mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
what the fuck I did to the Javadoc?
Former-commit-id: 3cb22beaffd151903f7d4cc8f0cdeffbabd9c1a0 Former-commit-id: 104e52928b020e3db2599acb9c99fb3bb23e2f91
This commit is contained in:
@@ -5795,13 +5795,13 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
|
|||||||
<DD>
|
<DD>
|
||||||
<DT><A HREF="./org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><B>isUpdatingOnlyWhenVisible()</B></A> -
|
<DT><A HREF="./org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><B>isUpdatingOnlyWhenVisible()</B></A> -
|
||||||
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
|
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
|
||||||
<DD>Check if this game is only updating when echo to the user (default = true)
|
<DD>Check if this game is only updating when visible to the user (default = true)
|
||||||
<DT><A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html#isValidLocation(org.newdawn.slick.util.pathfinding.Mover, int, int, int, int)"><B>isValidLocation(Mover, int, int, int, int)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html#isValidLocation(org.newdawn.slick.util.pathfinding.Mover, int, int, int, int)"><B>isValidLocation(Mover, int, int, int, int)</B></A> -
|
||||||
Method in class org.newdawn.slick.util.pathfinding.<A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html" title="class in org.newdawn.slick.util.pathfinding">AStarPathFinder</A>
|
Method in class org.newdawn.slick.util.pathfinding.<A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html" title="class in org.newdawn.slick.util.pathfinding">AStarPathFinder</A>
|
||||||
<DD>Check if a given location is valid for the supplied mover
|
<DD>Check if a given location is valid for the supplied mover
|
||||||
<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#isVisible()"><B>isVisible()</B></A> -
|
<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#isVisible()"><B>isVisible()</B></A> -
|
||||||
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
|
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
|
||||||
<DD>Check if this system is currently echo, i.e.
|
<DD>Check if this system is currently visible, i.e.
|
||||||
<DT><A HREF="./org/newdawn/slick/GameContainer.html#isVSyncRequested()"><B>isVSyncRequested()</B></A> -
|
<DT><A HREF="./org/newdawn/slick/GameContainer.html#isVSyncRequested()"><B>isVSyncRequested()</B></A> -
|
||||||
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
|
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
|
||||||
<DD>True if vsync is requested
|
<DD>True if vsync is requested
|
||||||
@@ -8728,7 +8728,7 @@ Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField
|
|||||||
<DD>Set the position of the cursor
|
<DD>Set the position of the cursor
|
||||||
<DT><A HREF="./org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)"><B>setCursorVisible(boolean)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)"><B>setCursorVisible(boolean)</B></A> -
|
||||||
Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField.html" title="class in org.newdawn.slick.gui">TextField</A>
|
Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField.html" title="class in org.newdawn.slick.gui">TextField</A>
|
||||||
<DD>Indicate whether the mouse cursor should be echo or not
|
<DD>Indicate whether the mouse cursor should be visible or not
|
||||||
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html#setCurve(java.util.ArrayList)"><B>setCurve(ArrayList)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html#setCurve(java.util.ArrayList)"><B>setCurve(ArrayList)</B></A> -
|
||||||
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter.LinearInterpolator</A>
|
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter.LinearInterpolator</A>
|
||||||
<DD>Set the collection of data points to interpolate between
|
<DD>Set the collection of data points to interpolate between
|
||||||
@@ -9412,7 +9412,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
|
|||||||
<DD>
|
<DD>
|
||||||
<DT><A HREF="./org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><B>setUpdateOnlyWhenVisible(boolean)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><B>setUpdateOnlyWhenVisible(boolean)</B></A> -
|
||||||
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
|
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
|
||||||
<DD>Indicate if the display should update only when the game is echo
|
<DD>Indicate if the display should update only when the game is visible
|
||||||
(the default is true)
|
(the default is true)
|
||||||
<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html#setUseFBO(boolean)"><B>setUseFBO(boolean)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html#setUseFBO(boolean)"><B>setUseFBO(boolean)</B></A> -
|
||||||
Static method in class org.newdawn.slick.opengl.pbuffer.<A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html" title="class in org.newdawn.slick.opengl.pbuffer">GraphicsFactory</A>
|
Static method in class org.newdawn.slick.opengl.pbuffer.<A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html" title="class in org.newdawn.slick.opengl.pbuffer">GraphicsFactory</A>
|
||||||
@@ -9464,7 +9464,7 @@ Static method in class org.newdawn.slick.util.<A HREF="./org/newdawn/slick/util/
|
|||||||
<DD>Indicate that we want verbose logging.
