requested
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@@ -7340,11 +7340,11 @@ Static method in class org.newdawn.slick.font.effects.<A HREF="./org/newdawn/sli
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<DT><A HREF="./org/newdawn/slick/Color.html#orange"><B>orange</B></A> -
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Static variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>
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<DD>The fixed colour dark orange
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<DT><A HREF="./org/newdawn/slick/package-summary.html"><B>org.newdawn.slick</B></A> - package org.newdawn.slick<DD> <DT><A HREF="./org/newdawn/slick/command/package-summary.html"><B>org.newdawn.slick.command</B></A> - package org.newdawn.slick.command<DD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
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commands that are relevant to a particular game.<DT><A HREF="./org/newdawn/slick/fills/package-summary.html"><B>org.newdawn.slick.fills</B></A> - package org.newdawn.slick.fills<DD>Fill effects used to colour and mogrify shapes during rendering<DT><A HREF="./org/newdawn/slick/font/package-summary.html"><B>org.newdawn.slick.font</B></A> - package org.newdawn.slick.font<DD> <DT><A HREF="./org/newdawn/slick/font/effects/package-summary.html"><B>org.newdawn.slick.font.effects</B></A> - package org.newdawn.slick.font.effects<DD> <DT><A HREF="./org/newdawn/slick/geom/package-summary.html"><B>org.newdawn.slick.geom</B></A> - package org.newdawn.slick.geom<DD>Simple geometric wrappers that can be used for rendering and collision.<DT><A HREF="./org/newdawn/slick/gui/package-summary.html"><B>org.newdawn.slick.gui</B></A> - package org.newdawn.slick.gui<DD>Some extremely simple GUI elements which should be used where a game does not require a full GUI<DT><A HREF="./org/newdawn/slick/imageout/package-summary.html"><B>org.newdawn.slick.imageout</B></A> - package org.newdawn.slick.imageout<DD>Supports saving of slick images to various file types.<DT><A HREF="./org/newdawn/slick/loading/package-summary.html"><B>org.newdawn.slick.loading</B></A> - package org.newdawn.slick.loading<DD>Adds support for deferring loading of resources to a set time to allow loading/progress bar
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style effects.<DT><A HREF="./org/newdawn/slick/muffin/package-summary.html"><B>org.newdawn.slick.muffin</B></A> - package org.newdawn.slick.muffin<DD>Muffins for storing local data<DT><A HREF="./org/newdawn/slick/openal/package-summary.html"><B>org.newdawn.slick.openal</B></A> - package org.newdawn.slick.openal<DD>This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.<DT><A HREF="./org/newdawn/slick/opengl/package-summary.html"><B>org.newdawn.slick.opengl</B></A> - package org.newdawn.slick.opengl<DD>This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/package-summary.html"><B>org.newdawn.slick.opengl.pbuffer</B></A> - package org.newdawn.slick.opengl.pbuffer<DD> <DT><A HREF="./org/newdawn/slick/opengl/renderer/package-summary.html"><B>org.newdawn.slick.opengl.renderer</B></A> - package org.newdawn.slick.opengl.renderer<DD> <DT><A HREF="./org/newdawn/slick/particles/package-summary.html"><B>org.newdawn.slick.particles</B></A> - package org.newdawn.slick.particles<DD>The particle engine maintains a set of small sprites being controlled
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by emitters to give some special effect.<DT><A HREF="./org/newdawn/slick/particles/effects/package-summary.html"><B>org.newdawn.slick.particles.effects</B></A> - package org.newdawn.slick.particles.effects<DD>This package should contain stock effects for simple particle systems.<DT><A HREF="./org/newdawn/slick/state/package-summary.html"><B>org.newdawn.slick.state</B></A> - package org.newdawn.slick.state<DD>State based games allow the game to be broken down into the different activities the player may
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take part in, for instance menu, highscores, play and credits.<DT><A HREF="./org/newdawn/slick/state/transition/package-summary.html"><B>org.newdawn.slick.state.transition</B></A> - package org.newdawn.slick.state.transition<DD> <DT><A HREF="./org/newdawn/slick/svg/package-summary.html"><B>org.newdawn.slick.svg</B></A> - package org.newdawn.slick.svg<DD>Demo/Test SVG area.<DT><A HREF="./org/newdawn/slick/svg/inkscape/package-summary.html"><B>org.newdawn.slick.svg.inkscape</B></A> - package org.newdawn.slick.svg.inkscape<DD> <DT><A HREF="./org/newdawn/slick/tests/package-summary.html"><B>org.newdawn.slick.tests</B></A> - package org.newdawn.slick.tests<DD>Tests for the facilities provided by the library.<DT><A HREF="./org/newdawn/slick/tests/states/package-summary.html"><B>org.newdawn.slick.tests.states</B></A> - package org.newdawn.slick.tests.states<DD>States for the StateBasedGameTest<DT><A HREF="./org/newdawn/slick/tests/xml/package-summary.html"><B>org.newdawn.slick.tests.xml</B></A> - package org.newdawn.slick.tests.xml<DD>Tests for the XML Parser and Object Tree Parser<DT><A HREF="./org/newdawn/slick/tiled/package-summary.html"><B>org.newdawn.slick.tiled</B></A> - package org.newdawn.slick.tiled<DD>Contains utilities for working with the TilED (<a href="http://www.mapeditor.org">http://www.mapeditor.org</a>)
