minjaesong
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1a10a9b33f
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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c2fe538b78
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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448c5f0fca
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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ca83322df9
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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63a33ae0cf
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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d0b8f811c8
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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eba5d5e709
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former bug fixed; now we have ceiling-stair-clip bug
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2017-07-07 02:11:24 +09:00 |
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minjaesong
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40b9897a23
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improved collision displacer: no more clip-to-climb-up-rightside-only thingy
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2017-07-07 00:01:20 +09:00 |
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minjaesong
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1059031443
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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70849582ee
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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5c24f57d03
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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bea125b66d
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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d680656f64
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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minjaesong
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c233eeabbf
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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299dec1476
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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ded19d3ae7
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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49e290e335
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this fixes *some* case of abnormal displacement
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2017-06-03 00:37:47 +09:00 |
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minjaesong
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f464ef8c18
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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f95cc5b27d
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still sketchy, but at least I can only care about corner cases, as it's not generalised
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2017-06-01 16:58:25 +09:00 |
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minjaesong
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3dae7b9d45
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fixed a problem in prev commit msg somehow
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2017-06-01 15:25:40 +09:00 |
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minjaesong
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e8978b3a21
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this new method should work (except can't escape after right/bottom collision)
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2017-06-01 14:52:32 +09:00 |
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minjaesong
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b8080a932c
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some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
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2017-06-01 03:25:08 +09:00 |
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minjaesong
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4caee89864
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I really have no idea if i'm doing it right or wrong
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2017-05-30 01:10:10 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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d5bf9b8279
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phys for player works good (but not perfect); phys for objs are still fucked up
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2017-05-27 20:04:41 +09:00 |
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minjaesong
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2860fa0751
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why it's not super-fied?
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2017-05-27 15:54:01 +09:00 |
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minjaesong
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dd1d1a3d3d
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physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
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2017-05-27 15:48:35 +09:00 |
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minjaesong
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e24d492239
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now works for both LR but actor sticks to left cliff but not right
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2017-05-25 22:30:36 +09:00 |
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minjaesong
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95f00edd71
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removing 99999 for endX finally works
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2017-05-25 22:02:36 +09:00 |
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minjaesong
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61d0351469
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with some hacks, I was able to make LR walk colliding work, but not the headbutt
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2017-05-25 20:37:52 +09:00 |
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minjaesong
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b013ab6a15
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no message
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2017-05-25 20:23:24 +09:00 |
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minjaesong
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789c37d226
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anti-stuck somewhat working
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2017-05-25 00:03:12 +09:00 |
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minjaesong
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7e9c4e95b4
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much failure, such note; wow
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2017-05-12 17:02:29 +09:00 |
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minjaesong
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3c14ca4d1b
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still glitchy but working?
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2017-05-12 16:08:23 +09:00 |
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minjaesong
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4168489ab6
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pre-fuck-up commit inside of pre-fuck-up commit
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2017-05-11 19:37:18 +09:00 |
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minjaesong
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8651a11ae5
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av fuck
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2017-05-11 03:12:10 +09:00 |
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minjaesong
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4f52a4d09b
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code cleanup related to ActorWithPhysics
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2017-05-10 21:02:05 +09:00 |
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minjaesong
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056e8ab693
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physics almost works, except for bunch of TODOs and FIXMEs
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2017-05-10 03:41:46 +09:00 |
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minjaesong
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dfad6b144e
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fixed dividng by zero (Line 756)
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2017-05-09 23:38:09 +09:00 |
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minjaesong
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e8c5bec0c4
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That's it for the today, thanks for coding and have a nice day
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2017-05-09 02:52:15 +09:00 |
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minjaesong
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e395dc3781
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Features that are reckoned are working (which means the full features are WIP)
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2017-05-09 02:40:22 +09:00 |
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minjaesong
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79c2025509
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y-down blocking work (can jump down to hit the ground but not the ceiling)
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2017-05-09 00:46:38 +09:00 |
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minjaesong
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791aaa3482
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removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice
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2017-05-08 21:19:28 +09:00 |
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minjaesong
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629408ebb8
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ground slide (balls) works; walking works; still no wall...
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2017-05-08 02:55:12 +09:00 |
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minjaesong
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ca8924e722
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at least it snaps without hacks; adding one important documentaion
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2017-05-08 00:47:21 +09:00 |
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minjaesong
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5be3aebd9a
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I can jump around at least, isTouching() needs more work
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2017-05-08 00:10:58 +09:00 |
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