|
<DD>Indicate that we want verbose logging.
|
||||||
<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)"><B>setVisible(boolean)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)"><B>setVisible(boolean)</B></A> -
|
||||||
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
|
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
|
||||||
<DD>Indicate whether the particle system should be echo, i.e.
|
<DD>Indicate whether the particle system should be visible, i.e.
|
||||||
<DT><A HREF="./org/newdawn/slick/Music.html#setVolume(float)"><B>setVolume(float)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/Music.html#setVolume(float)"><B>setVolume(float)</B></A> -
|
||||||
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Music.html" title="class in org.newdawn.slick">Music</A>
|
Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Music.html" title="class in org.newdawn.slick">Music</A>
|
||||||
<DD>Set the volume of the music as a factor of the global volume setting
|
<DD>Set the volume of the music as a factor of the global volume setting
|
||||||
@@ -10555,7 +10555,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Animation.html" t
|
|||||||
<DD><B>Deprecated.</B> <I></I>
|
<DD><B>Deprecated.</B> <I></I>
|
||||||
<DT><A HREF="./org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible"><B>updateOnlyOnVisible</B></A> -
|
<DT><A HREF="./org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible"><B>updateOnlyOnVisible</B></A> -
|
||||||
Variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>
|
Variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>
|
||||||
<DD>True if we should update the game only when the display is echo
|
<DD>True if we should update the game only when the display is visible
|
||||||
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)"><B>updateParticle(Particle, int)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)"><B>updateParticle(Particle, int)</B></A> -
|
||||||
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>
|
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>
|
||||||
<DD>
|
<DD>
|
||||||
|
|||||||
@@ -155,7 +155,7 @@ A game container that will display the game as an stand alone
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible">updateOnlyOnVisible</A></B></CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible">updateOnlyOnVisible</A></B></CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
True if we should update the game only when the display is echo</TD>
|
True if we should update the game only when the display is visible</TD>
|
||||||
</TR>
|
</TR>
|
||||||
</TABLE>
|
</TABLE>
|
||||||
<A NAME="fields_inherited_from_class_org.newdawn.slick.GameContainer"><!-- --></A>
|
<A NAME="fields_inherited_from_class_org.newdawn.slick.GameContainer"><!-- --></A>
|
||||||
@@ -263,7 +263,7 @@ A game container that will display the game as an stand alone
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Check if this game is only updating when echo to the user (default = true)</TD>
|
Check if this game is only updating when visible to the user (default = true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -389,7 +389,7 @@ A game container that will display the game as an stand alone
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate if the display should update only when the game is echo
|
Indicate if the display should update only when the game is visible
|
||||||
(the default is true)</TD>
|
(the default is true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
@@ -469,7 +469,7 @@ updateOnlyOnVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
protected boolean <B>updateOnlyOnVisible</B></PRE>
|
protected boolean <B>updateOnlyOnVisible</B></PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>True if we should update the game only when the display is echo
|
<DD>True if we should update the game only when the display is visible
|
||||||
<P>
|
<P>
|
||||||
<DL>
|
<DL>
|
||||||
</DL>
|
</DL>
|
||||||
@@ -790,14 +790,14 @@ setUpdateOnlyWhenVisible</H3>
|
|||||||
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">GameContainer</A></CODE></B></DD>
|
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">GameContainer</A></CODE></B></DD>
|
||||||
<DD>Indicate if the display should update only when the game is echo
|
<DD>Indicate if the display should update only when the game is visible
|
||||||
(the default is true)
|
(the default is true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
|
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
@@ -808,14 +808,14 @@ isUpdatingOnlyWhenVisible</H3>
|
|||||||
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">GameContainer</A></CODE></B></DD>
|
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">GameContainer</A></CODE></B></DD>
|
||||||
<DD>Check if this game is only updating when echo to the user (default = true)
|
<DD>Check if this game is only updating when visible to the user (default = true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
|
|
||||||
<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
|
<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -611,7 +611,7 @@ A generic game container that handles the game loop, fps recording and
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Check if this game is only updating when echo to the user (default = true)</TD>
