minjaesong
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1475fa08dc
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inventory gamemenu visual only
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2019-01-29 23:37:38 +09:00 |
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minjaesong
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aef07149b4
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3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
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minjaesong
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7f7c31d27f
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nice try, but it crashes the gpu AND I get <1 fps :(
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2019-01-29 17:35:56 +09:00 |
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minjaesong
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882cd86dd4
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wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
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2019-01-29 03:04:01 +09:00 |
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minjaesong
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b842780761
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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45fa56cb23
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inventory ui won't always draw item count
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2019-01-28 19:22:47 +09:00 |
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minjaesong
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1ffa71215a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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89ecdbc608
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nuked fluidcodex
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2019-01-27 05:09:52 +09:00 |
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minjaesong
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50d883260c
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so not making new objs frequently does make it bit faster...
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2019-01-27 02:09:20 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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55cfae831a
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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4ddf037626
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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a2af6bc84d
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gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
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minjaesong
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05094b6938
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less intrusive gapbox colours
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2019-01-23 03:52:28 +09:00 |
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minjaesong
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200ff94ff8
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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78cf9298e1
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equipped items are drawn into their respective slot
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2019-01-23 00:50:20 +09:00 |
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minjaesong
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12b42799e1
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greater number of inventory cells
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2019-01-23 00:09:31 +09:00 |
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minjaesong
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6d638e1269
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small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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minjaesong
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a28e325f45
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glsl works differently on my macbook?
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2019-01-22 22:23:30 +09:00 |
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minjaesong
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ea1fd31c24
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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07373e13d2
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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a59a1d5c2f
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test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
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minjaesong
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86fdeaf096
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copyright update
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2019-01-22 05:57:38 +09:00 |
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minjaesong
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e5fec2c22c
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implementing the iconic 'lag behind' camera the right way
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2019-01-22 05:46:26 +09:00 |
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minjaesong
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a6921fe924
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game actually reads fps setting from config
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2019-01-22 05:29:03 +09:00 |
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minjaesong
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b18365dd95
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some classes in sprite assembler is now internal
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2019-01-22 03:51:18 +09:00 |
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minjaesong
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20e8b9eee0
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ingame will only render visible actor
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2019-01-22 03:50:35 +09:00 |
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minjaesong
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6d0616a7bd
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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5260dc437c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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f1499e3e48
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forgot to comment out the debug print
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2019-01-21 01:44:19 +09:00 |
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minjaesong
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34a9d39516
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I'll settle with 'Kalman filter with adaptive reset'
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2019-01-20 22:50:22 +09:00 |
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minjaesong
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b488fe7083
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smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
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2019-01-20 21:46:11 +09:00 |
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minjaesong
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38c847443c
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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b4d97fc42e
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issue #16: jump height is "close enough", friction and walk/stop needs fix
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2019-01-20 07:03:23 +09:00 |
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minjaesong
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fc26f9af52
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the simplest case of noclip=true
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2019-01-20 06:43:59 +09:00 |
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minjaesong
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677cbd934a
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reverting changes on ActorWBMovable: gotta make new branch
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2019-01-20 06:39:01 +09:00 |
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minjaesong
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5786b843e4
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removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
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9ca078687f
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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971f7d4a40
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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4c89c1d4c5
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spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
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2019-01-18 18:59:05 +09:00 |
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minjaesong
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42812b8186
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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minjaesong
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ff0dade5c8
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f
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2019-01-18 03:14:37 +09:00 |
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minjaesong
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a379c7dea8
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light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
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b594c3b053
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still working on light, no improvements perf-wise
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2019-01-17 18:28:43 +09:00 |
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minjaesong
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0397c47aad
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light: lantern lookup should be faster
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2019-01-17 16:06:00 +09:00 |
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minjaesong
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b8bf1d2412
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all my confusions were derived from not wiping old map; fixed things accordingly
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2019-01-17 15:12:52 +09:00 |
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minjaesong
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fdd89b1b76
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light: slightly improved performance with careful skipping
(hopefully...)
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2019-01-17 06:52:04 +09:00 |
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minjaesong
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e40bdfe066
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added some features and comments for coding convenience
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2019-01-17 05:32:52 +09:00 |
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minjaesong
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170a73bbd8
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ui itemlist scrolls with wheel
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2019-01-16 01:37:44 +09:00 |
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minjaesong
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e844d12aa5
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lol
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2019-01-16 01:23:23 +09:00 |
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