minjaesong
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29f6034fdc
|
wires are now separated from blocks
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2021-07-28 16:10:03 +09:00 |
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minjaesong
|
5aacbe84b8
|
wire is back! but not the render
|
2021-07-28 14:22:13 +09:00 |
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minjaesong
|
67a5e2e1e6
|
tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
|
a91156ac21
|
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
|
7900309f30
|
slate layer; new stone 'marble'
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2021-02-28 16:33:12 +09:00 |
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minjaesong
|
b6a688c484
|
render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0
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2021-02-24 11:04:11 +09:00 |
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minjaesong
|
36387753b1
|
game compiles but: render is wrong; can't have any wall items
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2021-02-20 16:53:22 +09:00 |
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minjaesong
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463e59087c
|
something's not right with tile numbering
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2021-02-20 15:10:47 +09:00 |
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minjaesong
|
0292115f89
|
wipwip
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2021-02-14 10:07:08 +09:00 |
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minjaesong
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9eb757b7b9
|
wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
|
8fdc11288c
|
the-flattening wip
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2021-02-10 17:48:01 +09:00 |
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minjaesong
|
5685243443
|
light whitewash version 1
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2020-12-01 17:50:47 +09:00 |
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minjaesong
|
f77e65ac97
|
light whitewash impl
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2020-12-01 16:49:46 +09:00 |
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minjaesong
|
44c11cef76
|
multithread light: forget about it
|
2020-11-20 14:08:18 +09:00 |
|
minjaesong
|
ab780fd246
|
code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
|
4db5bc1623
|
guess some quality can be sacrificed
|
2020-11-10 18:49:24 +09:00 |
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minjaesong
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8548e415d2
|
it works yay :)
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2020-11-10 16:21:08 +09:00 |
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minjaesong
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3ad80d1687
|
y u no work :(
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2020-11-10 11:54:52 +09:00 |
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minjaesong
|
b908cee2fe
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round 4 wip but not working :(
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2020-11-10 00:51:46 +09:00 |
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minjaesong
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65f536db3c
|
one diag done, one more to go
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2020-11-09 23:13:20 +09:00 |
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minjaesong
|
fdee65ad0d
|
using internal coord only; diagonal round todo
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2020-10-25 23:47:39 +09:00 |
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minjaesong
|
9280a1e4a1
|
new lighting kinda works
|
2020-10-25 19:10:48 +09:00 |
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minjaesong
|
0c48b9dce8
|
using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size'
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2020-10-21 17:42:58 +09:00 |
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minjaesong
|
d89e0d30da
|
new tonemapping lut using some random fibseq
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2020-07-12 10:29:39 +09:00 |
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minjaesong
|
0200fa8803
|
simplified the tiling shader a bit
|
2020-04-13 02:13:24 +09:00 |
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minjaesong
|
07b9e76090
|
Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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2020-03-20 19:30:17 +09:00 |
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minjaesong
|
8894be303a
|
some code pruning
|
2020-03-07 03:39:26 +09:00 |
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minjaesong
|
0b57a995a5
|
Tentatively fixed the issue #35
if it's truly been fixed, the culprit was the mixed use of lx/ly and worldx/worldy
|
2020-03-07 02:39:01 +09:00 |
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minjaesong
|
4c77ccb548
|
Pre-calculation. Plagued with segfaults. Feel free to roll back.
|
2020-03-06 21:52:06 +09:00 |
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minjaesong
|
e77c52a86f
|
commenting out the assert code that is called ~50 000 times per frame
|
2020-03-06 01:54:18 +09:00 |
|
minjaesong
|
418353c652
|
stupid idea that didnt work
|
2020-03-04 10:32:05 +09:00 |
|
minjaesong
|
bac2190104
|
back to octagonal lightspreading and one more failed test
|
2020-02-28 05:39:46 +09:00 |
|
minjaesong
|
c4521b9fd9
|
more comments
|
2020-02-28 05:14:13 +09:00 |
|
minjaesong
|
e235b81041
|
middle click to open pie menu
|
2020-02-27 05:41:57 +09:00 |
|
minjaesong
|
89c99e19c0
|
TEST: 5-pass performs better than 2-split idea
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2020-02-25 00:05:54 +09:00 |
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minjaesong
|
ad903952cc
|
lightsource randomiser hash will be same even when x < 0
|
2020-02-24 14:46:37 +09:00 |
|
minjaesong
|
73c827b77f
|
randomised torch flicker
|
2020-02-24 01:00:11 +09:00 |
|
minjaesong
|
6c7fe9cf2b
|
amending last commit
|
2020-02-23 15:57:33 +09:00 |
|
minjaesong
|
0176c95539
|
another attempt
|
2020-02-23 03:35:50 +09:00 |
|
minjaesong
|
a96df1041b
|
fixing bad code regarding lightsource detection
...I'm stupid
|
2020-02-22 22:43:33 +09:00 |
|
minjaesong
|
fc99ee72c3
|
memoised dynamic luminosity
|
2020-02-22 15:47:34 +09:00 |
|
minjaesong
|
d97283e76c
|
half-assed but working radiator with no directional quirks
|
2020-02-22 06:07:24 +09:00 |
|
minjaesong
|
13f44f3861
|
comment
|
2020-02-22 00:15:55 +09:00 |
|
minjaesong
|
4da45860b8
|
radiosity: nice try but works half-assed and is slower
better optimise the old method, there's lots of overlaps there
|
2020-02-21 21:28:55 +09:00 |
|
minjaesong
|
3210cad23d
|
quick idea
|
2020-02-21 05:07:34 +09:00 |
|
minjaesong
|
947224c290
|
new lightmap: nice try but didn't work
|
2020-02-21 03:40:37 +09:00 |
|
minjaesong
|
01783387ad
|
new skybox drawing wip
|
2019-12-10 15:24:05 +09:00 |
|
minjaesong
|
d3bf27e8db
|
lightmaprenderer: removing minOf()
|
2019-12-05 10:34:52 +09:00 |
|
minjaesong
|
e4aa4d2b87
|
lightmaprenderer: exporting LUT to its own class
|
2019-12-05 10:27:54 +09:00 |
|
minjaesong
|
60bb495782
|
terrain glow tex drawing
|
2019-08-15 19:42:16 +09:00 |
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