minjaesong
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a1d0832b00
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I'm trying
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2018-06-26 09:11:01 +09:00 |
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minjaesong
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9736d39e04
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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6bbfd5d167
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scrollable inventory with up/down UI button
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2018-05-09 19:41:04 +09:00 |
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minjaesong
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4664c9ba0d
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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fded7f1dfb
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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d11fd281f4
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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40423ede52
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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941d9fa107
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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c5fa83b2f4
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196 dithering instead of 625
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2017-12-10 14:33:12 +09:00 |
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minjaesong
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51a2e47430
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cheat detected notification
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2017-12-10 14:32:32 +09:00 |
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minjaesong
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6715308f88
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language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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35f2cf6b4d
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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f45a3d252a
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inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
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ade77473c4
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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7cd7b4047f
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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f5636fe0d3
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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948f922041
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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6c72bef0de
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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fe21340186
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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516314c47f
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
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55cdac9269
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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a506269906
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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77b563396e
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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98a67c80c6
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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a8398765c6
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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6df79b96dd
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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83b9f74100
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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d9a01a70c3
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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06949848f8
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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0e1c46f18d
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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fe8163c1e4
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Feature idea I had around for months
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2017-09-22 00:22:35 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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b560011d2f
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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e76458bff6
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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558430b4f3
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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1149311076
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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ef176909b4
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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1d8e66a9cc
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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cdf961df09
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Guess it's fully working for titlescreen
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2017-09-13 18:10:03 +09:00 |
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minjaesong
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01a32ad00c
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NOT using a trick in issue #5 was the key, also closes issue #8
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2017-09-13 01:06:01 +09:00 |
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minjaesong
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7ffb417618
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
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82ddfeb6ee
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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e67b97257c
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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e6e962ecf7
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terrain AND wall renders
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2017-09-01 01:05:21 +09:00 |
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minjaesong
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749a82bcf7
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now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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f9897bc439
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
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1c6560797d
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terrain atlas: added black patch
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2017-08-28 20:37:39 +09:00 |
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minjaesong
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75192bef17
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camera moving works
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2017-08-28 02:27:53 +09:00 |
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minjaesong
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05560cf04c
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Tiling shader -- FIXME: cameraTranslation not working as it should
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2017-08-27 23:55:54 +09:00 |
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