minjaesong
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26bdd2253a
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itemised the torch
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2024-02-16 00:36:14 +09:00 |
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minjaesong
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2363a5c51f
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bomb go boom but better
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2024-02-15 04:08:37 +09:00 |
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minjaesong
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f224d0718b
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explosion wip
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2024-02-15 02:48:57 +09:00 |
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minjaesong
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34bc9d45a0
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held item--wall is not emitting light anymore
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2024-02-05 17:34:09 +09:00 |
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minjaesong
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3491926e7c
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revived the held item lighting
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2024-02-05 17:18:28 +09:00 |
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minjaesong
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04c54204b5
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tone mapping param change
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2024-02-03 15:58:12 +09:00 |
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minjaesong
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808862c520
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simpler light tone mapping
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2024-02-03 15:13:33 +09:00 |
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minjaesong
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757207cf9b
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lightbox fixed once again
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2023-10-29 02:03:47 +09:00 |
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minjaesong
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33e93b8e10
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new config for light update pass count
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2023-10-28 23:57:40 +09:00 |
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minjaesong
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d9218a2dd6
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fluids separated from blocks
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2023-10-09 17:35:26 +09:00 |
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minjaesong
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652dfe39eb
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in preparation of new demoworld creation for future version
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2023-10-04 17:34:16 +09:00 |
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minjaesong
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b0d7bc4022
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fixing light/shadebox rendering issue
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2023-09-19 00:16:36 +09:00 |
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minjaesong
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1b0b279e3d
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fix: new world from world portal not updating world ref of IngameRenderer
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2023-09-14 13:33:24 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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065f80224f
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fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16
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2023-05-28 00:31:29 +09:00 |
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minjaesong
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66356fc0c9
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Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
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2023-01-18 20:32:22 +09:00 |
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minjaesong
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2941a0943f
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trying bytebuf and FloatVector
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2023-01-18 20:27:06 +09:00 |
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minjaesong
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8533f92274
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more optimisation
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2022-10-06 21:42:46 +09:00 |
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minjaesong
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93ac1011e9
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optimisation attempt
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2022-10-06 21:07:16 +09:00 |
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minjaesong
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a6685df5d1
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experimental new lighting can be toggled with config "fx_newlight"
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2022-10-05 23:26:46 +09:00 |
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minjaesong
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50d1aabaf3
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new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old
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2022-10-05 01:07:07 +09:00 |
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minjaesong
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aff64f6a8e
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new lighting wip
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2022-10-04 22:01:28 +09:00 |
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minjaesong
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9091e6af00
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update
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2022-10-04 15:45:29 +09:00 |
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minjaesong
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741187c6d5
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another lighting idea wip
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2022-10-04 14:33:09 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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7ff6dfe1fe
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Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
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2022-04-21 15:34:24 +09:00 |
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minjaesong
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b47549d846
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Light Calculation using JDK Incubator Vector
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2022-04-21 15:29:15 +09:00 |
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minjaesong
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a0d13a6060
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fixing a minor bug on getLight coord
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2022-03-30 14:08:43 +09:00 |
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minjaesong
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95476359fe
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fixed a bug where world thumbnail is not centered to the player
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2022-02-25 15:35:17 +09:00 |
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minjaesong
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dc86de139c
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fixed a bug where actors lightbox won't follow the actor's scale
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2022-02-25 14:36:36 +09:00 |
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minjaesong
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b2aece0176
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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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2022-02-25 11:42:30 +09:00 |
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minjaesong
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428cdefb80
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actors can now block light
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2022-02-24 17:51:18 +09:00 |
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minjaesong
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9659ef3a5f
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faux global illumination impl
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2022-02-21 11:01:27 +09:00 |
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minjaesong
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fe5a4bcfb0
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lanternmap will blend when multiple blocks occupy the same block
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2022-01-28 11:31:34 +09:00 |
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minjaesong
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a301ec57ae
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abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime?
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2022-01-27 18:42:22 +09:00 |
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minjaesong
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c500a5ca39
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asynchronous lightmap update wip
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2022-01-27 17:11:09 +09:00 |
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minjaesong
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c9b87492c2
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fixed a bug where wires won't pop up as the camera moves
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2021-12-28 15:28:45 +09:00 |
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minjaesong
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57b610ce4a
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kawase blur is working i think
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2021-12-09 23:39:51 +09:00 |
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minjaesong
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5458e58a0e
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fixed a bug where zooming the world would read out-of-bound memory
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2021-12-09 11:23:39 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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2c6dc8750a
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streamer mode wip
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2021-10-06 00:18:39 +09:00 |
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minjaesong
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c9753a118d
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load game ui to show human-readable timestamp
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2021-09-11 19:14:23 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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deb2dcf28b
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extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam'
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2021-08-15 00:29:16 +09:00 |
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minjaesong
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3d5bb55514
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confirmation that some tricks would not work
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2021-08-14 17:02:54 +09:00 |
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minjaesong
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168e4f08b5
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lightmap to update every other frame, and rendering needs fix minor jitter
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2021-08-14 12:52:47 +09:00 |
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minjaesong
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995d02d966
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signal emitter is now a fixture
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2021-08-08 21:38:38 +09:00 |
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minjaesong
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0e3bfbb782
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fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working
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2021-07-29 16:23:18 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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