minjaesong
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95b94183ee
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at this point i have no fkng clue; at least jumping works
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2019-01-22 05:06:56 +09:00 |
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minjaesong
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ce12ce3566
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separate external velocity and acceleration, still broken
|
2019-01-22 01:57:41 +09:00 |
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minjaesong
|
1bbead6fd5
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phys is broken again -- at least I'm re-doing the code
|
2019-01-21 23:21:15 +09:00 |
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minjaesong
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afba402c6c
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the entire game will use new smooth delta
|
2019-01-21 05:22:49 +09:00 |
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minjaesong
|
b027f662ce
|
forgot to comment out the debug print
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2019-01-21 01:44:19 +09:00 |
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minjaesong
|
c60b0b42ad
|
I'll settle with 'Kalman filter with adaptive reset'
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2019-01-20 22:50:22 +09:00 |
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minjaesong
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40580a57cd
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smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
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2019-01-20 21:46:11 +09:00 |
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minjaesong
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09b4a34d14
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
|
613b69a20f
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issue #16: jump height is "close enough", friction and walk/stop needs fix
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2019-01-20 07:03:23 +09:00 |
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minjaesong
|
5738418f39
|
the simplest case of noclip=true
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2019-01-20 06:43:59 +09:00 |
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minjaesong
|
10cf3fb007
|
reverting changes on ActorWBMovable: gotta make new branch
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2019-01-20 06:39:01 +09:00 |
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minjaesong
|
be20fd8328
|
removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
|
d1a2e6b8f2
|
issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
|
5bf8b6cad7
|
on-the-fly sprite assembly WIP
|
2019-01-19 04:34:50 +09:00 |
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minjaesong
|
2c59d60a15
|
spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
|
2019-01-18 18:59:05 +09:00 |
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minjaesong
|
68df2a223e
|
parallel light always does this random noise
|
2019-01-18 04:24:14 +09:00 |
|
minjaesong
|
784a6a13e3
|
f
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2019-01-18 03:14:37 +09:00 |
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minjaesong
|
9040ff2c87
|
light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
|
c4510f9c3b
|
still working on light, no improvements perf-wise
|
2019-01-17 18:28:43 +09:00 |
|
minjaesong
|
ebce90aa4b
|
light: lantern lookup should be faster
|
2019-01-17 16:06:00 +09:00 |
|
minjaesong
|
25d0e195c3
|
all my confusions were derived from not wiping old map; fixed things accordingly
|
2019-01-17 15:12:52 +09:00 |
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minjaesong
|
e209967730
|
light: slightly improved performance with careful skipping
(hopefully...)
|
2019-01-17 06:52:04 +09:00 |
|
minjaesong
|
f689e1de99
|
added some features and comments for coding convenience
|
2019-01-17 05:32:52 +09:00 |
|
minjaesong
|
6e33dbdfaf
|
ui itemlist scrolls with wheel
|
2019-01-16 01:37:44 +09:00 |
|
minjaesong
|
b10e8aa777
|
lol
|
2019-01-16 01:23:23 +09:00 |
|
minjaesong
|
6a343ae382
|
taking screenshot
|
2019-01-15 16:10:40 +09:00 |
|
minjaesong
|
17b6738308
|
fixing a new GDX version colouring bug
|
2019-01-15 06:05:43 +09:00 |
|
minjaesong
|
078cdfefa4
|
See Github issue #15
|
2019-01-15 05:50:36 +09:00 |
|
minjaesong
|
81f9c92e48
|
adding test code to export fboRGB
|
2019-01-15 03:02:40 +09:00 |
|
minjaesong
|
8237188dc3
|
a setup to mitigate directional artefacts in light
|
2019-01-15 01:18:54 +09:00 |
|
minjaesong
|
7b120020e4
|
map data format adds world generator version and fluids
|
2019-01-14 23:15:01 +09:00 |
|
minjaesong
|
f4cd4f49b2
|
width fixes in UI
|
2019-01-14 02:46:23 +09:00 |
|
minjaesong
|
09b039c62f
|
trying to work on issue #15 and I'm stumped
|
2019-01-13 23:51:04 +09:00 |
|
minjaesong
|
ff8791f48a
|
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
|
2019-01-13 21:23:01 +09:00 |
|
minjaesong
|
380a14492f
|
grey box issue fixed (github issue #13)
|
2019-01-13 04:06:53 +09:00 |
|
minjaesong
|
692e08fc1e
|
UI: quickslot register; IngameController: quickslot selection using wheel
This closes github issue #14
|
2019-01-13 03:02:57 +09:00 |
|
minjaesong
|
33ad8520f8
|
quickslot selections are controlled by the ingame rather than the 'bar UI'
|
2019-01-13 02:17:49 +09:00 |
|
minjaesong
|
9aa8eb395d
|
fixed various quirks and removed dirty hacks on quickslot bar/pie
|
2019-01-12 22:56:48 +09:00 |
|
minjaesong
|
07e8e21eae
|
lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
|
2019-01-11 04:44:52 +09:00 |
|
minjaesong
|
525273e37f
|
TerrarumSansBitmap update
|
2019-01-11 03:07:10 +09:00 |
|
minjaesong
|
34a8113d53
|
tooltip positioning should work again
|
2019-01-11 03:06:45 +09:00 |
|
minjaesong
|
4f8cf2cb02
|
csv sort by ID (hacky?)
|
2019-01-09 15:15:26 +09:00 |
|
minjaesong
|
8a0abf22da
|
circular array is fixed and tested
|
2019-01-09 05:43:56 +09:00 |
|
minjaesong
|
9140d6d8b0
|
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
|
minjaesong
|
9133f05b5e
|
sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
|
2019-01-07 17:11:43 +09:00 |
|
minjaesong
|
790d16b85d
|
gradle tasks for two new apps
|
2019-01-07 14:19:15 +09:00 |
|
minjaesong
|
adf60e357e
|
sprite assembler can produce intended output
|
2019-01-07 05:01:28 +09:00 |
|
minjaesong
|
f81db26e60
|
ALL kwd in transform implemented
|
2019-01-07 04:24:13 +09:00 |
|
minjaesong
|
655eccbe19
|
first successful sprite assembly
ALL kwd still not implemented
|
2019-01-07 04:13:38 +09:00 |
|
minjaesong
|
5b31b4768f
|
screw AWT, we'll use GDX for sprite preview
|
2019-01-07 00:35:20 +09:00 |
|