minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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870e165cf6
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renaiming debug timers
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2021-07-29 10:23:32 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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c25e9f92be
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storage chest still wip
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2021-03-13 15:48:14 +09:00 |
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minjaesong
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e97a74483f
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trying to fix the '720p' bug but faild :/
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2020-11-21 17:56:22 +09:00 |
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minjaesong
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c0db310a66
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phys arguments are now single PhysProperties object
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2020-07-15 21:58:44 +09:00 |
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minjaesong
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07b9e76090
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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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2020-03-20 19:30:17 +09:00 |
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minjaesong
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01783387ad
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new skybox drawing wip
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2019-12-10 15:24:05 +09:00 |
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minjaesong
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4eb1940d13
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motherfucking git
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2019-10-14 15:40:01 +09:00 |
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minjaesong
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9e775d9d57
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fixd a bug where HUD will draw on top of console window
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2019-08-19 02:05:00 +09:00 |
|
Minjae Song
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018160b541
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fix func name conflict
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2019-08-13 15:50:31 +09:00 |
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minjaesong
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e8ba837b09
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trying to make fixtures with UIs working, was not successful
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2019-07-08 04:05:04 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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42dbaaa242
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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4c23cde4a9
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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04ea9aec42
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more cleanup regarding fireRecalculateEvent
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2019-06-25 22:48:38 +09:00 |
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minjaesong
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ed58e72724
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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d2e886aec2
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q&d hack to circumvent the dangling pointer issue #26
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2019-06-25 15:22:24 +09:00 |
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minjaesong
|
30ae587554
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no more access violation from freeing already freed memory
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2019-06-08 03:29:38 +09:00 |
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minjaesong
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15cb42e26b
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80 fps with unsafe access
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2019-06-08 03:00:47 +09:00 |
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minjaesong
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b52dd12807
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furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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7359519982
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
|
Minjae Song
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d979332cbf
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requesting xinput will always fail on non-windows
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2019-03-04 04:55:12 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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36c6cb78ba
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inventory screen doesn't need two char info display
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2019-02-06 11:05:58 +09:00 |
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minjaesong
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8da8fdb863
|
F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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e2dec79ca5
|
terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
|
b842780761
|
gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
|
07373e13d2
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
|
a6921fe924
|
game actually reads fps setting from config
|
2019-01-22 05:29:03 +09:00 |
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minjaesong
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6d0616a7bd
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
|
2019-01-22 02:59:22 +09:00 |
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minjaesong
|
5786b843e4
|
removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
|
9ca078687f
|
issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
|
adf45b1f68
|
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
|
Minjae Song
|
288fa46418
|
still cleaning up
Making wall item textures takes SO long
|
2018-12-25 15:39:01 +09:00 |
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minjaesong
|
91ade00bbb
|
bringing back onscreen debug info
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2018-12-08 05:05:42 +09:00 |
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minjaesong
|
10ee5f0f0f
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
|
minjaesong
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688294120c
|
Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
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minjaesong
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9b087f0ae5
|
fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
|
2018-11-06 04:02:33 +09:00 |
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minjaesong
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83fd44df4c
|
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
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minjaesong
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07724942b0
|
title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
|
16854a4be5
|
more remoCon thingies
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2018-08-30 21:30:39 +09:00 |
|
minjaesong
|
6c4c0214a1
|
UI Remote Controller reworked (now 90% less stupidity)
|
2018-08-30 17:24:53 +09:00 |
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minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
98d9cc49c1
|
reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
|
2018-07-03 22:45:00 +09:00 |
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minjaesong
|
1250bb49c4
|
title screen using IngameRenderer
|
2018-07-01 01:38:07 +09:00 |
|
minjaesong
|
cf04b7d22a
|
IngameRenderer: damned thing finally works somewhat
|
2018-06-30 16:47:22 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
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