|
Check if this game is only updating when visible to the user (default = true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -879,7 +879,7 @@ A generic game container that handles the game loop, fps recording and
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate if the display should update only when the game is echo
|
Indicate if the display should update only when the game is visible
|
||||||
(the default is true)</TD>
|
(the default is true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
@@ -2233,14 +2233,14 @@ setUpdateOnlyWhenVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Indicate if the display should update only when the game is echo
|
<DD>Indicate if the display should update only when the game is visible
|
||||||
(the default is true)
|
(the default is true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
</DL>
|
</DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo</DL>
|
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
@@ -2250,14 +2250,14 @@ isUpdatingOnlyWhenVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Check if this game is only updating when echo to the user (default = true)
|
<DD>Check if this game is only updating when visible to the user (default = true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
</DL>
|
</DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
|
|
||||||
<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo</DL>
|
<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -1685,7 +1685,7 @@ public void <B>setWorldClip</B>(<A HREF="../../../org/newdawn/slick/geom/Rectang
|
|||||||
<DD>Set the world clip to be applied
|
<DD>Set the world clip to be applied
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
|
<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -322,7 +322,7 @@ A single text field supporting text entry
|
|||||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)">setCursorVisible</A></B>(boolean visibleCursor)</CODE>
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)">setCursorVisible</A></B>(boolean visibleCursor)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate whether the mouse cursor should be echo or not</TD>
|
Indicate whether the mouse cursor should be visible or not</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -697,10 +697,10 @@ setCursorVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public void <B>setCursorVisible</B>(boolean visibleCursor)</PRE>
|
public void <B>setCursorVisible</B>(boolean visibleCursor)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Indicate whether the mouse cursor should be echo or not
|
<DD>Indicate whether the mouse cursor should be visible or not
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be echo</DL>
|
<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be visible</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -321,7 +321,7 @@ A particle syste responsible for maintaining a set of data about individual
|
|||||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#isVisible()">isVisible</A></B>()</CODE>
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#isVisible()">isVisible</A></B>()</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Check if this system is currently echo, i.e.</TD>
|
Check if this system is currently visible, i.e.</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -443,10 +443,10 @@ A particle syste responsible for maintaining a set of data about individual
|
|||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
<CODE> void</CODE></FONT></TD>
|
<CODE> void</CODE></FONT></TD>
|
||||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean echo)</CODE>
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean visible)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate whether the particle system should be echo, i.e.</TD>
|
Indicate whether the particle system should be visible, i.e.</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -687,7 +687,7 @@ isVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public boolean <B>isVisible</B>()</PRE>
|
public boolean <B>isVisible</B>()</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Check if this system is currently echo, i.e. it's actually
|
<DD>Check if this system is currently visible, i.e. it's actually
|
||||||
rendered
|
rendered
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
@@ -700,13 +700,13 @@ public boolean <B>isVisible</B>()</PRE>
|
|||||||
<A NAME="setVisible(boolean)"><!-- --></A><H3>
|
<A NAME="setVisible(boolean)"><!-- --></A><H3>
|
||||||
setVisible</H3>
|
setVisible</H3>
|
||||||
<PRE>
|
<PRE>
|
||||||
public void <B>setVisible</B>(boolean echo)</PRE>
|
public void <B>setVisible</B>(boolean visible)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Indicate whether the particle system should be echo, i.e. whether
|
<DD>Indicate whether the particle system should be visible, i.e. whether
|
||||||
it'll actually render
|
it'll actually render
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>echo</CODE> - True if the particle system should render</DL>
|
<DT><B>Parameters:</B><DD><CODE>visible</CODE> - True if the particle system should render</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
Reference in New Issue
Block a user