Commit Graph

1298 Commits

Author SHA1 Message Date
minjaesong
95b94183ee at this point i have no fkng clue; at least jumping works 2019-01-22 05:06:56 +09:00
minjaesong
ce12ce3566 separate external velocity and acceleration, still broken 2019-01-22 01:57:41 +09:00
minjaesong
1bbead6fd5 phys is broken again -- at least I'm re-doing the code 2019-01-21 23:21:15 +09:00
minjaesong
afba402c6c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
b027f662ce forgot to comment out the debug print 2019-01-21 01:44:19 +09:00
minjaesong
c60b0b42ad I'll settle with 'Kalman filter with adaptive reset' 2019-01-20 22:50:22 +09:00
minjaesong
40580a57cd smooth delta uses framerate-averaged instead of raw delta; stupid but works :\ 2019-01-20 21:46:11 +09:00
minjaesong
09b4a34d14 trying to get smooth delta (because fuck you GDX) 2019-01-20 20:13:56 +09:00
minjaesong
613b69a20f issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00
minjaesong
5738418f39 the simplest case of noclip=true 2019-01-20 06:43:59 +09:00
minjaesong
10cf3fb007 reverting changes on ActorWBMovable: gotta make new branch 2019-01-20 06:39:01 +09:00
minjaesong
be20fd8328 removing default batch on blendxxx() funs 2019-01-20 03:09:23 +09:00
minjaesong
d1a2e6b8f2 issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
5bf8b6cad7 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
2c59d60a15 spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
2019-01-18 18:59:05 +09:00
minjaesong
68df2a223e parallel light always does this random noise 2019-01-18 04:24:14 +09:00
minjaesong
784a6a13e3 f 2019-01-18 03:14:37 +09:00
minjaesong
9040ff2c87 light: seems like the problem is the ram access time 2019-01-17 21:08:50 +09:00
minjaesong
c4510f9c3b still working on light, no improvements perf-wise 2019-01-17 18:28:43 +09:00
minjaesong
ebce90aa4b light: lantern lookup should be faster 2019-01-17 16:06:00 +09:00
minjaesong
25d0e195c3 all my confusions were derived from not wiping old map; fixed things accordingly 2019-01-17 15:12:52 +09:00
minjaesong
e209967730 light: slightly improved performance with careful skipping
(hopefully...)
2019-01-17 06:52:04 +09:00
minjaesong
f689e1de99 added some features and comments for coding convenience 2019-01-17 05:32:52 +09:00
minjaesong
6e33dbdfaf ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
b10e8aa777 lol 2019-01-16 01:23:23 +09:00
minjaesong
6a343ae382 taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
17b6738308 fixing a new GDX version colouring bug 2019-01-15 06:05:43 +09:00
minjaesong
078cdfefa4 See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
81f9c92e48 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
8237188dc3 a setup to mitigate directional artefacts in light 2019-01-15 01:18:54 +09:00
minjaesong
7b120020e4 map data format adds world generator version and fluids 2019-01-14 23:15:01 +09:00
minjaesong
f4cd4f49b2 width fixes in UI 2019-01-14 02:46:23 +09:00
minjaesong
09b039c62f trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00
minjaesong
ff8791f48a Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
43bc99548c copyright update 2019-01-13 04:42:40 +09:00
minjaesong
380a14492f grey box issue fixed (github issue #13) 2019-01-13 04:06:53 +09:00
minjaesong
692e08fc1e UI: quickslot register; IngameController: quickslot selection using wheel
This closes github issue #14
2019-01-13 03:02:57 +09:00
minjaesong
33ad8520f8 quickslot selections are controlled by the ingame rather than the 'bar UI' 2019-01-13 02:17:49 +09:00
minjaesong
9aa8eb395d fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
34d50b8d70 fixed wrong coords 2019-01-12 00:59:15 +09:00
minjaesong
07e8e21eae lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
2019-01-11 04:44:52 +09:00
minjaesong
525273e37f TerrarumSansBitmap update 2019-01-11 03:07:10 +09:00
minjaesong
34a8113d53 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
4f8cf2cb02 csv sort by ID (hacky?) 2019-01-09 15:15:26 +09:00
minjaesong
8a0abf22da circular array is fixed and tested 2019-01-09 05:43:56 +09:00
minjaesong
9140d6d8b0 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
9133f05b5e sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
2019-01-07 17:11:43 +09:00
minjaesong
790d16b85d gradle tasks for two new apps 2019-01-07 14:19:15 +09:00
minjaesong
adf60e357e sprite assembler can produce intended output 2019-01-07 05:01:28 +09:00
minjaesong
f81db26e60 ALL kwd in transform implemented 2019-01-07 04:24:13 +09:00