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<DT><A HREF="./org/newdawn/slick/package-summary.html"><B>org.newdawn.slick</B></A> - package org.newdawn.slick<DD> <DT><A HREF="./org/newdawn/slick/command/package-summary.html"><B>org.newdawn.slick.command</B></A> - package org.newdawn.slick.command<DD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
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commands that are relevant to a particular game.<DT><A HREF="./org/newdawn/slick/fills/package-summary.html"><B>org.newdawn.slick.fills</B></A> - package org.newdawn.slick.fills<DD>Fill effects used to colour and mogrify shapes during rendering<DT><A HREF="./org/newdawn/slick/font/package-summary.html"><B>org.newdawn.slick.font</B></A> - package org.newdawn.slick.font<DD> <DT><A HREF="./org/newdawn/slick/font/effects/package-summary.html"><B>org.newdawn.slick.font.effects</B></A> - package org.newdawn.slick.font.effects<DD> <DT><A HREF="./org/newdawn/slick/geom/package-summary.html"><B>org.newdawn.slick.geom</B></A> - package org.newdawn.slick.geom<DD>Simple geometric wrappers that can be used for rendering and collision.<DT><A HREF="./org/newdawn/slick/gui/package-summary.html"><B>org.newdawn.slick.gui</B></A> - package org.newdawn.slick.gui<DD>Some extremely simple GUI elements which should be used where a game does not require a full GUI<DT><A HREF="./org/newdawn/slick/imageout/package-summary.html"><B>org.newdawn.slick.imageout</B></A> - package org.newdawn.slick.imageout<DD>Supports saving of slick images to various file types.<DT><A HREF="./org/newdawn/slick/loading/package-summary.html"><B>org.newdawn.slick.loading</B></A> - package org.newdawn.slick.loading<DD>Adds support for deferring loading of resources to a set time to allow loading/progress bar
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style effects.<DT><A HREF="./org/newdawn/slick/muffin/package-summary.html"><B>org.newdawn.slick.muffin</B></A> - package org.newdawn.slick.muffin<DD>Muffins for storing local data<DT><A HREF="./org/newdawn/slick/openal/package-summary.html"><B>org.newdawn.slick.openal</B></A> - package org.newdawn.slick.openal<DD>This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.<DT><A HREF="./org/newdawn/slick/opengl/package-summary.html"><B>org.newdawn.slick.opengl</B></A> - package org.newdawn.slick.opengl<DD>This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/package-summary.html"><B>org.newdawn.slick.opengl.pbuffer</B></A> - package org.newdawn.slick.opengl.pbuffer<DD> <DT><A HREF="./org/newdawn/slick/opengl/renderer/package-summary.html"><B>org.newdawn.slick.opengl.renderer</B></A> - package org.newdawn.slick.opengl.renderer<DD> <DT><A HREF="./org/newdawn/slick/particles/package-summary.html"><B>org.newdawn.slick.particles</B></A> - package org.newdawn.slick.particles<DD>The particle engine maintains a set of small sprites being controlled
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by emitters to give some special effect.<DT><A HREF="./org/newdawn/slick/particles/effects/package-summary.html"><B>org.newdawn.slick.particles.effects</B></A> - package org.newdawn.slick.particles.effects<DD>This package should contain stock effects for simple particle systems.<DT><A HREF="./org/newdawn/slick/state/package-summary.html"><B>org.newdawn.slick.state</B></A> - package org.newdawn.slick.state<DD>State based games allow the game to be broken down into the different activities the player may
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take part in, for instance menu, highscores, play and credits.<DT><A HREF="./org/newdawn/slick/state/transition/package-summary.html"><B>org.newdawn.slick.state.transition</B></A> - package org.newdawn.slick.state.transition<DD> <DT><A HREF="./org/newdawn/slick/svg/package-summary.html"><B>org.newdawn.slick.svg</B></A> - package org.newdawn.slick.svg<DD>Demo/Test SVG area.<DT><A HREF="./org/newdawn/slick/svg/inkscape/package-summary.html"><B>org.newdawn.slick.svg.inkscape</B></A> - package org.newdawn.slick.svg.inkscape<DD> <DT><A HREF="./org/newdawn/slick/tests/package-summary.html"><B>org.newdawn.slick.tests</B></A> - package org.newdawn.slick.tests<DD>Tests for the facilities provided by the library.<DT><A HREF="./org/newdawn/slick/tests/states/package-summary.html"><B>org.newdawn.slick.tests.states</B></A> - package org.newdawn.slick.tests.states<DD>States for the StateBasedGameTest<DT><A HREF="./org/newdawn/slick/tests/xml/package-summary.html"><B>org.newdawn.slick.tests.xml</B></A> - package org.newdawn.slick.tests.xml<DD>Tests for the XML Parser and Object Tree Parser<DT><A HREF="./org/newdawn/slick/tiled/package-summary.html"><B>org.newdawn.slick.tiled</B></A> - package org.newdawn.slick.tiled<DD>Contains utilities for working with the TilED (<a href="http://www.mapeditor.org">http://www.mapeditor.org</a>)
