mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 10:34:06 +09:00
what the fuck I did to the Javadoc?
Former-commit-id: 3cb22beaffd151903f7d4cc8f0cdeffbabd9c1a0 Former-commit-id: 104e52928b020e3db2599acb9c99fb3bb23e2f91
This commit is contained in:
@@ -155,7 +155,7 @@ A game container that will display the game as an stand alone
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible">updateOnlyOnVisible</A></B></CODE>
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<BR>
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True if we should update the game only when the display is echo</TD>
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True if we should update the game only when the display is visible</TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_org.newdawn.slick.GameContainer"><!-- --></A>
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@@ -263,7 +263,7 @@ A game container that will display the game as an stand alone
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
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<BR>
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Check if this game is only updating when echo to the user (default = true)</TD>
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Check if this game is only updating when visible to the user (default = true)</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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@@ -389,7 +389,7 @@ A game container that will display the game as an stand alone
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
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<BR>
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Indicate if the display should update only when the game is echo
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Indicate if the display should update only when the game is visible
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(the default is true)</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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@@ -469,7 +469,7 @@ updateOnlyOnVisible</H3>
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<PRE>
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protected boolean <B>updateOnlyOnVisible</B></PRE>
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<DL>
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<DD>True if we should update the game only when the display is echo
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<DD>True if we should update the game only when the display is visible
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<P>
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<DL>
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</DL>
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@@ -790,14 +790,14 @@ setUpdateOnlyWhenVisible</H3>
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public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
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<DL>
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<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">GameContainer</A></CODE></B></DD>
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<DD>Indicate if the display should update only when the game is echo
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<DD>Indicate if the display should update only when the game is visible
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(the default is true)
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
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<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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@@ -808,14 +808,14 @@ isUpdatingOnlyWhenVisible</H3>
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public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
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<DL>
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<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">GameContainer</A></CODE></B></DD>
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<DD>Check if this game is only updating when echo to the user (default = true)
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<DD>Check if this game is only updating when visible to the user (default = true)
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
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<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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@@ -611,7 +611,7 @@ A generic game container that handles the game loop, fps recording and
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
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<BR>
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Check if this game is only updating when echo to the user (default = true)</TD>
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Check if this game is only updating when visible to the user (default = true)</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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@@ -879,7 +879,7 @@ A generic game container that handles the game loop, fps recording and
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
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<BR>
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Indicate if the display should update only when the game is echo
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Indicate if the display should update only when the game is visible
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(the default is true)</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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@@ -2233,14 +2233,14 @@ setUpdateOnlyWhenVisible</H3>
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<PRE>
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public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
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<DL>
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<DD>Indicate if the display should update only when the game is echo
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<DD>Indicate if the display should update only when the game is visible
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(the default is true)
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo</DL>
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<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible</DL>
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</DD>
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</DL>
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<HR>
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@@ -2250,14 +2250,14 @@ isUpdatingOnlyWhenVisible</H3>
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<PRE>
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public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
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<DL>
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<DD>Check if this game is only updating when echo to the user (default = true)
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<DD>Check if this game is only updating when visible to the user (default = true)
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo</DL>
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<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible</DL>
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</DD>
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</DL>
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<HR>
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@@ -1685,7 +1685,7 @@ public void <B>setWorldClip</B>(<A HREF="../../../org/newdawn/slick/geom/Rectang
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<DD>Set the world clip to be applied
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
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<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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@@ -322,7 +322,7 @@ A single text field supporting text entry
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)">setCursorVisible</A></B>(boolean visibleCursor)</CODE>
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<BR>
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Indicate whether the mouse cursor should be echo or not</TD>
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Indicate whether the mouse cursor should be visible or not</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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@@ -697,10 +697,10 @@ setCursorVisible</H3>
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<PRE>
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public void <B>setCursorVisible</B>(boolean visibleCursor)</PRE>
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<DL>
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<DD>Indicate whether the mouse cursor should be echo or not
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<DD>Indicate whether the mouse cursor should be visible or not
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be echo</DL>
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<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be visible</DL>
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</DD>
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</DL>
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<HR>
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@@ -321,7 +321,7 @@ A particle syste responsible for maintaining a set of data about individual
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#isVisible()">isVisible</A></B>()</CODE>
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<BR>
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Check if this system is currently echo, i.e.</TD>
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Check if this system is currently visible, i.e.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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@@ -443,10 +443,10 @@ A particle syste responsible for maintaining a set of data about individual
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean echo)</CODE>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean visible)</CODE>
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<BR>
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Indicate whether the particle system should be echo, i.e.</TD>
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Indicate whether the particle system should be visible, i.e.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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@@ -687,7 +687,7 @@ isVisible</H3>
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<PRE>
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public boolean <B>isVisible</B>()</PRE>
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<DL>
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<DD>Check if this system is currently echo, i.e. it's actually
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<DD>Check if this system is currently visible, i.e. it's actually
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rendered
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<P>
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<DD><DL>
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@@ -700,13 +700,13 @@ public boolean <B>isVisible</B>()</PRE>
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<A NAME="setVisible(boolean)"><!-- --></A><H3>
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setVisible</H3>
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<PRE>
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public void <B>setVisible</B>(boolean echo)</PRE>
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public void <B>setVisible</B>(boolean visible)</PRE>
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<DL>
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<DD>Indicate whether the particle system should be echo, i.e. whether
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<DD>Indicate whether the particle system should be visible, i.e. whether
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it'll actually render
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>echo</CODE> - True if the particle system should render</DL>
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<DT><B>Parameters:</B><DD><CODE>visible</CODE> - True if the particle system should render</DL>
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</DD>
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</DL>
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<HR>
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