minjaesong
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60db83eddb
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making sure unused screen be disposed, and not breaking the app
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2019-01-31 13:29:40 +09:00 |
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minjaesong
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90a7fcd4d0
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fix memory leak from my ididcy; relationship w #19 needs investigation
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2019-01-31 05:02:44 +09:00 |
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minjaesong
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d93c6de851
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language is moved inside of options
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2019-01-31 03:27:03 +09:00 |
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minjaesong
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f603b58307
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adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
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minjaesong
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074fe2438d
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inventory gamemenu visual only
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2019-01-29 23:37:38 +09:00 |
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minjaesong
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69e9fa4b0f
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3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
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minjaesong
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9373feff34
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nice try, but it crashes the gpu AND I get <1 fps :(
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2019-01-29 17:35:56 +09:00 |
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minjaesong
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10c188bea7
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wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
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2019-01-29 03:04:01 +09:00 |
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minjaesong
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cd1ad9277a
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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465ed0d7a4
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inventory ui won't always draw item count
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2019-01-28 19:22:47 +09:00 |
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minjaesong
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bd1c1bff8a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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8ac5f1dc9e
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nuked fluidcodex
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2019-01-27 05:09:52 +09:00 |
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minjaesong
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268907ee9d
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so not making new objs frequently does make it bit faster...
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2019-01-27 02:09:20 +09:00 |
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minjaesong
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9937c34d25
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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bdbb30bc58
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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bdbf6cd458
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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e4f456ffa7
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gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
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minjaesong
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73a6c844c8
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less intrusive gapbox colours
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2019-01-23 03:52:28 +09:00 |
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minjaesong
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84ca954a26
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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66b18bf8c5
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equipped items are drawn into their respective slot
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2019-01-23 00:50:20 +09:00 |
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minjaesong
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6d0bff2879
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greater number of inventory cells
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2019-01-23 00:09:31 +09:00 |
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minjaesong
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14b485dc32
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small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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minjaesong
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a192abd657
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glsl works differently on my macbook?
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2019-01-22 22:23:30 +09:00 |
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minjaesong
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0d534fd60c
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adding demoworld.gz
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2019-01-22 21:34:00 +09:00 |
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minjaesong
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a4dabbbf37
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adding gradle-wrapper.jar
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2019-01-22 21:27:56 +09:00 |
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minjaesong
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450874540c
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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53c45d6829
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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1c839f7135
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test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
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minjaesong
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f133406df3
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copyright update
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2019-01-22 05:57:38 +09:00 |
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minjaesong
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ae14026191
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implementing the iconic 'lag behind' camera the right way
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2019-01-22 05:46:26 +09:00 |
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minjaesong
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b9a4e0f64b
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game actually reads fps setting from config
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2019-01-22 05:29:03 +09:00 |
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minjaesong
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aef601e9b8
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some classes in sprite assembler is now internal
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2019-01-22 03:51:18 +09:00 |
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minjaesong
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88db71f780
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ingame will only render visible actor
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2019-01-22 03:50:35 +09:00 |
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minjaesong
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ded9cb1a10
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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afba402c6c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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b027f662ce
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forgot to comment out the debug print
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2019-01-21 01:44:19 +09:00 |
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minjaesong
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c60b0b42ad
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I'll settle with 'Kalman filter with adaptive reset'
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2019-01-20 22:50:22 +09:00 |
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minjaesong
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40580a57cd
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smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
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2019-01-20 21:46:11 +09:00 |
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minjaesong
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09b4a34d14
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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613b69a20f
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issue #16: jump height is "close enough", friction and walk/stop needs fix
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2019-01-20 07:03:23 +09:00 |
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minjaesong
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5738418f39
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the simplest case of noclip=true
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2019-01-20 06:43:59 +09:00 |
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minjaesong
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10cf3fb007
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reverting changes on ActorWBMovable: gotta make new branch
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2019-01-20 06:39:01 +09:00 |
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minjaesong
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be20fd8328
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removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
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d1a2e6b8f2
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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5bf8b6cad7
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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2c59d60a15
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spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
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2019-01-18 18:59:05 +09:00 |
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minjaesong
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68df2a223e
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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minjaesong
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784a6a13e3
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f
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2019-01-18 03:14:37 +09:00 |
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minjaesong
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9040ff2c87
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light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
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c4510f9c3b
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still working on light, no improvements perf-wise
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2019-01-17 18:28:43 +09:00 |
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