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utility for creating tiled maps.<DT><A HREF="./org/newdawn/slick/util/package-summary.html"><B>org.newdawn.slick.util</B></A> - package org.newdawn.slick.util<DD>Utilities to support the library.<DT><A HREF="./org/newdawn/slick/util/pathfinding/package-summary.html"><B>org.newdawn.slick.util.pathfinding</B></A> - package org.newdawn.slick.util.pathfinding<DD>A set of classes to provide configurable A* path finding on tilebased maps<DT><A HREF="./org/newdawn/slick/util/pathfinding/heuristics/package-summary.html"><B>org.newdawn.slick.util.pathfinding.heuristics</B></A> - package org.newdawn.slick.util.pathfinding.heuristics<DD> <DT><A HREF="./org/newdawn/slick/util/pathfinding/navmesh/package-summary.html"><B>org.newdawn.slick.util.pathfinding.navmesh</B></A> - package org.newdawn.slick.util.pathfinding.navmesh<DD> <DT><A HREF="./org/newdawn/slick/util/xml/package-summary.html"><B>org.newdawn.slick.util.xml</B></A> - package org.newdawn.slick.util.xml<DD>Some utilities for reading XML using Java DOM and for mapping XML onto existing data models<DT><A HREF="./org/newdawn/slick/tiled/TiledMap.html#orientation"><B>orientation</B></A> -
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Variable in class org.newdawn.slick.tiled.<A HREF="./org/newdawn/slick/tiled/TiledMap.html" title="class in org.newdawn.slick.tiled">TiledMap</A>
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<DD>The orientation of this map
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@@ -8728,7 +8728,7 @@ Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField
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<DD>Set the position of the cursor
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<DT><A HREF="./org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)"><B>setCursorVisible(boolean)</B></A> -
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Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField.html" title="class in org.newdawn.slick.gui">TextField</A>
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<DD>Indicate whether the mouse cursor should be echo or not
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<DD>Indicate whether the mouse cursor should be visible or not
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<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html#setCurve(java.util.ArrayList)"><B>setCurve(ArrayList)</B></A> -
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter.LinearInterpolator</A>
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<DD>Set the collection of data points to interpolate between
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@@ -9412,7 +9412,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
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<DD>
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><B>setUpdateOnlyWhenVisible(boolean)</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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<DD>Indicate if the display should update only when the game is echo
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<DD>Indicate if the display should update only when the game is visible
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(the default is true)
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<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html#setUseFBO(boolean)"><B>setUseFBO(boolean)</B></A> -
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Static method in class org.newdawn.slick.opengl.pbuffer.<A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html" title="class in org.newdawn.slick.opengl.pbuffer">GraphicsFactory</A>
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@@ -9464,7 +9464,7 @@ Static method in class org.newdawn.slick.util.<A HREF="./org/newdawn/slick/util/
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<DD>Indicate that we want verbose logging.
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<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)"><B>setVisible(boolean)</B></A> -
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
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<DD>Indicate whether the particle system should be echo, i.e.
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<DD>Indicate whether the particle system should be visible, i.e.
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<DT><A HREF="./org/newdawn/slick/Music.html#setVolume(float)"><B>setVolume(float)</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Music.html" title="class in org.newdawn.slick">Music</A>
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<DD>Set the volume of the music as a factor of the global volume setting
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@@ -10555,7 +10555,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Animation.html" t
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<DD><B>Deprecated.</B> <I></I>
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<DT><A HREF="./org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible"><B>updateOnlyOnVisible</B></A> -
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Variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>
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<DD>True if we should update the game only when the display is echo
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<DD>True if we should update the game only when the display is visible
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<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)"><B>updateParticle(Particle, int)</B></A> -
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>
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<DD>
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