Commit Graph

24 Commits

Author SHA1 Message Date
minjaesong
6697f2f5cd drawing held item to the sprite WIP 2022-01-06 17:24:24 +09:00
minjaesong
455f8ebf5f more sprite edit 2021-12-10 15:35:22 +09:00
minjaesong
4094f0d3ea more sprite updates 2021-12-09 14:42:04 +09:00
minjaesong
e679a421e5 able to load player sprite from the disk archive 2021-10-14 17:57:37 +09:00
minjaesong
ea2525e4df sprite and spriteassembler update 2021-10-03 18:17:22 +09:00
minjaesong
376a40531f sprite update 2021-10-02 23:06:26 +09:00
minjaesong
b788172aa0 sprite update 2021-10-01 23:12:18 +09:00
minjaesong
5834b759e4 sprite template update 2021-10-01 11:56:48 +09:00
minjaesong
aaa8a80324 new template 2021-09-30 23:06:21 +09:00
minjaesong
9a271b1b9e bigger torch flame sprite; basic physics on particles 2021-08-17 20:51:25 +09:00
minjaesong
a2b3334692 taller tiki torch 2021-08-17 18:37:54 +09:00
minjaesong
0f03eafc84 tiki torch now spawns smoke particles and flames are randomly animated 2021-08-17 16:50:13 +09:00
minjaesong
995d02d966 signal emitter is now a fixture 2021-08-08 21:38:38 +09:00
minjaesong
f75b5da0e1 eyes-sclera should not glow; changing hitbox width to 22 px 2021-07-08 11:33:09 +09:00
minjaesong
1b1b1641ff enabling sprite glow again (dunno why it was disabled tho) 2021-07-07 23:17:36 +09:00
minjaesong
93854c92a2 adjusting the shape of bodyparts so that they look more natural when walk animation is set 2021-07-07 22:35:37 +09:00
minjaesong
0fa395acd5 the new sprite fully assembled 2021-07-07 16:52:07 +09:00
minjaesong
23b103892e blockprop: fall is now grav 2019-06-11 20:55:28 +09:00
minjaesong
b52dd12807 furred npc test might delete later 2019-05-20 12:07:01 +09:00
minjaesong
971f7d4a40 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
9b0ea53c2d sprite assembler test assets 2019-01-06 00:30:43 +09:00
minjaesong
73da060d5c forgot to update tga file 2019-01-04 21:19:11 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
minjaesong
3184e33461 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00