Commit Graph

84 Commits

Author SHA1 Message Date
minjaesong
26bdd2253a itemised the torch 2024-02-16 00:36:14 +09:00
minjaesong
2363a5c51f bomb go boom but better 2024-02-15 04:08:37 +09:00
minjaesong
f224d0718b explosion wip 2024-02-15 02:48:57 +09:00
minjaesong
34bc9d45a0 held item--wall is not emitting light anymore 2024-02-05 17:34:09 +09:00
minjaesong
3491926e7c revived the held item lighting 2024-02-05 17:18:28 +09:00
minjaesong
04c54204b5 tone mapping param change 2024-02-03 15:58:12 +09:00
minjaesong
808862c520 simpler light tone mapping 2024-02-03 15:13:33 +09:00
minjaesong
757207cf9b lightbox fixed once again 2023-10-29 02:03:47 +09:00
minjaesong
33e93b8e10 new config for light update pass count 2023-10-28 23:57:40 +09:00
minjaesong
d9218a2dd6 fluids separated from blocks 2023-10-09 17:35:26 +09:00
minjaesong
652dfe39eb in preparation of new demoworld creation for future version 2023-10-04 17:34:16 +09:00
minjaesong
b0d7bc4022 fixing light/shadebox rendering issue 2023-09-19 00:16:36 +09:00
minjaesong
1b0b279e3d fix: new world from world portal not updating world ref of IngameRenderer 2023-09-14 13:33:24 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
065f80224f fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16 2023-05-28 00:31:29 +09:00
minjaesong
66356fc0c9 Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
2023-01-18 20:32:22 +09:00
minjaesong
2941a0943f trying bytebuf and FloatVector 2023-01-18 20:27:06 +09:00
minjaesong
8533f92274 more optimisation 2022-10-06 21:42:46 +09:00
minjaesong
93ac1011e9 optimisation attempt 2022-10-06 21:07:16 +09:00
minjaesong
a6685df5d1 experimental new lighting can be toggled with config "fx_newlight" 2022-10-05 23:26:46 +09:00
minjaesong
50d1aabaf3 new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old 2022-10-05 01:07:07 +09:00
minjaesong
aff64f6a8e new lighting wip 2022-10-04 22:01:28 +09:00
minjaesong
9091e6af00 update 2022-10-04 15:45:29 +09:00
minjaesong
741187c6d5 another lighting idea wip 2022-10-04 14:33:09 +09:00
minjaesong
bec47e81e2 now dropped items can produce light (e.g. dropped torch) 2022-09-11 17:10:01 +09:00
minjaesong
7ff6dfe1fe Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance

This reverts commit b47549d846.
2022-04-21 15:34:24 +09:00
minjaesong
b47549d846 Light Calculation using JDK Incubator Vector 2022-04-21 15:29:15 +09:00
minjaesong
a0d13a6060 fixing a minor bug on getLight coord 2022-03-30 14:08:43 +09:00
minjaesong
95476359fe fixed a bug where world thumbnail is not centered to the player 2022-02-25 15:35:17 +09:00
minjaesong
dc86de139c fixed a bug where actors lightbox won't follow the actor's scale 2022-02-25 14:36:36 +09:00
minjaesong
b2aece0176 changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved 2022-02-25 11:42:30 +09:00
minjaesong
428cdefb80 actors can now block light 2022-02-24 17:51:18 +09:00
minjaesong
9659ef3a5f faux global illumination impl 2022-02-21 11:01:27 +09:00
minjaesong
fe5a4bcfb0 lanternmap will blend when multiple blocks occupy the same block 2022-01-28 11:31:34 +09:00
minjaesong
a301ec57ae abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime? 2022-01-27 18:42:22 +09:00
minjaesong
c500a5ca39 asynchronous lightmap update wip 2022-01-27 17:11:09 +09:00
minjaesong
c9b87492c2 fixed a bug where wires won't pop up as the camera moves 2021-12-28 15:28:45 +09:00
minjaesong
57b610ce4a kawase blur is working i think 2021-12-09 23:39:51 +09:00
minjaesong
5458e58a0e fixed a bug where zooming the world would read out-of-bound memory 2021-12-09 11:23:39 +09:00
minjaesong
3f9b41fd29 still working on the new savegame scheme
main game works fine, saving/loading will not be possible
2021-10-07 17:43:23 +09:00
minjaesong
2c6dc8750a streamer mode wip 2021-10-06 00:18:39 +09:00
minjaesong
c9753a118d load game ui to show human-readable timestamp 2021-09-11 19:14:23 +09:00
minjaesong
8f834fe869 Renamed AppLoader into App 2021-09-09 09:48:33 +09:00
minjaesong
c2fdb4b26a tile damage and wire layers are now save/loaded 2021-08-26 23:11:03 +09:00
minjaesong
deb2dcf28b extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam' 2021-08-15 00:29:16 +09:00
minjaesong
3d5bb55514 confirmation that some tricks would not work 2021-08-14 17:02:54 +09:00
minjaesong
168e4f08b5 lightmap to update every other frame, and rendering needs fix minor jitter 2021-08-14 12:52:47 +09:00
minjaesong
995d02d966 signal emitter is now a fixture 2021-08-08 21:38:38 +09:00
minjaesong
0e3bfbb782 fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working 2021-07-29 16:23:18 +09:00
minjaesong
c632818e03 migration wip java 9 modularise 2019-06-01 03:25:20 +09:00