Commit Graph

78 Commits

Author SHA1 Message Date
minjaesong
1f1fcfdf5f sorta works? 2017-05-07 00:24:00 +09:00
Song Minjae
9a819ffec3 inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
55578ccc1e Quickbar: all working except for equip/unequip 2017-04-28 01:48:51 +09:00
Song Minjae
3602ee3848 working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
b76a4f3925 working quickbar and piemenu 2017-04-27 14:45:55 +09:00
Song Minjae
b4b2c0d85b Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
49d3c9f55b Loading item from module using Groovy 2017-04-26 23:53:22 +09:00
Song Minjae
ce08b47423 fresh-new dynamic items (e.g. pickaxe) can be stacked 2017-04-25 02:59:59 +09:00
Song Minjae
d70cb2524d Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00
Song Minjae
e9c8f03000 working vital meter for tool durability 2017-04-21 18:11:30 +09:00
Song Minjae
56d78d50ca pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
4c928f2772 fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue 2017-04-17 02:18:52 +09:00
Song Minjae
b1eade6858 inventory ui update 2017-04-13 03:25:49 +09:00
Song Minjae
498cf4709b setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work 2017-04-11 23:07:29 +09:00
Song Minjae
8d565a36ba selecting and consuming item in inventory 2017-04-11 19:21:32 +09:00
Song Minjae
c20524836d clickable inventory for (un)equip 2017-04-11 02:30:34 +09:00
Song Minjae
68f45ea6ab working inventory clicking ingame 2017-04-10 01:35:28 +09:00
Song Minjae
bb37f2aed7 UIs will draw on "backing" framebuffer where skybox is 2017-04-09 22:22:29 +09:00
Song Minjae
4254b87e51 Inventory UI on ingame 2017-04-09 03:35:18 +09:00
Song Minjae
41b236e303 new WorldTime based on TIME_T 2017-04-05 02:52:00 +09:00
Song Minjae
df824ebeda inventory now shows equipped position
Former-commit-id: 10950ffc409accfa914b9f531193b2fac0783f7d
2017-03-31 17:26:44 +09:00
Song Minjae
315713efe1 proper way of setting quickslot #
Former-commit-id: 5cd21f043def3c7622290df5bf11f0b3f0080d30
2017-03-28 03:44:43 +09:00
Song Minjae
61ad40672e inventory UI wip update
Two columns, some marginal spaces to make it look better


Former-commit-id: c26d11e499970280b78193772d29937295916ae2
2017-03-27 02:58:52 +09:00
Song Minjae
e47ffff126 inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
2017-03-26 00:42:41 +09:00
Song Minjae
d390217ba9 inventory ui
icon in list


Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
2017-03-22 23:58:18 +09:00
Song Minjae
0e7ac916b7 inventory and its ui
Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
2017-03-17 03:28:47 +09:00
Song Minjae
03bf6e95e4 TextButtonList working kinematic background
Former-commit-id: 8976d3b3d1e40731adf13430ad747351a6401b24
2017-03-15 01:06:13 +09:00
Song Minjae
18ce52e407 text labels now has background
Former-commit-id: 05f2767134b385960deb65c2e76c97432c8303ad
2017-03-14 15:08:18 +09:00
Song Minjae
f1151977d9 UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
2017-03-13 21:40:50 +09:00
Song Minjae
50c080b388 pre-assigned vital metre
Former-commit-id: 48d968d5b93ed6a4fb5a2f7fe63e2c24b7aaa476
2017-03-10 02:15:17 +09:00
Song Minjae
4987798be6 message notificator bug fixed where it would only work properly for first time
Former-commit-id: 640b113cb242ec572f17654feaa8b9be52c333c3
2017-03-10 02:14:58 +09:00
Song Minjae
9bfb958b0c ordered vital metre -- you can display two or more vitals
Former-commit-id: 27767b632a1c65060750e49c55db7e71a0e443ae
Former-commit-id: b431478a0d43193ac60011a958f6305673334755
2017-03-05 00:28:20 +09:00
Song Minjae
97df2ad6e4 vital metre prototype
Former-commit-id: c3f95f7ef280eabc5516ad6885386cb89d6ee35d
Former-commit-id: ab9cd5bd8daf27d37828a5ca4a737a723d76fa1a
2017-03-04 01:52:30 +09:00
Song Minjae
c78c1b132a font upd
Former-commit-id: bf42a690c7cd199d4f2ec00855213b83aecb144b
Former-commit-id: b992aac69b93c5d1632e96c4985cf61a6419b6a8
2017-02-20 01:43:26 +09:00
Song Minjae
3f0ad0e563 finalising fonts
Former-commit-id: e85038e433c9e451761a25ce93fa976b847c9e1e
Former-commit-id: 0f59fe3a1b5a174ff63f5a79f11007f0e9d4a204
2017-02-14 18:51:55 +09:00
Song Minjae
2203f74429 just updating things so that I can have a backup point...
Former-commit-id: 0a5a6d7f68ee1a96562532572c8d45fe102d3c25
Former-commit-id: a1a78f61f2fe2a8707e47633caa6cd67a829b35e
2017-01-26 16:58:06 +09:00
Song Minjae
2131e86e76 more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
2017-01-22 04:13:45 +09:00
Song Minjae
56a012d843 actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
2017-01-21 16:52:16 +09:00
Song Minjae
47e3ffb6ce PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
2017-01-16 18:24:19 +09:00
Song Minjae
9fdee8c5ad colorutil update, some code cleanup
Former-commit-id: 47b13e7e899dc9151f7a1ae71977ed8d4b403345
Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
2017-01-15 20:51:42 +09:00
Song Minjae
1d160e54aa sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
2017-01-04 22:46:51 +09:00
Song Minjae
f367b35892 separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
2016-12-30 02:47:15 +09:00
Song Minjae
59bf364890 more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
2016-12-29 21:10:42 +09:00
Song Minjae
13a4bcaaf6 Issue #6 resolved
Former-commit-id: 643ca0b3757f329107a7677fe3bf5f43ffac7639
Former-commit-id: caa5582abb797485e90b8c3e47a6307b177ff456
2016-12-28 18:17:48 +09:00
Song Minjae
944c71d691 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
2016-12-23 20:49:29 +09:00
Song Minjae
4bafccdaa0 still WIP inventory impl, held item impl
Former-commit-id: 9468cfae21ff09c3dd30352a849910364e01d780
Former-commit-id: 50247ccebf3284f739877a1d6c6d8574449a9824
2016-12-14 00:28:42 +09:00
Song Minjae
6571bf5038 Object-ified console commands (singleton!)
Former-commit-id: d04fc939a659fc4a6b952d64894bd28edf97bc38
Former-commit-id: 6c20526f3bdda2d9d08dc156b3b0fe271e89bffb
2016-12-14 00:28:09 +09:00
Song Minjae
60c81baffd more SANE way of drawing elements (actor zoom broken)
Former-commit-id: edca68d5d25c4e45be209da46449ad9e0b2c35cf
Former-commit-id: 38858d235b553e41bea7d506b402fe0a92a1aab0
2016-10-31 14:10:37 +09:00